Exemple #1
0
time_of_day tod_manager::time_of_day_at(const unit_map& units,const map_location& loc, const gamemap& map) const
{
	int lighten = std::max<int>(map.get_terrain_info(map.get_terrain(loc)).light_modification() , 0);
	int darken = std::min<int>(map.get_terrain_info(map.get_terrain(loc)).light_modification() , 0);

	time_of_day tod = get_time_of_day(lighten + darken,loc);

	if(loc.valid()) {
		map_location locs[7];
		locs[0] = loc;
		get_adjacent_tiles(loc,locs+1);

		for(int i = 0; i != 7; ++i) {
			const unit_map::const_iterator itor = units.find(locs[i]);
			if(itor != units.end() &&
			    itor->second.get_ability_bool("illuminates") &&
			    !itor->second.incapacitated())
			{
				unit_ability_list illum = itor->second.get_abilities("illuminates");
				unit_abilities::effect illum_effect(illum,lighten,false);
				int mod = illum_effect.get_composite_value();
				if(mod + tod.lawful_bonus > illum.highest("max_value").first) {
					mod = illum.highest("max_value").first - tod.lawful_bonus;
				}
				lighten = std::max<int>(mod, lighten);
				darken = std::min<int>(mod, darken);
			}
		}
	}
	tod = get_time_of_day(lighten + darken,loc);

	return tod;
}
gamemap editor_map::mask_to(const gamemap& target) const
{
	if (target.w() != w() || target.h() != h()) {
		throw editor_action_exception(_("The size of the target map is different from the current map"));
	}
	gamemap mask(target);
	map_location iter;
	for (iter.x = -border_size(); iter.x < w() + border_size(); ++iter.x) {
		for (iter.y = -border_size(); iter.y < h() + border_size(); ++iter.y) {
			if (target.get_terrain(iter) == get_terrain(iter)) {
				mask.set_terrain(iter, t_translation::FOGGED);
			}
		}
	}
	return mask;
}
	/**
	 * Create a tile info -- the constructor grabs required data from the map
	 */
	tile_info(const gamemap& map, const map_location& offset)
	: offset(offset), terrain(map.get_terrain(offset))
	{
	}