示例#1
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncCell(Common::Serializer &s) {
	int chunkCount = 0;
	cellStruct *t, *p;
	uint16 dummyWord = 0;

	if (s.isSaving()) {
		// Figure out the number of chunks to save
		t = cellHead.next;
		while (t) {
			++chunkCount;
			t = t->next;
		}
	} else {
		cellHead.next = NULL; // Not in ASM code, but I guess the variable is defaulted in the EXE
	}
	s.syncAsSint16LE(chunkCount);

	t = s.isSaving() ? cellHead.next : &cellHead;
	for (int i = 0; i < chunkCount; ++i) {
		p = s.isSaving() ? t : (cellStruct *)mallocAndZero(sizeof(cellStruct));

		s.syncAsUint16LE(dummyWord);
		s.syncAsUint16LE(dummyWord);

		s.syncAsSint16LE(p->idx);
		s.syncAsSint16LE(p->type);
		s.syncAsSint16LE(p->overlay);
		s.syncAsSint16LE(p->x);
		s.syncAsSint16LE(p->field_C);
		s.syncAsSint16LE(p->spriteIdx);
		s.syncAsSint16LE(p->color);
		s.syncAsSint16LE(p->backgroundPlane);
		s.syncAsSint16LE(p->freeze);
		s.syncAsSint16LE(p->parent);
		s.syncAsSint16LE(p->parentOverlay);
		s.syncAsSint16LE(p->parentType);
		s.syncAsSint16LE(p->followObjectOverlayIdx);
		s.syncAsSint16LE(p->followObjectIdx);
		s.syncAsSint16LE(p->animStart);
		s.syncAsSint16LE(p->animEnd);
		s.syncAsSint16LE(p->animWait);
		s.syncAsSint16LE(p->animStep);
		s.syncAsSint16LE(p->animChange);
		s.syncAsSint16LE(p->animType);
		s.syncAsSint16LE(p->animSignal);
		s.syncAsSint16LE(p->animCounter);
		s.syncAsSint16LE(p->animLoop);
		s.syncAsUint16LE(dummyWord);

		if (s.isSaving())
			t = t->next;
		else {
			p->next = NULL;
			t->next = p;
			p->prev = cellHead.prev;
			cellHead.prev = p;
			t = p;
		}
	}
}
示例#2
0
static void syncSavedActor(Common::Serializer &s, SAVED_ACTOR &sa) {
	s.syncAsUint16LE(sa.actorID);
	s.syncAsUint16LE(sa.zFactor);
	s.syncAsUint16LE(sa.bAlive);
	s.syncAsUint16LE(sa.bHidden);
	s.syncAsUint32LE(sa.presFilm);
	s.syncAsUint16LE(sa.presRnum);
	s.syncAsUint16LE(sa.presPlayX);
	s.syncAsUint16LE(sa.presPlayY);
}
示例#3
0
void Scene::synchronize(Common::Serializer &s) {
	_action.synchronize(s);
	_rails.synchronize(s);
	_userInterface.synchronize(s);
	s.syncAsByte(_reloadSceneFlag);
	s.syncAsByte(_roomChanged);
	s.syncAsUint16LE(_nextSceneId);
	s.syncAsUint16LE(_priorSceneId);
	_dynamicHotspots.synchronize(s);
}
示例#4
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncPreloadData(Common::Serializer &s) {
	uint8 dummyByte = 0;
	uint32 dummyLong = 0;

	for (int i = 0; i < 64; i++) {
		preloadStruct &pe = preloadData[i];

		s.syncBytes((byte *)pe.name, 15);
		s.syncAsByte(dummyByte);
		s.syncAsUint32LE(pe.size);
		s.syncAsUint32LE(pe.sourceSize);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint16LE(pe.nofree);
		s.syncAsUint16LE(pe.protect);
		s.syncAsUint16LE(pe.ovl);
	}
}
示例#5
0
static void syncTime(Common::Serializer &s, TimeDate &t) {
	s.syncAsUint16LE(t.tm_year);
	s.syncAsByte(t.tm_mon);
	s.syncAsByte(t.tm_mday);
	s.syncAsByte(t.tm_hour);
	s.syncAsByte(t.tm_min);
	s.syncAsByte(t.tm_sec);
}
示例#6
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncSoundList(Common::Serializer &s) {
	for (int i = 0; i < 4; ++i) {
		SoundEntry &se = soundList[i];
		s.syncAsSint16LE(se.frameNum);
		s.syncAsUint16LE(se.frequency);
		s.syncAsSint16LE(se.volume);
	}
}
示例#7
0
void CGEEngine::syncHeader(Common::Serializer &s) {
	debugC(1, kCGEDebugEngine, "CGEEngine::syncHeader(s)");

	int i = kDemo;

	s.syncAsUint16LE(_now);
	s.syncAsUint16LE(_oldLev);
	s.syncAsUint16LE(i);        // unused Demo string id
	for (i = 0; i < 5; i++)
		s.syncAsUint16LE(_game);
	s.syncAsSint16LE(i);		// unused VGA::Mono variable
	s.syncAsUint16LE(_music);
	s.syncBytes(_volume, 2);
	for (i = 0; i < 4; i++)
		s.syncAsUint16LE(_flag[i]);

	if (s.isLoading()) {
		// Reset scene values
		initSceneValues();
	}

	for (i = 0; i < kSceneMax; i++) {
		s.syncAsSint16LE(_heroXY[i].x);
		s.syncAsUint16LE(_heroXY[i].y);
	}
	for (i = 0; i < 1 + kSceneMax; i++) {
		s.syncAsByte(_barriers[i]._horz);
		s.syncAsByte(_barriers[i]._vert);
	}
	for (i = 0; i < kPocketNX; i++)
		s.syncAsUint16LE(_pocref[i]);

