static void syncCT(Common::Serializer &s) { int v = (_vm->_polyStruct) ? 1 : 0; s.syncAsSint32LE(v); if (s.isLoading()) _vm->_polyStruct = (v != 0) ? &_vm->_polyStructNorm : NULL; if (v == 0) // There is no further data to load or save return; s.syncAsSint16LE(numberOfWalkboxes); if (numberOfWalkboxes) { for (int i = 0; i < numberOfWalkboxes; ++i) s.syncAsSint16LE(walkboxColor[i]); for (int i = 0; i < numberOfWalkboxes; ++i) s.syncAsSint16LE(walkboxState[i]); } for (int i = 0; i < 10; i++) { v = 0; if (s.isSaving()) v = (persoTable[i]) ? 1 : 0; s.syncAsSint32LE(v); if (s.isLoading()) // Set up the pointer for the next structure persoTable[i] = (v == 0) ? NULL : (persoStruct *)mallocAndZero(sizeof(persoStruct)); if (v != 0) syncPerso(s, *persoTable[i]); } }
static void syncSavedMover(Common::Serializer &s, SAVED_MOVER &sm) { int i, j; s.syncAsUint32LE(sm.bActive); s.syncAsSint32LE(sm.actorID); s.syncAsSint32LE(sm.objX); s.syncAsSint32LE(sm.objY); s.syncAsUint32LE(sm.hLastfilm); // Sync walk reels for (i = 0; i < TOTAL_SCALES; ++i) for (j = 0; j < 4; ++j) s.syncAsUint32LE(sm.walkReels[i][j]); // Sync stand reels for (i = 0; i < TOTAL_SCALES; ++i) for (j = 0; j < 4; ++j) s.syncAsUint32LE(sm.standReels[i][j]); // Sync talk reels for (i = 0; i < TOTAL_SCALES; ++i) for (j = 0; j < 4; ++j) s.syncAsUint32LE(sm.talkReels[i][j]); if (TinselV2) { s.syncAsByte(sm.bHidden); s.syncAsSint32LE(sm.brightness); s.syncAsSint32LE(sm.startColor); s.syncAsSint32LE(sm.paletteLength); } }
void syncSCdata(Common::Serializer &s) { s.syncAsUint32LE(HookScene.scene); s.syncAsSint32LE(HookScene.entry); s.syncAsSint32LE(HookScene.trans); s.syncAsUint32LE(DelayedScene.scene); s.syncAsSint32LE(DelayedScene.entry); s.syncAsSint32LE(DelayedScene.trans); }
/** * (Un)serialize the timer data for save/restore game. */ void syncTimerInfo(Common::Serializer &s) { for (int i = 0; i < MAX_TIMERS; i++) { s.syncAsSint32LE(timers[i].tno); s.syncAsSint32LE(timers[i].ticks); s.syncAsSint32LE(timers[i].secs); s.syncAsSint32LE(timers[i].delta); s.syncAsSint32LE(timers[i].frame); } }
static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd, int numInterp) { s.syncAsUint32LE(sd.SavedSceneHandle); s.syncAsUint32LE(sd.SavedBgroundHandle); for (int i = 0; i < MAX_MOVERS; ++i) syncSavedMover(s, sd.SavedMoverInfo[i]); for (int i = 0; i < MAX_SAVED_ACTORS; ++i) syncSavedActor(s, sd.SavedActorInfo[i]); s.syncAsSint32LE(sd.NumSavedActors); s.syncAsSint32LE(sd.SavedLoffset); s.syncAsSint32LE(sd.SavedToffset); for (int i = 0; i < numInterp; ++i) sd.SavedICInfo[i].syncWithSerializer(s); for (int i = 0; i < MAX_POLY; ++i) s.syncAsUint32LE(sd.SavedDeadPolys[i]); s.syncAsUint32LE(sd.SavedControl); s.syncAsUint32LE(sd.SavedMidi); s.syncAsUint32LE(sd.SavedLoop); s.syncAsUint32LE(sd.SavedNoBlocking); // SavedNoScrollData for (int i = 0; i < MAX_VNOSCROLL; ++i) syncNoScrollB(s, sd.SavedNoScrollData.NoVScroll[i]); for (int i = 0; i < MAX_HNOSCROLL; ++i) syncNoScrollB(s, sd.SavedNoScrollData.NoHScroll[i]); s.syncAsUint32LE(sd.SavedNoScrollData.NumNoV); s.syncAsUint32LE(sd.SavedNoScrollData.NumNoH); // Tinsel 2 fields if (TinselV2) { // SavedNoScrollData