// Start accepting incoming connections
 void
 run()
 {
     if(! acceptor_.is_open())
         return;
     do_accept();
 }
Exemple #2
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	void handle_accept(sessionPtr newSession, const boost::system::error_code& error)
	{
		if (!acceptor_.is_open())
		{
			return;
		}

		if (!error)
		{
			DEBUG_MSG("Incoming Session accepted");
			//Do I need a Lock here?
			//Critical Section
			static std::mutex m;
			std::lock_guard<std::mutex> lock(m);
			newSession->startSession();
			listen();
		}
		else
		{
			DEBUG_MSG("Listen_Error");
			//	//throw ASIOError(Listen_Error);
			DEBUG_MSG(error.message());
			return;
		}
	}
Exemple #3
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 static void CloseConnection(tcp::acceptor &_acceptor, tcp::socket &_socket) {
   log_info(LOG_PREFIX, "disconnecting");
   if (_acceptor.is_open()) {
     _acceptor.close();
   }
   if (_socket.is_open()) {
     _socket.close();
   }
 }
Exemple #4
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void worker::do_accept(tcp::acceptor& acceptor, server& srv) {
    while (acceptor.is_open()) {
        bs::error_code ec;
        // get an io service to use for a new client, we pick them via round robin
        auto& worker = srv.impl()->get_worker();
        auto& iosvc = worker.io_service();
        auto new_session = std::make_shared<session>(srv, iosvc);
        acceptor.async_accept(new_session->socket(), bfa::yield[ec]);
        if (!ec) {
            worker.add_session(new_session);
            worker.m_new_session_cv.notify_one();
        }
    }
}