void cSheep::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_SHEARS) && (!m_IsSheared)) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); } if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - a_Player.GetEquippedItem().m_ItemDamage)) { m_WoolColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastEntityMetadata(*this); } }
void cItemFrame::OnRightClicked(cPlayer & a_Player) { if (!m_Item.IsEmpty()) { // Item not empty, rotate, clipping values to zero to three inclusive m_Rotation++; if (m_Rotation >= 4) { m_Rotation = 0; } } else if (!a_Player.GetEquippedItem().IsEmpty()) { // Item empty, and player held item not empty - add this item to self m_Item = a_Player.GetEquippedItem(); m_Item.m_ItemCount = 1; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } GetWorld()->BroadcastEntityMetadata(*this); // Update clients }
void cWolf::OnRightClicked(cPlayer & a_Player) { if (!IsTame() && !IsAngry()) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } if (m_World->GetTickRandomNumber(7) == 0) { SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName()); m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMED); } else { m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_WOLF_TAMING); } } } else if (IsTame()) { if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog? { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } else if (IsSitting()) { SetIsSitting(false); } else { SetIsSitting(true); } } } m_World->BroadcastEntityMetadata(*this); }
void cMooshroom::OnRightClicked(cPlayer & a_Player) { switch (a_Player.GetEquippedItem().m_ItemType) { case E_ITEM_BUCKET: { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MILK); } } break; case E_ITEM_BOWL: { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MUSHROOM_SOUP); } } break; case E_ITEM_SHEARS: { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } cItems Drops; Drops.push_back(cItem(E_BLOCK_RED_MUSHROOM, 5, 0)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), mtCow, false); Destroy(); } break; } }
void cSheep::OnRightClicked(cPlayer & a_Player) { const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_SHEARS) && !IsSheared() && !IsBaby()) { m_IsSheared = true; m_World->BroadcastEntityMetadata(*this); a_Player.UseEquippedItem(); cItems Drops; int NumDrops = m_World->GetTickRandomNumber(2) + 1; Drops.push_back(cItem(E_BLOCK_WOOL, NumDrops, m_WoolColor)); m_World->SpawnItemPickups(Drops, GetPosX(), GetPosY(), GetPosZ(), 10); m_World->BroadcastSoundEffect("mob.sheep.shear", GetPosX(), GetPosY(), GetPosZ(), 1.0f, 1.0f); } else if ((EquippedItem.m_ItemType == E_ITEM_DYE) && (m_WoolColor != 15 - EquippedItem.m_ItemDamage)) { m_WoolColor = 15 - EquippedItem.m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_World->BroadcastEntityMetadata(*this); } }
void cHorse::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); if (!m_bIsSaddled && m_bIsTame) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) { // Saddle the horse: if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_bIsSaddled = true; m_World->BroadcastEntityMetadata(*this); } else if (!a_Player.GetEquippedItem().IsEmpty()) { // The horse doesn't like being hit, make it rear: m_bIsRearing = true; m_RearTickCount = 0; } } else { if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { a_Player.Detach(); return; } if (m_Attachee->IsPlayer()) { return; } m_Attachee->Detach(); } m_TameAttemptTimes++; a_Player.AttachTo(this); } }
void cBlockBedHandler::OnPlacedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player, const sSetBlock & a_BlockChange) { a_Player.GetWorld()->DoWithBedAt(a_BlockChange.GetX(), a_BlockChange.GetY(), a_BlockChange.GetZ(), [&](cBedEntity & a_Bed) { a_Bed.SetColor(a_Player.GetEquippedItem().m_ItemDamage); return true; } ); }
void cCow::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_BUCKET)) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); a_Player.GetInventory().AddItem(E_ITEM_MILK); } } }
