void VertexBufferDist::registerTree( co::LocalNodePtr node ) { EQASSERT( !isAttached() ); EQCHECK( node->registerObject( this )); if( _left ) _left->registerTree( node ); if( _right ) _right->registerTree( node ); }
void register_( co::LocalNodePtr node ) { node->registerObject( this ); BOOST_FOREACH( Object* child, children_ ) child->register_( node ); }