static void syncWithSerializer(Common::Serializer &s, Track &t) { s.syncAsSByte(t.pan, VER(31)); s.syncAsSint32LE(t.vol, VER(31)); s.syncAsSint32LE(t.volFadeDest, VER(31)); s.syncAsSint32LE(t.volFadeStep, VER(31)); s.syncAsSint32LE(t.volFadeDelay, VER(31)); s.syncAsByte(t.volFadeUsed, VER(31)); s.syncAsSint32LE(t.soundId, VER(31)); s.syncArray(t.soundName, 15, Common::Serializer::SByte, VER(31)); s.syncAsByte(t.used, VER(31)); s.syncAsByte(t.toBeRemoved, VER(31)); s.syncAsByte(t.souStreamUsed, VER(31)); s.skip(1, VER(31), VER(76)); // mixerStreamRunning s.syncAsSint32LE(t.soundPriority, VER(31)); s.syncAsSint32LE(t.regionOffset, VER(31)); s.skip(4, VER(31), VER(31)); // trackOffset s.syncAsSint32LE(t.dataOffset, VER(31)); s.syncAsSint32LE(t.curRegion, VER(31)); s.syncAsSint32LE(t.curHookId, VER(31)); s.syncAsSint32LE(t.volGroupId, VER(31)); s.syncAsSint32LE(t.soundType, VER(31)); s.syncAsSint32LE(t.feedSize, VER(31)); s.syncAsSint32LE(t.dataMod12Bit, VER(31)); s.syncAsSint32LE(t.mixerFlags, VER(31)); s.skip(4, VER(31), VER(42)); // mixerVol s.skip(4, VER(31), VER(42)); // mixerPan s.syncAsByte(t.sndDataExtComp, VER(45)); }
static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) { s.syncAsUint32LE(hdr.id); s.syncAsUint32LE(hdr.size); s.syncAsUint32LE(hdr.ver); s.syncBytes((byte *)hdr.desc, SG_DESC_LEN); hdr.desc[SG_DESC_LEN - 1] = 0; syncTime(s, hdr.dateTime); int tmp = hdr.size - s.bytesSynced(); // NOTE: We can't use SAVEGAME_ID here when attempting to remove a saved game from the launcher, // as there is no TinselEngine initialized then. This means that we can't check if this is a DW1 // or DW2 savegame in this case, but it doesn't really matter, as the saved game is about to be // deleted anyway. Refer to bug #3387551. bool correctID = _vm ? (hdr.id == SAVEGAME_ID) : (hdr.id == DW1_SAVEGAME_ID || hdr.id == DW2_SAVEGAME_ID); // Perform sanity check if (tmp < 0 || !correctID || hdr.ver > CURRENT_VER || hdr.size > 1024) return false; // Skip over any extra bytes s.skip(tmp); return true; }
static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) { s.syncAsUint32LE(hdr.id); s.syncAsUint32LE(hdr.size); s.syncAsUint32LE(hdr.ver); s.syncBytes((byte *)hdr.desc, SG_DESC_LEN); hdr.desc[SG_DESC_LEN - 1] = 0; syncTime(s, hdr.dateTime); int tmp = hdr.size - s.bytesSynced(); // NOTE: We can't use SAVEGAME_ID here when attempting to remove a saved game from the launcher, // as there is no TinselEngine initialized then. This means that we can't check if this is a DW1 // or DW2 savegame in this case, but it doesn't really matter, as the saved game is about to be // deleted anyway. Refer to bug #3387551. bool correctID = _vm ? (hdr.id == SAVEGAME_ID) : (hdr.id == DW1_SAVEGAME_ID || hdr.id == DW2_SAVEGAME_ID); // Perform sanity check if (tmp < 0 || !correctID || hdr.ver > CURRENT_VER || hdr.size > 1024) return false; if (tmp > 0) { // If there's header space left, handling syncing the Scn flag and game language s.syncAsByte(hdr.scnFlag); s.syncAsByte(hdr.language); tmp -= 2; if (_vm && s.isLoading()) { // If the engine is loaded, ensure the Scn/Gra usage is correct, and it's the correct language if ((hdr.scnFlag != ((_vm->getFeatures() & GF_SCNFILES) != 0)) || (hdr.language != _vm->_config->_language)) return false; } } // Handle the number of interpreter contexts that will be saved in the savegame if (tmp >= 2) { tmp -= 2; hdr.numInterpreters = NUM_INTERPRET; s.syncAsUint16LE(hdr.numInterpreters); } else { hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20; } // Skip over any extra bytes s.skip(tmp); return true; }
