示例#1
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncCT(Common::Serializer &s) {
	int v = (_vm->_polyStruct) ? 1 : 0;
	s.syncAsSint32LE(v);
	if (s.isLoading())
		_vm->_polyStruct = (v != 0) ? &_vm->_polyStructNorm : NULL;

	if (v == 0)
		// There is no further data to load or save
		return;

	s.syncAsSint16LE(numberOfWalkboxes);

	if (numberOfWalkboxes) {
		for (int i = 0; i < numberOfWalkboxes; ++i)
			s.syncAsSint16LE(walkboxColor[i]);
		for (int i = 0; i < numberOfWalkboxes; ++i)
			s.syncAsSint16LE(walkboxState[i]);
	}

	for (int i = 0; i < 10; i++) {
		v = 0;
		if (s.isSaving()) v = (persoTable[i]) ? 1 : 0;
		s.syncAsSint32LE(v);

		if (s.isLoading())
			// Set up the pointer for the next structure
			persoTable[i] = (v == 0) ? NULL : (persoStruct *)mallocAndZero(sizeof(persoStruct));

		if (v != 0)
			syncPerso(s, *persoTable[i]);
	}
}
示例#2
0
static void syncSavedMover(Common::Serializer &s, SAVED_MOVER &sm) {
	int i, j;

	s.syncAsUint32LE(sm.bActive);
	s.syncAsSint32LE(sm.actorID);
	s.syncAsSint32LE(sm.objX);
	s.syncAsSint32LE(sm.objY);
	s.syncAsUint32LE(sm.hLastfilm);

	// Sync walk reels
	for (i = 0; i < TOTAL_SCALES; ++i)
		for (j = 0; j < 4; ++j)
			s.syncAsUint32LE(sm.walkReels[i][j]);

	// Sync stand reels
	for (i = 0; i < TOTAL_SCALES; ++i)
		for (j = 0; j < 4; ++j)
			s.syncAsUint32LE(sm.standReels[i][j]);

	// Sync talk reels
	for (i = 0; i < TOTAL_SCALES; ++i)
		for (j = 0; j < 4; ++j)
			s.syncAsUint32LE(sm.talkReels[i][j]);


	if (TinselV2) {
		s.syncAsByte(sm.bHidden);

		s.syncAsSint32LE(sm.brightness);
		s.syncAsSint32LE(sm.startColor);
		s.syncAsSint32LE(sm.paletteLength);
	}
}
示例#3
0
void syncSCdata(Common::Serializer &s) {
	s.syncAsUint32LE(HookScene.scene);
	s.syncAsSint32LE(HookScene.entry);
	s.syncAsSint32LE(HookScene.trans);

	s.syncAsUint32LE(DelayedScene.scene);
	s.syncAsSint32LE(DelayedScene.entry);
	s.syncAsSint32LE(DelayedScene.trans);
}
示例#4
0
/**
 * (Un)serialize the timer data for save/restore game.
 */
void syncTimerInfo(Common::Serializer &s) {
	for (int i = 0; i < MAX_TIMERS; i++) {
		s.syncAsSint32LE(timers[i].tno);
		s.syncAsSint32LE(timers[i].ticks);
		s.syncAsSint32LE(timers[i].secs);
		s.syncAsSint32LE(timers[i].delta);
		s.syncAsSint32LE(timers[i].frame);
	}
}
示例#5
0
static void syncSavedData(Common::Serializer &s, SAVED_DATA &sd, int numInterp) {
	s.syncAsUint32LE(sd.SavedSceneHandle);
	s.syncAsUint32LE(sd.SavedBgroundHandle);
	for (int i = 0; i < MAX_MOVERS; ++i)
		syncSavedMover(s, sd.SavedMoverInfo[i]);
	for (int i = 0; i < MAX_SAVED_ACTORS; ++i)
		syncSavedActor(s, sd.SavedActorInfo[i]);

	s.syncAsSint32LE(sd.NumSavedActors);
	s.syncAsSint32LE(sd.SavedLoffset);
	s.syncAsSint32LE(sd.SavedToffset);
	for (int i = 0; i < numInterp; ++i)
		sd.SavedICInfo[i].syncWithSerializer(s);
	for (int i = 0; i < MAX_POLY; ++i)
		s.syncAsUint32LE(sd.SavedDeadPolys[i]);
	s.syncAsUint32LE(sd.SavedControl);
	s.syncAsUint32LE(sd.SavedMidi);
	s.syncAsUint32LE(sd.SavedLoop);
	s.syncAsUint32LE(sd.SavedNoBlocking);

