Esempio n. 1
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fwRefContainer<Component> ComponentData::CreateManualInstance()
{
	fwRefContainer<Component> instance = CreateComponent();
	m_instances.push_back(instance);

	return instance;
}
Esempio n. 2
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ComponentPtr Entity::GetOrCreateComponent(u32 typeId, AttributeChange::Type change, bool replicated)
{
    ComponentPtr existing = Component(typeId);
    if (existing)
        return existing;

    return CreateComponent(typeId, change, replicated);
}
Esempio n. 3
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ComponentPtr Entity::GetOrCreateComponent(u32 typeId, const QString &name, AttributeChange::Type change, bool replicated)
{
    ComponentPtr new_comp = Component(typeId, name);
    if (new_comp)
        return new_comp;

    return CreateComponent(typeId, name, change, replicated);
}
Esempio n. 4
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ComponentPtr Entity::GetOrCreateComponent(const QString &type_name, const QString &name, AttributeChange::Type change, bool replicated)
{
    ComponentPtr existing = Component(type_name, name);
    if (existing)
        return existing;

    return CreateComponent(type_name, name, change, replicated);
}
Esempio n. 5
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File: Entity.cpp Progetto: A-K/naali
    ComponentPtr Entity::GetOrCreateComponent(const QString &type_name, const QString &name, AttributeChange::Type change, bool syncEnabled)
    {
        ComponentPtr new_comp = GetComponent(type_name, name);
        if (new_comp)
            return new_comp;

        return CreateComponent(type_name, name, change, syncEnabled);
    }
Esempio n. 6
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Component* Node::GetOrCreateComponent(ShortStringHash type, CreateMode mode)
{
    Component* oldComponent = GetComponent(type);
    if (oldComponent)
        return oldComponent;
    else
        return CreateComponent(type, mode);
}
Esempio n. 7
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File: Entity.cpp Progetto: A-K/naali
    ComponentPtr Entity::GetOrCreateComponent(uint type_hash, const QString &name, AttributeChange::Type change)
    {
        ComponentPtr new_comp = GetComponent(type_hash, name);
        if (new_comp)
            return new_comp;

        return CreateComponent(type_hash, name, change);
    }
Esempio n. 8
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void TLevelScene::loadObjects(const Parameters& info) {
    for (const auto& objectInfo : info.objects) {
        Object object;
        for (const auto& componentInfo : objectInfo.components) {
            const auto componentHandle = CreateComponent(componentInfo.id,
                componentInfo.parameters.get());
            object.AddComponent(componentInfo.name, componentHandle);
        }
        AddSceneObject(objectInfo.name, std::move(object));
    }
}
Esempio n. 9
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	CGameObject* CFactory::CreateGameObject(const string &AClassName, const string &AName /*= ""*/, bool AFinalizeCreation /*= true*/)
	{
		CGameObject *result;

		if (IsComponentExists(AClassName))
			result = CreateComponent(AClassName, AName, AFinalizeCreation);
		else
			result = InstantiatePrototype(AClassName, AName);		

		return result;
	}
Esempio n. 10
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OMX_ERRORTYPE
PureOmxPlatformLayer::InitOmxToStateLoaded(const TrackInfo* aInfo)
{
  LOG("");

  if (!aInfo) {
    return OMX_ErrorUndefined;
  }
  mInfo = aInfo;

  return CreateComponent();
}
ClientStateIndicator::ClientStateIndicator(CSimplePanel* parent,wxPoint coord) : 
    wxPanel(parent, wxID_ANY, coord, wxSize(343,314), wxNO_BORDER) 
{
	m_connRenderTimer = NULL;
	connIndicatorWidth = 14;
	connIndicatorHeight = 15;
	numOfIndic = 5;
	indexIndVis = 1;//first will be visible on start
	rightPosition = 118;
	topPosition = 5;
	stateMessage = wxEmptyString;
	clientState = CLIENT_STATE_NONE;
	CreateComponent();
	error_time = 0;
}
CProjectsComponent::CProjectsComponent(CSimplePanel* parent,wxPoint coord) :
    wxPanel(parent, -1, coord, wxSize(343,113), wxNO_BORDER)
{
    wxASSERT(parent);
	m_maxNumOfIcons = 6; // max number of icons in component
	m_leftIndex = 0;
    lastMessageId = 0;
	CreateComponent();

