nsIntRegion ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw, const nsIntRegion& aVisibleRegion, bool aDidSelfCopy) { nsIntRegion updatedRegion; if (mIsNewBuffer || aDidSelfCopy) { // A buffer reallocation clears both buffers. The front buffer has all the // content by now, but the back buffer is still clear. Here, in effect, we // are saying to copy all of the pixels of the front buffer to the back. // Also when we self-copied in the buffer, the buffer space // changes and some changed buffer content isn't reflected in the // draw or invalidate region (on purpose!). When this happens, we // need to read back the entire buffer too. updatedRegion = aVisibleRegion.GetBounds(); mIsNewBuffer = false; } else { updatedRegion = aRegionToDraw; } NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()), "Update outside of buffer rect!"); MOZ_ASSERT(mTextureClient, "should have a back buffer by now"); return updatedRegion; }
void SimpleTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion, const nsIntRegion& aPaintRegion, LayerManager::DrawThebesLayerCallback aCallback, void* aCallbackData) { mCallback = aCallback; mCallbackData = aCallbackData; #ifdef GFX_TILEDLAYER_PREF_WARNINGS long start = PR_IntervalNow(); #endif // If this region is empty XMost() - 1 will give us a negative value. NS_ASSERTION(!aPaintRegion.GetBounds().IsEmpty(), "Empty paint region\n"); PROFILER_LABEL("SimpleTiledLayerBuffer", "PaintThebesUpdate"); Update(aNewValidRegion, aPaintRegion); #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 10) { const nsIntRect bounds = aPaintRegion.GetBounds(); printf_stderr("Time to tile [%i, %i, %i, %i] -> %i\n", bounds.x, bounds.y, bounds.width, bounds.height, PR_IntervalNow() - start); } #endif mLastPaintOpaque = mThebesLayer->CanUseOpaqueSurface(); mCallback = nullptr; mCallbackData = nullptr; }
already_AddRefed<gfxASurface> ContentClientIncremental::GetUpdateSurface(BufferType aType, nsIntRegion& aUpdateRegion) { nsIntRect rgnSize = aUpdateRegion.GetBounds(); if (!mBufferRect.Contains(rgnSize)) { NS_ERROR("update outside of image"); return nullptr; } SurfaceDescriptor desc; if (!mForwarder->AllocSurfaceDescriptor(gfxIntSize(rgnSize.width, rgnSize.height), mContentType, &desc)) { NS_WARNING("creating SurfaceDescriptor failed!"); return nullptr; } nsRefPtr<gfxASurface> tmpASurface = ShadowLayerForwarder::OpenDescriptor(OPEN_READ_WRITE, desc); if (aType == BUFFER_BLACK) { MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor)); mUpdateDescriptor = desc; } else { MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)); MOZ_ASSERT(aType == BUFFER_WHITE); mUpdateDescriptorOnWhite = desc; } return tmpASurface.forget(); }
TemporaryRef<DrawTarget> ContentClientIncremental::GetUpdateSurface(BufferType aType, const nsIntRegion& aUpdateRegion) { nsIntRect rgnSize = aUpdateRegion.GetBounds(); if (!mBufferRect.Contains(rgnSize)) { NS_ERROR("update outside of image"); return nullptr; } SurfaceDescriptor desc; if (!mForwarder->AllocSurfaceDescriptor(rgnSize.Size().ToIntSize(), mContentType, &desc)) { NS_WARNING("creating SurfaceDescriptor failed!"); Clear(); return nullptr; } if (aType == BUFFER_BLACK) { MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor)); mUpdateDescriptor = desc; } else { MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)); MOZ_ASSERT(aType == BUFFER_WHITE); mUpdateDescriptorOnWhite = desc; } return GetDrawTargetForDescriptor(desc, gfx::BackendType::COREGRAPHICS); }
bool TextureImageEGL::DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion, const nsIntPoint& aFrom /* = nsIntPoint(0, 0) */) { nsIntRect bounds = aRegion.GetBounds(); nsIntRegion region; if (mTextureState != Valid) { bounds = nsIntRect(0, 0, mSize.width, mSize.height); region = nsIntRegion(bounds); } else { region = aRegion; } mTextureFormat = UploadSurfaceToTexture(mGLContext, aSurf, region, mTexture, mTextureState == Created, bounds.TopLeft() + aFrom, false); mTextureState = Valid; return true; }
void Compositor::DrawDiagnostics(DiagnosticFlags aFlags, const nsIntRegion& aVisibleRegion, const gfx::Rect& aClipRect, const gfx::Matrix4x4& aTransform, uint32_t aFlashCounter) { if (!ShouldDrawDiagnostics(aFlags)) { return; } if (aVisibleRegion.GetNumRects() > 1) { nsIntRegionRectIterator screenIter(aVisibleRegion); while (const gfx::IntRect* rect = screenIter.Next()) { DrawDiagnostics(aFlags | DiagnosticFlags::REGION_RECT, IntRectToRect(*rect), aClipRect, aTransform, aFlashCounter); } } DrawDiagnostics(aFlags, IntRectToRect(aVisibleRegion.GetBounds()), aClipRect, aTransform, aFlashCounter); }
/* static */ void nsBaseWidget::debug_DumpPaintEvent(FILE * aFileOut, nsIWidget * aWidget, const nsIntRegion & aRegion, const nsAutoCString & aWidgetName, int32_t aWindowID) { NS_ASSERTION(nullptr != aFileOut,"cmon, null output FILE"); NS_ASSERTION(nullptr != aWidget,"cmon, the widget is null"); if (!debug_GetCachedBoolPref("nglayout.debug.paint_dumping")) return; nsIntRect rect = aRegion.GetBounds(); fprintf(aFileOut, "%4d PAINT widget=%p name=%-12s id=0x%-6x bounds-rect=%3d,%-3d %3d,%-3d", _GetPrintCount(), (void *) aWidget, aWidgetName.get(), aWindowID, rect.x, rect.y, rect.width, rect.height ); fprintf(aFileOut,"\n"); }
RenderViewMLGPU::RenderViewMLGPU(FrameBuilder* aBuilder, MLGRenderTarget* aTarget, const nsIntRegion& aInvalidRegion) : RenderViewMLGPU(aBuilder, nullptr) { mTarget = aTarget; mInvalidBounds = aInvalidRegion.GetBounds(); // The clear region on the layer manager is the area that must be clear after // we finish drawing. mPostClearRegion = aBuilder->GetManager()->GetRegionToClear(); // Clamp the post-clear region to the invalid bounds, since clears don't go // through the scissor rect if using ClearView. mPostClearRegion.AndWith(mInvalidBounds); // Since the post-clear will occlude everything, we include it in the final // opaque area. mOccludedRegion.OrWith(ViewAs<LayerPixel>( mPostClearRegion, PixelCastJustification::RenderTargetIsParentLayerForRoot)); AL_LOG("RenderView %p root with invalid area %s, clear area %s\n", this, Stringify(mInvalidBounds).c_str(), Stringify(mPostClearRegion).c_str()); }
void ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource, const nsIntRegion& aUpdateRegion) { nsRefPtr<gfxContext> destCtx = GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK); destCtx->SetOperator(gfxContext::OPERATOR_SOURCE); bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destCtx, aUpdateRegion); } if (SupportsAzureContent()) { MOZ_ASSERT(!destCtx->IsCairo()); if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) { destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height)); } aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK); } else { aSource.DrawBufferWithRotation(destCtx, BUFFER_BLACK); } if (aSource.HaveBufferOnWhite()) { MOZ_ASSERT(HaveBufferOnWhite()); nsRefPtr<gfxContext> destCtx = GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE); destCtx->SetOperator(gfxContext::OPERATOR_SOURCE); bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destCtx, aUpdateRegion); } if (SupportsAzureContent()) { MOZ_ASSERT(!destCtx->IsCairo()); if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) { destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height)); } aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE); } else { aSource.DrawBufferWithRotation(destCtx, BUFFER_WHITE); } } }
bool ContentHostSingleBuffered::UpdateThebes(const ThebesBufferData& aData, const nsIntRegion& aUpdated, const nsIntRegion& aOldValidRegionBack, nsIntRegion* aUpdatedRegionBack) { aUpdatedRegionBack->SetEmpty(); if (!mTextureHost) { mInitialised = false; return true; // FIXME should we return false? Returning true for now } // to preserve existing behavior of NOT causing IPC errors. // updated is in screen coordinates. Convert it to buffer coordinates. nsIntRegion destRegion(aUpdated); destRegion.MoveBy(-aData.rect().TopLeft()); if (!aData.rect().Contains(aUpdated.GetBounds()) || aData.rotation().x > aData.rect().width || aData.rotation().y > aData.rect().height) { NS_ERROR("Invalid update data"); return false; } // destRegion is now in logical coordinates relative to the buffer, but we // need to account for rotation. We do that by moving the region to the // rotation offset and then wrapping any pixels that extend off the // bottom/right edges. // Shift to the rotation point destRegion.MoveBy(aData.rotation()); nsIntSize bufferSize = aData.rect().Size(); // Select only the pixels that are still within the buffer. nsIntRegion finalRegion; finalRegion.And(nsIntRect(nsIntPoint(), bufferSize), destRegion); // For each of the overlap areas (right, bottom-right, bottom), select those // pixels and wrap them around to the opposite edge of the buffer rect. AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, 0)); AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, aData.rect().height)); AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(0, aData.rect().height)); MOZ_ASSERT(nsIntRect(0, 0, aData.rect().width, aData.rect().height).Contains(finalRegion.GetBounds())); mTextureHost->Updated(&finalRegion); if (mTextureHostOnWhite) { mTextureHostOnWhite->Updated(&finalRegion); } mInitialised = true; mBufferRect = aData.rect(); mBufferRotation = aData.rotation(); return true; }
void ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource, const nsIntRegion& aUpdateRegion) { nsRefPtr<gfxContext> destCtx = GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK); if (!destCtx) { return; } destCtx->SetOperator(gfxContext::OPERATOR_SOURCE); bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destCtx, aUpdateRegion); } if (SupportsAzureContent()) { MOZ_ASSERT(!destCtx->IsCairo()); aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK, 1.0, OP_SOURCE); } else { aSource.DrawBufferWithRotation(destCtx, BUFFER_BLACK); } if (aSource.HaveBufferOnWhite()) { MOZ_ASSERT(HaveBufferOnWhite()); nsRefPtr<gfxContext> destCtx = GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE); destCtx->SetOperator(gfxContext::OPERATOR_SOURCE); bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destCtx, aUpdateRegion); } if (SupportsAzureContent()) { MOZ_ASSERT(!destCtx->IsCairo()); aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE, 1.0, OP_SOURCE); } else { aSource.DrawBufferWithRotation(destCtx, BUFFER_WHITE); } } }