	// SavedNoScrollData
	for (int i = 0; i < MAX_VNOSCROLL; ++i)
		syncNoScrollB(s, sd.SavedNoScrollData.NoVScroll[i]);
	for (int i = 0; i < MAX_HNOSCROLL; ++i)
		syncNoScrollB(s, sd.SavedNoScrollData.NoHScroll[i]);
	s.syncAsUint32LE(sd.SavedNoScrollData.NumNoV);
	s.syncAsUint32LE(sd.SavedNoScrollData.NumNoH);

	// Tinsel 2 fields
	if (TinselV2) {
		// SavedNoScrollData
		s.syncAsUint32LE(sd.SavedNoScrollData.xTrigger);
		s.syncAsUint32LE(sd.SavedNoScrollData.xDistance);
		s.syncAsUint32LE(sd.SavedNoScrollData.xSpeed);
		s.syncAsUint32LE(sd.SavedNoScrollData.yTriggerTop);
		s.syncAsUint32LE(sd.SavedNoScrollData.yTriggerBottom);
		s.syncAsUint32LE(sd.SavedNoScrollData.yDistance);
		s.syncAsUint32LE(sd.SavedNoScrollData.ySpeed);

		for (int i = 0; i < NUM_ZPOSITIONS; ++i)
			syncZPosition(s, sd.zPositions[i]);
		s.syncBytes(sd.savedActorZ, MAX_SAVED_ACTOR_Z);
		for (int i = 0; i < MAX_POLY; ++i)
			syncPolyVolatile(s, sd.SavedPolygonStuff[i]);
		for (int i = 0; i < 3; ++i)
			s.syncAsUint32LE(sd.SavedTune[i]);
		s.syncAsByte(sd.bTinselDim);
		s.syncAsSint32LE(sd.SavedScrollFocus);
		for (int i = 0; i < SV_TOPVALID; ++i)
			s.syncAsSint32LE(sd.SavedSystemVars[i]);
		for (int i = 0; i < MAX_SOUNDREELS; ++i)
			syncSoundReel(s, sd.SavedSoundReels[i]);
	}
}
示例#6
0
static bool DoSync(Common::Serializer &s, int numInterp) {
	int	sg = 0;

	if (TinselV2) {
		if (s.isSaving())
			g_restoreCD = GetCurrentCD();
		s.syncAsSint16LE(g_restoreCD);
	}

	if (TinselV2 && s.isLoading())
		HoldItem(INV_NOICON);

	syncSavedData(s, *g_srsd, numInterp);
	syncGlobInfo(s);		// Glitter globals
	syncInvInfo(s);			// Inventory data

	// Held object
	if (s.isSaving())
		sg = WhichItemHeld();
	s.syncAsSint32LE(sg);
	if (s.isLoading()) {
		if (sg != -1 && !GetIsInvObject(sg))
			// Not a valid inventory object, so return false
			return false;

		if (TinselV2)
			g_thingHeld = sg;
		else
			HoldItem(sg);
	}

	syncTimerInfo(s);		// Timer data
	if (!TinselV2)
		syncPolyInfo(s);		// Dead polygon data
	syncSCdata(s);			// Hook Scene and delayed scene

	s.syncAsSint32LE(*g_SaveSceneSsCount);

	if (*g_SaveSceneSsCount != 0) {
		SAVED_DATA *sdPtr = g_SaveSceneSsData;
		for (int i = 0; i < *g_SaveSceneSsCount; ++i, ++sdPtr)
			syncSavedData(s, *sdPtr, numInterp);

		// Flag that there is a saved scene to return to. Note that in this context 'saved scene'
		// is a stored scene to return to from another scene, such as from the Summoning Book close-up
		// in Discworld 1 to whatever scene Rincewind was in prior to that
		g_ASceneIsSaved = true;
	}

	if (!TinselV2)
		syncAllActorsAlive(s);

	return true;
}
示例#7
0
static void DoSync(Common::Serializer &s) {
	int	sg = 0;

	if (TinselV2) {
		if (s.isSaving())
			restoreCD = GetCurrentCD();
		s.syncAsSint16LE(restoreCD);
	}

	if (TinselV2 && s.isLoading())
		HoldItem(INV_NOICON);

	syncSavedData(s, *srsd);
	syncGlobInfo(s);		// Glitter globals
	syncInvInfo(s);			// Inventory data