s.syncAsUint32LE(sd.SavedNoScrollData.xTrigger); s.syncAsUint32LE(sd.SavedNoScrollData.xDistance); s.syncAsUint32LE(sd.SavedNoScrollData.xSpeed); s.syncAsUint32LE(sd.SavedNoScrollData.yTriggerTop); s.syncAsUint32LE(sd.SavedNoScrollData.yTriggerBottom); s.syncAsUint32LE(sd.SavedNoScrollData.yDistance); s.syncAsUint32LE(sd.SavedNoScrollData.ySpeed); for (int i = 0; i < NUM_ZPOSITIONS; ++i) syncZPosition(s, sd.zPositions[i]); s.syncBytes(sd.savedActorZ, MAX_SAVED_ACTOR_Z); for (int i = 0; i < MAX_POLY; ++i) syncPolyVolatile(s, sd.SavedPolygonStuff[i]); for (int i = 0; i < 3; ++i) s.syncAsUint32LE(sd.SavedTune[i]); s.syncAsByte(sd.bTinselDim); s.syncAsSint32LE(sd.SavedScrollFocus); for (int i = 0; i < SV_TOPVALID; ++i) s.syncAsSint32LE(sd.SavedSystemVars[i]); for (int i = 0; i < MAX_SOUNDREELS; ++i) syncSoundReel(s, sd.SavedSoundReels[i]); } }
static bool DoSync(Common::Serializer &s, int numInterp) { int sg = 0; if (TinselV2) { if (s.isSaving()) g_restoreCD = GetCurrentCD(); s.syncAsSint16LE(g_restoreCD); } if (TinselV2 && s.isLoading()) HoldItem(INV_NOICON); syncSavedData(s, *g_srsd, numInterp); syncGlobInfo(s); // Glitter globals syncInvInfo(s); // Inventory data // Held object if (s.isSaving()) sg = WhichItemHeld(); s.syncAsSint32LE(sg); if (s.isLoading()) { if (sg != -1 && !GetIsInvObject(sg)) // Not a valid inventory object, so return false return false; if (TinselV2) g_thingHeld = sg; else HoldItem(sg); } syncTimerInfo(s); // Timer data if (!TinselV2) syncPolyInfo(s); // Dead polygon data syncSCdata(s); // Hook Scene and delayed scene s.syncAsSint32LE(*g_SaveSceneSsCount); if (*g_SaveSceneSsCount != 0) { SAVED_DATA *sdPtr = g_SaveSceneSsData; for (int i = 0; i < *g_SaveSceneSsCount; ++i, ++sdPtr) syncSavedData(s, *sdPtr, numInterp); // Flag that there is a saved scene to return to. Note that in this context 'saved scene' // is a stored scene to return to from another scene, such as from the Summoning Book close-up // in Discworld 1 to whatever scene Rincewind was in prior to that g_ASceneIsSaved = true; } if (!TinselV2) syncAllActorsAlive(s); return true; }
static void DoSync(Common::Serializer &s) { int sg = 0; if (TinselV2) { if (s.isSaving()) restoreCD = GetCurrentCD(); s.syncAsSint16LE(restoreCD); } if (TinselV2 && s.isLoading()) HoldItem(INV_NOICON); syncSavedData(s, *srsd); syncGlobInfo(s); // Glitter globals syncInvInfo(s); // Inventory data // Held object if (s.isSaving()) sg = WhichItemHeld(); s.syncAsSint32LE(sg); if (s.isLoading()) { if (TinselV2) thingHeld = sg; else HoldItem(sg); } syncTimerInfo(s); // Timer data if (!TinselV2) syncPolyInfo(s); // Dead polygon data syncSCdata(s); // Hook Scene and delayed scene s.syncAsSint32LE(*SaveSceneSsCount); if (*SaveSceneSsCount != 0) { SAVED_DATA *sdPtr = SaveSceneSsData; for (int i = 0; i < *SaveSceneSsCount; ++i, ++sdPtr) syncSavedData(s, *sdPtr); } if (!TinselV2) syncAllActorsAlive(s); }
void Player_AD::saveLoadWithSerializer(Common::Serializer &s) { Common::StackLock lock(_mutex); if (s.getVersion() < VER(95)) { IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL); dummyImuse->saveLoadIMuse(s, _vm, false); delete dummyImuse; return; } if (s.getVersion() >= VER(96)) { int32 res[4] = { _musicResource, _sfx[0].resource, _sfx[1].resource, _sfx[2].resource }; // The first thing we save is a list of sound resources being played // at the moment. s.syncArray(res, 4, Common::Serializer::Sint32LE); // If we are loading start the music