SurfaceFormat UploadSurfaceToTexture(GLContext* gl, gfxASurface *aSurface, const nsIntRegion& aDstRegion, GLuint& aTexture, bool aOverwrite, const nsIntPoint& aSrcPoint, bool aPixelBuffer, GLenum aTextureUnit, GLenum aTextureTarget) { nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface(); unsigned char* data = nullptr; if (!imageSurface || (imageSurface->Format() != gfxImageFormatARGB32 && imageSurface->Format() != gfxImageFormatRGB24 && imageSurface->Format() != gfxImageFormatRGB16_565 && imageSurface->Format() != gfxImageFormatA8)) { // We can't get suitable pixel data for the surface, make a copy nsIntRect bounds = aDstRegion.GetBounds(); imageSurface = new gfxImageSurface(gfxIntSize(bounds.width, bounds.height), gfxImageFormatARGB32); nsRefPtr<gfxContext> context = new gfxContext(imageSurface); context->Translate(-gfxPoint(aSrcPoint.x, aSrcPoint.y)); context->SetSource(aSurface); context->Paint(); data = imageSurface->Data(); NS_ASSERTION(!aPixelBuffer, "Must be using an image compatible surface with pixel buffers!"); } else { // If a pixel buffer is bound the data pointer parameter is relative // to the start of the data block. if (!aPixelBuffer) { data = imageSurface->Data(); } data += DataOffset(aSrcPoint, imageSurface->Stride(), imageSurface->Format()); } MOZ_ASSERT(imageSurface); imageSurface->Flush(); return UploadImageDataToTexture(gl, data, imageSurface->Stride(), imageSurface->Format(), aDstRegion, aTexture, aOverwrite, aPixelBuffer, aTextureUnit, aTextureTarget); }
void ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource, const nsIntRegion& aUpdateRegion) { DrawIterator iter; while (DrawTarget* destDT = BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK, &iter)) { bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destDT, iter.mDrawRegion); } aSource.DrawBufferWithRotation(destDT, BUFFER_BLACK, 1.0, CompositionOp::OP_SOURCE); if (isClippingCheap) { destDT->PopClip(); } // Flush the destination before the sources become inaccessible (Unlock). destDT->Flush(); ReturnDrawTargetToBuffer(destDT); } if (aSource.HaveBufferOnWhite()) { MOZ_ASSERT(HaveBufferOnWhite()); DrawIterator whiteIter; while (DrawTarget* destDT = BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE, &whiteIter)) { bool isClippingCheap = IsClippingCheap(destDT, whiteIter.mDrawRegion); if (isClippingCheap) { gfxUtils::ClipToRegion(destDT, whiteIter.mDrawRegion); } aSource.DrawBufferWithRotation(destDT, BUFFER_WHITE, 1.0, CompositionOp::OP_SOURCE); if (isClippingCheap) { destDT->PopClip(); } // Flush the destination before the sources become inaccessible (Unlock). destDT->Flush(); ReturnDrawTargetToBuffer(destDT); } } }
void TiledLayerBufferComposite::Upload(const BasicTiledLayerBuffer* aMainMemoryTiledBuffer, const nsIntRegion& aNewValidRegion, const nsIntRegion& aInvalidateRegion, const gfxSize& aResolution) { #ifdef GFX_TILEDLAYER_PREF_WARNINGS printf_stderr("Upload %i, %i, %i, %i\n", aInvalidateRegion.GetBounds().x, aInvalidateRegion.GetBounds().y, aInvalidateRegion.GetBounds().width, aInvalidateRegion.GetBounds().height); long start = PR_IntervalNow(); #endif mFrameResolution = aResolution; mMainMemoryTiledBuffer = aMainMemoryTiledBuffer; Update(aNewValidRegion, aInvalidateRegion); mMainMemoryTiledBuffer = nullptr; #ifdef GFX_TILEDLAYER_PREF_WARNINGS if (PR_IntervalNow() - start > 10) { printf_stderr("Time to upload %i\n", PR_IntervalNow() - start); } #endif }
void TextureImageEGL::GetUpdateRegion(nsIntRegion& aForRegion) { if (mTextureState != Valid) { // if the texture hasn't been initialized yet, force the // client to paint everything aForRegion = nsIntRect(nsIntPoint(0, 0), gfx::ThebesIntSize(mSize)); } // We can only draw a rectangle, not subregions due to // the way that our texture upload functions work. If // needed, we /could/ do multiple texture uploads if we have // non-overlapping rects, but that's a tradeoff. aForRegion = nsIntRegion(aForRegion.GetBounds()); }
void BasicThebesLayerBuffer::SetBackingBufferAndUpdateFrom( gfxASurface* aBuffer, gfxASurface* aSource, const nsIntRect& aRect, const nsIntPoint& aRotation, const nsIntRegion& aUpdateRegion) { SetBackingBuffer(aBuffer, aRect, aRotation); nsRefPtr<gfxContext> destCtx = GetContextForQuadrantUpdate(aUpdateRegion.GetBounds()); destCtx->SetOperator(gfxContext::OPERATOR_SOURCE); if (IsClippingCheap(destCtx, aUpdateRegion)) { gfxUtils::ClipToRegion(destCtx, aUpdateRegion); } BasicThebesLayerBuffer srcBuffer(aSource, aRect, aRotation); srcBuffer.DrawBufferWithRotation(destCtx, 1.0); }
void Compositor::DrawDiagnostics(DiagnosticFlags aFlags, const nsIntRegion& aVisibleRegion, const gfx::IntRect& aClipRect, const gfx::Matrix4x4& aTransform, uint32_t aFlashCounter) { if (!ShouldDrawDiagnostics(aFlags)) { return; } if (aVisibleRegion.GetNumRects() > 1) { for (auto iter = aVisibleRegion.RectIter(); !iter.Done(); iter.Next()) { DrawDiagnostics(aFlags | DiagnosticFlags::REGION_RECT, IntRectToRect(iter.Get()), aClipRect, aTransform, aFlashCounter); } } DrawDiagnostics(aFlags, IntRectToRect(aVisibleRegion.GetBounds()), aClipRect, aTransform, aFlashCounter); }
void TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer, const gfxRGBA* aBackgroundColor, EffectChain& aEffectChain, float aOpacity, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, nsIntRegion aVisibleRegion, gfx::Matrix4x4 aTransform) { if (!mCompositor) { NS_WARNING("Can't render tiled content host - no compositor"); return; } float resolution = aLayerBuffer.GetResolution(); gfx::Size layerScale(1, 1); // We assume that the current frame resolution is the one used in our high // precision layer buffer. Compensate for a changing frame resolution when // rendering the low precision buffer. if (aLayerBuffer.GetFrameResolution() != mTiledBuffer.GetFrameResolution()) { const CSSToParentLayerScale2D& layerResolution = aLayerBuffer.GetFrameResolution(); const CSSToParentLayerScale2D& localResolution = mTiledBuffer.GetFrameResolution(); layerScale.width = layerResolution.xScale / localResolution.xScale; layerScale.height = layerResolution.yScale / localResolution.yScale; aVisibleRegion.ScaleRoundOut(layerScale.width, layerScale.height); } // Make sure we don't render at low resolution where we have valid high // resolution content, to avoid overdraw and artifacts with semi-transparent // layers. nsIntRegion maskRegion; if (resolution != mTiledBuffer.GetResolution()) { maskRegion = mTiledBuffer.GetValidRegion(); // XXX This should be ScaleRoundIn, but there is no such function on // nsIntRegion. maskRegion.ScaleRoundOut(layerScale.width, layerScale.height); } // Make sure the resolution and difference in frame resolution are accounted // for in the layer transform. aTransform.PreScale(1/(resolution * layerScale.width), 1/(resolution * layerScale.height), 1); DiagnosticFlags componentAlphaDiagnostic = DiagnosticFlags::NO_DIAGNOSTIC; nsIntRegion compositeRegion = aLayerBuffer.GetValidRegion(); compositeRegion.AndWith(aVisibleRegion); compositeRegion.SubOut(maskRegion); IntRect visibleRect = aVisibleRegion.GetBounds(); if (compositeRegion.IsEmpty()) { return; } if (aBackgroundColor) { nsIntRegion backgroundRegion = compositeRegion; backgroundRegion.ScaleRoundOut(resolution, resolution); EffectChain effect; effect.mPrimaryEffect = new EffectSolidColor(ToColor(*aBackgroundColor)); nsIntRegionRectIterator it(backgroundRegion); for (const IntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) { Rect graphicsRect(rect->x, rect->y, rect->width, rect->height); mCompositor->DrawQuad(graphicsRect, aClipRect, effect, 1.0, aTransform); } } for (size_t i = 0; i < aLayerBuffer.GetTileCount(); ++i) { TileHost& tile = aLayerBuffer.GetTile(i); if (tile.IsPlaceholderTile()) { continue; } TileIntPoint tilePosition = aLayerBuffer.GetPlacement().TilePosition(i); // A sanity check that catches a lot of mistakes. MOZ_ASSERT(tilePosition.x == tile.mTilePosition.x && tilePosition.y == tile.mTilePosition.y); IntPoint tileOffset = aLayerBuffer.GetTileOffset(tilePosition); nsIntRegion tileDrawRegion = IntRect(tileOffset, aLayerBuffer.GetScaledTileSize()); tileDrawRegion.AndWith(compositeRegion); if (tileDrawRegion.IsEmpty()) { continue; } tileDrawRegion.ScaleRoundOut(resolution, resolution); RenderTile(tile, aEffectChain, aOpacity, aTransform, aFilter, aClipRect, tileDrawRegion, tileOffset * resolution, aLayerBuffer.GetTileSize(), gfx::Rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height)); if (tile.mTextureHostOnWhite) { componentAlphaDiagnostic = DiagnosticFlags::COMPONENT_ALPHA; } } gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height); GetCompositor()->DrawDiagnostics(DiagnosticFlags::CONTENT | componentAlphaDiagnostic, rect, aClipRect, aTransform, mFlashCounter); }
