void av::gua::gui::GuiResourceNode::getTextureNameCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_textureName; }
void av::gua::nurbs::NURBSNode::getGeometryCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNURBSNode->get_geometry_description(); }
/* virtual */ void av::gua::SceneGraph::getNameCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaSceneGraph->get_name(); }
void av::gua::gui::GuiResourceNode::getURLCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaGuiResource->get_url(); }
void av::gua::SkyMapPassDescription::getOutputTextureNameCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaSkyMapPassDescription->output_texture_name(); }
void av::gua::TexturedQuadNode::getTextureCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->data.get_texture(); }
void av::gua::CameraNode::getOutputTextureNameCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->config.output_texture_name(); }
void av::gua::CameraNode::getOutputWindowNameCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->config.output_window_name(); }
void av::gua::CameraNode::getRightScreenPathCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->config.right_screen_path(); }
void av::gua::CameraNode::getAlternativeFrustumCullingScreenPathCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->config.alternative_frustum_culling_screen_path(); }
void av::gua::CameraNode::getSceneGraphCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->config.scene_graph_name(); }
void av::gua::ResolvePassDescription::getSSAONoiseTextureCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaResolvePassDescription->ssao_noise_texture(); }
void av::gua::ResolvePassDescription::getAlternativeEnvironmentLightingTextureCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaResolvePassDescription->alternative_environment_lighting_texture(); }
void av::gua::ResolvePassDescription::getAlternativeBackgroundTextureCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaResolvePassDescription->alternative_background_texture(); }
void av::gua::skelanim::SkeletalAnimationNode::getAnimation2CB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaSkeletalAnimationNode->get_animation_2(); }