SnapToMovement::SnapToMovement(Eris::Entity& entity, Ogre::Node& node, float snapThreshold, Ogre::SceneManager& sceneManager, bool showDebugOverlay) : mEntity(entity), mNode(node), mSnapThreshold(snapThreshold), mSceneManager(sceneManager) { if (showDebugOverlay) { for (int i = 0; i < 30; ++i) { Ogre::SceneNode* node = mSceneManager.getRootSceneNode()->createChildSceneNode(); Ogre::Entity* sphereEntity = mSceneManager.createEntity(node->getName() + "_entity", "3d_objects/primitives/models/sphere.mesh"); //start out with a normal material sphereEntity->setMaterialName("/global/authoring/point"); sphereEntity->setRenderingDistance(300); // entity.setQueryFlags(MousePicker::CM_UNDEFINED); node->setScale(0.25, 0.25, 0.25); node->attachObject(sphereEntity); node->setVisible(false); mDebugNodes.push_back(node); } } }
void Level::processEntity(TiXmlElement *XMLNode, Ogre::SceneNode *parent) { Ogre::String name = getAttribute(XMLNode, "name"); Ogre::String meshFile = getAttribute(XMLNode, "meshFile"); TiXmlElement *element; Ogre::Entity *entity = 0; try { entity = mSceneMgr->createEntity(name, meshFile); entity->setCastShadows(true); PhysicsManager::instance()->createConvexMesh(entity); element = XMLNode->FirstChildElement("subentities"); if(element) { element = element->FirstChildElement("subentity"); while (element) { Ogre::SubEntity *subEnt; Ogre::String materialFile = getAttribute(element, "materialName"); unsigned int index = Ogre::StringConverter::parseInt(getAttribute(element,"index")); subEnt = entity->getSubEntity(index); subEnt->setMaterialName(materialFile); element = element->NextSiblingElement("subentity"); } } entity->setRenderingDistance(1000); parent->attachObject(entity); } catch(Ogre::Exception e) { Ogre::LogManager::getSingleton().logMessage("Error loading an entity!"); } element = XMLNode->FirstChildElement("userDataReference"); }
/** * @brief Ctor. * @param entity The entity which the marker is attached to. * @param sceneManager A scene manager used to create nodes and entities. * @param terrainManager Provides height data. * @param point The location which will be marked. */ EntityPointMarker(Eris::Entity& entity, Ogre::SceneManager& sceneManager, const IHeightProvider& heightProvider, const WFMath::Point<3>& point) : mEntity(entity), mMarkerEntity(0), mMarkerNode(0), mMarkerDirectionIndicator(0), mHeightProvider(heightProvider), mPoint(point) { mMarkerNode = sceneManager.getRootSceneNode()->createChildSceneNode(); try { mMarkerEntity = sceneManager.createEntity("3d_objects/primitives/models/sphere.mesh"); //start out with a normal material mMarkerEntity->setMaterialName("/global/authoring/point"); //The material is made to ignore depth checks, so if we put it in a later queue we're //making sure that the marker is drawn on top of everything else, making it easier to interact with. mMarkerEntity->setRenderQueueGroup(Ogre::RENDER_QUEUE_9); mMarkerEntity->setRenderingDistance(300); mMarkerEntity->setQueryFlags(MousePicker::CM_NONPICKABLE); mMarkerNode->attachObject(mMarkerEntity); } catch (const std::exception& ex) { S_LOG_WARNING("Error when creating marker node." << ex); return; } mMarkerNode->setVisible(true); mMarkerDirectionIndicator = new ShapeVisual(*sceneManager.getRootSceneNode(), false); mEntity.Moved.connect(sigc::mem_fun(*this, &EntityPointMarker::entityMoved)); }