////////////////////////////////////////////////////////////////////////// // Serializable ////////////////////////////////////////////////////////////////////////// void SavePoints::saveLoadWithSerializer(Common::Serializer &s) { // Serialize savepoint data uint32 dataSize = (s.isLoading() ? _savePointsMaxSize : _data.size()); for (uint i = 0; i < dataSize; i++) { if (s.isLoading()) { SavePointData data; _data.push_back(data); } s.syncAsUint32LE(_data[i].entity1); s.syncAsUint32LE(_data[i].action); s.syncAsUint32LE(_data[i].entity2); s.syncAsUint32LE(_data[i].param); } // Skip uninitialized data if any s.skip((_savePointsMaxSize - dataSize) * 16); // Number of savepoints uint32 numSavepoints = _savepoints.size(); s.syncAsUint32LE(numSavepoints); // Savepoints if (s.isLoading()) { for (uint i = 0; i < numSavepoints; i++) { SavePoint point; s.syncAsUint32LE(point.entity1); s.syncAsUint32LE(point.action); s.syncAsUint32LE(point.entity2); s.syncAsUint32LE(point.param.intValue); _savepoints.push_back(point); if (_savepoints.size() >= _savePointsMaxSize) break; } } else { for (Common::List<SavePoint>::iterator it = _savepoints.begin(); it != _savepoints.end(); ++it) { s.syncAsUint32LE((*it).entity1); s.syncAsUint32LE((*it).action); s.syncAsUint32LE((*it).entity2); s.syncAsUint32LE((*it).param.intValue); } } }
static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) { s.syncAsUint32LE(hdr.id); s.syncAsUint32LE(hdr.size); s.syncAsUint32LE(hdr.ver); s.syncBytes((byte *)hdr.desc, SG_DESC_LEN); hdr.desc[SG_DESC_LEN - 1] = 0; syncTime(s, hdr.dateTime); int tmp = hdr.size - s.bytesSynced(); // Perform sanity check if (tmp < 0 || hdr.id != SAVEGAME_ID || hdr.ver > CURRENT_VER || hdr.size > 1024) return false; // Skip over any extra bytes s.skip(tmp); return true; }
void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) { for (uint i = 0; i < ARRAYSIZE(callbacks); i++) s.syncAsByte(callbacks[i]); s.syncAsByte(currentCall); s.syncAsUint16LE(entityPosition); s.syncAsUint16LE(location); s.syncAsUint16LE(car); s.syncAsByte(field_497); s.syncAsByte(entity); s.syncAsByte(inventoryItem); s.syncAsByte(direction); s.syncAsUint16LE(field_49B); s.syncAsUint16LE(currentFrame); s.syncAsUint16LE(currentFrame2); s.syncAsUint16LE(field_4A1); s.syncAsUint16LE(field_4A3); s.syncAsByte(clothes); s.syncAsByte(position); s.syncAsByte(car2); s.syncAsByte(doProcessEntity); s.syncAsByte(field_4A9); s.syncAsByte(field_4AA); s.syncAsByte(directionSwitch); // Sync strings #define SYNC_STRING(varName, count) { \ char seqName[13]; \ memset(&seqName, 0, count); \ if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \ s.syncBytes((byte *)&seqName, count); \ if (s.isLoading()) varName = seqName; \ } SYNC_STRING(sequenceName, 13); SYNC_STRING(sequenceName2, 13); SYNC_STRING(sequenceNamePrefix, 7); SYNC_STRING(sequenceNameCopy, 13); #undef SYNC_STRING // Skip pointers to frame & sequences s.skip(5 * 4); }