	// Held object
	if (s.isSaving())
		sg = WhichItemHeld();
	s.syncAsSint32LE(sg);
	if (s.isLoading()) {
		if (TinselV2)
			thingHeld = sg;
		else
			HoldItem(sg);
	}

	syncTimerInfo(s);		// Timer data
	if (!TinselV2)
		syncPolyInfo(s);		// Dead polygon data
	syncSCdata(s);			// Hook Scene and delayed scene

	s.syncAsSint32LE(*SaveSceneSsCount);

	if (*SaveSceneSsCount != 0) {
		SAVED_DATA *sdPtr = SaveSceneSsData;
		for (int i = 0; i < *SaveSceneSsCount; ++i, ++sdPtr)
			syncSavedData(s, *sdPtr);
	}

	if (!TinselV2)
		syncAllActorsAlive(s);
}
示例#8
0
void Player_AD::saveLoadWithSerializer(Common::Serializer &s) {
	Common::StackLock lock(_mutex);

	if (s.getVersion() < VER(95)) {
		IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
		dummyImuse->saveLoadIMuse(s, _vm, false);
		delete dummyImuse;
		return;
	}

	if (s.getVersion() >= VER(96)) {
		int32 res[4] = {
			_musicResource, _sfx[0].resource, _sfx[1].resource, _sfx[2].resource
		};

		// The first thing we save is a list of sound resources being played
		// at the moment.
		s.syncArray(res, 4, Common::Serializer::Sint32LE);

		// If we are loading start the music again at this point.
		if (s.isLoading()) {
			if (res[0] != -1) {
				startSound(res[0]);
			}
		}

		uint32 musicOffset = _curOffset;

		s.syncAsSint32LE(_engineMusicTimer, VER(96));
		s.syncAsUint32LE(_musicTimer, VER(96));
		s.syncAsUint32LE(_internalMusicTimer, VER(96));
		s.syncAsUint32LE(_curOffset, VER(96));
		s.syncAsUint32LE(_nextEventTimer, VER(96));

		// We seek back to the old music position.
		if (s.isLoading()) {
			SWAP(musicOffset, _curOffset);
			musicSeekTo(musicOffset);
		}

		// Finally start up the SFX. This makes sure that they are not
		// accidently stopped while seeking to the old music position.
		if (s.isLoading()) {
			for (int i = 1; i < ARRAYSIZE(res); ++i) {
				if (res[i] != -1) {
					startSound(res[i]);
				}
			}
		}
	}
}
示例#9
0
static void syncSavedMover(Common::Serializer &s, SAVED_MOVER &sm) {
	SCNHANDLE *pList[3] = { (SCNHANDLE *)&sm.walkReels,
		(SCNHANDLE *)&sm.standReels, (SCNHANDLE *)&sm.talkReels };

	s.syncAsUint32LE(sm.bActive);
	s.syncAsSint32LE(sm.actorID);
	s.syncAsSint32LE(sm.objX);
	s.syncAsSint32LE(sm.objY);
	s.syncAsUint32LE(sm.hLastfilm);

	for (int pIndex = 0; pIndex < 3; ++pIndex) {
		SCNHANDLE *p = pList[pIndex];
		for (int i = 0; i < TOTAL_SCALES * 4; ++i)
			s.syncAsUint32LE(*p++);
	}

	if (TinselV2) {
		s.syncAsByte(sm.bHidden);

		s.syncAsSint32LE(sm.brightness);
		s.syncAsSint32LE(sm.startColor);
		s.syncAsSint32LE(sm.paletteLength);
	}
}
示例#10
0
/**
 * (Un)serialize an interpreter context for save/restore game.
 */
void INT_CONTEXT::syncWithSerializer(Common::Serializer &s) {
	if (s.isLoading()) {
		// Null out the pointer fields
		pProc = NULL;
		code = NULL;
		pinvo = NULL;
	}
	// Write out used fields
	s.syncAsUint32LE(GSort);
	s.syncAsUint32LE(hCode);
	s.syncAsUint32LE(event);
	s.syncAsSint32LE(hPoly);
	s.syncAsSint32LE(idActor);