void RenderedTexture::renderTextures() { //Set up RTT texture Ogre::TexturePtr renderTexture; if (renderTexture.isNull()) { renderTexture = Ogre::TextureManager::getSingleton().createManual( getUniqueID("RenderedEntityMaterial"), "EntityRenderer", Ogre::TEX_TYPE_2D, textureSize, textureSize, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET, 0); } renderTexture->setNumMipmaps(0); //Set up render target Ogre::RenderTexture* renderTarget = renderTexture->getBuffer()->getRenderTarget(); renderTarget->setAutoUpdated(false); //Set up camera Ogre::SceneNode* camNode = sceneMgr->getSceneNode("EntityRenderer::cameraNode"); Ogre::Camera* renderCamera = sceneMgr->createCamera(getUniqueID("EntityRendererCam")); camNode->attachObject(renderCamera); renderCamera->setLodBias(1000.0f); Ogre::Viewport* renderViewport = renderTarget->addViewport(renderCamera); renderViewport->setOverlaysEnabled(false); renderViewport->setClearEveryFrame(true); renderViewport->setShadowsEnabled(false); renderViewport->setBackgroundColour(Ogre::ColourValue(0.0f, 0.0f, 0.0f, 0.0f)); //Set up scene node Ogre::SceneNode* node = sceneMgr->getSceneNode("EntityRenderer::renderNode"); Ogre::SceneNode* oldSceneNode = entity->getParentSceneNode(); if (oldSceneNode) oldSceneNode->detachObject(entity); node->attachObject(entity); node->setPosition(-entityCenter); //Set up camera FOV const Ogre::Real objDist = entityRadius * 100; const Ogre::Real nearDist = objDist - (entityRadius + 1); const Ogre::Real farDist = objDist + (entityRadius + 1); renderCamera->setAspectRatio(1.0f); renderCamera->setFOVy(Ogre::Math::ATan(2.0 * entityRadius / objDist)); renderCamera->setNearClipDistance(nearDist); renderCamera->setFarClipDistance(farDist); //Disable mipmapping (without this, masked textures look bad) Ogre::MaterialManager* mm = Ogre::MaterialManager::getSingletonPtr(); Ogre::FilterOptions oldMinFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIN); Ogre::FilterOptions oldMagFilter = mm->getDefaultTextureFiltering(Ogre::FT_MAG); Ogre::FilterOptions oldMipFilter = mm->getDefaultTextureFiltering(Ogre::FT_MIP); mm->setDefaultTextureFiltering(Ogre::FO_POINT, Ogre::FO_LINEAR,Ogre:: FO_NONE); //Disable fog Ogre::FogMode oldFogMode = sceneMgr->getFogMode(); Ogre::ColourValue oldFogColor = sceneMgr->getFogColour(); Ogre::Real oldFogDensity = sceneMgr->getFogDensity(); Ogre::Real oldFogStart = sceneMgr->getFogStart(); Ogre::Real oldFogEnd = sceneMgr->getFogEnd(); sceneMgr->setFog(Ogre::FOG_NONE); // Get current status of the queue mode Ogre::SceneManager::SpecialCaseRenderQueueMode OldSpecialCaseRenderQueueMode = sceneMgr->getSpecialCaseRenderQueueMode(); //Only render the entity sceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_INCLUDE); sceneMgr->addSpecialCaseRenderQueue(renderQueueGroup); Ogre::uint8 oldRenderQueueGroup = entity->getRenderQueueGroup(); entity->setRenderQueueGroup(renderQueueGroup); bool oldVisible = entity->getVisible(); entity->setVisible(true); float oldMaxDistance = entity->getRenderingDistance(); entity->setRenderingDistance(0); //Calculate the filename hash used to uniquely identity this render std::string strKey = entityKey; char key[32] = {0}; Ogre::uint32 i = 0; for (std::string::const_iterator it = entityKey.begin(); it != entityKey.end(); ++it) { key[i] ^= *it; i = (i+1) % sizeof(key); } for (i = 0; i < sizeof(key); ++i) key[i] = (key[i] % 26) + 'A'; Ogre::ResourceGroupManager::getSingleton().addResourceLocation( GetUserDir().string(), "FileSystem", "BinFolder"); std::string fileNamePNG = "Rendered." + std::string(key, sizeof(key)) + '.' + Ogre::StringConverter::toString(textureSize) + ".png"; //Attempt to load the pre-render file if allowed bool needsRegen = false; if (!needsRegen) { try{ texture = Ogre::TextureManager::getSingleton().load( fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0); } catch (...) { needsRegen = true; } } if (needsRegen) { //If this has not been pre-rendered, do so now //Position camera camNode->setPosition(0, 0, 0); // TODO camNode->setOrientation(Quaternion(yaw, Vector3::UNIT_Y) * Quaternion(-pitch, Vector3::UNIT_X)); camNode->translate(Ogre::Vector3(0, 0, objDist), Ogre::Node::TS_LOCAL); renderTarget->update(); //Save RTT to file renderTarget->writeContentsToFile((GetUserDir() / fileNamePNG).string()); //Load the render into the appropriate texture view texture = Ogre::TextureManager::getSingleton().load(fileNamePNG, "BinFolder", Ogre::TEX_TYPE_2D, 0); ggTexture = ClientUI::GetTexture(GetUserDir() / fileNamePNG); } entity->setVisible(oldVisible); entity->setRenderQueueGroup(oldRenderQueueGroup); entity->setRenderingDistance(oldMaxDistance); sceneMgr->removeSpecialCaseRenderQueue(renderQueueGroup); // Restore original state sceneMgr->setSpecialCaseRenderQueueMode(OldSpecialCaseRenderQueueMode); //Re-enable mipmapping mm->setDefaultTextureFiltering(oldMinFilter, oldMagFilter, oldMipFilter); //Re-enable fog sceneMgr->setFog(oldFogMode, oldFogColor, oldFogDensity, oldFogStart, oldFogEnd); //Delete camera renderTarget->removeViewport(0); renderCamera->getSceneManager()->destroyCamera(renderCamera); //Delete scene node node->detachAllObjects(); if (oldSceneNode) oldSceneNode->attachObject(entity); //Delete RTT texture assert(!renderTexture.isNull()); std::string texName2(renderTexture->getName()); renderTexture.setNull(); if (Ogre::TextureManager::getSingletonPtr()) Ogre::TextureManager::getSingleton().remove(texName2); }
void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh) { Ogre::SceneNode* insert = ptr.getRefData().getBaseNode(); assert(insert); Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; NifOgre::EntityList entities = NifOgre::NIFLoader::createEntities(insert, NULL, mesh); for(size_t i = 0;i < entities.mEntities.size();i++) { const Ogre::AxisAlignedBox &tmp = entities.mEntities[i]->getBoundingBox(); bounds.merge(Ogre::AxisAlignedBox(insert->_getDerivedPosition() + tmp.getMinimum(), insert->_getDerivedPosition() + tmp.getMaximum()) ); } Ogre::Vector3 extents = bounds.getSize(); extents *= insert->getScale(); float size = std::max(std::max(extents.x, extents.y), extents.z); bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Viewing distance"); // do not fade out doors. that will cause holes and look stupid if (ptr.getTypeName().find("Door") != std::string::npos) small = false; if (mBounds.find(ptr.getCell()) == mBounds.end()) mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL; mBounds[ptr.getCell()].merge(bounds); bool transparent = false; for(size_t i = 0;i < entities.mEntities.size();i++) { Ogre::Entity *ent = entities.mEntities[i]; for (unsigned int i=0; i<ent->getNumSubEntities(); ++i) { Ogre::MaterialPtr mat = ent->getSubEntity(i)->getMaterial(); Ogre::Material::TechniqueIterator techIt = mat->getTechniqueIterator(); while (techIt.hasMoreElements()) { Ogre::Technique* tech = techIt.getNext(); Ogre::Technique::PassIterator passIt = tech->getPassIterator(); while (passIt.hasMoreElements()) { Ogre::Pass* pass = passIt.getNext(); if (pass->getDepthWriteEnabled() == false) transparent = true; } } } } if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects") || transparent) { for(size_t i = 0;i < entities.mEntities.size();i++) { Ogre::Entity *ent = entities.mEntities[i]; ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc); ent->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); } } else { Ogre::StaticGeometry* sg = 0; if (small) { if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); mStaticGeometrySmall[ptr.getCell()] = sg; sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); } else sg = mStaticGeometrySmall[ptr.getCell()]; } else { if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); mStaticGeometry[ptr.getCell()] = sg; } else sg = mStaticGeometry[ptr.getCell()]; } // This specifies the size of a single batch region. // If it is set too high: // - there will be problems choosing the correct lights // - the culling will be more inefficient // If it is set too low: // - there will be too many batches. sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500)); sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics); sg->setCastShadows(true); sg->setRenderQueueGroup(transparent ? RQG_Alpha : RQG_Main); for(size_t i = 0;i < entities.mEntities.size();i++) { Ogre::Entity *ent = entities.mEntities[i]; insert->detachObject(ent); sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale()); mRenderer.getScene()->destroyEntity(ent); } } }
void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh, bool light) { Ogre::SceneNode* insert = ptr.getRefData().getBaseNode(); assert(insert); Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL; NifOgre::ObjectList objects = NifOgre::Loader::createObjects(insert, mesh); for(size_t i = 0;i < objects.mEntities.size();i++) bounds.merge(objects.mEntities[i]->getWorldBoundingBox(true)); Ogre::Vector3 extents = bounds.getSize(); extents *= insert->getScale(); float size = std::max(std::max(extents.x, extents.y), extents.z); bool small = (size < Settings::Manager::getInt("small object size", "Viewing distance")) && Settings::Manager::getBool("limit small object distance", "Viewing distance"); // do not fade out doors. that will cause holes and look stupid if (ptr.getTypeName().find("Door") != std::string::npos) small = false; if (mBounds.find(ptr.getCell()) == mBounds.end()) mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL; mBounds[ptr.getCell()].merge(bounds); bool anyTransparency = false; for(size_t i = 0;!anyTransparency && i < objects.mEntities.size();i++) { Ogre::Entity *ent = objects.mEntities[i]; for(unsigned int i=0;!anyTransparency && i < ent->getNumSubEntities(); ++i) { anyTransparency = ent->getSubEntity(i)->getMaterial()->isTransparent(); } } if(!mIsStatic || !Settings::Manager::getBool("use static geometry", "Objects") || anyTransparency || objects.mParticles.size() > 0) { for(size_t i = 0;i < objects.mEntities.size();i++) { Ogre::Entity *ent = objects.mEntities[i]; for(unsigned int i=0; i < ent->getNumSubEntities(); ++i) { Ogre::SubEntity* subEnt = ent->getSubEntity(i); subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main); } ent->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); ent->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc); } for(size_t i = 0;i < objects.mParticles.size();i++) { Ogre::ParticleSystem *part = objects.mParticles[i]; // TODO: Check the particle system's material for actual transparency part->setRenderQueueGroup(RQG_Alpha); part->setRenderingDistance(small ? Settings::Manager::getInt("small object distance", "Viewing distance") : 0); part->setVisibilityFlags(mIsStatic ? (small ? RV_StaticsSmall : RV_Statics) : RV_Misc); } } else { Ogre::StaticGeometry* sg = 0; if (small) { if( mStaticGeometrySmall.find(ptr.getCell()) == mStaticGeometrySmall.