//------------------------------------------------------------------------------------------- void MagickWidget::loadMesh(Ogre::MeshPtr pMesh) { QString directory(OgitorsRoot::getSingletonPtr()->GetProjectOptions()->ProjectDir.c_str()); if(directory.isEmpty()) directory = "./"; QDir(directory).mkpath("entitycache"); Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "MeshMagickTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 512, 512, 0, Ogre::PF_R8G8B8A8 , Ogre::TU_RENDERTARGET ); Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget(); Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "MeshMagickTexMgr"); Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight"); dirl->setDirection(-1,-1,-1); dirl->setDiffuseColour(1,1,1); dirl->setType(Ogre::Light::LT_DIRECTIONAL); Ogre::Camera* RTTCam = mSceneMgr->createCamera("MeshMagickCam"); RTTCam->setNearClipDistance(0.01F); RTTCam->setFarClipDistance(0); RTTCam->setAspectRatio(1); RTTCam->setFOVy(Ogre::Degree(90)); RTTCam->setPosition(0,0,1); RTTCam->lookAt(0,0,0); Ogre::Viewport *v = rttTex->addViewport( RTTCam ); v->setClearEveryFrame( true ); v->setBackgroundColour(Ogre::ColourValue(0,0,0)); Ogre::Entity *mEntity; mEntity = mSceneMgr->createEntity("scbDisplay", pMesh->getName()); mSceneMgr->getRootSceneNode()->attachObject(mEntity); Ogre::Vector3 vSize = mEntity->getBoundingBox().getHalfSize(); Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z); float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z); vSize = Ogre::Vector3(0, 0, maxsize * 1.15f) + vCenter; RTTCam->setPosition(vSize.x,vSize.y,vSize.z); RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z); rttTex->update(); Ogre::String imagefile = OgitorsUtils::QualifyPath(directory.toStdString() + "/entitycache/meshmagick.png"); rttTex->writeContentsToFile(imagefile); mEntity->detachFromParent(); mSceneMgr->destroyEntity(mEntity); rttTex->removeAllViewports(); Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr); mDisplayWidget->setImage(QString(imagefile.c_str())); }
bool VehicleRenderable::destroy() { while(!mEntities.empty()) { Ogre::Entity* ent = mEntities.back(); //detach and remove all entities the object created ent->detachFromParent(); mSceneMgr->destroyEntity(ent); mEntities.pop_back(); } while(!mSceneNodes.empty()) { Ogre::SceneNode* sn = mSceneNodes.back(); //detach and remove all scene node only the object created sn->detachAllObjects(); mSceneMgr->destroySceneNode(sn); mSceneNodes.pop_back(); } return true; }
void Ninja::updateLocomote(Ogre::Real deltaTime) { int xOffset = ((this->grid->getRows() * this->grid->getHeight()) - this->grid->getHeight())/2; int yOffset = ((this->grid->getCols() * this->grid->getHeight()) - this->grid->getHeight())/2; int x = (xOffset + mDestination.x)/grid->getHeight(); int y = (yOffset + mDestination.z)/grid->getHeight(); if (mDirection == Ogre::Vector3::ZERO) { if (nextLocation()) // a check to see if there is another destination { // Set walking animation this->setBaseAnimation(ANIM_WALK, true); //this->setTopAnimation(ANIM_WALK, true); } } else { Ogre::Real move = mWalkSpeed * deltaTime; mDistance -= move; if (mDistance <= 0.0f) // over shooting target { this->mBodyNode->setPosition(mDestination); this->setCurrentNode(grid->getNode(x, y)); while(this->getCurrentNode()->getItemList()->size() > 0) { Ogre::Entity* ent = this->getCurrentNode()->getItemList()->front(); this->inventory->push_back(ent); this->getCurrentNode()->getItemList()->pop(); ent->detachFromParent(); this->getmBodyEntity()->attachObjectToBone("Joint13", ent); ent->getParentNode()->scale(1.15f,1.15f,1.15f); ent->setVisible(true); } mDirection = Ogre::Vector3::ZERO; if (!nextLocation()) // a check to see if there is another destination { this->setCurrentNode(grid->getNode(x, y)); this->setBaseAnimation(ANIM_IDLE_1, true); //this->setTopAnimation(ANIM_IDLE_1, true); } else { Ogre::Vector3 src = this->mBodyNode->getOrientation() * Ogre::Vector3::UNIT_X; if ((1.0f + src.dotProduct(mDirection)) < 0.0001f) { this->mBodyNode->yaw(Ogre::Degree(180)); } else { Ogre::Quaternion quat = src.getRotationTo(mDirection); this->mBodyNode->rotate(quat); this->mBodyNode->yaw(Ogre::Degree(angleOffset)); // To correct for models facing different directions } } } else { this->mBodyNode->translate(mDirection * move); } } }
