/// <summary>
/// Pausa el audio (LShift + P).
/// </summary>
void CSoundManager::Pause()
{
	bool result = false;

	result = BASS_Pause()?true:false;

	if (result == false)
	{
		// Guarda mensaje de error en el log
		std::string msg_error = "CSoundManager::Pause->Error al pausar el audio.";
		LOGGER->AddNewLog(ELL_ERROR, msg_error.c_str());
		throw CException(__FILE__, __LINE__, msg_error);
	}
}
Esempio n. 2
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void LoadedSample::PauseSample()
{
    BASS_Pause();
    m_playing = true;
}
Esempio n. 3
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void StreamSample::PauseSample()
{
    BASS_Pause();
    m_playing = true;
}
/*
	Pause
*/
VOID Application::pause()
{
	BASS_Pause();
}
Esempio n. 5
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void ds::Audio::Pause( )
{
	BASS_Pause( );
}