	if (s.isSaving()) {
		// Write checksum
		int checksum = kSavegameCheckSum;
		s.syncAsUint16LE(checksum);
	} else {
		// Read checksum and validate it
		uint16 checksum = 0;
		s.syncAsUint16LE(checksum);
		if (checksum != kSavegameCheckSum)
			error("%s", _text->getText(kBadSVG));
	}
}
示例#8
0
void Game::synchronize(Common::Serializer &s, bool phase1) {
	if (phase1) {
		s.syncAsSint16LE(_fx);
		s.syncAsSint16LE(_trigger);
		s.syncAsUint16LE(_triggerSetupMode);
		s.syncAsUint16LE(_triggerMode);
		s.syncString(_aaName);
		s.syncAsSint16LE(_lastSave);

		_scene.synchronize(s);
		_objects.synchronize(s);
		_visitedScenes.synchronize(s, _scene._nextSceneId);
		_player.synchronize(s);
		_screenObjects.synchronize(s);
	} else {
		// Load scene specific data for the loaded scene
		_scene._sceneLogic->synchronize(s);
	}
}
示例#9
0
void CGE2Engine::syncHeader(Common::Serializer &s) {
	s.syncAsUint16LE(_now);
	s.syncAsUint16LE(_sex);
	s.syncAsUint16LE(_vga->_rot._len);
	s.syncAsUint16LE(_waitSeq);
	s.syncAsUint16LE(_waitRef);

	if (s.isSaving()) {
		// Write checksum
		int checksum = kSavegameCheckSum;
		s.syncAsUint16LE(checksum);
	} else {
		// Read checksum and validate it
		uint16 checksum = 0;
		s.syncAsUint16LE(checksum);
		if (checksum != kSavegameCheckSum)
			error("%s", _text->getText(kBadSVG));
	}
}
示例#10
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncOverlays1(Common::Serializer &s) {
	uint8 dummyByte = 0;
	uint32 dummyLong = 0;

	for (int i = 0; i < numOfLoadedOverlay; i++) {
		overlayStruct &oe = overlayTable[i];

		s.syncBytes((byte *)oe.overlayName, 13);
		s.syncAsByte(dummyByte);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint16LE(oe.alreadyLoaded);
		s.syncAsUint16LE(oe.state);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint32LE(dummyLong);
		s.syncAsUint16LE(oe.executeScripts);
	}
}
示例#11
0
文件: saveload.cpp 项目: 33d/scummvm
void syncScript(Common::Serializer &s, scriptInstanceStruct *entry) {
	int numScripts = 0;
	uint32 dummyLong = 0;
	uint16 dummyWord = 0;

	if (s.isSaving()) {
		// Figure out the number of scripts to save
		scriptInstanceStruct* pCurrent = entry->nextScriptPtr;
		while (pCurrent) {
			++numScripts;
			pCurrent = pCurrent->nextScriptPtr;
		}
	}
	s.syncAsSint16LE(numScripts);

	scriptInstanceStruct *ptr = entry->nextScriptPtr;
	for (int i = 0; i < numScripts; ++i) {
		if (s.isLoading())
			ptr = (scriptInstanceStruct *)mallocAndZero(sizeof(scriptInstanceStruct));

		s.syncAsUint16LE(dummyWord);
		s.syncAsSint16LE(ptr->ccr);
		s.syncAsSint16LE(ptr->scriptOffset);
		s.syncAsUint32LE(dummyLong);
		s.syncAsSint16LE(ptr->dataSize);
		s.syncAsSint16LE(ptr->scriptNumber);
		s.syncAsSint16LE(ptr->overlayNumber);
		s.syncAsSint16LE(ptr->sysKey);
		s.syncAsSint16LE(ptr->freeze);
		s.syncAsSint16LE(ptr->type);
		s.syncAsSint16LE(ptr->var16);
		s.syncAsSint16LE(ptr->var18);
		s.syncAsSint16LE(ptr->var1A);

		s.syncAsSint16LE(ptr->dataSize);

		if (ptr->dataSize) {
			if (s.isLoading())
				ptr->data = (byte *)mallocAndZero(ptr->dataSize);
			s.syncBytes(ptr->data, ptr->dataSize);
		}

		if (s.isLoading()) {
			ptr->nextScriptPtr = NULL;
			entry->nextScriptPtr = ptr;
			entry = ptr;
		} else {
			ptr = ptr->nextScriptPtr;
		}
	}
}
示例#12
0
static void syncFilesDatabase(Common::Serializer &s) {
	uint8 dummyVal = 0;
	uint32 tmp;

	for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
		dataFileEntry &fe = filesDatabase[i];

		s.syncAsUint16LE(fe.widthInColumn);
		s.syncAsUint16LE(fe.width);
		s.syncAsUint16LE(fe.resType);
		s.syncAsUint16LE(fe.height);

		// Remember whether this file database was open or not.
		// Upon loading, loadSavegameData uses this information
		// in order to re-open the file databases accordingly.
		tmp = (fe.subData.ptr) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptr = tmp ? (uint8 *)1 : 0;
		}

		s.syncAsSint16LE(fe.subData.index);
		s.syncBytes((byte *)fe.subData.name, 13);
		s.syncAsByte(dummyVal);

		s.syncAsSint16LE(fe.subData.transparency);