void ZoneListWidget::_createImages(ImageMap& retlist) { retlist.clear(); Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual( "EntityTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, 256, 256, 0, Ogre::PF_A8R8G8B8 , Ogre::TU_RENDERTARGET ); Ogre::RenderTexture *rttTex = texture->getBuffer()->getRenderTarget(); Ogre::SceneManager *mSceneMgr = Ogre::Root::getSingletonPtr()->createSceneManager("OctreeSceneManager", "EntityTexMgr"); Ogre::Light *dirl = mSceneMgr->createLight("DisplayLight"); dirl->setDirection(-1,-1,-1); dirl->setDiffuseColour(1,1,1); dirl->setType(Ogre::Light::LT_DIRECTIONAL); Ogre::Camera* RTTCam = mSceneMgr->createCamera("EntityCam"); RTTCam->setNearClipDistance(0.01F); RTTCam->setFarClipDistance(0); RTTCam->setAspectRatio(1); RTTCam->setFOVy(Ogre::Degree(90)); RTTCam->setPosition(0,0,1); RTTCam->lookAt(0,0,0); Ogre::Viewport *v = rttTex->addViewport( RTTCam ); v->setClearEveryFrame( true ); v->setBackgroundColour(Ogre::ColourValue(0,0,0,0)); ModularZoneFactory* factory = dynamic_cast<ModularZoneFactory*>(OgitorsRoot::getSingletonPtr()->GetEditorObjectFactory("Modular Zone Object")); if(!factory)return; factory->loadZoneTemplates(); ZoneInfoMap zoneTemplates = factory->getZoneTemplateMap(); Ogre::Entity *mEntity; unsigned char dataptr[300 * 300 * 6]; unsigned char *dataptr2; Ogre::PixelBox pb(256,256,1,Ogre::PF_A8R8G8B8, dataptr); EntityMap entities; ZoneInfoMap::iterator zi; for(zi=zoneTemplates.begin();zi!=zoneTemplates.end();++zi) { Ogre::String addstr = (*zi).second.mMesh; if(entities.find((*zi).first) == entities.end()) entities.insert(EntityMap::value_type((*zi).first,addstr)); } EntityMap::const_iterator ite = entities.begin(); while(ite != entities.end()) { Ogre::String addstr = ite->second; mEntity = mSceneMgr->createEntity("MZP_Preview", addstr); mSceneMgr->getRootSceneNode()->attachObject(mEntity); //TODO: It would be nice to retrieve a Preview Camera Position from //the .zone file //TODO: also render portal outlines clearly so that the user can see //how the zone is laid out Ogre::Vector3 vSize = mEntity->getBoundingBox().getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP);//.getHalfSize();//============ Ogre::Vector3 vCenter = mEntity->getBoundingBox().getCenter(); //FIXME ------ NICE PREVIEWS NEEDED - bigger vSize += Ogre::Vector3(vSize.z, vSize.z, vSize.z); float maxsize = std::max(std::max(vSize.x,vSize.y),vSize.z); //vSize = Ogre::Vector3(0, 0, maxsize * 1.1f) + vCenter; vSize = Ogre::Vector3(maxsize * 0.5f, vSize.y, maxsize * 0.5f) + vCenter; //vSize.x +=vSize.x/2;//Maybe test to see which is larger x/2 or z/2 and use that? //vSize.z +=vSize.x/2; //RTTCam->setProjectionType(Ogre::PT_ORTHOGRAPHIC); RTTCam->setPosition(vSize.x,vSize.y,vSize.z); RTTCam->lookAt(vCenter.x,vCenter.y,vCenter.z); rttTex->update(); rttTex->copyContentsToMemory(pb, Ogre::RenderTarget::FB_FRONT); dataptr2 = new unsigned char[96 * 96 * 4]; Ogre::PixelBox pb2(96,96,1,Ogre::PF_A8R8G8B8, dataptr2); Ogre::Image::scale(pb,pb2); addstr.erase(addstr.length() - 5, 5); retlist.insert(ImageMap::value_type((*ite).first, dataptr2)); mEntity->detachFromParent(); mSceneMgr->destroyEntity(mEntity); ite++; } rttTex->removeAllViewports(); Ogre::Root::getSingletonPtr()->destroySceneManager(mSceneMgr); Ogre::TextureManager::getSingletonPtr()->unload(texture->getName()); Ogre::TextureManager::getSingletonPtr()->remove(texture->getName()); }