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); mStaticGeometrySmall[ptr.getCell()] = sg; sg->setRenderingDistance(Settings::Manager::getInt("small object distance", "Viewing distance")); } else sg = mStaticGeometrySmall[ptr.getCell()]; } else { if( mStaticGeometry.find(ptr.getCell()) == mStaticGeometry.end()) { uniqueID = uniqueID +1; sg = mRenderer.getScene()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID)); mStaticGeometry[ptr.getCell()] = sg; } else sg = mStaticGeometry[ptr.getCell()]; } // This specifies the size of a single batch region. // If it is set too high: // - there will be problems choosing the correct lights // - the culling will be more inefficient // If it is set too low: // - there will be too many batches. sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500)); sg->setVisibilityFlags(small ? RV_StaticsSmall : RV_Statics); sg->setCastShadows(true); sg->setRenderQueueGroup(RQG_Main); std::vector<Ogre::Entity*>::reverse_iterator iter = objects.mEntities.rbegin(); while(iter != objects.mEntities.rend()) { Ogre::Node *node = (*iter)->getParentNode(); sg->addEntity(*iter, node->_getDerivedPosition(), node->_getDerivedOrientation(), node->_getDerivedScale()); (*iter)->detachFromParent(); mRenderer.getScene()->destroyEntity(*iter); iter++; } } if (light) { insertLight(ptr, objects.mSkelBase, bounds.getCenter() - insert->_getDerivedPosition()); } }
void World::LoadSceneFile(string sceneFile) { Ogre::LogManager::getSingleton().setLogDetail(Ogre::LL_LOW); Ogre::SceneNode* worldNode = m_sceneMgr->getRootSceneNode()->createChildSceneNode(); worldNode->rotate(Ogre::Vector3::UNIT_X, Ogre::Degree(-90.0f)); string meshName; float fDrawDistance; bool bIsLod; Ogre::Vector3 position; Ogre::Quaternion rotation; ifstream sceneStream(sceneFile); // skip the title and the table title of the file string strline; int i = 0; while (!sceneStream.eof()) { getline(sceneStream, strline); if (strline.length() == 0) continue; std::istringstream ss(strline); std::string token; getline(ss, token, ','); boost::trim(token); meshName = token; getline(ss, token, ','); boost::trim(token); fDrawDistance = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); bIsLod = lexical_cast<bool>(token); getline(ss, token, ','); boost::trim(token); position.x = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); position.y = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); position.z = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); rotation.w = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); rotation.x = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); rotation.y = lexical_cast<float>(token); getline(ss, token, ','); boost::trim(token); rotation.z = lexical_cast<float>(token); Ogre::MeshPtr mesh; Ogre::Entity* entity; Ogre::Entity* realEntity = m_sceneMgr->createEntity(meshName); if (fDrawDistance > 300.0f && !bIsLod) continue; if (bIsLod) { mesh = Ogre::MeshManager::getSingleton().createManual(meshName + "lod" + std::to_string(i), "General"); // empty mesh mesh->createManualLodLevel(0, "NULL"); mesh->createManualLodLevel(700, meshName); mesh->_setBounds( realEntity->getMesh()->getBounds()); mesh->_setBoundingSphereRadius(realEntity->getMesh()->getBoundingSphereRadius()); mesh->load(); entity->setRenderingDistance(fDrawDistance); entity = m_sceneMgr->createEntity(mesh->getName()); } else { mesh = Ogre::MeshManager::getSingleton().getByName(meshName); entity = m_sceneMgr->createEntity(meshName); entity->setRenderingDistance(fDrawDistance); } m_sceneMgr->destroyEntity(realEntity); Ogre::SceneNode* sceneNode = worldNode->createChildSceneNode(); sceneNode->attachObject(entity); fix_gta_coord(rotation); sceneNode->rotate(rotation); sceneNode->setPosition(position); i++; } worldNode->setScale(5.0f, 5.0f, 5.0f); sceneStream.close(); Ogre::LogManager::getSingleton().setLogDetail(Ogre::LL_NORMAL); }