void cOcelot::OnRightClicked(cPlayer & a_Player) { if (!IsTame()) { if ( IsBegging() && ((a_Player.GetPosition() - GetPosition()).Length() <= 3) ) { cItems Items; GetBreedingItems(Items); if (Items.ContainsType(a_Player.GetEquippedItem().m_ItemType)) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } auto & Random = GetRandomProvider(); if (Random.RandBool(1.0 / 3.0)) { // Taming succeeded SetIsBegging(false); SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName(), a_Player.GetUUID()); SetCatType(static_cast<eCatType>(Random.RandInt<int>(1, 3))); m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } else { // Taming failed m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } } } else { super::OnRightClicked(a_Player); } } else if (a_Player.GetUUID() == m_OwnerUUID) { super::OnRightClicked(a_Player); SetIsSitting(!IsSitting()); } m_World->BroadcastEntityMetadata(*this); }
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_IsFueled = true; m_World->BroadcastEntityMetadata(*this); } }
void cCreeper::OnRightClicked(cPlayer & a_Player) { if ((a_Player.GetEquippedItem().m_ItemType == E_ITEM_FLINT_AND_STEEL)) { if (!a_Player.IsGameModeCreative()) { a_Player.UseEquippedItem(); } m_World->BroadcastSoundEffect("game.tnt.primed", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 1.f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64)); m_bIsBlowing = true; m_World->BroadcastEntityMetadata(*this); m_BurnedWithFlintAndSteel = true; } }
void cMonster::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); const cItem & EquippedItem = a_Player.GetEquippedItem(); if ((EquippedItem.m_ItemType == E_ITEM_NAME_TAG) && !EquippedItem.m_CustomName.empty()) { SetCustomName(EquippedItem.m_CustomName); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } }
void cProtocol125::SendPlayerSpawn(const cPlayer & a_Player) { const cItem & HeldItem = a_Player.GetEquippedItem(); cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_SPAWN); WriteInt (a_Player.GetUniqueID()); WriteString(a_Player.GetName()); WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256)); WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256)); WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); Flush(); }
void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_COAL) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } if (!m_IsFueled) // We don't want to change the direction by right clicking it. { AddSpeed(a_Player.GetLookVector().x, 0, a_Player.GetLookVector().z); } m_IsFueled = true; m_FueledTimeLeft = m_FueledTimeLeft + 600; // The minecart will be active 600 more ticks. m_World->BroadcastEntityMetadata(*this); } }
void cProtocol132::SendPlayerSpawn(const cPlayer & a_Player) { const cItem & HeldItem = a_Player.GetEquippedItem(); cCSLock Lock(m_CSPacket); WriteByte (PACKET_PLAYER_SPAWN); WriteInt (a_Player.GetUniqueID()); WriteString(a_Player.GetName()); WriteInt ((int)(a_Player.GetPosX() * 32)); WriteInt ((int)(a_Player.GetPosY() * 32)); WriteInt ((int)(a_Player.GetPosZ() * 32)); WriteChar ((char)((a_Player.GetYaw() / 360.f) * 256)); WriteChar ((char)((a_Player.GetPitch() / 360.f) * 256)); WriteShort (HeldItem.IsEmpty() ? 0 : HeldItem.m_ItemType); // Player metadata: just use a default metadata value, since the client doesn't like starting without any metadata: WriteByte (0); // Index 0, byte (flags) WriteByte (0); // Flags, empty WriteByte (0x7f); // End of metadata Flush(); }
void cPig::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); if (m_bIsSaddled) { if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { // This player is already sitting in, they want out. a_Player.Detach(); return; } if (m_Attachee->IsPlayer()) { // Another player is already sitting in here, cannot attach return; } // Detach whatever is sitting in this pig now: m_Attachee->Detach(); } // Attach the player to this pig a_Player.AttachTo(this); } else if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_SADDLE) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } // Set saddle state & broadcast metadata m_bIsSaddled = true; m_World->BroadcastEntityMetadata(*this); } }
