void RenderState::setVertexAttributesBaseIndex(const VertexDeclaration& decl, size_t index, bool force) { #if !defined(ET_CONSOLE_APPLICATION) for (size_t i = 0; i < decl.numElements(); ++i) { const VertexElement& e = decl.element(i); size_t dataOffset = index * (decl.interleaved() ? decl.dataSize() : vertexAttributeTypeSize(e.type())); setVertexAttribPointer(e, dataOffset, force); } #endif }