SimpleTiledLayerTile SimpleTiledLayerBuffer::ValidateTile(SimpleTiledLayerTile aTile, const nsIntPoint& aTileOrigin, const nsIntRegion& aDirtyRegion) { PROFILER_LABEL("SimpleTiledLayerBuffer", "ValidateTile"); static gfx::IntSize kTileSize(gfxPrefs::LayersTileWidth(), gfxPrefs::LayersTileHeight()); gfx::SurfaceFormat tileFormat = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType()); // if this is true, we're using a separate buffer to do our drawing first bool doBufferedDrawing = true; bool fullPaint = false; RefPtr<TextureClient> textureClient = mManager->GetSimpleTileTexturePool(tileFormat)->GetTextureClientWithAutoRecycle(); if (!textureClient) { NS_WARNING("TextureClient allocation failed"); return SimpleTiledLayerTile(); } if (!textureClient->Lock(OPEN_READ_WRITE)) { NS_WARNING("TextureClient lock failed"); return SimpleTiledLayerTile(); } if (!textureClient->CanExposeDrawTarget()) { doBufferedDrawing = false; } RefPtr<DrawTarget> drawTarget; unsigned char *bufferData = nullptr; // these are set/updated differently based on doBufferedDrawing nsIntRect drawBounds; nsIntRegion drawRegion; nsIntRegion invalidateRegion; RefPtr<DrawTarget> srcDT; uint8_t* srcData = nullptr; int32_t srcStride = 0; gfx::IntSize srcSize; gfx::SurfaceFormat srcFormat = gfx::SurfaceFormat::UNKNOWN; if (doBufferedDrawing) { // try to directly access the pixels of the TextureClient srcDT = textureClient->GetAsDrawTarget(); if (srcDT->LockBits(&srcData, &srcSize, &srcStride, &srcFormat)) { if (!aTile.mCachedBuffer) { aTile.mCachedBuffer = SharedBuffer::Create(srcStride * srcSize.height); fullPaint = true; } bufferData = (unsigned char*) aTile.mCachedBuffer->Data(); drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForData(bufferData, kTileSize, srcStride, tileFormat); if (fullPaint) { drawBounds = nsIntRect(aTileOrigin.x, aTileOrigin.y, GetScaledTileSize().width, GetScaledTileSize().height); drawRegion = nsIntRegion(drawBounds); } else { drawBounds = aDirtyRegion.GetBounds(); drawRegion = nsIntRegion(drawBounds); if (GetContentType() == gfxContentType::COLOR_ALPHA) drawTarget->ClearRect(Rect(drawBounds.x - aTileOrigin.x, drawBounds.y - aTileOrigin.y, drawBounds.width, drawBounds.height)); } } else { // failed to obtain the client as an ImageSurface doBufferedDrawing = false; } } // this might get set above if we couldn't extract out a buffer if (!doBufferedDrawing) { drawTarget = textureClient->GetAsDrawTarget(); fullPaint = true; drawBounds = nsIntRect(aTileOrigin.x, aTileOrigin.y, GetScaledTileSize().width, GetScaledTileSize().height); drawRegion = nsIntRegion(drawBounds); if (GetContentType() == gfxContentType::COLOR_ALPHA) drawTarget->ClearRect(Rect(0, 0, drawBounds.width, drawBounds.height)); } // do the drawing RefPtr<gfxContext> ctxt = new gfxContext(drawTarget); ctxt->Scale(mResolution, mResolution); ctxt->Translate(gfxPoint(-aTileOrigin.x, -aTileOrigin.y)); mCallback(mThebesLayer, ctxt, drawRegion, fullPaint ? DrawRegionClip::CLIP_NONE : DrawRegionClip::DRAW_SNAPPED, // XXX DRAW or DRAW_SNAPPED? invalidateRegion, mCallbackData); ctxt = nullptr; if (doBufferedDrawing) { memcpy(srcData, bufferData, srcSize.height * srcStride); bufferData = nullptr; srcDT->ReleaseBits(srcData); srcDT = nullptr; } drawTarget = nullptr; textureClient->Unlock(); if (!mCompositableClient->AddTextureClient(textureClient)) { NS_WARNING("Failed to add tile TextureClient [simple]"); return SimpleTiledLayerTile(); } // aTile.mCachedBuffer was set earlier aTile.mTileBuffer = textureClient; aTile.mManager = mManager; aTile.mLastUpdate = TimeStamp::Now(); return aTile; }
void ClientSingleTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion, const nsIntRegion& aPaintRegion, const nsIntRegion& aDirtyRegion, LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData, bool aIsProgressive) { mWasLastPaintProgressive = aIsProgressive; // Compare layer valid region size to current backbuffer size, discard if not matching. gfx::IntSize size = aNewValidRegion.GetBounds().Size(); gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft(); nsIntRegion paintRegion = aPaintRegion; RefPtr<TextureClient> discardedFrontBuffer = nullptr; RefPtr<TextureClient> discardedFrontBufferOnWhite = nullptr; nsIntRegion discardedValidRegion; if (mSize != size || mTilingOrigin != origin) { discardedFrontBuffer = mTile.mFrontBuffer; discardedFrontBufferOnWhite = mTile.mFrontBufferOnWhite; discardedValidRegion = mValidRegion; TILING_LOG("TILING %p: Single-tile valid region changed. Discarding buffers.\n", &mPaintedLayer) ; ResetPaintedAndValidState(); mSize = size; mTilingOrigin = origin; paintRegion = aNewValidRegion; } SurfaceMode mode; gfxContentType content = GetContentType(&mode); mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content); if (mTile.IsPlaceholderTile()) { mTile.SetTextureAllocator(this); } // The dirty region relative to the top-left of the tile. nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin); nsIntRegion extraPainted; RefPtr<TextureClient> backBufferOnWhite; RefPtr<TextureClient> backBuffer = mTile.GetBackBuffer(mCompositableClient, tileDirtyRegion, content, mode, extraPainted, &backBufferOnWhite); mTile.mUpdateRect = tileDirtyRegion.GetBounds().Union(extraPainted.GetBounds()); extraPainted.MoveBy(mTilingOrigin); extraPainted.And(extraPainted, aNewValidRegion); mPaintedRegion.OrWith(paintRegion); mPaintedRegion.OrWith(extraPainted); if (!backBuffer) { return; } RefPtr<gfx::DrawTarget> dt = backBuffer->BorrowDrawTarget(); RefPtr<gfx::DrawTarget> dtOnWhite; if (backBufferOnWhite) { dtOnWhite = backBufferOnWhite->BorrowDrawTarget(); } if (mode != SurfaceMode::SURFACE_OPAQUE) { for (auto iter = tileDirtyRegion.RectIter(); !iter.Done(); iter.Next()) { const gfx::IntRect& rect = iter.Get(); if (dtOnWhite) { dt->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height), gfx::ColorPattern(gfx::Color(0.0, 0.0, 0.0, 1.0))); dtOnWhite->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height), gfx::ColorPattern(gfx::Color(1.0, 1.0, 1.0, 1.0))); } else { dt->ClearRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height)); } } } // If the old frontbuffer was discarded then attempt to copy what we // can from it to the new backbuffer. if (discardedFrontBuffer) { nsIntRegion copyableRegion; copyableRegion.And(aNewValidRegion, discardedValidRegion); copyableRegion.SubOut(aDirtyRegion); if (!copyableRegion.IsEmpty()) { TextureClientAutoLock frontLock(discardedFrontBuffer, OpenMode::OPEN_READ); if (frontLock.Succeeded()) { for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) { const gfx::IntRect rect = iter.Get() - discardedValidRegion.GetBounds().TopLeft(); const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin; discardedFrontBuffer->CopyToTextureClient(backBuffer, &rect, &dest); } } if (discardedFrontBufferOnWhite && backBufferOnWhite) { TextureClientAutoLock frontOnWhiteLock(discardedFrontBufferOnWhite, OpenMode::OPEN_READ); if (frontOnWhiteLock.Succeeded()) { for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) { const gfx::IntRect rect = iter.Get() - discardedValidRegion.GetBounds().TopLeft(); const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin; discardedFrontBufferOnWhite->CopyToTextureClient(backBufferOnWhite, &rect, &dest); } } } TILING_LOG("TILING %p: Region copied from discarded frontbuffer %s\n", &mPaintedLayer, Stringify(copyableRegion).c_str()); // We don't need to repaint valid content that was just copied. paintRegion.SubOut(copyableRegion); } } if (dtOnWhite) { dt = gfx::Factory::CreateDualDrawTarget(dt, dtOnWhite); dtOnWhite = nullptr; } { RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(dt); if (!ctx) { gfxDevCrash(gfx::LogReason::InvalidContext) << "SingleTiledContextClient context problem " << gfx::hexa(dt); return; } ctx->SetMatrix(ctx->CurrentMatrix().Translate(-mTilingOrigin.x, -mTilingOrigin.y)); aCallback(&mPaintedLayer, ctx, paintRegion, paintRegion, DrawRegionClip::DRAW, nsIntRegion(), aCallbackData); } // Mark the area we just drew into the back buffer as invalid in the front buffer as they're // now out of sync. mTile.mInvalidFront.OrWith(tileDirtyRegion); // The new buffer is now validated, remove the dirty region from it. mTile.mInvalidBack.SubOut(tileDirtyRegion); dt = nullptr; mTile.Flip(); UnlockTile(mTile); if (backBuffer->HasIntermediateBuffer()) { // If our new buffer has an internal buffer, we don't want to keep another // TextureClient around unnecessarily, so discard the back-buffer. mTile.DiscardBackBuffer(); } mValidRegion = aNewValidRegion; mLastPaintSurfaceMode = mode; mLastPaintContentType = content; }
SimpleTiledLayerTile SimpleTiledLayerBuffer::ValidateTile(SimpleTiledLayerTile aTile, const nsIntPoint& aTileOrigin, const nsIntRegion& aDirtyRegion) { PROFILER_LABEL("SimpleTiledLayerBuffer", "ValidateTile"); static gfx::IntSize kTileSize(TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE); gfx::SurfaceFormat tileFormat = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType()); // if this is true, we're using a separate buffer to do our drawing first bool doBufferedDrawing = true; bool fullPaint = false; RefPtr<TextureClient> textureClient = mManager->GetSimpleTileTexturePool(tileFormat)->GetTextureClientWithAutoRecycle(); if (!textureClient) { NS_WARNING("TextureClient allocation failed"); return SimpleTiledLayerTile(); } if (!textureClient->Lock(OPEN_WRITE)) { NS_WARNING("TextureClient lock failed"); return SimpleTiledLayerTile(); } TextureClientSurface *textureClientSurf = textureClient->AsTextureClientSurface(); if (!textureClientSurf) { doBufferedDrawing = false; } RefPtr<DrawTarget> drawTarget; nsRefPtr<gfxImageSurface> clientAsImageSurface; unsigned char *bufferData = nullptr; // these are set/updated differently based on doBufferedDrawing nsIntRect drawBounds; nsIntRegion drawRegion; nsIntRegion invalidateRegion; if (doBufferedDrawing) { // try to obtain the TextureClient as an ImageSurface, so that we can // access the pixels directly nsRefPtr<gfxASurface> asurf = textureClientSurf->GetAsSurface(); clientAsImageSurface = asurf ? asurf->GetAsImageSurface() : nullptr; if (clientAsImageSurface) { int32_t bufferStride = clientAsImageSurface->Stride(); if (!aTile.mCachedBuffer) { aTile.mCachedBuffer = SharedBuffer::Create(clientAsImageSurface->GetDataSize()); fullPaint = true; } bufferData = (unsigned char*) aTile.mCachedBuffer->Data(); drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForData(bufferData, kTileSize, bufferStride, tileFormat); if (fullPaint) { drawBounds = nsIntRect(aTileOrigin.x, aTileOrigin.y, GetScaledTileLength(), GetScaledTileLength()); drawRegion = nsIntRegion(drawBounds); } else { drawBounds = aDirtyRegion.GetBounds(); drawRegion = nsIntRegion(drawBounds); if (GetContentType() == gfxContentType::COLOR_ALPHA) drawTarget->ClearRect(Rect(drawBounds.x - aTileOrigin.x, drawBounds.y - aTileOrigin.y, drawBounds.width, drawBounds.height)); } } else { // failed to obtain the client as an ImageSurface doBufferedDrawing = false; } } // this might get set above if we couldn't extract out a buffer if (!doBufferedDrawing) { drawTarget = textureClient->AsTextureClientDrawTarget()->GetAsDrawTarget(); fullPaint = true; drawBounds = nsIntRect(aTileOrigin.x, aTileOrigin.y, GetScaledTileLength(), GetScaledTileLength()); drawRegion = nsIntRegion(drawBounds); if (GetContentType() == gfxContentType::COLOR_ALPHA) drawTarget->ClearRect(Rect(0, 0, drawBounds.width, drawBounds.height)); } // do the drawing RefPtr<gfxContext> ctxt = new gfxContext(drawTarget); ctxt->Scale(mResolution, mResolution); ctxt->Translate(gfxPoint(-aTileOrigin.x, -aTileOrigin.y)); mCallback(mThebesLayer, ctxt, drawRegion, fullPaint ? DrawRegionClip::CLIP_NONE : DrawRegionClip::DRAW_SNAPPED, // XXX DRAW or DRAW_SNAPPED? invalidateRegion, mCallbackData); ctxt = nullptr; drawTarget = nullptr; if (doBufferedDrawing) { memcpy(clientAsImageSurface->Data(), bufferData, clientAsImageSurface->GetDataSize()); clientAsImageSurface = nullptr; bufferData = nullptr; } textureClient->Unlock(); if (!mCompositableClient->AddTextureClient(textureClient)) { NS_WARNING("Failed to add tile TextureClient [simple]"); return SimpleTiledLayerTile(); } // aTile.mCachedBuffer was set earlier aTile.mTileBuffer = textureClient; aTile.mManager = mManager; aTile.mLastUpdate = TimeStamp::Now(); return aTile; }
void TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer, const gfxRGBA* aBackgroundColor, EffectChain& aEffectChain, float aOpacity, const gfx::Filter& aFilter, const gfx::Rect& aClipRect, nsIntRegion aVisibleRegion, gfx::Matrix4x4 aTransform) { if (!mCompositor) { NS_WARNING("Can't render tiled content host - no compositor"); return; } float resolution = aLayerBuffer.GetResolution(); gfx::Size layerScale(1, 1); // We assume that the current frame resolution is the one used in our high // precision layer buffer. Compensate for a changing frame resolution when // rendering the low precision buffer. if (aLayerBuffer.GetFrameResolution() != mTiledBuffer.GetFrameResolution()) { const CSSToParentLayerScale& layerResolution = aLayerBuffer.GetFrameResolution(); const CSSToParentLayerScale& localResolution = mTiledBuffer.GetFrameResolution(); layerScale.width = layerScale.height = layerResolution.scale / localResolution.scale; aVisibleRegion.ScaleRoundOut(layerScale.width, layerScale.height); } // If we're drawing the low precision buffer, make sure the high precision // buffer is masked out to avoid overdraw and rendering artifacts with // non-opaque layers. nsIntRegion maskRegion; if (resolution != mTiledBuffer.GetResolution()) { maskRegion = mTiledBuffer.GetValidRegion(); // XXX This should be ScaleRoundIn, but there is no such function on // nsIntRegion. maskRegion.ScaleRoundOut(layerScale.width, layerScale.height); } // Make sure the resolution and difference in frame resolution are accounted // for in the layer transform. aTransform.PreScale(1/(resolution * layerScale.width), 1/(resolution * layerScale.height), 1); uint32_t rowCount = 0; uint32_t tileX = 0; nsIntRect visibleRect = aVisibleRegion.GetBounds(); gfx::IntSize scaledTileSize = aLayerBuffer.GetScaledTileSize(); for (int32_t x = visibleRect.x; x < visibleRect.x + visibleRect.width;) { rowCount++; int32_t tileStartX = aLayerBuffer.GetTileStart(x, scaledTileSize.width); int32_t w = scaledTileSize.width - tileStartX; if (x + w > visibleRect.x + visibleRect.width) { w = visibleRect.x + visibleRect.width - x; } int tileY = 0; for (int32_t y = visibleRect.y; y < visibleRect.y + visibleRect.height;) { int32_t tileStartY = aLayerBuffer.GetTileStart(y, scaledTileSize.height); int32_t h = scaledTileSize.height - tileStartY; if (y + h > visibleRect.y + visibleRect.height) { h = visibleRect.y + visibleRect.height - y; } TileHost tileTexture = aLayerBuffer. GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x, scaledTileSize.width), aLayerBuffer.RoundDownToTileEdge(y, scaledTileSize.height))); if (tileTexture != aLayerBuffer.GetPlaceholderTile()) { nsIntRegion tileDrawRegion; tileDrawRegion.And(nsIntRect(x, y, w, h), aLayerBuffer.GetValidRegion()); tileDrawRegion.And(tileDrawRegion, aVisibleRegion); tileDrawRegion.Sub(tileDrawRegion, maskRegion); if (!tileDrawRegion.IsEmpty()) { tileDrawRegion.ScaleRoundOut(resolution, resolution); nsIntPoint tileOffset((x - tileStartX) * resolution, (y - tileStartY) * resolution); gfx::IntSize tileSize = aLayerBuffer.GetTileSize(); RenderTile(tileTexture, aBackgroundColor, aEffectChain, aOpacity, aTransform, aFilter, aClipRect, tileDrawRegion, tileOffset, nsIntSize(tileSize.width, tileSize.height)); } } tileY++; y += h; } tileX++; x += w; } gfx::Rect rect(visibleRect.x, visibleRect.y, visibleRect.width, visibleRect.height); GetCompositor()->DrawDiagnostics(DiagnosticFlags::CONTENT, rect, aClipRect, aTransform, mFlashCounter); }
void PaintedLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode, const nsTArray<ReadbackProcessor::Update>& aReadbackUpdates) { nsIntRect visibleRect = mVisibleRegion.GetBounds(); nsRefPtr<gfxASurface> destinationSurface; nsIntRect bounds = aRegion.GetBounds(); nsRefPtr<IDirect3DTexture9> tmpTexture; OpaqueRenderer opaqueRenderer(aRegion); TransparentRenderer transparentRenderer(aRegion); OpaqueRenderer opaqueRendererOnWhite(aRegion); switch (aMode) { case SurfaceMode::SURFACE_OPAQUE: destinationSurface = opaqueRenderer.Begin(this); break; case SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA: { destinationSurface = transparentRenderer.Begin(this); // If the contents of this layer don't require component alpha in the // end of rendering, it's safe to enable Cleartype since all the Cleartype // glyphs must be over (or under) opaque pixels. destinationSurface->SetSubpixelAntialiasingEnabled(!(mContentFlags & CONTENT_COMPONENT_ALPHA)); break; } case SurfaceMode::SURFACE_COMPONENT_ALPHA: { nsRefPtr<gfxWindowsSurface> onBlack = opaqueRenderer.Begin(this); nsRefPtr<gfxWindowsSurface> onWhite = opaqueRendererOnWhite.Begin(this); if (onBlack && onWhite) { FillSurface(onBlack, aRegion, bounds.TopLeft(), gfxRGBA(0.0, 0.0, 0.0, 1.0)); FillSurface(onWhite, aRegion, bounds.TopLeft(), gfxRGBA(1.0, 1.0, 1.0, 1.0)); gfxASurface* surfaces[2] = { onBlack.get(), onWhite.get() }; destinationSurface = new gfxTeeSurface(surfaces, ArrayLength(surfaces)); // Using this surface as a source will likely go horribly wrong, since // only the onBlack surface will really be used, so alpha information will // be incorrect. destinationSurface->SetAllowUseAsSource(false); } break; } } if (!destinationSurface) return; MOZ_ASSERT(gfxPlatform::GetPlatform()->SupportsAzureContentForType(BackendType::CAIRO)); RefPtr<DrawTarget> dt = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(destinationSurface, IntSize(destinationSurface->GetSize().width, destinationSurface->GetSize().height)); nsRefPtr<gfxContext> context = new gfxContext(dt); context->SetMatrix(context->CurrentMatrix().Translate(-bounds.x, -bounds.y)); LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo(); cbInfo.Callback(this, context, aRegion, DrawRegionClip::CLIP_NONE, nsIntRegion(), cbInfo.CallbackData); for (uint32_t i = 0; i < aReadbackUpdates.Length(); ++i) { NS_ASSERTION(aMode == SurfaceMode::SURFACE_OPAQUE, "Transparent surfaces should not be used for readback"); const ReadbackProcessor::Update& update = aReadbackUpdates[i]; nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset(); nsRefPtr<gfxContext> ctx = update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter); if (ctx) { ctx->SetMatrix(ctx->CurrentMatrix().Translate(offset.x, offset.y)); ctx->SetSource(destinationSurface, gfxPoint(bounds.x, bounds.y)); ctx->Paint(); update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset); } } // Release the cairo d3d9 surface before we try to composite it context = nullptr; nsAutoTArray<IDirect3DTexture9*,2> srcTextures; nsAutoTArray<IDirect3DTexture9*,2> destTextures; switch (aMode) { case SurfaceMode::SURFACE_OPAQUE: // Must release reference to dest surface before ending drawing destinationSurface = nullptr; opaqueRenderer.End(); srcTextures.AppendElement(opaqueRenderer.GetTexture()); destTextures.AppendElement(mTexture); break; case SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA: // Must release reference to dest surface before ending drawing destinationSurface = nullptr; transparentRenderer.End(); srcTextures.AppendElement(transparentRenderer.GetTexture()); destTextures.AppendElement(mTexture); break; case SurfaceMode::SURFACE_COMPONENT_ALPHA: { // Must release reference to dest surface before ending drawing destinationSurface = nullptr; opaqueRenderer.End(); opaqueRendererOnWhite.End(); srcTextures.AppendElement(opaqueRenderer.GetTexture()); destTextures.AppendElement(mTexture); srcTextures.AppendElement(opaqueRendererOnWhite.GetTexture()); destTextures.AppendElement(mTextureOnWhite); break; } } NS_ASSERTION(srcTextures.Length() == destTextures.Length(), "Mismatched lengths"); // Copy to the texture. for (uint32_t i = 0; i < srcTextures.Length(); ++i) { nsRefPtr<IDirect3DSurface9> srcSurface; nsRefPtr<IDirect3DSurface9> dstSurface; destTextures[i]->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); srcTextures[i]->GetSurfaceLevel(0, getter_AddRefs(srcSurface)); nsIntRegionRectIterator iter(aRegion); const nsIntRect *iterRect; while ((iterRect = iter.Next())) { RECT rect; rect.left = iterRect->x - bounds.x; rect.top = iterRect->y - bounds.y; rect.right = iterRect->XMost() - bounds.x; rect.bottom = iterRect->YMost() - bounds.y; POINT point; point.x = iterRect->x - visibleRect.x; point.y = iterRect->y - visibleRect.y; device()->UpdateSurface(srcSurface, &rect, dstSurface, &point); } } }