again at this point. if (s.isLoading()) { if (res[0] != -1) { startSound(res[0]); } } uint32 musicOffset = _curOffset; s.syncAsSint32LE(_engineMusicTimer, VER(96)); s.syncAsUint32LE(_musicTimer, VER(96)); s.syncAsUint32LE(_internalMusicTimer, VER(96)); s.syncAsUint32LE(_curOffset, VER(96)); s.syncAsUint32LE(_nextEventTimer, VER(96)); // We seek back to the old music position. if (s.isLoading()) { SWAP(musicOffset, _curOffset); musicSeekTo(musicOffset); } // Finally start up the SFX. This makes sure that they are not // accidently stopped while seeking to the old music position. if (s.isLoading()) { for (int i = 1; i < ARRAYSIZE(res); ++i) { if (res[i] != -1) { startSound(res[i]); } } } } }
static void syncSavedMover(Common::Serializer &s, SAVED_MOVER &sm) { SCNHANDLE *pList[3] = { (SCNHANDLE *)&sm.walkReels, (SCNHANDLE *)&sm.standReels, (SCNHANDLE *)&sm.talkReels }; s.syncAsUint32LE(sm.bActive); s.syncAsSint32LE(sm.actorID); s.syncAsSint32LE(sm.objX); s.syncAsSint32LE(sm.objY); s.syncAsUint32LE(sm.hLastfilm); for (int pIndex = 0; pIndex < 3; ++pIndex) { SCNHANDLE *p = pList[pIndex]; for (int i = 0; i < TOTAL_SCALES * 4; ++i) s.syncAsUint32LE(*p++); } if (TinselV2) { s.syncAsByte(sm.bHidden); s.syncAsSint32LE(sm.brightness); s.syncAsSint32LE(sm.startColor); s.syncAsSint32LE(sm.paletteLength); } }
/** * (Un)serialize an interpreter context for save/restore game. */ void INT_CONTEXT::syncWithSerializer(Common::Serializer &s) { if (s.isLoading()) { // Null out the pointer fields pProc = NULL; code = NULL; pinvo = NULL; } // Write out used fields s.syncAsUint32LE(GSort); s.syncAsUint32LE(hCode); s.syncAsUint32LE(event); s.syncAsSint32LE(hPoly); s.syncAsSint32LE(idActor); for (int i = 0; i < PCODE_STACK_SIZE; ++i) s.syncAsSint32LE(stack[i]); s.syncAsSint32LE(sp); s.syncAsSint32LE(bp); s.syncAsSint32LE(ip); s.syncAsUint32LE(bHalt); s.syncAsUint32LE(escOn); s.syncAsSint32LE(myEscape); }
static void syncSoundReel(Common::Serializer &s, SOUNDREELS &sr) { s.syncAsUint32LE(sr.hFilm); s.syncAsSint32LE(sr.column); s.syncAsSint32LE(sr.actorCol); }
static void syncZPosition(Common::Serializer &s, Z_POSITIONS &zp) { s.syncAsSint16LE(zp.actor); s.syncAsSint16LE(zp.column); s.syncAsSint32LE(zp.z); }
static void syncNoScrollB(Common::Serializer &s, NOSCROLLB &ns) { s.syncAsSint32LE(ns.ln); s.syncAsSint32LE(ns.c1); s.syncAsSint32LE(ns.c2); }
void IMuseDigital::saveLoadEarly(Common::Serializer &s) { Common::StackLock lock(_mutex, "IMuseDigital::saveLoadEarly()"); s.skip(4, VER(31), VER(42)); // _volVoice s.skip(4, VER(31), VER(42)); // _volSfx s.skip(4, VER(31), VER(42)); // _volMusic s.syncAsSint32LE(_curMusicState, VER(31)); s.syncAsSint32LE(_curMusicSeq, VER(31)); s.syncAsSint32LE(_curMusicCue, VER(31)); s.syncAsSint32LE(_nextSeqToPlay, VER(31)); s.syncAsByte(_radioChatterSFX, VER(76)); s.syncArray(_attributes, 188, Common::Serializer::Sint32LE, VER(31)); for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) { Track *track = _track[l]; if (s.isLoading()) { memset(track, 0, sizeof(Track)); } syncWithSerializer(s, *track); if (s.isLoading()) { _track[l]->trackId = l; if (!track->used) continue; if ((track->toBeRemoved) || (track->souStreamUsed) || (track->curRegion == -1)) { track->used = false; continue; } // TODO: The code below has a lot in common with