	for (int i = 0; i < PCODE_STACK_SIZE; ++i)
		s.syncAsSint32LE(stack[i]);

	s.syncAsSint32LE(sp);
	s.syncAsSint32LE(bp);
	s.syncAsSint32LE(ip);
	s.syncAsUint32LE(bHalt);
	s.syncAsUint32LE(escOn);
	s.syncAsSint32LE(myEscape);
}
示例#11
0
static void syncSoundReel(Common::Serializer &s, SOUNDREELS &sr) {
	s.syncAsUint32LE(sr.hFilm);
	s.syncAsSint32LE(sr.column);
	s.syncAsSint32LE(sr.actorCol);
}
示例#12
0
static void syncZPosition(Common::Serializer &s, Z_POSITIONS &zp) {
	s.syncAsSint16LE(zp.actor);
	s.syncAsSint16LE(zp.column);
	s.syncAsSint32LE(zp.z);
}
示例#13
0
static void syncNoScrollB(Common::Serializer &s, NOSCROLLB &ns) {
	s.syncAsSint32LE(ns.ln);
	s.syncAsSint32LE(ns.c1);
	s.syncAsSint32LE(ns.c2);
}
示例#14
0
void IMuseDigital::saveLoadEarly(Common::Serializer &s) {
	Common::StackLock lock(_mutex, "IMuseDigital::saveLoadEarly()");

	s.skip(4, VER(31), VER(42)); // _volVoice
	s.skip(4, VER(31), VER(42)); // _volSfx
	s.skip(4, VER(31), VER(42)); // _volMusic
	s.syncAsSint32LE(_curMusicState, VER(31));
	s.syncAsSint32LE(_curMusicSeq, VER(31));
	s.syncAsSint32LE(_curMusicCue, VER(31));
	s.syncAsSint32LE(_nextSeqToPlay, VER(31));
	s.syncAsByte(_radioChatterSFX, VER(76));
	s.syncArray(_attributes, 188, Common::Serializer::Sint32LE, VER(31));

	for (int l = 0; l < MAX_DIGITAL_TRACKS + MAX_DIGITAL_FADETRACKS; l++) {
		Track *track = _track[l];
		if (s.isLoading()) {
			memset(track, 0, sizeof(Track));
		}
		syncWithSerializer(s, *track);
		if (s.isLoading()) {
			_track[l]->trackId = l;
			if (!track->used)
				continue;
			if ((track->toBeRemoved) || (track->souStreamUsed) || (track->curRegion == -1)) {
				track->used = false;
				continue;
			}

			// TODO: The code below has a lot in common with that in IMuseDigital::startSound.
			// Try to refactor them to reduce the code duplication.

			track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, -1);
			if (!track->soundDesc)
				track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 1);
			if (!track->soundDesc)
				track->soundDesc = _sound->openSound(track->soundId, track->soundName, track->soundType, track->volGroupId, 2);

			if (!track->soundDesc) {
				warning("IMuseDigital::saveOrLoad: Can't open sound so will not be resumed");
				track->used = false;
				continue;
			}

			track->sndDataExtComp = _sound->isSndDataExtComp(track->soundDesc);
			track->dataOffset = _sound->getRegionOffset(track->soundDesc, track->curRegion);
			int bits = _sound->getBits(track->soundDesc);
			int channels = _sound->getChannels(track->soundDesc);
			int freq = _sound->getFreq(track->soundDesc);
			track->feedSize = freq * channels;
			track->mixerFlags = 0;
			if (channels == 2)
				track->mixerFlags = kFlagStereo;

			if ((bits == 12) || (bits == 16)) {
				track->mixerFlags |= kFlag16Bits;
				track->feedSize *= 2;
			} else if (bits == 8) {
				track->mixerFlags |= kFlagUnsigned;
			} else
				error("IMuseDigital::saveOrLoad(): Can't handle %d bit samples", bits);

			track->stream = Audio::makeQueuingAudioStream(freq, (track->mixerFlags & kFlagStereo) != 0);