SurfaceFormat UploadImageDataToTexture(GLContext* gl, unsigned char* aData, int32_t aStride, gfxImageFormat aFormat, const nsIntRegion& aDstRegion, GLuint& aTexture, bool aOverwrite, bool aPixelBuffer, GLenum aTextureUnit, GLenum aTextureTarget) { bool textureInited = aOverwrite ? false : true; gl->MakeCurrent(); gl->fActiveTexture(aTextureUnit); if (!aTexture) { gl->fGenTextures(1, &aTexture); gl->fBindTexture(aTextureTarget, aTexture); gl->fTexParameteri(aTextureTarget, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR); gl->fTexParameteri(aTextureTarget, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR); gl->fTexParameteri(aTextureTarget, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE); gl->fTexParameteri(aTextureTarget, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE); textureInited = false; } else { gl->fBindTexture(aTextureTarget, aTexture); } nsIntRegion paintRegion; if (!textureInited) { paintRegion = nsIntRegion(aDstRegion.GetBounds()); } else { paintRegion = aDstRegion; } GLenum format; GLenum internalFormat; GLenum type; int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(aFormat); SurfaceFormat surfaceFormat; MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA || gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA); switch (aFormat) { case gfxImageFormatARGB32: if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) { format = LOCAL_GL_BGRA; surfaceFormat = gfx::FORMAT_R8G8B8A8; type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV; } else { format = LOCAL_GL_RGBA; surfaceFormat = gfx::FORMAT_B8G8R8A8; type = LOCAL_GL_UNSIGNED_BYTE; } internalFormat = LOCAL_GL_RGBA; break; case gfxImageFormatRGB24: // Treat RGB24 surfaces as RGBA32 except for the surface // format used. if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) { format = LOCAL_GL_BGRA; surfaceFormat = gfx::FORMAT_R8G8B8X8; type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV; } else { format = LOCAL_GL_RGBA; surfaceFormat = gfx::FORMAT_B8G8R8X8; type = LOCAL_GL_UNSIGNED_BYTE; } internalFormat = LOCAL_GL_RGBA; break; case gfxImageFormatRGB16_565: internalFormat = format = LOCAL_GL_RGB; type = LOCAL_GL_UNSIGNED_SHORT_5_6_5; surfaceFormat = gfx::FORMAT_R5G6B5; break; case gfxImageFormatA8: internalFormat = format = LOCAL_GL_LUMINANCE; type = LOCAL_GL_UNSIGNED_BYTE; // We don't have a specific luminance shader surfaceFormat = gfx::FORMAT_A8; break; default: NS_ASSERTION(false, "Unhandled image surface format!"); format = 0; type = 0; surfaceFormat = gfx::FORMAT_UNKNOWN; } nsIntRegionRectIterator iter(paintRegion); const nsIntRect *iterRect; // Top left point of the region's bounding rectangle. nsIntPoint topLeft = paintRegion.GetBounds().TopLeft(); while ((iterRect = iter.Next())) { // The inital data pointer is at the top left point of the region's // bounding rectangle. We need to find the offset of this rect // within the region and adjust the data pointer accordingly. unsigned char *rectData = aData + DataOffset(iterRect->TopLeft() - topLeft, aStride, aFormat); NS_ASSERTION(textureInited || (iterRect->x == 0 && iterRect->y == 0), "Must be uploading to the origin when we don't have an existing texture"); if (textureInited && CanUploadSubTextures(gl)) { TexSubImage2DHelper(gl, aTextureTarget, 0, iterRect->x, iterRect->y, iterRect->width, iterRect->height, aStride, pixelSize, format, type, rectData); } else { TexImage2DHelper(gl, aTextureTarget, 0, internalFormat, iterRect->width, iterRect->height, aStride, pixelSize, 0, format, type, rectData); } } return surfaceFormat; }
void ClientSingleTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion, const nsIntRegion& aPaintRegion, const nsIntRegion& aDirtyRegion, LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData) { // Compare layer valid region size to current backbuffer size, discard if not matching. gfx::IntSize size = aNewValidRegion.GetBounds().Size(); gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft(); nsIntRegion paintRegion = aPaintRegion; if (mSize != size || mTilingOrigin != origin) { ResetPaintedAndValidState(); mSize = size; mTilingOrigin = origin; paintRegion = aNewValidRegion; } SurfaceMode mode; gfxContentType content = GetContentType(&mode); mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content); if (mTile.IsPlaceholderTile()) { mTile.SetLayerManager(mManager); mTile.SetTextureAllocator(this); } mTile.SetCompositableClient(mCompositableClient); // The dirty region relative to the top-left of the tile. nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin); nsIntRegion extraPainted; RefPtr<TextureClient> backBufferOnWhite; RefPtr<TextureClient> backBuffer = mTile.GetBackBuffer(tileDirtyRegion, content, mode, extraPainted, &backBufferOnWhite); mTile.mUpdateRect = tileDirtyRegion.GetBounds().Union(extraPainted.GetBounds()); extraPainted.MoveBy(mTilingOrigin); extraPainted.And(extraPainted, aNewValidRegion); mPaintedRegion.OrWith(paintRegion); mPaintedRegion.OrWith(extraPainted); if (!backBuffer) { return; } RefPtr<gfx::DrawTarget> dt = backBuffer->BorrowDrawTarget(); RefPtr<gfx::DrawTarget> dtOnWhite; if (backBufferOnWhite) { dtOnWhite = backBufferOnWhite->BorrowDrawTarget(); } if (mode != SurfaceMode::SURFACE_OPAQUE) { for (auto iter = tileDirtyRegion.RectIter(); !iter.Done(); iter.Next()) { const gfx::IntRect& rect = iter.Get(); if (dtOnWhite) { dt->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height), gfx::ColorPattern(gfx::Color(0.0, 0.0, 0.0, 1.0))); dtOnWhite->FillRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height), gfx::ColorPattern(gfx::Color(1.0, 1.0, 1.0, 1.0))); } else { dt->ClearRect(gfx::Rect(rect.x, rect.y, rect.width, rect.height)); } } } if (dtOnWhite) { dt = gfx::Factory::CreateDualDrawTarget(dt, dtOnWhite); dtOnWhite = nullptr; } { RefPtr<gfxContext> ctx = new gfxContext(dt); ctx->SetMatrix(ctx->CurrentMatrix().Translate(-mTilingOrigin.x, -mTilingOrigin.y)); aCallback(mPaintedLayer, ctx, paintRegion, paintRegion, DrawRegionClip::DRAW, nsIntRegion(), aCallbackData); } // Mark the area we just drew into the back buffer as invalid in the front buffer as they're // now out of sync. mTile.mInvalidFront.OrWith(tileDirtyRegion); // The new buffer is now validated, remove the dirty region from it. mTile.mInvalidBack.SubOut(tileDirtyRegion); dt = nullptr; mTile.Flip(); UnlockTile(mTile); if (backBuffer->HasIntermediateBuffer()) { // If our new buffer has an internal buffer, we don't want to keep another // TextureClient around unnecessarily, so discard the back-buffer. mTile.DiscardBackBuffer(); } mValidRegion = aNewValidRegion; mLastPaintSurfaceMode = mode; mLastPaintContentType = content; }
void ClientSingleTiledLayerBuffer::PaintThebes( const nsIntRegion& aNewValidRegion, const nsIntRegion& aPaintRegion, const nsIntRegion& aDirtyRegion, LayerManager::DrawPaintedLayerCallback aCallback, void* aCallbackData, TilePaintFlags aFlags) { mWasLastPaintProgressive = !!(aFlags & TilePaintFlags::Progressive); bool asyncPaint = !!(aFlags & TilePaintFlags::Async); // Compare layer valid region size to current backbuffer size, discard if not // matching. gfx::IntSize size = aNewValidRegion.GetBounds().Size(); gfx::IntPoint origin = aNewValidRegion.GetBounds().TopLeft(); nsIntRegion paintRegion = aPaintRegion; RefPtr<TextureClient> discardedFrontBuffer = nullptr; RefPtr<TextureClient> discardedFrontBufferOnWhite = nullptr; nsIntRegion discardedValidRegion; if (mSize != size || mTilingOrigin != origin) { discardedFrontBuffer = mTile.mFrontBuffer; discardedFrontBufferOnWhite = mTile.mFrontBufferOnWhite; discardedValidRegion = mValidRegion; TILING_LOG( "TILING %p: Single-tile valid region changed. Discarding buffers.\n", &mPaintedLayer); ResetPaintedAndValidState(); mSize = size; mTilingOrigin = origin; paintRegion = aNewValidRegion; } SurfaceMode mode; gfxContentType content = GetContentType(&mode); mFormat = gfxPlatform::GetPlatform()->OptimalFormatForContent(content); if (mTile.IsPlaceholderTile()) { mTile.SetTextureAllocator(this); } if (mManager->AsShadowForwarder()->SupportsTextureDirectMapping()) { AutoTArray<uint64_t, 2> syncTextureSerials; mTile.GetSyncTextureSerials(mode, syncTextureSerials); if (syncTextureSerials.Length() > 0) { mManager->AsShadowForwarder()->SyncTextures(syncTextureSerials); } } // The dirty region relative to the top-left of the tile. nsIntRegion tileVisibleRegion = aNewValidRegion.MovedBy(-mTilingOrigin); nsIntRegion tileDirtyRegion = paintRegion.MovedBy(-mTilingOrigin); Maybe<AcquiredBackBuffer> backBuffer = mTile.AcquireBackBuffer(mCompositableClient, tileDirtyRegion, tileVisibleRegion, content, mode, aFlags); if (!backBuffer) { return; } // Mark the area we need to paint in the back buffer as invalid in the // front buffer as they will become out of sync. mTile.mInvalidFront.OrWith(tileDirtyRegion); // Add backbuffer's invalid region to the dirty region to be painted. // This will be empty if we were able to copy from the front in to the back. nsIntRegion tileInvalidRegion = mTile.mInvalidBack; tileInvalidRegion.AndWith(tileVisibleRegion); paintRegion.OrWith(tileInvalidRegion.MovedBy(mTilingOrigin)); tileDirtyRegion.OrWith(tileInvalidRegion); // Mark the region we will be painting and the region we copied from the front // buffer as needing to be uploaded to the compositor mTile.mUpdateRect = tileDirtyRegion.GetBounds().Union(backBuffer->mUpdatedRect); // If the old frontbuffer was discarded then attempt to copy what we // can from it to the new backbuffer. if (discardedFrontBuffer) { nsIntRegion copyableRegion; copyableRegion.And(aNewValidRegion, discardedValidRegion); copyableRegion.SubOut(aDirtyRegion); OpenMode readMode = asyncPaint ? OpenMode::OPEN_READ_ASYNC : OpenMode::OPEN_READ; DualTextureClientAutoLock discardedBuffer( discardedFrontBuffer, discardedFrontBufferOnWhite, readMode); if (discardedBuffer.Succeeded()) { RefPtr<gfx::SourceSurface> discardedSurface = discardedBuffer->Snapshot(); for (auto iter = copyableRegion.RectIter(); !iter.Done(); iter.Next()) { const gfx::IntRect src = iter.Get() - discardedValidRegion.GetBounds().TopLeft(); const gfx::IntPoint dest = iter.Get().TopLeft() - mTilingOrigin; backBuffer->mTarget->CopySurface(discardedSurface, src, dest); } TILING_LOG("TILING %p: Region copied from discarded frontbuffer %s\n", &mPaintedLayer, Stringify(copyableRegion).c_str()); // We don't need to repaint valid content that was just copied. paintRegion.SubOut(copyableRegion); copyableRegion.MoveBy(-mTilingOrigin); tileDirtyRegion.SubOut(copyableRegion); } else { gfxWarning() << "[Tiling:Client] Failed to aquire the discarded