that in IMuseDigital::startSound. // Try to refactor them to reduce the code duplication. track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1); if (!track->soundDesc) track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 1); if (!track->soundDesc) track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 2); if (!track->soundDesc) { warning("IMuseDigital::saveOrLoad: Can't open sound so will not be resumed"); track->used = false; continue; } track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc); track->dataOffset = _sound->getRegionOffset(track->soundDesc, track->curRegion); int bits = _sound->getBits(track->soundDesc); int channels = _sound->getChannels(track->soundDesc); int freq = _sound->getFreq(track->soundDesc); track->feedSize = freq * channels; track->mixerFlags = 0; if (channels == 2) track->mixerFlags = kFlagStereo; if ((bits == 12) || (bits == 16)) { track->mixerFlags |= kFlag16Bits; track->feedSize *= 2; } else if (bits == 8) { track->mixerFlags |= kFlagUnsigned; } else error("IMuseDigital::saveOrLoad(): Can't handle %d bit samples", bits); track->stream = Audio::makeQueuingAudioStream(freq, (track->mixerFlags & kFlagStereo) != 0); _mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan()); _mixer->pauseHandle(track->mixChanHandle, true); } } }
void AvalancheEngine::synchronize(Common::Serializer &sz) { _animation->synchronize(sz); _parser->synchronize(sz); _nim->synchronize(sz); _sequence->synchronize(sz); _background->synchronize(sz); sz.syncAsByte(_carryNum); for (int i = 0; i < kObjectNum; i++) sz.syncAsByte(_objects[i]); sz.syncAsSint16LE(_score); sz.syncAsSint32LE(_money); sz.syncAsByte(_room); if (sz.isSaving()) _saveNum++; sz.syncAsByte(_saveNum); sz.syncBytes(_roomCount, 100); sz.syncAsByte(_wonNim); sz.syncAsByte(_wineState); sz.syncAsByte(_cwytalotGone); sz.syncAsByte(_passwordNum); sz.syncAsByte(_aylesIsAwake); sz.syncAsByte(_drawbridgeOpen); sz.syncAsByte(_avariciusTalk); sz.syncAsByte(_rottenOnion); sz.syncAsByte(_onionInVinegar); sz.syncAsByte(_givenToSpludwick); sz.syncAsByte(_brummieStairs); sz.syncAsByte(_cardiffQuestionNum); sz.syncAsByte(_passedCwytalotInHerts); sz.syncAsByte(_avvyIsAwake); sz.syncAsByte(_avvyInBed); sz.syncAsByte(_userMovesAvvy); sz.syncAsByte(_npcFacing); sz.syncAsByte(_givenBadgeToIby); sz.syncAsByte(_friarWillTieYouUp); sz.syncAsByte(_tiedUp); sz.syncAsByte(_boxContent); sz.syncAsByte(_talkedToCrapulus); sz.syncAsByte(_jacquesState); sz.syncAsByte(_bellsAreRinging); sz.syncAsByte(_standingOnDais); sz.syncAsByte(_takenPen); sz.syncAsByte(_arrowInTheDoor); if (sz.isSaving()) { uint16 like2drinkSize = _favoriteDrink.size(); sz.syncAsUint16LE(like2drinkSize); for (uint16 i = 0; i < like2drinkSize; i++) { char actChr = _favoriteDrink[i]; sz.syncAsByte(actChr); } uint16 favoriteSongSize = _favoriteSong.size(); sz.syncAsUint16LE(favoriteSongSize); for (uint16 i = 0; i < favoriteSongSize; i++) { char actChr = _favoriteSong[i]; sz.syncAsByte(actChr); } uint16 worst_place_on_earthSize = _worstPlaceOnEarth.size(); sz.syncAsUint16LE(worst_place_on_earthSize); for (uint16 i = 0; i < worst_place_on_earthSize; i++) { char actChr = _worstPlaceOnEarth[i]; sz.syncAsByte(actChr); } uint16 spare_eveningSize = _spareEvening.size(); sz.syncAsUint16LE(spare_eveningSize); for (uint16 i = 0; i < spare_eveningSize; i++) { char actChr = _spareEvening[i]; sz.syncAsByte(actChr); } } else { if (!