Пример #1
0
void
av::gua::gui::GuiResourceNode::setURLCB(const SFString::SetValueEvent& event)
{
    m_guaGuiResource->set_url(event.getValue());
    if (check_completeness()) {
      init();
    }
}
Пример #2
0
void
av::gua::gui::GuiResourceNode::setTextureNameCB(const SFString::SetValueEvent& event)
{
  if (m_textureName == "") {
    m_textureName = event.getValue();
    if (check_completeness()) {
      init();
    }
  } else {
    ::gua::Logger::LOG_WARNING << "TextureName can only be set once!" << std::endl;
  }
}
Пример #3
0
void
av::gua::nurbs::NURBSNode::setGeometryCB(const SFString::SetValueEvent& event)
{
  m_guaNURBSNode->set_geometry_description(event.getValue());
}
Пример #4
0
/* virtual */ void
av::gua::SceneGraph::setNameCB(const SFString::SetValueEvent& event)
{
    m_guaSceneGraph->set_name(event.getValue());
}
Пример #5
0
void av::gua::SkyMapPassDescription::setOutputTextureNameCB(const SFString::SetValueEvent& event) { m_guaSkyMapPassDescription->output_texture_name(event.getValue()); }
Пример #6
0
void av::gua::TexturedQuadNode::setTextureCB(const SFString::SetValueEvent& event) { m_guaNode->data.set_texture(event.getValue()); }
Пример #7
0
void
av::gua::CameraNode::setOutputTextureNameCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.output_texture_name() = event.getValue();
}
Пример #8
0
void
av::gua::CameraNode::setOutputWindowNameCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.output_window_name() = event.getValue();
}
Пример #9
0
void
av::gua::CameraNode::setRightScreenPathCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.right_screen_path() = event.getValue();
}
Пример #10
0
void
av::gua::CameraNode::setAlternativeFrustumCullingScreenPathCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.alternative_frustum_culling_screen_path() = event.getValue();
}
Пример #11
0
void
av::gua::CameraNode::setSceneGraphCB(const SFString::SetValueEvent& event)
{
  m_guaNode->config.scene_graph_name() = event.getValue();
}
Пример #12
0
void
av::gua::ResolvePassDescription::setSSAONoiseTextureCB(const SFString::SetValueEvent& event)
{
    m_guaResolvePassDescription->ssao_noise_texture(event.getValue());
}
Пример #13
0
void
av::gua::ResolvePassDescription::setAlternativeEnvironmentLightingTextureCB(const SFString::SetValueEvent& event)
{
    m_guaResolvePassDescription->alternative_environment_lighting_texture(event.getValue());
}
Пример #14
0
void
av::gua::ResolvePassDescription::setAlternativeBackgroundTextureCB(const SFString::SetValueEvent& event)
{
    m_guaResolvePassDescription->alternative_background_texture(event.getValue());
}
Пример #15
0
void
av::gua::skelanim::SkeletalAnimationNode::setAnimation2CB(const SFString::SetValueEvent& event)
{
  m_guaSkeletalAnimationNode->set_animation_2(event.getValue());
}