		// Treat fe.subData.ptrMask the same as fe.subData.ptr.
		tmp = (fe.subData.ptrMask) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptrMask = tmp ? (uint8 *)1 : 0;
		}

		s.syncAsUint16LE(fe.subData.resourceType);
		s.syncAsSint16LE(fe.subData.compression);
	}
}
示例#13
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncBasicInfo(Common::Serializer &s) {
	s.syncAsSint16LE(activeMouse);
	s.syncAsSint16LE(userEnabled);
	s.syncAsSint16LE(dialogueEnabled);
	s.syncAsSint16LE(dialogueOvl);
	s.syncAsSint16LE(dialogueObj);
	s.syncAsSint16LE(userDelay);
	s.syncAsSint16LE(sysKey);
	s.syncAsSint16LE(sysX);
	s.syncAsSint16LE(sysY);
	s.syncAsSint16LE(automoveInc);
	s.syncAsSint16LE(automoveMax);
	s.syncAsSint16LE(displayOn);
	s.syncAsSint16LE(isMessage);
	s.syncAsSint16LE(fadeFlag);
	s.syncAsSint16LE(automaticMode);
	s.syncAsSint16LE(titleColor);
	s.syncAsSint16LE(itemColor);
	s.syncAsSint16LE(selectColor);
	s.syncAsSint16LE(subColor);
	s.syncAsSint16LE(narratorOvl);
	s.syncAsSint16LE(narratorIdx);
	s.syncAsSint16LE(aniX);
	s.syncAsSint16LE(aniY);
	s.syncAsUint16LE(animationStart);
	s.syncAsSint16LE(masterScreen);
	s.syncAsSint16LE(switchPal);
	s.syncAsSint16LE(scroll);
	s.syncAsSint16LE(fadeFlag);
	s.syncAsSint16LE(doFade);
	s.syncAsSint16LE(numOfLoadedOverlay);
	s.syncAsSint16LE(stateID);
	s.syncAsSint16LE(fontFileIndex);
	s.syncAsSint16LE(currentActiveMenu);
	s.syncAsSint16LE(userWait);
	s.syncAsSint16LE(autoOvl);
	s.syncAsSint16LE(autoMsg);
	s.syncAsSint16LE(autoTrack);
	s.syncAsSint16LE(var39);
	s.syncAsSint16LE(var42);
	s.syncAsSint16LE(var45);
	s.syncAsSint16LE(var46);
	s.syncAsSint16LE(var47);
	s.syncAsSint16LE(var48);
	s.syncAsSint16LE(flagCt);
	s.syncAsSint16LE(var41);
	s.syncAsSint16LE(playerMenuEnabled);
	s.syncAsSint16LE(protectionCode);
}
示例#14
0
static bool syncSaveGameHeader(Common::Serializer &s, SaveGameHeader &hdr) {
	s.syncAsUint32LE(hdr.id);
	s.syncAsUint32LE(hdr.size);
	s.syncAsUint32LE(hdr.ver);

	s.syncBytes((byte *)hdr.desc, SG_DESC_LEN);
	hdr.desc[SG_DESC_LEN - 1] = 0;

	syncTime(s, hdr.dateTime);

	int tmp = hdr.size - s.bytesSynced();

	// NOTE: We can't use SAVEGAME_ID here when attempting to remove a saved game from the launcher,
	// as there is no TinselEngine initialized then. This means that we can't check if this is a DW1
	// or DW2 savegame in this case, but it doesn't really matter, as the saved game is about to be
	// deleted anyway. Refer to bug #3387551.
	bool correctID = _vm ? (hdr.id == SAVEGAME_ID) : (hdr.id == DW1_SAVEGAME_ID || hdr.id == DW2_SAVEGAME_ID);

	// Perform sanity check
	if (tmp < 0 || !correctID || hdr.ver > CURRENT_VER || hdr.size > 1024)
		return false;

	if (tmp > 0) {
		// If there's header space left, handling syncing the Scn flag and game language
		s.syncAsByte(hdr.scnFlag);
		s.syncAsByte(hdr.language);
		tmp -= 2;

		if (_vm && s.isLoading()) {
			// If the engine is loaded, ensure the Scn/Gra usage is correct, and it's the correct language
			if ((hdr.scnFlag != ((_vm->getFeatures() & GF_SCNFILES) != 0)) ||
					(hdr.language != _vm->_config->_language))
				return false;
		}
	}

	// Handle the number of interpreter contexts that will be saved in the savegame
	if (tmp >= 2) {
		tmp -= 2;
		hdr.numInterpreters = NUM_INTERPRET;
		s.syncAsUint16LE(hdr.numInterpreters);
	} else {
		hdr.numInterpreters = (TinselV2 ? 70 : 64) - 20;
	}

	// Skip over any extra bytes
	s.skip(tmp);
	return true;
}
示例#15
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncFilesDatabase(Common::Serializer &s) {
	uint8 dummyVal = 0;
	uint32 tmp;

	for (int i = 0; i < NUM_FILE_ENTRIES; i++) {
		dataFileEntry &fe = filesDatabase[i];

		s.syncAsUint16LE(fe.widthInColumn);
		s.syncAsUint16LE(fe.width);
		s.syncAsUint16LE(fe.resType);
		s.syncAsUint16LE(fe.height);

		// TODO: Have a look at the saving/loading of this pointer
		tmp = (fe.subData.ptr) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptr = (uint8 *)tmp;
		}

		s.syncAsSint16LE(fe.subData.index);
		s.syncBytes((byte *)fe.subData.name, 13);
		s.syncAsByte(dummyVal);

		s.syncAsSint16LE(fe.subData.transparency);

