void taeRuleset::createGame() { Game* game = Game::getGame(); ObjectManager* obm = game->getObjectManager(); ObjectTypeManager* obtm = game->getObjectTypeManager(); //Create ship design category Category* cat = new Category(); cat->setName("Ships"); cat->setDescription("Ship components"); game->getDesignStore()->addCategory(cat); //Create properties createProperties(); //Create components createComponents(); //Create resources setupResources(); uint32_t obT_Universe = obtm->getObjectTypeByName("Universe"); uint32_t obT_Galaxy = obtm->getObjectTypeByName("Galaxy"); //Create the universe IGObject* universe = obm->createNewObject(); obtm->setupObject(universe, obT_Universe); Universe* theUniverse = (Universe*)(universe->getObjectBehaviour()); theUniverse->setSize(1000000000000ll); universe->setName("The Universe"); theUniverse->setPosition(Vector3d(0ll,0ll,0ll)); obm->addObject(universe); //Create the galaxy IGObject* gal = obm->createNewObject(); obtm->setupObject(gal, obT_Galaxy); EmptyObject* galob = (EmptyObject*)(gal->getObjectBehaviour()); galob->setSize(100000000000ll); gal->setName("The Fertile Galaxy"); galob->setPosition(Vector3d(0ll, -6000ll, 0ll)); gal->addToParent(universe->getID()); obm->addObject(gal); string path = string(Settings::getSettings()->get("board_path")); Logger::getLogger()->debug(path.c_str()); createBoard(path, gal->getID()); Logger::getLogger()->info("TaE created"); }