Exemple #1
0
                virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator,
                                             gd::EventsCodeGenerationContext & /* The function has nothing to do with the current context */)
                {
                    FunctionEvent & event = dynamic_cast<FunctionEvent&>(event_);

                    //Declaring the pointer to the function parameters
                    codeGenerator.AddGlobalDeclaration(event.globalDeclaration);

                    //Declaring function prototype.
                    codeGenerator.AddGlobalDeclaration("void "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext *, std::map <std::string, std::vector<RuntimeObject*> *>);\n");

                    //Generating function code:
                    std::string functionCode;
                    functionCode += "\nvoid "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext * runtimeContext, std::map <std::string, std::vector<RuntimeObject*> *> objectsListsMap)\n{\n";

                    gd::EventsCodeGenerationContext callerContext;
                    {
                        std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(event.GetObjectsPassedAsArgument(), callerContext);
                        for (unsigned int i = 0;i<realObjects.size();++i)
                        {
                            callerContext.EmptyObjectsListNeeded(realObjects[i]);
                            functionCode += "std::vector<RuntimeObject*> "+ManObjListName(realObjects[i]) + ";\n";
                            functionCode += "if ( objectsListsMap[\""+realObjects[i]+"\"] != NULL ) "+ManObjListName(realObjects[i])+" = *objectsListsMap[\""+realObjects[i]+"\"];\n";
                        }
                    }
                    functionCode += "{";

                    gd::EventsCodeGenerationContext context;
                    context.InheritsFrom(callerContext);

                    //Generating function body code
                    std::string conditionsCode = codeGenerator.GenerateConditionsListCode(event.GetConditions(), context);
                    std::string actionsCode = codeGenerator.GenerateActionsListCode(event.GetActions(), context);
                    std::string subeventsCode = codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context);

                    functionCode += codeGenerator.GenerateObjectsDeclarationCode(context);
                    std::string ifPredicat = "true";
                    for (unsigned int i = 0;i<event.GetConditions().size();++i)
                        ifPredicat += " && condition"+ToString(i)+"IsTrue";

                    functionCode += conditionsCode;
                    functionCode += "if (" +ifPredicat+ ")\n";
                    functionCode += "{\n";
                    functionCode += actionsCode;
                    if ( event.HasSubEvents() ) //Sub events
                    {
                        functionCode += "\n{\n";
                        functionCode += subeventsCode;
                        functionCode += "}\n";
                    }
                    functionCode += "}\n";

                    functionCode += "}\n"; //Context end
                    functionCode += "}\n"; //Function end
                    codeGenerator.AddCustomCodeOutsideMain(functionCode);

                    return "";
                }
Exemple #2
0
                virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
                {
                    codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration);
                    std::string functionName = instruction.GetParameter(0).GetPlainString();
                    const gd::Project & project = codeGenerator.GetProject();
                    const gd::Layout & scene = codeGenerator.GetLayout();

                    const FunctionEvent * functionEvent = FunctionEvent::SearchForFunctionInEvents(scene.GetEvents(), functionName);
                    if ( !functionEvent )
                    {
                        std::cout << "Function \""+functionName+"\" not found!" << std::endl;
                        return "//Function \""+functionName+"\" not found.\n";
                    }

                    std::string code;

                    //Generate code for objects passed as arguments
                    std::string objectsAsArgumentCode;
                    {
                        objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()";
                        std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(functionEvent->GetObjectsPassedAsArgument(), context);
                        for (unsigned int i = 0;i<realObjects.size();++i)
                        {
                            context.EmptyObjectsListNeeded(realObjects[i]);
                            objectsAsArgumentCode += ".AddObjectListToMap(\""+codeGenerator.ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")";
                        }
                        objectsAsArgumentCode += ".ReturnObjectListsMap()";
                    }

                    //Generate code for evaluating parameters
                    code += "std::vector<std::string> functionParameters;\n";
                    for (unsigned int i = 1;i<8;++i)
                    {
                        std::string parameterCode;
                        gd::CallbacksForGeneratingExpressionCode callbacks(parameterCode, codeGenerator, context);
                        gd::ExpressionParser parser(instruction.GetParameter(i).GetPlainString());
                        parser.ParseStringExpression(CppPlatform::Get(), project, scene, callbacks);
                        if (parameterCode.empty()) parameterCode = "\"\"";

                        code += "functionParameters.push_back("+parameterCode+");\n";
                    }
                    code += "std::vector<std::string> * oldFunctionParameters = currentFunctionParameters;\n";
                    code += "currentFunctionParameters = &functionParameters;\n";

                    code += FunctionEvent::MangleFunctionName(*functionEvent)+"(runtimeContext, "+objectsAsArgumentCode+");\n";
                    code += "currentFunctionParameters = oldFunctionParameters;\n";

                    return code;
                };
Exemple #3
0
                virtual std::string GenerateCode(const std::vector<gd::Expression> & parameters, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context)
                {
                    codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration);
                    codeGenerator.AddIncludeFile("Function/FunctionTools.h");
                    const gd::Project & game = codeGenerator.GetProject();
                    const gd::Layout & scene = codeGenerator.GetLayout();

                    //Generate code for evaluating index
                    std::string expression;
                    gd::CallbacksForGeneratingExpressionCode callbacks(expression, codeGenerator, context);
                    gd::ExpressionParser parser(parameters[0].GetPlainString());
                    if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), game, scene, callbacks) || expression.empty()) expression = "0";

                    std::string code;

                    code += "GDpriv::FunctionTools::GetSafelyStringFromVector(currentFunctionParameters, "+expression+")";

                    return code;
                };