		// TODO: Have a look at the saving/loading of this pointer
		tmp = (fe.subData.ptrMask) ? 1 : 0;
		s.syncAsUint32LE(tmp);
		if (s.isLoading()) {
			fe.subData.ptrMask = (uint8 *)tmp;
		}

		s.syncAsUint16LE(fe.subData.resourceType);
		s.syncAsSint16LE(fe.subData.compression);
	}
}
示例#16
0
文件: player.cpp 项目: Cruel/scummvm
void StopWalkers::synchronize(Common::Serializer &s) {
	StopWalkerEntry rec;
	int count = size();
	s.syncAsUint16LE(count);

	if (s.isLoading()) {
		clear();
		for (int idx = 0; idx < count; ++idx) {
			rec.synchronize(s);
			push(rec);
		}
	} else {
		for (int idx = 0; idx < count; ++idx)
			(*this)[idx].synchronize(s);
	}
}
示例#17
0
void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) {
	for (uint i = 0; i < ARRAYSIZE(callbacks); i++)
		s.syncAsByte(callbacks[i]);

	s.syncAsByte(currentCall);
	s.syncAsUint16LE(entityPosition);
	s.syncAsUint16LE(location);
	s.syncAsUint16LE(car);
	s.syncAsByte(field_497);
	s.syncAsByte(entity);
	s.syncAsByte(inventoryItem);
	s.syncAsByte(direction);
	s.syncAsUint16LE(field_49B);
	s.syncAsUint16LE(currentFrame);
	s.syncAsUint16LE(currentFrame2);
	s.syncAsUint16LE(field_4A1);
	s.syncAsUint16LE(field_4A3);
	s.syncAsByte(clothes);
	s.syncAsByte(position);
	s.syncAsByte(car2);
	s.syncAsByte(doProcessEntity);
	s.syncAsByte(field_4A9);
	s.syncAsByte(field_4AA);
	s.syncAsByte(directionSwitch);

	// Sync strings
#define SYNC_STRING(varName, count) { \
	char seqName[13]; \
	memset(&seqName, 0, count); \
	if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \
	s.syncBytes((byte *)&seqName, count); \
	if (s.isLoading()) varName = seqName; \
}

	SYNC_STRING(sequenceName, 13);
	SYNC_STRING(sequenceName2, 13);
	SYNC_STRING(sequenceNamePrefix, 7);
	SYNC_STRING(sequenceNameCopy, 13);

#undef SYNC_STRING

	// Skip pointers to frame & sequences
	s.skip(5 * 4);
}
示例#18
0
void Sprite::saveLoadWithSerializer(Common::Serializer &ser) {
	ser.syncAsSint16LE(pos.x);
	ser.syncAsSint16LE(pos.y);
	ser.syncAsUint16LE(drawPriority);
	ser.syncAsUint16LE(drawPriority2);
	ser.syncString(field8);
	// Note: bitmap must be reloaded
	ser.syncAsUint16LE(drawMode);
	ser.syncAsUint16LE(textColor);
	ser.syncAsUint16LE(bitmapChanged);
	ser.syncAsUint16LE(rect2Valid);
	ser.syncAsUint16LE(isOnScreen);
	ser.syncAsUint16LE(field16);
	serializeRect(lastDrawRect, ser);
	serializeRect(drawRect, ser);
	serializeRect(rectangle2, ser);
	ser.syncAsSint16LE(drawX);
	ser.syncAsSint16LE(drawY);
}
示例#19
0
void AvalancheEngine::synchronize(Common::Serializer &sz) {
	_animation->synchronize(sz);
	_parser->synchronize(sz);
	_nim->synchronize(sz);
	_sequence->synchronize(sz);
	_background->synchronize(sz);

	sz.syncAsByte(_carryNum);
	for (int i = 0; i < kObjectNum; i++)
		sz.syncAsByte(_objects[i]);
	sz.syncAsSint16LE(_score);
	sz.syncAsSint32LE(_money);
	sz.syncAsByte(_room);
	if (sz.isSaving())
		_saveNum++;
	sz.syncAsByte(_saveNum);
	sz.syncBytes(_roomCount, 100);
	sz.syncAsByte(_wonNim);
	sz.syncAsByte(_wineState);
	sz.syncAsByte(_cwytalotGone);
	sz.syncAsByte(_passwordNum);
	sz.syncAsByte(_aylesIsAwake);
	sz.syncAsByte(_drawbridgeOpen);
	sz.syncAsByte(_avariciusTalk);
	sz.syncAsByte(_rottenOnion);
	sz.syncAsByte(_onionInVinegar);
	sz.syncAsByte(_givenToSpludwick);
	sz.syncAsByte(_brummieStairs);
	sz.syncAsByte(_cardiffQuestionNum);
	sz.syncAsByte(_passedCwytalotInHerts);
	sz.syncAsByte(_avvyIsAwake);
	sz.syncAsByte(_avvyInBed);
	sz.syncAsByte(_userMovesAvvy);
	sz.syncAsByte(_npcFacing);
	sz.syncAsByte(_givenBadgeToIby);
	sz.syncAsByte(_friarWillTieYouUp);
	sz.syncAsByte(_tiedUp);
	sz.syncAsByte(_boxContent);
	sz.syncAsByte(_talkedToCrapulus);
	sz.syncAsByte(_jacquesState);
	sz.syncAsByte(_bellsAreRinging);
	sz.syncAsByte(_standingOnDais);
	sz.syncAsByte(_takenPen);
	sz.syncAsByte(_arrowInTheDoor);

