void Item_factory::tags_from_json(catajson tag_list, std::set<std::string> &tags)
{
    if (tag_list.is_array())
    {
        for (tag_list.set_begin(); tag_list.has_curr(); tag_list.next())
        {
            tags.insert( tag_list.curr().as_string() );
        }
    }
    else
    {
        //we should have gotten a string, if not an array, and catajson will do error checking
        tags.insert( tag_list.as_string() );
    }
}
unsigned Item_factory::flags_from_json(catajson flag_list, std::string flag_type){
    //If none is found, just use the standard none action
    unsigned flag = 0;
    //Otherwise, grab the right label to look for
    if (flag_list.is_array())
    {
        for (flag_list.set_begin(); flag_list.has_curr(); flag_list.next())
        {
            set_flag_by_string(flag, flag_list.curr().as_string(), flag_type);
        }
    }
    else
    {
        //we should have gotten a string, if not an array, and catajson will do error checking
        set_flag_by_string(flag, flag_list.as_string(), flag_type);
    }
    return flag;
}
bool Item_factory::is_mod_target(catajson targets, std::string weapon){
    //If none is found, just use the standard none action
    unsigned is_included = false;
    //Otherwise, grab the right label to look for
    if (targets.is_array())
    {
        for (targets.set_begin(); targets.has_curr() && !is_included; targets.next())
        {
            if(targets.curr().as_string() == weapon){
              is_included=true;
            }
        }
    }
    else
    {
        if(targets.as_string() == weapon){
          is_included=true;
        }
    }
    return is_included;
}