void getClientConnection (tcp::acceptor &acceptor) { std::cout << "In GUIMessageSenderThread getClientConnection()" << std::endl; try { std::cout << "waiting for gui client to connect..." << std::endl; acceptor.accept(*stream_.rdbuf()); std::cout << "...gui client connected" << std::endl; connected_ = true; } catch (std::exception& e) { std::cerr << "Error in gui client connection: " << e.what() << std::endl; } std::cout << "done GUIMessageSenderThread getClientConnection()" << std::endl; }
void acceptorLoop() { cout << "Waiting for clients..." << endl; for(;;) { socket_ptr clientSock(new tcp::socket(service)); acceptor.accept(*clientSock); cout << "New client joined! "; mtx.lock(); clientList->emplace_back(clientSock); mtx.unlock(); cout << clientList->size() << " total clients" << endl; } }