	if (sz.isSaving()) {
		uint16 like2drinkSize = _favoriteDrink.size();
		sz.syncAsUint16LE(like2drinkSize);
		for (uint16 i = 0; i < like2drinkSize; i++) {
			char actChr = _favoriteDrink[i];
			sz.syncAsByte(actChr);
		}

		uint16 favoriteSongSize = _favoriteSong.size();
		sz.syncAsUint16LE(favoriteSongSize);
		for (uint16 i = 0; i < favoriteSongSize; i++) {
			char actChr = _favoriteSong[i];
			sz.syncAsByte(actChr);
		}

		uint16 worst_place_on_earthSize = _worstPlaceOnEarth.size();
		sz.syncAsUint16LE(worst_place_on_earthSize);
		for (uint16 i = 0; i < worst_place_on_earthSize; i++) {
			char actChr = _worstPlaceOnEarth[i];
			sz.syncAsByte(actChr);
		}

		uint16 spare_eveningSize = _spareEvening.size();
		sz.syncAsUint16LE(spare_eveningSize);
		for (uint16 i = 0; i < spare_eveningSize; i++) {
			char actChr = _spareEvening[i];
			sz.syncAsByte(actChr);
		}
	} else {
		if (!_favoriteDrink.empty())
			_favoriteDrink.clear();
		uint16 like2drinkSize = 0;
		char actChr = ' ';
		sz.syncAsUint16LE(like2drinkSize);
		for (uint16 i = 0; i < like2drinkSize; i++) {
			sz.syncAsByte(actChr);
			_favoriteDrink += actChr;
		}

		if (!_favoriteSong.empty())
			_favoriteSong.clear();
		uint16 favoriteSongSize = 0;
		sz.syncAsUint16LE(favoriteSongSize);
		for (uint16 i = 0; i < favoriteSongSize; i++) {
			sz.syncAsByte(actChr);
			_favoriteSong += actChr;
		}

		if (!_worstPlaceOnEarth.empty())
			_worstPlaceOnEarth.clear();
		uint16 worst_place_on_earthSize = 0;
		sz.syncAsUint16LE(worst_place_on_earthSize);
		for (uint16 i = 0; i < worst_place_on_earthSize; i++) {
			sz.syncAsByte(actChr);
			_worstPlaceOnEarth += actChr;
		}

		if (!_spareEvening.empty())
			_spareEvening.clear();
		uint16 spare_eveningSize = 0;
		sz.syncAsUint16LE(spare_eveningSize);
		for (uint16 i = 0; i < spare_eveningSize; i++) {
			sz.syncAsByte(actChr);
			_spareEvening += actChr;
		}
	}

	sz.syncAsSint32LE(_totalTime);
	sz.syncAsByte(_jumpStatus);
	sz.syncAsByte(_mushroomGrowing);
	sz.syncAsByte(_spludwickAtHome);
	sz.syncAsByte(_lastRoom);
	sz.syncAsByte(_lastRoomNotMap);
	sz.syncAsByte(_crapulusWillTell);
	sz.syncAsByte(_enterCatacombsFromLustiesRoom);
	sz.syncAsByte(_teetotal);
	sz.syncAsByte(_malagauche);
	sz.syncAsByte(_drinking);
	sz.syncAsByte(_enteredLustiesRoomAsMonk);
	sz.syncAsByte(_catacombX);
	sz.syncAsByte(_catacombY);
	sz.syncAsByte(_avvysInTheCupboard);
	sz.syncAsByte(_geidaFollows);
	sz.syncAsByte(_givenPotionToGeida);
	sz.syncAsByte(_lustieIsAsleep);
	sz.syncAsByte(_beenTiedUp);
	sz.syncAsByte(_sittingInPub);
	sz.syncAsByte(_spurgeTalkCount);
	sz.syncAsByte(_metAvaroid);
	sz.syncAsByte(_takenMushroom);
	sz.syncAsByte(_givenPenToAyles);
	sz.syncAsByte(_askedDogfoodAboutNim);

	for (int i = 0; i < 7; i++) {
		sz.syncAsSint32LE(_timer->_times[i]._timeLeft);
		sz.syncAsByte(_timer->_times[i]._action);
		sz.syncAsByte(_timer->_times[i]._reason);
	}

}
示例#20
0
void ActionDetails::synchronize(Common::Serializer &s) {
	s.syncAsUint16LE(_verbId);
	s.syncAsUint16LE(_objectNameId);
	s.syncAsUint16LE(_indirectObjectId);
}
示例#21
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncPalScreen(Common::Serializer &s) {
	for (int i = 0; i < NBSCREENS; ++i) {
		for (int j = 0; j < NBCOLORS; ++j)
			s.syncAsUint16LE(palScreen[i][j]);
	}
}
示例#22
0
文件: saveload.cpp 项目: 33d/scummvm
static void syncIncrust(Common::Serializer &s) {
	int numEntries = 0;
	backgroundIncrustStruct *pl, *pl1;
	uint8 dummyByte = 0;
	uint16 dummyWord = 0;
	uint32 dummyLong = 0;

	if (s.isSaving()) {
		// Figure out the number of entries to save
		pl = backgroundIncrustHead.next;
		while (pl) {
			++numEntries;
			pl = pl->next;
		}
	}
	s.syncAsSint16LE(numEntries);

	pl = s.isSaving() ? backgroundIncrustHead.next : &backgroundIncrustHead;
	pl1 = &backgroundIncrustHead;

