Пример #1
0
void TreeServer::FinishBurstInternal()
{
	this->bursting = false;
	SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
	SetPingFlag();
	for(unsigned int q=0; q < ChildCount(); q++)
	{
		TreeServer* child = GetChild(q);
		child->FinishBurstInternal();
	}
}
Пример #2
0
void TreeServer::FinishBurstInternal()
{
	this->bursting = false;
	SetNextPingTime(ServerInstance->Time() + Utils->PingFreq);
	SetPingFlag();
	for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
	{
		TreeServer* child = *i;
		child->FinishBurstInternal();
	}
}
Пример #3
0
void TreeServer::FinishBurstInternal()
{
	// Check is needed because 1202 protocol servers don't send the bursting state of a server, so servers
	// introduced during a netburst may later send ENDBURST which would normally decrease this counter
	if (behind_bursting > 0)
		behind_bursting--;
	ServerInstance->Logs->Log(MODNAME, LOG_DEBUG, "FinishBurstInternal() %s behind_bursting %u", GetName().c_str(), behind_bursting);

	for (ChildServers::const_iterator i = Children.begin(); i != Children.end(); ++i)
	{
		TreeServer* child = *i;
		child->FinishBurstInternal();
	}
}