////////////////////////////////////////////////////////////////////////// // Savegame ////////////////////////////////////////////////////////////////////////// void SoundQueue::saveLoadWithSerializer(Common::Serializer &s) { Common::StackLock locker(_mutex); s.syncAsUint32LE(_state); s.syncAsUint32LE(_currentType); // Compute the number of entries to save uint32 numEntries = count(); s.syncAsUint32LE(numEntries); // Save or load each entry data if (s.isSaving()) { for (Common::List<SoundEntry *>::iterator i = _soundList.begin(); i != _soundList.end(); ++i) (*i)->saveLoadWithSerializer(s); } else { warning("[Sound::saveLoadWithSerializer] Loading not implemented"); s.skip(numEntries * 64); } }
void SaveLoadManager::syncSavegameData(Common::Serializer &s, int version) { // The brief version 3 had the highscores embedded. They're in a separate file now, so skip if (version == 3 && s.isLoading()) s.skip(100); s.syncBytes(&_vm->_globals->_saveData->_data[0], 2050); syncCharacterLocation(s, _vm->_globals->_saveData->_cloneHopkins); syncCharacterLocation(s, _vm->_globals->_saveData->_realHopkins); syncCharacterLocation(s, _vm->_globals->_saveData->_samantha); for (int i = 0; i < 35; ++i) s.syncAsSint16LE(_vm->_globals->_saveData->_inventory[i]); if (version > 1) { s.syncAsSint16LE(_vm->_globals->_saveData->_mapCarPosX); s.syncAsSint16LE(_vm->_globals->_saveData->_mapCarPosY); } else { _vm->_globals->_saveData->_mapCarPosX = _vm->_globals->_saveData->_mapCarPosY = 0; } }
void MystGameState::syncGameState(Common::Serializer &s, bool isME) { // Globals first s.syncAsUint16LE(_globals.u0); s.syncAsUint16LE(_globals.currentAge); s.syncAsUint16LE(_globals.heldPage); s.syncAsUint16LE(_globals.u1); s.syncAsUint16LE(_globals.transitions); s.syncAsUint16LE(_globals.zipMode); s.syncAsUint16LE(_globals.redPagesInBook); s.syncAsUint16LE(_globals.bluePagesInBook); // Onto Myst if (isME) { s.syncAsUint32LE(_myst.cabinMarkerSwitch); s.syncAsUint32LE(_myst.clockTowerMarkerSwitch); s.syncAsUint32LE(_myst.dockMarkerSwitch); s.syncAsUint32LE(_myst.poolMarkerSwitch); s.syncAsUint32LE(_myst.gearsMarkerSwitch); s.syncAsUint32LE(_myst.generatorMarkerSwitch); s.syncAsUint32LE(_myst.observatoryMarkerSwitch); s.syncAsUint32LE(_myst.rocketshipMarkerSwitch); } else { s.syncAsByte(_myst.cabinMarkerSwitch); s.syncAsByte(_myst.clockTowerMarkerSwitch); s.syncAsByte(_myst.dockMarkerSwitch); s.syncAsByte(_myst.poolMarkerSwitch); s.syncAsByte(_myst.gearsMarkerSwitch); s.syncAsByte(_myst.generatorMarkerSwitch); s.syncAsByte(_myst.observatoryMarkerSwitch); s.syncAsByte(_myst.rocketshipMarkerSwitch); } s.syncAsUint16LE(_myst.greenBookOpenedBefore); s.syncAsUint16LE(_myst.shipFloating); s.syncAsUint16LE(_myst.cabinValvePosition); s.syncAsUint16LE(_myst.clockTowerHourPosition); s.syncAsUint16LE(_myst.clockTowerMinutePosition); s.syncAsUint16LE(_myst.gearsOpen); s.syncAsUint16LE(_myst.clockTowerBridgeOpen); s.syncAsUint16LE(_myst.generatorBreakers); s.syncAsUint16LE(_myst.generatorButtons); s.syncAsUint16LE(_myst.generatorVoltage); s.syncAsUint16LE(_myst.libraryBookcaseDoor); s.syncAsUint16LE(_myst.imagerSelection); s.syncAsUint16LE(_myst.imagerActive); s.syncAsUint16LE(_myst.imagerWaterErased); s.syncAsUint16LE(_myst.imagerMountainErased); s.syncAsUint16LE(_myst.imagerAtrusErased); s.syncAsUint16LE(_myst.imagerMarkerErased); s.syncAsUint16LE(_myst.towerRotationAngle); s.syncAsUint16LE(_myst.courtyardImageBoxes); s.syncAsUint16LE(_myst.cabinPilotLightLit); s.syncAsUint16LE(_myst.observatoryDaySetting); s.syncAsUint16LE(_myst.observatoryLights); s.syncAsUint16LE(_myst.observatoryMonthSetting); s.syncAsUint16LE(_myst.observatoryTimeSetting); s.syncAsUint16LE(_myst.observatoryYearSetting); s.syncAsUint16LE(_myst.observatoryDayTarget); s.syncAsUint16LE(_myst.observatoryMonthTarget); s.syncAsUint16LE(_myst.observatoryTimeTarget); s.syncAsUint16LE(_myst.observatoryYearTarget); s.syncAsUint16LE(_myst.cabinSafeCombination); s.syncAsUint16LE(_myst.treePosition); s.syncAsUint32LE(_myst.treeLastMoveTime); for (int i = 0; i < 5; i++) s.syncAsUint16LE(_myst.rocketSliderPosition[i]); s.syncAsUint16LE(_myst.observatoryDaySlider); s.syncAsUint16LE(_myst.observatoryMonthSlider); s.syncAsUint16LE(_myst.observatoryYearSlider); s.syncAsUint16LE(_myst.observatoryTimeSlider); // Channelwood if (isME) { s.syncAsUint32LE(_channelwood.waterPumpBridgeState); s.syncAsUint32LE(_channelwood.elevatorState); s.syncAsUint32LE(_channelwood.stairsLowerDoorState); s.syncAsUint32LE(_channelwood.pipeState); } else { s.syncAsByte(_channelwood.waterPumpBridgeState); s.syncAsByte(_channelwood.elevatorState); s.syncAsByte(_channelwood.stairsLowerDoorState); s.syncAsByte(_channelwood.pipeState); } s.syncAsUint16LE(_channelwood.waterValveStates); s.syncAsUint16LE(_channelwood.holoprojectorSelection); s.syncAsUint16LE(_channelwood.stairsUpperDoorState); if (isME) s.skip(4); else s.skip(1); // Mechanical s.syncAsUint16LE(_mechanical.achenarPanelState); s.syncAsUint16LE(_mechanical.sirrusPanelState); s.syncAsUint16LE(_mechanical.staircaseState); s.syncAsUint16LE(_mechanical.elevatorRotation); for (int i = 0; i < 4; i++) s.syncAsUint16LE(_mechanical.codeShape[i]); // Selenitic if (isME) { s.syncAsUint32LE(_selenitic.emitterEnabledWater); s.syncAsUint32LE(_selenitic.emitterEnabledVolcano); s.syncAsUint32LE(_selenitic.emitterEnabledClock); s.syncAsUint32LE(_selenitic.emitterEnabledCrystal); s.syncAsUint32LE(_selenitic.emitterEnabledWind); s.syncAsUint32LE(_selenitic.soundReceiverOpened); s.syncAsUint32LE(_selenitic.tunnelLightsSwitchedOn); } else { s.syncAsByte(_selenitic.emitterEnabledWater); s.syncAsByte(_selenitic.emitterEnabledVolcano); s.syncAsByte(_selenitic.emitterEnabledClock); s.syncAsByte(_selenitic.emitterEnabledCrystal); s.syncAsByte(_selenitic.emitterEnabledWind); s.syncAsByte(_selenitic.soundReceiverOpened); s.syncAsByte(_selenitic.tunnelLightsSwitchedOn); } s.syncAsUint16LE(_selenitic.soundReceiverCurrentSource); for (byte i = 0; i < 5; i++) s.syncAsUint16LE(_selenitic.soundReceiverPositions[i]); for (byte i = 0; i < 5; i++) s.syncAsUint16LE(_selenitic.soundLockSliderPositions[i]); // Stoneship if (isME) { s.syncAsUint32LE(_stoneship.lightState); } else { s.syncAsByte(_stoneship.lightState); } s.syncAsUint16LE(_stoneship.sideDoorOpened); s.syncAsUint16LE(_stoneship.pumpState); s.syncAsUint16LE(_stoneship.trapdoorState); s.syncAsUint16LE(_stoneship.chestWaterState); s.syncAsUint16LE(_stoneship.chestValveState); s.syncAsUint16LE(_stoneship.chestOpenState); s.syncAsUint16LE(_stoneship.trapdoorKeyState); s.syncAsUint32LE(_stoneship.generatorDuration); s.syncAsUint16LE(_stoneship.generatorPowerAvailable); s.syncAsUint32LE(_stoneship.generatorDepletionTime); // D'ni s.syncAsUint16LE(_globals.ending); // Already visited zip destinations for (byte i = 0; i < 41; i++) s.syncAsUint16LE(_mystReachableZipDests[i]); for (byte i = 0; i < 41; i++) s.syncAsUint16LE(_channelwoodReachableZipDests[i]); for (byte i = 0; i < 41; i++) s.syncAsUint16LE(_mechReachableZipDests[i]); for (byte i = 0; i < 41; i++) s.syncAsUint16LE(_seleniticReachableZipDests[i]); for (byte i = 0; i < 41; i++) s.syncAsUint16LE(_stoneshipReachableZipDests[i]); if ((isME && s.bytesSynced() != 664) || (!isME && s.bytesSynced() != 601)) warning("Unexpected File Position 0x%03X At End of Save/Load", s.bytesSynced()); }
void IMuseDigital::saveLoadEarly(Common::Serializer &s) { Common::StackLock lock(_mutex, "IMuseDigital::saveLoadEarly()"); s.skip(4, VER(31), VER(42)); // _volVoice s.skip(4, VER(31), VER(42)); // _volSfx s.skip(4, VER(31), VER(42)); // _volMusic s.syncAsSint32LE(_curMusicState, VER(31)); s.syncAsSint32LE(_curMusicSeq, VER(31)); s.syncAsSint32LE(_curMusicCue, VER(31)); s.syncAsSint32LE(_nextSeqToPlay, VER(31)); s.syncAsByte(_radioChatterSFX, VER(76)); s.syncArray(_attributes, 188, Common::Serializer::Sint32LE, VER(31)); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (s.isLoading()) { memset(track, 0, sizeof(Track)); } syncWithSerializer(s, *track); if (s.isLoading()) { _track[l]->trackId = l; if (!track->used) continue; if ((track->toBeRemoved) || (track->souStreamUsed) || (track->curRegion == -1)) { track->used = false; continue; } // TODO: The code below has a lot in common with that in IMuseDigital::startSound. // Try to refactor them to reduce the code duplication. track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1); if (!track->soundDesc) track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 1); if (!track->soundDesc) track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 2); if (!track->soundDesc) { warning("IMuseDigital::saveOrLoad: Can't open sound so will not be resumed"); track->used = false; continue; } track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc); track->dataOffset = _sound->getRegionOffset(track->soundDesc, track->curRegion); int bits = _sound->getBits(track->soundDesc); int channels = _sound->getChannels(track->soundDesc); int freq = _sound->getFreq(track->soundDesc); track->feedSize = freq * channels; track->mixerFlags = 0; if (channels == 2) track->mixerFlags = kFlagStereo; if ((bits == 12) || (bits == 16)) { track->mixerFlags |= kFlag16Bits; track->feedSize *= 2; } else if (bits == 8) { track->mixerFlags |= kFlagUnsigned; } else error("IMuseDigital::saveOrLoad(): Can't handle %d bit samples", bits); track->stream = Audio::makeQueuingAudioStream(freq, (track->mixerFlags & kFlagStereo) != 0); _mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan()); _mixer->pauseHandle(track->mixChanHandle, true); } } }