	for (int i = 0; i < numEntries; ++i) {
		backgroundIncrustStruct *t = s.isSaving() ? pl :
			(backgroundIncrustStruct *)mallocAndZero(sizeof(backgroundIncrustStruct));

		s.syncAsUint32LE(dummyLong);

		s.syncAsSint16LE(t->objectIdx);
		s.syncAsSint16LE(t->type);
		s.syncAsSint16LE(t->overlayIdx);
		s.syncAsSint16LE(t->X);
		s.syncAsSint16LE(t->Y);
		s.syncAsSint16LE(t->frame);
		s.syncAsSint16LE(t->scale);
		s.syncAsSint16LE(t->backgroundIdx);
		s.syncAsSint16LE(t->scriptNumber);
		s.syncAsSint16LE(t->scriptOverlayIdx);
		s.syncAsUint32LE(dummyLong);
		s.syncAsSint16LE(t->saveWidth);
		s.syncAsSint16LE(t->saveHeight);
		s.syncAsSint16LE(t->saveSize);
		s.syncAsSint16LE(t->savedX);
		s.syncAsSint16LE(t->savedY);
		s.syncBytes((byte *)t->name, 13);
		s.syncAsByte(dummyByte);
		s.syncAsSint16LE(t->spriteId);
		s.syncAsUint16LE(dummyWord);

		if (t->saveSize) {
			if (s.isLoading())
				t->ptr = (byte *)MemAlloc(t->saveSize);

			s.syncBytes(t->ptr, t->saveSize);
		}

		if (s.isSaving())
			pl = pl->next;
		else {
			t->next = NULL;
			pl->next = t;
			t->prev = pl1->prev;
			pl1->prev = t;
			pl = t;
		}
	}
}
示例#23
0
void MystGameState::syncGameState(Common::Serializer &s, bool isME) {
    // Globals first
    s.syncAsUint16LE(_globals.u0);
    s.syncAsUint16LE(_globals.currentAge);
    s.syncAsUint16LE(_globals.heldPage);
    s.syncAsUint16LE(_globals.u1);
    s.syncAsUint16LE(_globals.transitions);
    s.syncAsUint16LE(_globals.zipMode);
    s.syncAsUint16LE(_globals.redPagesInBook);
    s.syncAsUint16LE(_globals.bluePagesInBook);

    // Onto Myst
    if (isME) {
        s.syncAsUint32LE(_myst.cabinMarkerSwitch);
        s.syncAsUint32LE(_myst.clockTowerMarkerSwitch);
        s.syncAsUint32LE(_myst.dockMarkerSwitch);
        s.syncAsUint32LE(_myst.poolMarkerSwitch);
        s.syncAsUint32LE(_myst.gearsMarkerSwitch);
        s.syncAsUint32LE(_myst.generatorMarkerSwitch);
        s.syncAsUint32LE(_myst.observatoryMarkerSwitch);
        s.syncAsUint32LE(_myst.rocketshipMarkerSwitch);
    } else {
        s.syncAsByte(_myst.cabinMarkerSwitch);
        s.syncAsByte(_myst.clockTowerMarkerSwitch);
        s.syncAsByte(_myst.dockMarkerSwitch);
        s.syncAsByte(_myst.poolMarkerSwitch);
        s.syncAsByte(_myst.gearsMarkerSwitch);
        s.syncAsByte(_myst.generatorMarkerSwitch);
        s.syncAsByte(_myst.observatoryMarkerSwitch);
        s.syncAsByte(_myst.rocketshipMarkerSwitch);
    }

    s.syncAsUint16LE(_myst.greenBookOpenedBefore);
    s.syncAsUint16LE(_myst.shipFloating);
    s.syncAsUint16LE(_myst.cabinValvePosition);
    s.syncAsUint16LE(_myst.clockTowerHourPosition);
    s.syncAsUint16LE(_myst.clockTowerMinutePosition);
    s.syncAsUint16LE(_myst.gearsOpen);
    s.syncAsUint16LE(_myst.clockTowerBridgeOpen);
    s.syncAsUint16LE(_myst.generatorBreakers);
    s.syncAsUint16LE(_myst.generatorButtons);
    s.syncAsUint16LE(_myst.generatorVoltage);
    s.syncAsUint16LE(_myst.libraryBookcaseDoor);
    s.syncAsUint16LE(_myst.imagerSelection);
    s.syncAsUint16LE(_myst.imagerActive);
    s.syncAsUint16LE(_myst.imagerWaterErased);
    s.syncAsUint16LE(_myst.imagerMountainErased);
    s.syncAsUint16LE(_myst.imagerAtrusErased);
    s.syncAsUint16LE(_myst.imagerMarkerErased);
    s.syncAsUint16LE(_myst.towerRotationAngle);
    s.syncAsUint16LE(_myst.courtyardImageBoxes);
    s.syncAsUint16LE(_myst.cabinPilotLightLit);
    s.syncAsUint16LE(_myst.observatoryDaySetting);
    s.syncAsUint16LE(_myst.observatoryLights);
    s.syncAsUint16LE(_myst.observatoryMonthSetting);
    s.syncAsUint16LE(_myst.observatoryTimeSetting);
    s.syncAsUint16LE(_myst.observatoryYearSetting);
    s.syncAsUint16LE(_myst.observatoryDayTarget);
    s.syncAsUint16LE(_myst.observatoryMonthTarget);
    s.syncAsUint16LE(_myst.observatoryTimeTarget);
    s.syncAsUint16LE(_myst.observatoryYearTarget);
    s.syncAsUint16LE(_myst.cabinSafeCombination);
    s.syncAsUint16LE(_myst.treePosition);
    s.syncAsUint32LE(_myst.treeLastMoveTime);

    for (int i = 0; i < 5; i++)
        s.syncAsUint16LE(_myst.rocketSliderPosition[i]);

    s.syncAsUint16LE(_myst.observatoryDaySlider);
    s.syncAsUint16LE(_myst.observatoryMonthSlider);
    s.syncAsUint16LE(_myst.observatoryYearSlider);
    s.syncAsUint16LE(_myst.observatoryTimeSlider);