front " "buffer's draw target"; } } if (mode != SurfaceMode::SURFACE_OPAQUE) { for (auto iter = tileDirtyRegion.RectIter(); !iter.Done(); iter.Next()) { const gfx::Rect drawRect(iter.Get().X(), iter.Get().Y(), iter.Get().Width(), iter.Get().Height()); backBuffer->mTarget->ClearRect(drawRect); } } // Paint into the target { RefPtr<gfxContext> ctx = gfxContext::CreateOrNull(backBuffer->mTarget); if (!ctx) { gfxDevCrash(gfx::LogReason::InvalidContext) << "SingleTiledContextClient context problem " << gfx::hexa(backBuffer->mTarget); return; } ctx->SetMatrix( ctx->CurrentMatrix().PreTranslate(-mTilingOrigin.x, -mTilingOrigin.y)); aCallback(&mPaintedLayer, ctx, paintRegion, paintRegion, DrawRegionClip::DRAW, nsIntRegion(), aCallbackData); } if (asyncPaint) { if (!backBuffer->mCapture->IsEmpty()) { UniquePtr<PaintTask> task(new PaintTask()); task->mCapture = backBuffer->mCapture; task->mTarget = backBuffer->mBackBuffer; task->mClients = std::move(backBuffer->mTextureClients); if (discardedFrontBuffer) { task->mClients.AppendElement(discardedFrontBuffer); } if (discardedFrontBufferOnWhite) { task->mClients.AppendElement(discardedFrontBufferOnWhite); } // The target is an alias for the capture, and the paint thread expects // to be the only one with a reference to the capture backBuffer->mTarget = nullptr; backBuffer->mCapture = nullptr; PaintThread::Get()->QueuePaintTask(std::move(task)); mManager->SetQueuedAsyncPaints(); } } else { MOZ_ASSERT(backBuffer->mTarget == backBuffer->mBackBuffer); MOZ_ASSERT(!backBuffer->mCapture); } // The new buffer is now validated, remove the dirty region from it. mTile.mInvalidBack.SubOut(tileDirtyRegion); backBuffer = Nothing(); mTile.Flip(); UnlockTile(mTile); mValidRegion = aNewValidRegion; mLastPaintSurfaceMode = mode; mLastPaintContentType = content; }
bool HwcComposer2D::PrepareLayerList(Layer* aLayer, const nsIntRect& aClip, const Matrix& aParentTransform, bool aFindSidebandStreams) { // NB: we fall off this path whenever there are container layers // that require intermediate surfaces. That means all the // GetEffective*() coordinates are relative to the framebuffer. bool fillColor = false; const nsIntRegion visibleRegion = aLayer->GetLocalVisibleRegion().ToUnknownRegion(); if (visibleRegion.IsEmpty()) { return true; } uint8_t opacity = std::min(0xFF, (int)(aLayer->GetEffectiveOpacity() * 256.0)); if (opacity == 0) { LOGD("%s Layer has zero opacity; skipping", aLayer->Name()); return true; } if (!mHal->SupportTransparency() && opacity < 0xFF && !aFindSidebandStreams) { LOGD("%s Layer has planar semitransparency which is unsupported by hwcomposer", aLayer->Name()); return false; } if (aLayer->GetMaskLayer() && !aFindSidebandStreams) { LOGD("%s Layer has MaskLayer which is unsupported by hwcomposer", aLayer->Name()); return false; } nsIntRect clip; nsIntRect layerClip = aLayer->GetLocalClipRect().valueOr(ParentLayerIntRect()).ToUnknownRect(); nsIntRect* layerClipPtr = aLayer->GetLocalClipRect() ? &layerClip : nullptr; if (!HwcUtils::CalculateClipRect(aParentTransform, layerClipPtr, aClip, &clip)) { LOGD("%s Clip rect is empty. Skip layer", aLayer->Name()); return true; } // HWC supports only the following 2D transformations: // // Scaling via the sourceCrop and displayFrame in HwcLayer // Translation via the sourceCrop and displayFrame in HwcLayer // Rotation (in square angles only) via the HWC_TRANSFORM_ROT_* flags // Reflection (horizontal and vertical) via the HWC_TRANSFORM_FLIP_* flags // // A 2D transform with PreservesAxisAlignedRectangles() has all the attributes // above Matrix layerTransform; if (!aLayer->GetEffectiveTransform().Is2D(&layerTransform) || !layerTransform.PreservesAxisAlignedRectangles()) { LOGD("Layer EffectiveTransform has a 3D transform or a non-square angle rotation"); return false; } Matrix layerBufferTransform; if (!aLayer->GetEffectiveTransformForBuffer().Is2D(&layerBufferTransform) || !layerBufferTransform.PreservesAxisAlignedRectangles()) { LOGD("Layer EffectiveTransformForBuffer has a 3D transform or a non-square angle rotation"); return false; } if (ContainerLayer* container = aLayer->AsContainerLayer()) { if (container->UseIntermediateSurface() && !aFindSidebandStreams) { LOGD("Container layer needs intermediate surface"); return false; } AutoTArray<Layer*, 12> children; container->SortChildrenBy3DZOrder(children); for (uint32_t i = 0; i < children.Length(); i++) { if (!PrepareLayerList(children[i], clip, layerTransform, aFindSidebandStreams) && !aFindSidebandStreams) { return false; } } return true; } LayerRenderState state = aLayer->GetRenderState(); #if ANDROID_VERSION >= 21 if (!state.GetGrallocBuffer() && !state.GetSidebandStream().IsValid()) { #else if (!state.GetGrallocBuffer()) { #endif if (aLayer->AsColorLayer() && mColorFill) { fillColor = true; } else { LOGD("%s Layer doesn't have a gralloc buffer", aLayer->Name()); return false; } } nsIntRect visibleRect = visibleRegion.GetBounds(); nsIntRect bufferRect; if (fillColor) { bufferRect = nsIntRect(visibleRect); } else { nsIntRect layerRect; if (state.mHasOwnOffset) { bufferRect = nsIntRect(state.mOffset.x, state.mOffset.y, state.mSize.width, state.mSize.height); layerRect = bufferRect; } else { //Since the buffer doesn't have its own offset, assign the whole //surface size as its buffer bounds bufferRect = nsIntRect(0, 0, state.mSize.width, state.mSize.height); layerRect = bufferRect; if (aLayer->GetType() == Layer::TYPE_IMAGE) { ImageLayer* imageLayer = static_cast<ImageLayer*>(aLayer); if(imageLayer->GetScaleMode() != ScaleMode::SCALE_NONE) { layerRect = nsIntRect(0, 0, imageLayer->GetScaleToSize().width, imageLayer->GetScaleToSize().height); } } } // In some cases the visible rect assigned to the layer can be larger // than the layer's surface, e.g., an ImageLayer with a small Image // in it. visibleRect.IntersectRect(visibleRect, layerRect); } // Buffer rotation is not to be confused with the angled rotation done by a transform matrix // It's a fancy PaintedLayer feature used for scrolling if (state.BufferRotated()) { LOGD("%s Layer has a rotated buffer", aLayer->Name()); return false; } const bool needsYFlip = state.OriginBottomLeft() ? true : false; hwc_rect_t sourceCrop, displayFrame; if(!HwcUtils::PrepareLayerRects(visibleRect, layerTransform, layerBufferTransform, clip, bufferRect, needsYFlip, &(sourceCrop), &(displayFrame))) { return true; } // OK! We can compose this layer with hwc. int current = mList ? mList->numHwLayers : 0; // Do not compose any layer below full-screen Opaque layer // Note: It can be generalized to non-fullscreen Opaque layers. bool isOpaque = opacity == 0xFF && (state.mFlags & LayerRenderStateFlags::OPAQUE); // Currently we perform opacity calculation using the *bounds* of the layer. // We can only make this assumption if we're not dealing with a complex visible region. bool isSimpleVisibleRegion = visibleRegion.Contains(visibleRect); if (current && isOpaque && isSimpleVisibleRegion) { nsIntRect displayRect = nsIntRect(displayFrame.left, displayFrame.top, displayFrame.right - displayFrame.left, displayFrame.bottom - displayFrame.top); if (displayRect.Contains(mScreenRect)) { // In z-order, all previous layers are below // the current layer. We can ignore them now. mList->numHwLayers = current = 0; mHwcLayerMap.Clear(); } } if (!mList || current >= mMaxLayerCount) { if (!ReallocLayerList() || current >= mMaxLayerCount) { LOGE("PrepareLayerList failed! Could not increase the maximum layer count"); return false; } } HwcLayer& hwcLayer = mList->hwLayers[current]; hwcLayer.displayFrame = displayFrame; mHal->SetCrop(hwcLayer, sourceCrop); buffer_handle_t handle = nullptr; #if ANDROID_VERSION >= 21 if (state.GetSidebandStream().IsValid()) { handle = state.GetSidebandStream().GetRawNativeHandle(); } else if (state.GetGrallocBuffer()) { handle = state.GetGrallocBuffer()->getNativeBuffer()->handle; } #else if (state.GetGrallocBuffer()) { handle = state.GetGrallocBuffer()->getNativeBuffer()->handle; } #endif hwcLayer.handle = handle; hwcLayer.flags = 0; hwcLayer.hints = 0; hwcLayer.blending = isOpaque ? HWC_BLENDING_NONE : HWC_BLENDING_PREMULT; #if ANDROID_VERSION >= 17 hwcLayer.compositionType = HWC_FRAMEBUFFER; #if ANDROID_VERSION >= 21 if (state.GetSidebandStream().IsValid()) { hwcLayer.compositionType = HWC_SIDEBAND; } #endif hwcLayer.acquireFenceFd = -1; hwcLayer.releaseFenceFd = -1; #if ANDROID_VERSION >= 18 hwcLayer.planeAlpha = opacity; #endif #else hwcLayer.compositionType = HwcUtils::HWC_USE_COPYBIT; #endif if (!fillColor) { if (state.FormatRBSwapped()) { if (!mRBSwapSupport) { LOGD("No R/B swap support in H/W Composer"); return false; } hwcLayer.flags |= HwcUtils::HWC_FORMAT_RB_SWAP; } // Translation and scaling have been addressed in PrepareLayerRects(). // Given the above and that we checked for PreservesAxisAlignedRectangles() // the only possible transformations left to address are // square angle rotation and horizontal/vertical reflection. // // The rotation and reflection permutations total 16 but can be // reduced to 8 transformations after eliminating redundancies. // // All matrices represented here are in the form // // | xx xy | // | yx yy | // // And ignore scaling. // // Reflection is applied before rotation gfx::Matrix rotation = layerTransform; // Compute fuzzy zero like PreservesAxisAlignedRectangles() if (fabs(rotation._11) < 1e-6) { if (rotation._21 < 0) { if (rotation._12 > 0) { // 90 degree rotation // // | 0 -1 | // | 1 0 | // hwcLayer.transform = HWC_TRANSFORM_ROT_90; LOGD("Layer rotated 90 degrees"); } else { // Horizontal reflection then 90 degree rotation // // | 0 -1 | | -1 0 | = | 0 -1 | // | 1 0 | | 0 1 | | -1 0 | // // same as vertical reflection then 270 degree rotation // // | 0 1 | | 1 0 | = | 0 -1 | // | -1 0 | | 0 -1 | | -1 0 | // hwcLayer.transform = HWC_TRANSFORM_ROT_90 | HWC_TRANSFORM_FLIP_H; LOGD("Layer vertically reflected then rotated 270 degrees"); } } else { if (rotation._12 < 0) { // 270 degree rotation // // | 0 1 | // | -1 0 | // hwcLayer.transform = HWC_TRANSFORM_ROT_270; LOGD("Layer