// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void VoxelDataContainer::addVertexData(const std::string &name, IDataArray::Pointer data)
{
  if (data->GetName().compare(name) != 0)
  {
    std::cout << "Adding Vertex array with different array name than key name" << std::endl;
    std::cout << "Key name: " << name << std::endl;
    std::cout << "Array Name:" << data->GetName() << std::endl;
    data->SetName(name);
  }
  m_VertexData[name] = data;
  m_NumVertexTuples = data->GetNumberOfTuples();
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
void SurfaceMeshDataContainer::addEnsembleData(const std::string &name, IDataArray::Pointer data)
{
  if (data->GetName().compare(name) != 0)
  {
    std::cout << "Adding Ensemble array with different array name than key name" << std::endl;
    std::cout << "Key name: " << name << std::endl;
    std::cout << "Array Name:" << data->GetName() << std::endl;
    data->SetName(name);
  }
  m_EnsembleData[name] = data;
  m_NumEnsembleTuples = data->GetNumberOfTuples();
}
// -----------------------------------------------------------------------------
//
// -----------------------------------------------------------------------------
bool VoxelDataContainer::renameFieldData(const std::string &oldname, const std::string &newname)
{
  std::map<std::string, IDataArray::Pointer>::iterator it;
  it =  m_FieldData.find(oldname);
  if ( it == m_FieldData.end() )
  {
	  return false;
  }
  IDataArray::Pointer p = (*it).second;
  p->SetName(newname);
  removeFieldData(oldname);
  addFieldData(newname, p);
  return true;
}