    // Channelwood
    if (isME) {
        s.syncAsUint32LE(_channelwood.waterPumpBridgeState);
        s.syncAsUint32LE(_channelwood.elevatorState);
        s.syncAsUint32LE(_channelwood.stairsLowerDoorState);
        s.syncAsUint32LE(_channelwood.pipeState);
    } else {
        s.syncAsByte(_channelwood.waterPumpBridgeState);
        s.syncAsByte(_channelwood.elevatorState);
        s.syncAsByte(_channelwood.stairsLowerDoorState);
        s.syncAsByte(_channelwood.pipeState);
    }

    s.syncAsUint16LE(_channelwood.waterValveStates);
    s.syncAsUint16LE(_channelwood.holoprojectorSelection);
    s.syncAsUint16LE(_channelwood.stairsUpperDoorState);

    if (isME)
        s.skip(4);
    else
        s.skip(1);

    // Mechanical

    s.syncAsUint16LE(_mechanical.achenarPanelState);
    s.syncAsUint16LE(_mechanical.sirrusPanelState);
    s.syncAsUint16LE(_mechanical.staircaseState);
    s.syncAsUint16LE(_mechanical.elevatorRotation);

    for (int i = 0; i < 4; i++)
        s.syncAsUint16LE(_mechanical.codeShape[i]);

    // Selenitic

    if (isME) {
        s.syncAsUint32LE(_selenitic.emitterEnabledWater);
        s.syncAsUint32LE(_selenitic.emitterEnabledVolcano);
        s.syncAsUint32LE(_selenitic.emitterEnabledClock);
        s.syncAsUint32LE(_selenitic.emitterEnabledCrystal);
        s.syncAsUint32LE(_selenitic.emitterEnabledWind);
        s.syncAsUint32LE(_selenitic.soundReceiverOpened);
        s.syncAsUint32LE(_selenitic.tunnelLightsSwitchedOn);
    } else {
        s.syncAsByte(_selenitic.emitterEnabledWater);
        s.syncAsByte(_selenitic.emitterEnabledVolcano);
        s.syncAsByte(_selenitic.emitterEnabledClock);
        s.syncAsByte(_selenitic.emitterEnabledCrystal);
        s.syncAsByte(_selenitic.emitterEnabledWind);
        s.syncAsByte(_selenitic.soundReceiverOpened);
        s.syncAsByte(_selenitic.tunnelLightsSwitchedOn);
    }

    s.syncAsUint16LE(_selenitic.soundReceiverCurrentSource);

    for (byte i = 0; i < 5; i++)
        s.syncAsUint16LE(_selenitic.soundReceiverPositions[i]);

    for (byte i = 0; i < 5; i++)
        s.syncAsUint16LE(_selenitic.soundLockSliderPositions[i]);

    // Stoneship

    if (isME) {
        s.syncAsUint32LE(_stoneship.lightState);
    } else {
        s.syncAsByte(_stoneship.lightState);
    }

    s.syncAsUint16LE(_stoneship.sideDoorOpened);
    s.syncAsUint16LE(_stoneship.pumpState);
    s.syncAsUint16LE(_stoneship.trapdoorState);
    s.syncAsUint16LE(_stoneship.chestWaterState);
    s.syncAsUint16LE(_stoneship.chestValveState);
    s.syncAsUint16LE(_stoneship.chestOpenState);
    s.syncAsUint16LE(_stoneship.trapdoorKeyState);
    s.syncAsUint32LE(_stoneship.generatorDuration);
    s.syncAsUint16LE(_stoneship.generatorPowerAvailable);
    s.syncAsUint32LE(_stoneship.generatorDepletionTime);

    // D'ni
    s.syncAsUint16LE(_globals.ending);

    // Already visited zip destinations

    for (byte i = 0; i < 41; i++)
        s.syncAsUint16LE(_mystReachableZipDests[i]);

    for (byte i = 0; i < 41; i++)
        s.syncAsUint16LE(_channelwoodReachableZipDests[i]);

    for (byte i = 0; i < 41; i++)
        s.syncAsUint16LE(_mechReachableZipDests[i]);

    for (byte i = 0; i < 41; i++)
        s.syncAsUint16LE(_seleniticReachableZipDests[i]);

    for (byte i = 0; i < 41; i++)
        s.syncAsUint16LE(_stoneshipReachableZipDests[i]);

    if ((isME && s.bytesSynced() != 664) || (!isME && s.bytesSynced() != 601))
        warning("Unexpected File Position 0x%03X At End of Save/Load", s.bytesSynced());
}
示例#24
0
void Sprite::sync(Common::Serializer &s) {
	uint16 unused = 0;

	s.syncAsUint16LE(unused);
	s.syncAsUint16LE(unused);	// _ext
	s.syncAsUint16LE(_ref);
	s.syncAsByte(_scene);