void cPassiveMonster::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); const cItem & EquippedItem = a_Player.GetEquippedItem(); // If a player holding breeding items right-clicked me, go into love mode if ((m_LoveCooldown == 0) && !IsInLove() && !IsBaby()) { cItems Items; GetBreedingItems(Items); if (Items.ContainsType(EquippedItem.m_ItemType)) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } m_LoveTimer = 20 * 30; // half a minute m_World->BroadcastEntityStatus(*this, esMobInLove); } } // If a player holding my spawn egg right-clicked me, spawn a new baby if (EquippedItem.m_ItemType == E_ITEM_SPAWN_EGG) { eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(EquippedItem.m_ItemDamage); if ( (MonsterType == m_MobType) && (m_World->SpawnMob(GetPosX(), GetPosY(), GetPosZ(), m_MobType, true) != cEntity::INVALID_ID) // Spawning succeeded ) { if (!a_Player.IsGameModeCreative()) { // The mob was spawned, "use" the item: a_Player.GetInventory().RemoveOneEquippedItem(); } } } }
void cWolf::OnRightClicked(cPlayer & a_Player) { const cItem & EquippedItem = a_Player.GetEquippedItem(); const int EquippedItemType = EquippedItem.m_ItemType; if (!IsTame() && !IsAngry()) { // If the player is holding a bone, try to tame the wolf: if (EquippedItemType == E_ITEM_BONE) { if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } if (GetRandomProvider().RandBool(0.125)) { // Taming succeeded SetMaxHealth(20); SetIsTame(true); SetOwner(a_Player.GetName(), a_Player.GetUUID()); m_World->BroadcastEntityStatus(*this, esWolfTamed); m_World->BroadcastParticleEffect("heart", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } else { // Taming failed m_World->BroadcastEntityStatus(*this, esWolfTaming); m_World->BroadcastParticleEffect("smoke", static_cast<Vector3f>(GetPosition()), Vector3f{}, 0, 5); } } } else if (IsTame()) { // Feed the wolf, restoring its health, or dye its collar: switch (EquippedItemType) { case E_ITEM_RAW_BEEF: case E_ITEM_STEAK: case E_ITEM_RAW_PORKCHOP: case E_ITEM_COOKED_PORKCHOP: case E_ITEM_RAW_CHICKEN: case E_ITEM_COOKED_CHICKEN: case E_ITEM_ROTTEN_FLESH: { if (m_Health < m_MaxHealth) { Heal(ItemHandler(EquippedItemType)->GetFoodInfo(&EquippedItem).FoodLevel); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } break; } case E_ITEM_DYE: { if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? { SetCollarColor(EquippedItem.m_ItemDamage); if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); } } break; } default: { if (a_Player.GetUUID() == m_OwnerUUID) // Is the player the owner of the dog? { SetIsSitting(!IsSitting()); } } } } m_World->BroadcastEntityMetadata(*this); }
void cHorse::OnRightClicked(cPlayer & a_Player) { super::OnRightClicked(a_Player); if (m_bIsTame) { if (a_Player.IsCrouched()) { PlayerOpenWindow(a_Player); return; } auto EquipedItemType = a_Player.GetEquippedItem().m_ItemType; if ( !IsSaddled() && ( (EquipedItemType == E_ITEM_SADDLE) || ItemCategory::IsHorseArmor(EquipedItemType) ) ) { // Player is holding a horse inventory item, open the window: PlayerOpenWindow(a_Player); } else { a_Player.AttachTo(this); } } else if (a_Player.GetEquippedItem().IsEmpty()) { // Check if leashed / unleashed to player before try to ride if (!m_IsLeashActionJustDone) { if (m_Attachee != nullptr) { if (m_Attachee->GetUniqueID() == a_Player.GetUniqueID()) { a_Player.Detach(); return; } if (m_Attachee->IsPlayer()) { return; } m_Attachee->Detach(); } m_TameAttemptTimes++; a_Player.AttachTo(this); } } else { m_bIsRearing = true; m_RearTickCount = 0; m_World->BroadcastSoundEffect("entity.horse.angry", GetPosition(), 1.0f, 0.8f); } }