rotated 270 degrees"); } else { // Vertical reflection then 90 degree rotation // // | 0 1 | | -1 0 | = | 0 1 | // | -1 0 | | 0 1 | | 1 0 | // // Same as horizontal reflection then 270 degree rotation // // | 0 -1 | | 1 0 | = | 0 1 | // | 1 0 | | 0 -1 | | 1 0 | // hwcLayer.transform = HWC_TRANSFORM_ROT_90 | HWC_TRANSFORM_FLIP_V; LOGD("Layer horizontally reflected then rotated 270 degrees"); } } } else if (rotation._11 < 0) { if (rotation._22 > 0) { // Horizontal reflection // // | -1 0 | // | 0 1 | // hwcLayer.transform = HWC_TRANSFORM_FLIP_H; LOGD("Layer rotated 180 degrees"); } else { // 180 degree rotation // // | -1 0 | // | 0 -1 | // // Same as horizontal and vertical reflection // // | -1 0 | | 1 0 | = | -1 0 | // | 0 1 | | 0 -1 | | 0 -1 | // hwcLayer.transform = HWC_TRANSFORM_ROT_180; LOGD("Layer rotated 180 degrees"); } } else { if (rotation._22 < 0) { // Vertical reflection // // | 1 0 | // | 0 -1 | // hwcLayer.transform = HWC_TRANSFORM_FLIP_V; LOGD("Layer rotated 180 degrees"); } else { // No rotation or reflection // // | 1 0 | // | 0 1 | // hwcLayer.transform = 0; } } const bool needsYFlip = state.OriginBottomLeft() ? true : false; if (needsYFlip) { // Invert vertical reflection flag if it was already set hwcLayer.transform ^= HWC_TRANSFORM_FLIP_V; } hwc_region_t region; if (visibleRegion.GetNumRects() > 1) { mVisibleRegions.push_back(HwcUtils::RectVector()); HwcUtils::RectVector* visibleRects = &(mVisibleRegions.back()); bool isVisible = false; if(!HwcUtils::PrepareVisibleRegion(visibleRegion, layerTransform, layerBufferTransform, clip, bufferRect, visibleRects, isVisible)) { LOGD("A region of layer is too small to be rendered by HWC"); return false; } if (!isVisible) { // Layer is not visible, no need to render it return true; } region.numRects = visibleRects->size(); region.rects = &((*visibleRects)[0]); } else { region.numRects = 1; region.rects = &(hwcLayer.displayFrame); } hwcLayer.visibleRegionScreen = region; } else { hwcLayer.flags |= HwcUtils::HWC_COLOR_FILL; ColorLayer* colorLayer = aLayer->AsColorLayer(); if (colorLayer->GetColor().a < 1.0) { LOGD("Color layer has semitransparency which is unsupported"); return false; } hwcLayer.transform = colorLayer->GetColor().ToABGR(); } #if ANDROID_VERSION >= 21 if (aFindSidebandStreams && hwcLayer.compositionType == HWC_SIDEBAND) { mCachedSidebandLayers.AppendElement(hwcLayer); } #endif mHwcLayerMap.AppendElement(static_cast<LayerComposite*>(aLayer->ImplData())); mList->numHwLayers++; return true; } #if ANDROID_VERSION >= 17 bool HwcComposer2D::TryHwComposition(nsScreenGonk* aScreen) { DisplaySurface* dispSurface = aScreen->GetDisplaySurface(); if (!(dispSurface && dispSurface->lastHandle)) { LOGD("H/W Composition failed. DispSurface not initialized."); return false; } // Add FB layer int idx = mList->numHwLayers++; if (idx >= mMaxLayerCount) { if (!ReallocLayerList() || idx >= mMaxLayerCount) { LOGE("TryHwComposition failed! Could not add FB layer"); return false; } } Prepare(dispSurface->lastHandle, -1, aScreen); /* Possible composition paths, after hwc prepare: 1. GPU Composition 2. BLIT Composition 3. Full OVERLAY Composition 4. Partial OVERLAY Composition (GPU + OVERLAY) */ bool gpuComposite = false; bool blitComposite = false; bool overlayComposite = true; for (int j=0; j < idx; j++) { if (mList->hwLayers[j].compositionType == HWC_FRAMEBUFFER || mList->hwLayers[j].compositionType == HWC_BLIT) { // Full OVERLAY composition is not possible on this frame // It is either GPU / BLIT / partial OVERLAY composition. overlayComposite = false; break; } } if (!overlayComposite) { for (int k=0; k < idx; k++) { switch (mList->hwLayers[k].compositionType) { case HWC_FRAMEBUFFER: gpuComposite = true; break; case HWC_BLIT: blitComposite = true; break; #if ANDROID_VERSION >= 21 case HWC_SIDEBAND: #endif case HWC_OVERLAY: { // HWC will compose HWC_OVERLAY layers in partial // Overlay Composition, set layer composition flag // on mapped LayerComposite to skip GPU composition mHwcLayerMap[k]->SetLayerComposited(true); uint8_t opacity = std::min(0xFF, (int)(mHwcLayerMap[k]->GetLayer()->GetEffectiveOpacity() * 256.0)); if ((mList->hwLayers[k].hints & HWC_HINT_CLEAR_FB) && (opacity == 0xFF)) { // Clear visible rect on FB with transparent pixels. hwc_rect_t r = mList->hwLayers[k].displayFrame; mHwcLayerMap[k]->SetClearRect(nsIntRect(r.left, r.top, r.right - r.left, r.bottom - r.top)); } break; } default: break; } } if (gpuComposite) { // GPU or partial OVERLAY Composition return false; } else if (blitComposite) { // BLIT Composition, flip DispSurface target GetGonkDisplay()->UpdateDispSurface(aScreen->GetEGLDisplay(), aScreen->GetEGLSurface()); DisplaySurface* dispSurface = aScreen->GetDisplaySurface(); if (!dispSurface) { LOGE("H/W Composition failed. NULL DispSurface."); return false; } mList->hwLayers[idx].handle = dispSurface->lastHandle; mList->hwLayers[idx].acquireFenceFd = dispSurface->GetPrevDispAcquireFd(); } } // BLIT or full OVERLAY Composition return Commit(aScreen); }
void ThebesLayerD3D9::DrawRegion(const nsIntRegion &aRegion) { HRESULT hr; nsIntRect visibleRect = mVisibleRegion.GetBounds(); nsRefPtr<gfxContext> context; #ifdef CAIRO_HAS_D2D_SURFACE if (mD2DSurface) { context = new gfxContext(mD2DSurface); nsIntRegionRectIterator iter(aRegion); context->Translate(gfxPoint(-visibleRect.x, -visibleRect.y)); context->NewPath(); const nsIntRect *iterRect; while ((iterRect = iter.Next())) { context->Rectangle(gfxRect(iterRect->x, iterRect->y, iterRect->width, iterRect->height)); } context->Clip(); if (mD2DSurface->GetContentType() != gfxASurface::CONTENT_COLOR) { context->SetOperator(gfxContext::OPERATOR_CLEAR); context->Paint(); context->SetOperator(gfxContext::OPERATOR_OVER); } LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo(); cbInfo.Callback(this, context, aRegion, nsIntRegion(), cbInfo.CallbackData); mD2DSurface->Flush(); // XXX - This call is quite expensive, we may want to consider doing our // drawing in a seperate 'validation' iteration. And then flushing once for // all the D2D surfaces we might have drawn, before doing our D3D9 rendering // loop. cairo_d2d_finish_device(gfxWindowsPlatform::GetPlatform()->GetD2DDevice()); return; } #endif D3DFORMAT fmt = UseOpaqueSurface(this) ? D3DFMT_X8R8G8B8 : D3DFMT_A8R8G8B8; nsIntRect bounds = aRegion.GetBounds(); gfxASurface::gfxImageFormat imageFormat = gfxASurface::ImageFormatARGB32; nsRefPtr<gfxASurface> destinationSurface; nsRefPtr<IDirect3DTexture9> tmpTexture; device()->CreateTexture(bounds.width, bounds.height, 1, 0, fmt, D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpTexture), NULL); nsRefPtr<IDirect3DSurface9> surf; HDC dc; if (UseOpaqueSurface(this)) { hr = tmpTexture->GetSurfaceLevel(0, getter_AddRefs(surf)); if (FAILED(hr)) { // Uh-oh, bail. NS_WARNING("Failed to get texture surface level."); return; } hr = surf->GetDC(&dc); if (FAILED(hr)) { NS_WARNING("Failed to get device context for texture surface."); return; } destinationSurface = new gfxWindowsSurface(dc); } else { // XXX - We may consider retaining a SYSTEMMEM texture texture the size // of our DEFAULT texture and then use UpdateTexture and add dirty rects // to update in a single call. destinationSurface = gfxPlatform::GetPlatform()-> CreateOffscreenSurface(gfxIntSize(bounds.width, bounds.height), imageFormat); } context = new gfxContext(destinationSurface); context->Translate(gfxPoint(-bounds.x, -bounds.y)); LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo(); cbInfo.Callback(this, context, aRegion, nsIntRegion(), cbInfo.CallbackData); if (UseOpaqueSurface(this)) { surf->ReleaseDC(dc); } else { D3DLOCKED_RECT r; tmpTexture->LockRect(0, &r, NULL, 0); nsRefPtr<gfxImageSurface> imgSurface = new gfxImageSurface((unsigned char *)r.pBits, gfxIntSize(bounds.width, bounds.height), r.Pitch, imageFormat); context = new gfxContext(imgSurface); context->SetSource(destinationSurface); context->SetOperator(gfxContext::OPERATOR_SOURCE); context->Paint(); imgSurface = NULL; tmpTexture->UnlockRect(0); } nsRefPtr<IDirect3DSurface9> srcSurface; nsRefPtr<IDirect3DSurface9> dstSurface; mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); tmpTexture->GetSurfaceLevel(0, getter_AddRefs(srcSurface)); nsIntRegionRectIterator iter(aRegion); const nsIntRect *iterRect; while ((iterRect = iter.Next())) { RECT rect; rect.left = iterRect->x - bounds.x; rect.top = iterRect->y - bounds.y; rect.right = rect.left + iterRect->width; rect.bottom = rect.top + iterRect->height; POINT point; point.x = iterRect->x - visibleRect.x; point.y = iterRect->y - visibleRect.y; device()->UpdateSurface(srcSurface, &rect, dstSurface, &point); } }
void ThebesLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode, const nsTArray<ReadbackProcessor::Update>& aReadbackUpdates) { HRESULT hr; nsIntRect visibleRect = mVisibleRegion.GetBounds(); nsRefPtr<gfxASurface> destinationSurface; nsIntRect bounds = aRegion.GetBounds(); nsRefPtr<IDirect3DTexture9> tmpTexture; OpaqueRenderer opaqueRenderer(aRegion); OpaqueRenderer opaqueRendererOnWhite(aRegion); switch (aMode) { case SurfaceMode::SURFACE_OPAQUE: destinationSurface = opaqueRenderer.Begin(this); break; case SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA: { hr = device()->CreateTexture(bounds.width, bounds.height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, getter_AddRefs(tmpTexture), nullptr); if (FAILED(hr)) { ReportFailure(NS_LITERAL_CSTRING("Failed to create temporary texture in system memory."), hr); return; } // XXX - We may consider retaining a SYSTEMMEM texture texture the size // of our DEFAULT texture and then use UpdateTexture and add dirty rects // to update in a single call. nsRefPtr<gfxWindowsSurface> dest = new gfxWindowsSurface( gfxIntSize(bounds.width, bounds.height), gfxImageFormat::ARGB32); // If the contents of this layer don't require component alpha in the // end of rendering, it's safe to enable Cleartype since all the Cleartype // glyphs must be over (or under) opaque pixels. dest->SetSubpixelAntialiasingEnabled(!(mContentFlags & CONTENT_COMPONENT_ALPHA)); destinationSurface = dest.forget(); break; } case SurfaceMode::SURFACE_COMPONENT_ALPHA: { nsRefPtr<gfxWindowsSurface> onBlack = opaqueRenderer.Begin(this); nsRefPtr<gfxWindowsSurface> onWhite = opaqueRendererOnWhite.Begin(this); if (onBlack && onWhite) { FillSurface(onBlack, aRegion, bounds.TopLeft(), gfxRGBA(0.0, 0.0, 0.0, 1.0)); FillSurface(onWhite, aRegion, bounds.TopLeft(), gfxRGBA(1.0, 1.0, 1.0, 1.0)); gfxASurface* surfaces[2] = { onBlack.get(), onWhite.get() }; destinationSurface = new gfxTeeSurface(surfaces, ArrayLength(surfaces)); // Using this surface as a source will likely go horribly wrong, since // only the onBlack surface will really be used, so alpha information will // be incorrect. destinationSurface->SetAllowUseAsSource(false); } break; } } if (!destinationSurface) return; nsRefPtr<gfxContext> context; if (gfxPlatform::GetPlatform()->SupportsAzureContentForType(BackendType::CAIRO)) { RefPtr<DrawTarget> dt = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(destinationSurface, IntSize(destinationSurface->GetSize().width, destinationSurface->GetSize().height)); context = new gfxContext(dt); } else { context = new gfxContext(destinationSurface); } context->Translate(gfxPoint(-bounds.x, -bounds.y)); LayerManagerD3D9::CallbackInfo cbInfo = mD3DManager->GetCallbackInfo(); cbInfo.Callback(this, context, aRegion, DrawRegionClip::CLIP_NONE, nsIntRegion(), cbInfo.CallbackData); for (uint32_t i = 0; i < aReadbackUpdates.Length(); ++i) { NS_ASSERTION(aMode == SurfaceMode::SURFACE_OPAQUE, "Transparent surfaces should not be used for readback"); const ReadbackProcessor::Update& update = aReadbackUpdates[i]; nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset(); nsRefPtr<gfxContext> ctx = update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter); if (ctx) { ctx->Translate(gfxPoint(offset.x, offset.y)); ctx->SetSource(destinationSurface, gfxPoint(bounds.x, bounds.y)); ctx->Paint(); update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset); } } // Release the cairo d3d9 surface before we try to composite it context = nullptr; nsAutoTArray<IDirect3DTexture9*,2> srcTextures; nsAutoTArray<IDirect3DTexture9*,2> destTextures; switch (aMode) { case SurfaceMode::SURFACE_OPAQUE: // Must release reference to dest surface before ending drawing destinationSurface = nullptr; opaqueRenderer.End(); srcTextures.AppendElement(opaqueRenderer.GetTexture()); destTextures.AppendElement(mTexture); break; case SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA: { LockTextureRectD3D9 textureLock(tmpTexture); if (!textureLock.HasLock()) { NS_WARNING("Failed to lock ThebesLayer tmpTexture texture."); return; } D3DLOCKED_RECT r = textureLock.GetLockRect(); nsRefPtr<gfxImageSurface> imgSurface = new gfxImageSurface((unsigned char *)r.pBits, bounds.Size(), r.Pitch, gfxImageFormat::ARGB32); if (destinationSurface) { nsRefPtr<gfxContext> context = new gfxContext(imgSurface); context->SetSource(destinationSurface); context->SetOperator(gfxContext::OPERATOR_SOURCE); context->Paint(); } // Must release reference to dest surface before ending drawing destinationSurface = nullptr; imgSurface = nullptr; srcTextures.AppendElement(tmpTexture); destTextures.AppendElement(mTexture); break; } case SurfaceMode::SURFACE_COMPONENT_ALPHA: { // Must release reference to dest surface before ending drawing destinationSurface = nullptr; opaqueRenderer.End(); opaqueRendererOnWhite.End(); srcTextures.AppendElement(opaqueRenderer.GetTexture()); destTextures.AppendElement(mTexture); srcTextures.AppendElement(opaqueRendererOnWhite.GetTexture()); destTextures.AppendElement(mTextureOnWhite); break; } } NS_ASSERTION(srcTextures.Length() == destTextures.Length(), "Mismatched lengths"); // Copy to the texture. for (uint32_t i = 0; i < srcTextures.Length(); ++i) { nsRefPtr<IDirect3DSurface9> srcSurface; nsRefPtr<IDirect3DSurface9> dstSurface; destTextures[i]->GetSurfaceLevel(0, getter_AddRefs(dstSurface)); srcTextures[i]->GetSurfaceLevel(0, getter_AddRefs(srcSurface)); nsIntRegionRectIterator iter(aRegion); const nsIntRect *iterRect; while ((iterRect = iter.Next())) { RECT rect; rect.left = iterRect->x - bounds.x; rect.top = iterRect->y - bounds.y; rect.right = iterRect->XMost() - bounds.x; rect.bottom = iterRect->YMost() - bounds.y; POINT point; point.x = iterRect->x - visibleRect.x; point.y = iterRect->y - visibleRect.y; device()->UpdateSurface(srcSurface, &rect, dstSurface, &point); } } }
bool ClientTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion, const nsIntRegion& aOldValidRegion, nsIntRegion& aRegionToPaint, BasicTiledLayerPaintData* aPaintData, bool aIsRepeated) { aRegionToPaint = aInvalidRegion; // If the composition bounds rect is empty, we can't make any sensible // decision about how to update coherently. In this case, just update // everything in one transaction. if (aPaintData->mCompositionBounds.IsEmpty()) { aPaintData->mPaintFinished = true; return false; } // If this is a low precision buffer, we force progressive updates. The // assumption is that the contents is less important, so visual coherency // is lower priority than speed. bool drawingLowPrecision = IsLowPrecision(); // Find out if we have any non-stale content to update. nsIntRegion staleRegion; staleRegion.And(aInvalidRegion, aOldValidRegion); // Find out the current view transform to determine which tiles to draw // first, and see if we should just abort this paint. Aborting is usually // caused by there being an incoming, more relevant paint. ParentLayerRect compositionBounds; CSSToParentLayerScale zoom; #if defined(MOZ_WIDGET_ANDROID) bool abortPaint = mManager->ProgressiveUpdateCallback(!staleRegion.Contains(aInvalidRegion), compositionBounds, zoom, !drawingLowPrecision); #else MOZ_ASSERT(mSharedFrameMetricsHelper); ContainerLayer* parent = mThebesLayer->AsLayer()->GetParent(); bool abortPaint = mSharedFrameMetricsHelper->UpdateFromCompositorFrameMetrics( parent, !staleRegion.Contains(aInvalidRegion), drawingLowPrecision, compositionBounds, zoom); #endif if (abortPaint) { // We ignore if front-end wants to abort if this is the first, // non-low-precision paint, as in that situation, we're about to override // front-end's page/viewport metrics. if (!aPaintData->mFirstPaint || drawingLowPrecision) { PROFILER_LABEL("ContentClient", "Abort painting"); aRegionToPaint.SetEmpty(); return aIsRepeated; } } // Transform the screen coordinates into transformed layout device coordinates. LayoutDeviceRect transformedCompositionBounds = TransformCompositionBounds(compositionBounds, zoom, aPaintData->mScrollOffset, aPaintData->mResolution, aPaintData->mTransformParentLayerToLayout); // Paint tiles that have stale content or that intersected with the screen // at the time of issuing the draw command in a single transaction first. // This is to avoid rendering glitches on animated page content, and when // layers change size/shape. LayoutDeviceRect coherentUpdateRect = transformedCompositionBounds.Intersect(aPaintData->mCompositionBounds); nsIntRect roundedCoherentUpdateRect = LayoutDeviceIntRect::ToUntyped(RoundedOut(coherentUpdateRect)); aRegionToPaint.And(aInvalidRegion, roundedCoherentUpdateRect); aRegionToPaint.Or(aRegionToPaint, staleRegion); bool drawingStale = !aRegionToPaint.IsEmpty(); if (!drawingStale) { aRegionToPaint = aInvalidRegion; } // Prioritise tiles that are currently visible on the screen. bool paintVisible = false; if (aRegionToPaint.Intersects(roundedCoherentUpdateRect)) { aRegionToPaint.And(aRegionToPaint, roundedCoherentUpdateRect); paintVisible = true; } // Paint area that's visible and overlaps previously valid content to avoid // visible glitches in animated elements, such as gifs. bool paintInSingleTransaction = paintVisible && (drawingStale || aPaintData->mFirstPaint); // The following code decides what order to draw tiles in, based on the // current scroll direction of the primary scrollable layer. NS_ASSERTION(!aRegionToPaint.IsEmpty(), "Unexpectedly empty paint region!"); nsIntRect paintBounds = aRegionToPaint.GetBounds(); int startX, incX, startY, incY; int tileLength = GetScaledTileLength(); if (aPaintData->mScrollOffset.x >= aPaintData->mLastScrollOffset.x) { startX = RoundDownToTileEdge(paintBounds.x); incX = tileLength; } else { startX = RoundDownToTileEdge(paintBounds.XMost() - 1); incX = -tileLength; } if (aPaintData->mScrollOffset.y >= aPaintData->mLastScrollOffset.y) { startY = RoundDownToTileEdge(paintBounds.y); incY = tileLength; } else { startY = RoundDownToTileEdge(paintBounds.YMost() - 1); incY = -tileLength; } // Find a tile to draw. nsIntRect tileBounds(startX, startY, tileLength, tileLength); int32_t scrollDiffX = aPaintData->mScrollOffset.x - aPaintData->mLastScrollOffset.x; int32_t scrollDiffY = aPaintData->mScrollOffset.y - aPaintData->mLastScrollOffset.y; // This loop will always terminate, as there is at least one tile area // along the first/last row/column intersecting with regionToPaint, or its // bounds would have been smaller. while (true) { aRegionToPaint.And(aInvalidRegion, tileBounds); if (!aRegionToPaint.IsEmpty()) { break; } if (Abs(scrollDiffY) >= Abs(scrollDiffX)) { tileBounds.x += incX; } else { tileBounds.y += incY; } } if (!aRegionToPaint.Contains(aInvalidRegion)) { // The region needed to paint is larger then our progressive chunk size // therefore update what we want to paint and ask for a new paint transaction. // If we need to draw more than one tile to maintain coherency, make // sure it happens in the same transaction by requesting this work be // repeated immediately. // If this is unnecessary, the remaining work will be done tile-by-tile in // subsequent transactions. if (!drawingLowPrecision && paintInSingleTransaction) { return true; } mManager->SetRepeatTransaction(); return false; } // We're not repeating painting and we've not requested a repeat transaction, // so the paint is finished. If there's still a separate low precision // paint to do, it will get marked as unfinished later. aPaintData->mPaintFinished = true; return false; }