	// bitfield in-memory storage is unpredictable, so to avoid
	// any issues, pack/unpack everything manually
	uint16 flags = 0;
	if (s.isLoading()) {
		s.syncAsUint16LE(flags);
		_flags._hide = flags & 0x0001 ? true : false;
		_flags._near = flags & 0x0002 ? true : false;
		_flags._drag = flags & 0x0004 ? true : false;
		_flags._hold = flags & 0x0008 ? true : false;
		_flags._____ = flags & 0x0010 ? true : false;
		_flags._slav = flags & 0x0020 ? true : false;
		_flags._syst = flags & 0x0040 ? true : false;
		_flags._kill = flags & 0x0080 ? true : false;
		_flags._xlat = flags & 0x0100 ? true : false;
		_flags._port = flags & 0x0200 ? true : false;
		_flags._kept = flags & 0x0400 ? true : false;
		_flags._east = flags & 0x0800 ? true : false;
		_flags._shad = flags & 0x1000 ? true : false;
		_flags._back = flags & 0x2000 ? true : false;
		_flags._bDel = flags & 0x4000 ? true : false;
		_flags._tran = flags & 0x8000 ? true : false;
	} else {
		flags = (flags << 1) | _flags._tran;
		flags = (flags << 1) | _flags._bDel;
		flags = (flags << 1) | _flags._back;
		flags = (flags << 1) | _flags._shad;
		flags = (flags << 1) | _flags._east;
		flags = (flags << 1) | _flags._kept;
		flags = (flags << 1) | _flags._port;
		flags = (flags << 1) | _flags._xlat;
		flags = (flags << 1) | _flags._kill;
		flags = (flags << 1) | _flags._syst;
		flags = (flags << 1) | _flags._slav;
		flags = (flags << 1) | _flags._____;
		flags = (flags << 1) | _flags._hold;
		flags = (flags << 1) | _flags._drag;
		flags = (flags << 1) | _flags._near;
		flags = (flags << 1) | _flags._hide;
		s.syncAsUint16LE(flags);
	}

	s.syncAsUint16LE(_x);
	s.syncAsUint16LE(_y);
	s.syncAsByte(_z);
	s.syncAsUint16LE(_w);
	s.syncAsUint16LE(_h);
	s.syncAsUint16LE(_time);
	s.syncAsByte(_nearPtr);
	s.syncAsByte(_takePtr);
	s.syncAsSint16LE(_seqPtr);
	s.syncAsUint16LE(_shpCnt);
	s.syncBytes((byte *)&_file[0], 9);
	_file[8] = '\0';

	s.syncAsUint16LE(unused);	// _prev
	s.syncAsUint16LE(unused);	// _next
}
示例#25
0
文件: player.cpp 项目: Cruel/scummvm
void Player::synchronize(Common::Serializer &s) {
	s.syncAsByte(_moving);
	s.syncAsSint16LE(_playerPos.x);
	s.syncAsSint16LE(_playerPos.y);
	s.syncAsSint16LE(_targetPos.x);
	s.syncAsSint16LE(_targetPos.y);
	s.syncAsSint16LE(_xDirection);
	s.syncAsSint16LE(_yDirection);
	s.syncAsSint16LE(_posDiff.x);
	s.syncAsSint16LE(_posDiff.y);
	s.syncAsSint16LE(_posChange.x);
	s.syncAsSint16LE(_posChange.y);
	s.syncAsUint16LE(_targetFacing);
	s.syncAsSint16LE(_special);
	s.syncAsByte(_forceRefresh);
	s.syncAsSint16LE(_ticksAmount);
	s.syncAsByte(_walkAnywhere);
	s.syncAsUint16LE(_walkOffScreenSceneId);
	s.syncAsByte(_walkOffScreen);
	s.syncAsByte(_needToWalk);
	s.syncAsByte(_readyToWalk);
	s.syncAsUint16LE(_prepareWalkFacing);
	s.syncAsSint16LE(_prepareWalkPos.x);
	s.syncAsSint16LE(_prepareWalkPos.y);
	s.syncAsByte(_stepEnabled);
	s.syncAsByte(_visible);
	s.syncAsByte(_priorVisible);

	for (int i = 0; i < 8; ++i)
		s.syncAsByte(_spriteSetsPresent[i]);

	s.syncAsByte(_facing);
	s.syncAsByte(_turnToFacing);
	s.syncAsSint16LE(_spritesIdx);
	s.syncAsSint16LE(_frameNumber);
	s.syncAsSint16LE(_currentDepth);
	s.syncAsSint16LE(_currentScale);
	s.syncAsSint16LE(_frameListIndex);
	_stopWalkers.synchronize(s);
	_walkTriggerAction.synchronize(s);
	s.syncAsUint16LE(_walkTriggerDest);

	s.syncAsSint16LE(_upcomingTrigger);
	s.syncAsSint16LE(_trigger);
	s.syncAsSint16LE(_scalingVelocity);
	s.syncAsSint16LE(_pixelAccum);
	s.syncAsSint16LE(_distAccum);
	s.syncAsSint16LE(_deltaDistance);
	s.syncAsSint16LE(_totalDistance);
	s.syncAsSint16LE(_velocity);
	s.syncAsUint16LE(_frameCount);
	s.syncString(_spritesPrefix);
	s.syncAsUint32LE(_priorTimer);
	s.syncAsByte(_loadsFirst);
	s.syncAsByte(_loadedFirst);
	s.syncAsByte(_spritesLoaded);
	s.syncAsByte(_spritesChanged);
	s.syncAsByte(_beenVisible);
	s.syncAsSint16LE(_centerOfGravity);
	s.syncAsByte(_mirror);
}