_favoriteDrink.empty()) _favoriteDrink.clear(); uint16 like2drinkSize = 0; char actChr = ' '; sz.syncAsUint16LE(like2drinkSize); for (uint16 i = 0; i < like2drinkSize; i++) { sz.syncAsByte(actChr); _favoriteDrink += actChr; } if (!_favoriteSong.empty()) _favoriteSong.clear(); uint16 favoriteSongSize = 0; sz.syncAsUint16LE(favoriteSongSize); for (uint16 i = 0; i < favoriteSongSize; i++) { sz.syncAsByte(actChr); _favoriteSong += actChr; } if (!_worstPlaceOnEarth.empty()) _worstPlaceOnEarth.clear(); uint16 worst_place_on_earthSize = 0; sz.syncAsUint16LE(worst_place_on_earthSize); for (uint16 i = 0; i < worst_place_on_earthSize; i++) { sz.syncAsByte(actChr); _worstPlaceOnEarth += actChr; } if (!_spareEvening.empty()) _spareEvening.clear(); uint16 spare_eveningSize = 0; sz.syncAsUint16LE(spare_eveningSize); for (uint16 i = 0; i < spare_eveningSize; i++) { sz.syncAsByte(actChr); _spareEvening += actChr; } } sz.syncAsSint32LE(_totalTime); sz.syncAsByte(_jumpStatus); sz.syncAsByte(_mushroomGrowing); sz.syncAsByte(_spludwickAtHome); sz.syncAsByte(_lastRoom); sz.syncAsByte(_lastRoomNotMap); sz.syncAsByte(_crapulusWillTell); sz.syncAsByte(_enterCatacombsFromLustiesRoom); sz.syncAsByte(_teetotal); sz.syncAsByte(_malagauche); sz.syncAsByte(_drinking); sz.syncAsByte(_enteredLustiesRoomAsMonk); sz.syncAsByte(_catacombX); sz.syncAsByte(_catacombY); sz.syncAsByte(_avvysInTheCupboard); sz.syncAsByte(_geidaFollows); sz.syncAsByte(_givenPotionToGeida); sz.syncAsByte(_lustieIsAsleep); sz.syncAsByte(_beenTiedUp); sz.syncAsByte(_sittingInPub); sz.syncAsByte(_spurgeTalkCount); sz.syncAsByte(_metAvaroid); sz.syncAsByte(_takenMushroom); sz.syncAsByte(_givenPenToAyles); sz.syncAsByte(_askedDogfoodAboutNim); for (int i = 0; i < 7; i++) { sz.syncAsSint32LE(_timer->_times[i]._timeLeft); sz.syncAsByte(_timer->_times[i]._action); sz.syncAsByte(_timer->_times[i]._reason); } }
/** * (Un)serialize the global data for save/restore game. */ void syncGlobInfo(Common::Serializer &s) { for (int i = 0; i < numGlobals; i++) { s.syncAsSint32LE(pGlobals[i]); } }
static void syncWithSerializer(Common::Serializer &s, Track &t) { s.syncAsSByte(t.pan, VER(31)); s.syncAsSint32LE(t.vol, VER(31)); s.syncAsSint32LE(t.volFadeDest, VER(31)); s.syncAsSint32LE(t.volFadeStep, VER(31)); s.syncAsSint32LE(t.volFadeDelay, VER(31)); s.syncAsByte(t.volFadeUsed, VER(31)); s.syncAsSint32LE(t.soundId, VER(31)); s.syncArray(t.soundName, 15, Common::Serializer::SByte, VER(31)); s.syncAsByte(t.used, VER(31)); s.syncAsByte(t.toBeRemoved, VER(31)); s.syncAsByte(t.souStreamUsed, VER(31)); s.skip(1, VER(31), VER(76)); // mixerStreamRunning s.syncAsSint32LE(t.soundPriority, VER(31)); s.syncAsSint32LE(t.regionOffset, VER(31)); s.skip(4, VER(31), VER(31)); // trackOffset s.syncAsSint32LE(t.dataOffset, VER(31)); s.syncAsSint32LE(t.curRegion, VER(31)); s.syncAsSint32LE(t.curHookId, VER(31)); s.syncAsSint32LE(t.volGroupId, VER(31)); s.syncAsSint32LE(t.soundType, VER(31)); s.syncAsSint32LE(t.feedSize, VER(31)); s.syncAsSint32LE(t.dataMod12Bit, VER(31)); s.syncAsSint32LE(t.mixerFlags, VER(31)); s.skip(4, VER(31), VER(42)); // mixerVol s.skip(4, VER(31), VER(42)); // mixerPan s.syncAsByte(t.sndDataExtComp, VER(45)); }