Exemple #1
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void
av::gua::gui::GuiResourceNode::setURLCB(const SFString::SetValueEvent& event)
{
    m_guaGuiResource->set_url(event.getValue());
    if (check_completeness()) {
      init();
    }
}
Exemple #2
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void
av::gua::gui::GuiResourceNode::setTextureNameCB(const SFString::SetValueEvent& event)
{
  if (m_textureName == "") {
    m_textureName = event.getValue();
    if (check_completeness()) {
      init();
    }
  } else {
    ::gua::Logger::LOG_WARNING << "TextureName can only be set once!" << std::endl;
  }
}
Exemple #3
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void
av::gua::nurbs::NURBSNode::setGeometryCB(const SFString::SetValueEvent& event)
{
  m_guaNURBSNode->set_geometry_description(event.getValue());
}
Exemple #4
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/* virtual */ void
av::gua::SceneGraph::setNameCB(const SFString::SetValueEvent& event)
{
    m_guaSceneGraph->set_name(event.getValue());
}
void av::gua::SkyMapPassDescription::setOutputTextureNameCB(const SFString::SetValueEvent& event) { m_guaSkyMapPassDescription->output_texture_name(event.getValue()); }
Exemple #6
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void av::gua::TexturedQuadNode::setTextureCB(const SFString::SetValueEvent& event) { m_guaNode->data.set_texture(event.getValue()); }
Exemple #7
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void
av::gua::CameraNode::setOutputTextureNameCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.output_texture_name() = event.getValue();
}
Exemple #8
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void
av::gua::CameraNode::setOutputWindowNameCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.output_window_name() = event.getValue();
}
Exemple #9
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void
av::gua::CameraNode::setRightScreenPathCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.right_screen_path() = event.getValue();
}
Exemple #10
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void
av::gua::CameraNode::setAlternativeFrustumCullingScreenPathCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.alternative_frustum_culling_screen_path() = event.getValue();
}
Exemple #11
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void
av::gua::CameraNode::setSceneGraphCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.scene_graph_name() = event.getValue();
}
void
av::gua::ResolvePassDescription::setSSAONoiseTextureCB(const SFString::SetValueEvent& event)
{
    m_guaResolvePassDescription->ssao_noise_texture(event.getValue());
}
void
av::gua::ResolvePassDescription::setAlternativeEnvironmentLightingTextureCB(const SFString::SetValueEvent& event)
{
    m_guaResolvePassDescription->alternative_environment_lighting_texture(event.getValue());
}
void
av::gua::ResolvePassDescription::setAlternativeBackgroundTextureCB(const SFString::SetValueEvent& event)
{
    m_guaResolvePassDescription->alternative_background_texture(event.getValue());
}
void
av::gua::skelanim::SkeletalAnimationNode::setAnimation2CB(const SFString::SetValueEvent& event)
{
  m_guaSkeletalAnimationNode->set_animation_2(event.getValue());
}