			_mixer->playStream(track->getType(), &track->mixChanHandle, track->stream, -1, track->getVol(), track->getPan());
			_mixer->pauseHandle(track->mixChanHandle, true);
		}
	}
}
示例#15
0
void AvalancheEngine::synchronize(Common::Serializer &sz) {
	_animation->synchronize(sz);
	_parser->synchronize(sz);
	_nim->synchronize(sz);
	_sequence->synchronize(sz);
	_background->synchronize(sz);

	sz.syncAsByte(_carryNum);
	for (int i = 0; i < kObjectNum; i++)
		sz.syncAsByte(_objects[i]);
	sz.syncAsSint16LE(_score);
	sz.syncAsSint32LE(_money);
	sz.syncAsByte(_room);
	if (sz.isSaving())
		_saveNum++;
	sz.syncAsByte(_saveNum);
	sz.syncBytes(_roomCount, 100);
	sz.syncAsByte(_wonNim);
	sz.syncAsByte(_wineState);
	sz.syncAsByte(_cwytalotGone);
	sz.syncAsByte(_passwordNum);
	sz.syncAsByte(_aylesIsAwake);
	sz.syncAsByte(_drawbridgeOpen);
	sz.syncAsByte(_avariciusTalk);
	sz.syncAsByte(_rottenOnion);
	sz.syncAsByte(_onionInVinegar);
	sz.syncAsByte(_givenToSpludwick);
	sz.syncAsByte(_brummieStairs);
	sz.syncAsByte(_cardiffQuestionNum);
	sz.syncAsByte(_passedCwytalotInHerts);
	sz.syncAsByte(_avvyIsAwake);
	sz.syncAsByte(_avvyInBed);
	sz.syncAsByte(_userMovesAvvy);
	sz.syncAsByte(_npcFacing);
	sz.syncAsByte(_givenBadgeToIby);
	sz.syncAsByte(_friarWillTieYouUp);
	sz.syncAsByte(_tiedUp);
	sz.syncAsByte(_boxContent);
	sz.syncAsByte(_talkedToCrapulus);
	sz.syncAsByte(_jacquesState);
	sz.syncAsByte(_bellsAreRinging);
	sz.syncAsByte(_standingOnDais);
	sz.syncAsByte(_takenPen);
	sz.syncAsByte(_arrowInTheDoor);

	if (sz.isSaving()) {
		uint16 like2drinkSize = _favoriteDrink.size();
		sz.syncAsUint16LE(like2drinkSize);
		for (uint16 i = 0; i < like2drinkSize; i++) {
			char actChr = _favoriteDrink[i];
			sz.syncAsByte(actChr);
		}

		uint16 favoriteSongSize = _favoriteSong.size();
		sz.syncAsUint16LE(favoriteSongSize);
		for (uint16 i = 0; i < favoriteSongSize; i++) {
			char actChr = _favoriteSong[i];
			sz.syncAsByte(actChr);
		}

		uint16 worst_place_on_earthSize = _worstPlaceOnEarth.size();
		sz.syncAsUint16LE(worst_place_on_earthSize);
		for (uint16 i = 0; i < worst_place_on_earthSize; i++) {
			char actChr = _worstPlaceOnEarth[i];
			sz.syncAsByte(actChr);
		}

		uint16 spare_eveningSize = _spareEvening.size();
		sz.syncAsUint16LE(spare_eveningSize);
		for (uint16 i = 0; i < spare_eveningSize; i++) {
			char actChr = _spareEvening[i];
			sz.syncAsByte(actChr);
		}
	} else {
		if (!_favoriteDrink.empty())
			_favoriteDrink.clear();
		uint16 like2drinkSize = 0;
		char actChr = ' ';
		sz.syncAsUint16LE(like2drinkSize);
		for (uint16 i = 0; i < like2drinkSize; i++) {
			sz.syncAsByte(actChr);
			_favoriteDrink += actChr;
		}

		if (!_favoriteSong.empty())
			_favoriteSong.clear();
		uint16 favoriteSongSize = 0;
		sz.syncAsUint16LE(favoriteSongSize);
		for (uint16 i = 0; i < favoriteSongSize; i++) {
			sz.syncAsByte(actChr);
			_favoriteSong += actChr;
		}

