/// <summary> /// Pausa el audio (LShift + P). /// </summary> void CSoundManager::Pause() { bool result = false; result = BASS_Pause()?true:false; if (result == false) { // Guarda mensaje de error en el log std::string msg_error = "CSoundManager::Pause->Error al pausar el audio."; LOGGER->AddNewLog(ELL_ERROR, msg_error.c_str()); throw CException(__FILE__, __LINE__, msg_error); } }
void LoadedSample::PauseSample() { BASS_Pause(); m_playing = true; }
void StreamSample::PauseSample() { BASS_Pause(); m_playing = true; }
/* Pause */ VOID Application::pause() { BASS_Pause(); }
void ds::Audio::Pause( ) { BASS_Pause( ); }