void cJoint::Clear() { if (IsValid()) { mWorld->RemoveConstraint(mCons); } mParams = cWorld::tJointParams(); mCons.Clear(); mWorld.reset(); mParent.reset(); mChild.reset(); mJointChildTrans.setIdentity(); ClearTorque(); }
void RigidBody::ClearTorque() { ClearTorque(ForceMode::Force, true); }