virtual std::string Generate(gd::BaseEvent & event_, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & /* The function has nothing to do with the current context */) { FunctionEvent & event = dynamic_cast<FunctionEvent&>(event_); //Declaring the pointer to the function parameters codeGenerator.AddGlobalDeclaration(event.globalDeclaration); //Declaring function prototype. codeGenerator.AddGlobalDeclaration("void "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext *, std::map <std::string, std::vector<RuntimeObject*> *>);\n"); //Generating function code: std::string functionCode; functionCode += "\nvoid "+FunctionEvent::MangleFunctionName(event)+"(RuntimeContext * runtimeContext, std::map <std::string, std::vector<RuntimeObject*> *> objectsListsMap)\n{\n"; gd::EventsCodeGenerationContext callerContext; { std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(event.GetObjectsPassedAsArgument(), callerContext); for (unsigned int i = 0;i<realObjects.size();++i) { callerContext.EmptyObjectsListNeeded(realObjects[i]); functionCode += "std::vector<RuntimeObject*> "+ManObjListName(realObjects[i]) + ";\n"; functionCode += "if ( objectsListsMap[\""+realObjects[i]+"\"] != NULL ) "+ManObjListName(realObjects[i])+" = *objectsListsMap[\""+realObjects[i]+"\"];\n"; } } functionCode += "{"; gd::EventsCodeGenerationContext context; context.InheritsFrom(callerContext); //Generating function body code std::string conditionsCode = codeGenerator.GenerateConditionsListCode(event.GetConditions(), context); std::string actionsCode = codeGenerator.GenerateActionsListCode(event.GetActions(), context); std::string subeventsCode = codeGenerator.GenerateEventsListCode(event.GetSubEvents(), context); functionCode += codeGenerator.GenerateObjectsDeclarationCode(context); std::string ifPredicat = "true"; for (unsigned int i = 0;i<event.GetConditions().size();++i) ifPredicat += " && condition"+ToString(i)+"IsTrue"; functionCode += conditionsCode; functionCode += "if (" +ifPredicat+ ")\n"; functionCode += "{\n"; functionCode += actionsCode; if ( event.HasSubEvents() ) //Sub events { functionCode += "\n{\n"; functionCode += subeventsCode; functionCode += "}\n"; } functionCode += "}\n"; functionCode += "}\n"; //Context end functionCode += "}\n"; //Function end codeGenerator.AddCustomCodeOutsideMain(functionCode); return ""; }
virtual std::string GenerateCode(gd::Instruction & instruction, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration); std::string functionName = instruction.GetParameter(0).GetPlainString(); const gd::Project & project = codeGenerator.GetProject(); const gd::Layout & scene = codeGenerator.GetLayout(); const FunctionEvent * functionEvent = FunctionEvent::SearchForFunctionInEvents(scene.GetEvents(), functionName); if ( !functionEvent ) { std::cout << "Function \""+functionName+"\" not found!" << std::endl; return "//Function \""+functionName+"\" not found.\n"; } std::string code; //Generate code for objects passed as arguments std::string objectsAsArgumentCode; { objectsAsArgumentCode += "runtimeContext->ClearObjectListsMap()"; std::vector<std::string> realObjects = codeGenerator.ExpandObjectsName(functionEvent->GetObjectsPassedAsArgument(), context); for (unsigned int i = 0;i<realObjects.size();++i) { context.EmptyObjectsListNeeded(realObjects[i]); objectsAsArgumentCode += ".AddObjectListToMap(\""+codeGenerator.ConvertToString(realObjects[i])+"\", "+ManObjListName(realObjects[i])+")"; } objectsAsArgumentCode += ".ReturnObjectListsMap()"; } //Generate code for evaluating parameters code += "std::vector<std::string> functionParameters;\n"; for (unsigned int i = 1;i<8;++i) { std::string parameterCode; gd::CallbacksForGeneratingExpressionCode callbacks(parameterCode, codeGenerator, context); gd::ExpressionParser parser(instruction.GetParameter(i).GetPlainString()); parser.ParseStringExpression(CppPlatform::Get(), project, scene, callbacks); if (parameterCode.empty()) parameterCode = "\"\""; code += "functionParameters.push_back("+parameterCode+");\n"; } code += "std::vector<std::string> * oldFunctionParameters = currentFunctionParameters;\n"; code += "currentFunctionParameters = &functionParameters;\n"; code += FunctionEvent::MangleFunctionName(*functionEvent)+"(runtimeContext, "+objectsAsArgumentCode+");\n"; code += "currentFunctionParameters = oldFunctionParameters;\n"; return code; };
virtual std::string GenerateCode(const std::vector<gd::Expression> & parameters, gd::EventsCodeGenerator & codeGenerator, gd::EventsCodeGenerationContext & context) { codeGenerator.AddGlobalDeclaration(FunctionEvent::globalDeclaration); codeGenerator.AddIncludeFile("Function/FunctionTools.h"); const gd::Project & game = codeGenerator.GetProject(); const gd::Layout & scene = codeGenerator.GetLayout(); //Generate code for evaluating index std::string expression; gd::CallbacksForGeneratingExpressionCode callbacks(expression, codeGenerator, context); gd::ExpressionParser parser(parameters[0].GetPlainString()); if (!parser.ParseMathExpression(codeGenerator.GetPlatform(), game, scene, callbacks) || expression.empty()) expression = "0"; std::string code; code += "GDpriv::FunctionTools::GetSafelyStringFromVector(currentFunctionParameters, "+expression+")"; return code; };