示例#1
0
void
av::gua::gui::GuiResourceNode::getTextureNameCB(const SFString::GetValueEvent& event)
{
   *(event.getValuePtr()) = m_textureName;
}
示例#2
0
void
av::gua::nurbs::NURBSNode::getGeometryCB(const SFString::GetValueEvent& event)
{
  *(event.getValuePtr()) = m_guaNURBSNode->get_geometry_description();
}
示例#3
0
/* virtual */ void
av::gua::SceneGraph::getNameCB(const SFString::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaSceneGraph->get_name();
}
示例#4
0
void
av::gua::gui::GuiResourceNode::getURLCB(const SFString::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaGuiResource->get_url();
}
示例#5
0
void av::gua::SkyMapPassDescription::getOutputTextureNameCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaSkyMapPassDescription->output_texture_name(); }
示例#6
0
void av::gua::TexturedQuadNode::getTextureCB(const SFString::GetValueEvent& event) { *(event.getValuePtr()) = m_guaNode->data.get_texture(); }
示例#7
0
void
av::gua::CameraNode::getOutputTextureNameCB(const SFString::GetValueEvent& event)
{
  *(event.getValuePtr()) = m_guaNode->config.output_texture_name();
}
示例#8
0
void
av::gua::CameraNode::getOutputWindowNameCB(const SFString::GetValueEvent& event)
{
  *(event.getValuePtr()) = m_guaNode->config.output_window_name();
}
示例#9
0
void
av::gua::CameraNode::getRightScreenPathCB(const SFString::GetValueEvent& event)
{
  *(event.getValuePtr()) = m_guaNode->config.right_screen_path();
}
示例#10
0
void
av::gua::CameraNode::getAlternativeFrustumCullingScreenPathCB(const SFString::GetValueEvent& event)
{
  *(event.getValuePtr()) = m_guaNode->config.alternative_frustum_culling_screen_path();
}
示例#11
0
void
av::gua::CameraNode::getSceneGraphCB(const SFString::GetValueEvent& event)
{
  *(event.getValuePtr()) = m_guaNode->config.scene_graph_name();
}
示例#12
0
void
av::gua::ResolvePassDescription::getSSAONoiseTextureCB(const SFString::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaResolvePassDescription->ssao_noise_texture();
}
示例#13
0
void
av::gua::ResolvePassDescription::getAlternativeEnvironmentLightingTextureCB(const SFString::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaResolvePassDescription->alternative_environment_lighting_texture();
}
示例#14
0
void
av::gua::ResolvePassDescription::getAlternativeBackgroundTextureCB(const SFString::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaResolvePassDescription->alternative_background_texture();
}
示例#15
0
void
av::gua::skelanim::SkeletalAnimationNode::getAnimation2CB(const SFString::GetValueEvent& event)
{
    *(event.getValuePtr()) = m_guaSkeletalAnimationNode->get_animation_2();
}