		if (!_worstPlaceOnEarth.empty())
			_worstPlaceOnEarth.clear();
		uint16 worst_place_on_earthSize = 0;
		sz.syncAsUint16LE(worst_place_on_earthSize);
		for (uint16 i = 0; i < worst_place_on_earthSize; i++) {
			sz.syncAsByte(actChr);
			_worstPlaceOnEarth += actChr;
		}

		if (!_spareEvening.empty())
			_spareEvening.clear();
		uint16 spare_eveningSize = 0;
		sz.syncAsUint16LE(spare_eveningSize);
		for (uint16 i = 0; i < spare_eveningSize; i++) {
			sz.syncAsByte(actChr);
			_spareEvening += actChr;
		}
	}

	sz.syncAsSint32LE(_totalTime);
	sz.syncAsByte(_jumpStatus);
	sz.syncAsByte(_mushroomGrowing);
	sz.syncAsByte(_spludwickAtHome);
	sz.syncAsByte(_lastRoom);
	sz.syncAsByte(_lastRoomNotMap);
	sz.syncAsByte(_crapulusWillTell);
	sz.syncAsByte(_enterCatacombsFromLustiesRoom);
	sz.syncAsByte(_teetotal);
	sz.syncAsByte(_malagauche);
	sz.syncAsByte(_drinking);
	sz.syncAsByte(_enteredLustiesRoomAsMonk);
	sz.syncAsByte(_catacombX);
	sz.syncAsByte(_catacombY);
	sz.syncAsByte(_avvysInTheCupboard);
	sz.syncAsByte(_geidaFollows);
	sz.syncAsByte(_givenPotionToGeida);
	sz.syncAsByte(_lustieIsAsleep);
	sz.syncAsByte(_beenTiedUp);
	sz.syncAsByte(_sittingInPub);
	sz.syncAsByte(_spurgeTalkCount);
	sz.syncAsByte(_metAvaroid);
	sz.syncAsByte(_takenMushroom);
	sz.syncAsByte(_givenPenToAyles);
	sz.syncAsByte(_askedDogfoodAboutNim);

	for (int i = 0; i < 7; i++) {
		sz.syncAsSint32LE(_timer->_times[i]._timeLeft);
		sz.syncAsByte(_timer->_times[i]._action);
		sz.syncAsByte(_timer->_times[i]._reason);
	}

}
示例#16
0
/**
 * (Un)serialize the global data for save/restore game.
 */
void syncGlobInfo(Common::Serializer &s) {
	for (int i = 0; i < numGlobals; i++) {
		s.syncAsSint32LE(pGlobals[i]);
	}
}
示例#17
0
static void syncWithSerializer(Common::Serializer &s, Track &t) {
	s.syncAsSByte(t.pan, VER(31));
	s.syncAsSint32LE(t.vol, VER(31));
	s.syncAsSint32LE(t.volFadeDest, VER(31));
	s.syncAsSint32LE(t.volFadeStep, VER(31));
	s.syncAsSint32LE(t.volFadeDelay, VER(31));
	s.syncAsByte(t.volFadeUsed, VER(31));
	s.syncAsSint32LE(t.soundId, VER(31));
	s.syncArray(t.soundName, 15, Common::Serializer::SByte, VER(31));
	s.syncAsByte(t.used, VER(31));
	s.syncAsByte(t.toBeRemoved, VER(31));
	s.syncAsByte(t.souStreamUsed, VER(31));
	s.skip(1, VER(31), VER(76)); // mixerStreamRunning
	s.syncAsSint32LE(t.soundPriority, VER(31));
	s.syncAsSint32LE(t.regionOffset, VER(31));
	s.skip(4, VER(31), VER(31)); // trackOffset
	s.syncAsSint32LE(t.dataOffset, VER(31));
	s.syncAsSint32LE(t.curRegion, VER(31));
	s.syncAsSint32LE(t.curHookId, VER(31));
	s.syncAsSint32LE(t.volGroupId, VER(31));
	s.syncAsSint32LE(t.soundType, VER(31));
	s.syncAsSint32LE(t.feedSize, VER(31));
	s.syncAsSint32LE(t.dataMod12Bit, VER(31));
	s.syncAsSint32LE(t.mixerFlags, VER(31));
	s.skip(4, VER(31), VER(42)); // mixerVol
	s.skip(4, VER(31), VER(42)); // mixerPan
	s.syncAsByte(t.sndDataExtComp, VER(45));
}