static stuff_list_adder add_unit_entry(stuff_list_adder& progress, const unit& u, const display_context& dc)
{

	Uint32 team_color = game_config::tc_info(dc.get_team(u.side()).color())[0];
	std::stringstream s;

	s << '(' << u.get_location() << ')';
	progress.widget("loc", s.str());

	s.str("");
	s << "<span color='#" << std::hex << team_color << std::dec;
	s << "'>side=" << u.side() << "</span>";
	progress.widget("side", s.str(), true);

	if(u.can_recruit()) {
		progress.widget("leader", "<span color='yellow'>LEADER</span> ", true);
	}

	s.str("");
	s << "id=\"" << u.id() << '"';
	progress.widget("id", s.str());

	progress.widget("type", u.type_id());

	s.str("");
	s << "L" << u.level();
	progress.widget("level", s.str());

	s.str("");
	s << u.experience() << '/' << u.max_experience() << " xp";
	progress.widget("xp", s.str());

	s.str("");
	s << u.hitpoints() << '/' << u.max_hitpoints() << " hp";
	progress.widget("hp", s.str());

	progress.widget("traits", utils::join(u.get_traits_list(), ", "));

	return progress;
}
Exemple #2
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static std::string format_stats(const unit& u)
{
	const std::string name = "<span size='large'>" + (!u.name().empty() ? u.name() : " ") + "</span>";
	std::string traits;

	BOOST_FOREACH(const std::string& trait, u.get_traits_list()) {
		traits += (traits.empty() ? "" : ", ") + trait;
	}

	if (traits.empty()) {
		traits = " ";
	}

	std::stringstream str;

	str << name << "\n";

	str << "<small>";

	str << "<span color='#f5e6c1'>" << u.type_name() << "</span>" << "\n";

	str << "Lvl " << u.level() << "\n";

	str << u.alignment() << "\n";

	str << traits << "\n";

	str << font::span_color(u.hp_color()) 
		<< _("HP: ") << u.hitpoints() << "/" << u.max_hitpoints() << "</span>" << "\n";
	str << font::span_color(u.xp_color()) 
		<< _("XP: ") << u.experience() << "/" << u.max_experience() << "</span>" << "\n";

	str << "</small>" << "\n";

	return str.str();
}