	receivedErrorMessage = false;
	alertMessageDisplayed = false;
	checkForMessagesTimer = new wxTimer(this, ID_SIMPLEMESSAGECHECKTIMER);
	checkForMessagesTimer->Start(5000); 

}
/** Creates an actor and all its components based on XML configuration
 ** resource: filename for xml
 ** state: current game state
 **/
StrongActorPtr ActorFactory::CreateActor(const char* resource, int* state) {
    //Holds referenced to loaded XML file	
    pugi::xml_document doc;

    //Error check to see if file was loaded corectly
    pugi::xml_parse_result result;
    std::string resource_str(resource);
    if (!(result = doc.load_file(("./assets/actors/" + resource_str + ".xml").c_str()))) {
        std::cout << "ActorFactory::CreateActor(...): Failed to load" << std::endl;
        std::cout << "Filename: " << resource << " Load result: " << result.description() << std::endl;
        return StrongActorPtr();
    }

    // Constructs a default actor and gives in the current game state
    StrongActorPtr actor(new Actor());
    actor->resetGameState(state);

    //Used to iterate over XML file to get attributes
    pugi::xml_node tools = doc.child(resource);

    //Initializes the specified actor with chosen XML attributes
    if(!actor->Init(&tools)) {
        std::cout << "ActorFactory::CreateActor(...): Failed to initialize actor: " << resource << std::endl;
        return StrongActorPtr();
    }

    //Iterates over XML to get components to add
    for (pugi::xml_node tool = tools.first_child(); tool; tool = tool.next_sibling()) {
        //Creates each component given the XML attribute
        StrongActorComponentPtr component(CreateComponent(&tool));
        if (component) {
            //Adds the component to the actor
            actor->AddComponent(component);
            //Gives the component a reference to its owner
            component->SetOwner(actor);
            //Completes any post-initialization of the components
            component->PostInit(NULL);
        }
        else {
            std::cout << "ActorFactory::CreateActor(...): Failed to create component" << std::endl;
            return StrongActorPtr();
        }
    }

    return actor;
}
Esempio n. 14
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AudioComponent AudioComponentFindNext(AudioComponent inAComponent, AudioComponentDescription *inDesc)
{
	TRACE2(inAComponent, inDesc);

	int index = -1;

	if (inDesc->componentType != kAudioUnitType_Output && inDesc->componentType != kAudioUnitType_Mixer)
		return nullptr;

	if (inAComponent != nullptr)
		index = GetComponentIndex(inAComponent);

	if (snd_card_next(&index) || index == -1)
		return nullptr;

	return CreateComponent(kComponentTypeAudioUnit, index);
}
Esempio n. 15
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void ActorFactory::CreateTemplateActor(const tinyxml2::XMLElement* i_pTemplateActor)
{
	if (i_pTemplateActor)
	{
		char szTemplateActorName[32]; 
		sprintf_s(szTemplateActorName,i_pTemplateActor->Attribute("Name"));

		for (const tinyxml2::XMLElement* pNode = i_pTemplateActor->FirstChildElement(); pNode; pNode = pNode->NextSiblingElement())
		{
			Component* pComponent = CreateComponent(pNode, szTemplateActorName);
			MGD_ASSERT(pComponent);
			if (pComponent)
			{
				SystemManager::GetSingleton().AddTemplate(ObjectId(szTemplateActorName), pComponent);
			}
		}
	}
}
Esempio n. 16
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bool Node::LoadXML(const XMLElement& source, SceneResolver& resolver, bool readChildren, bool rewriteIDs, CreateMode mode)
{
    // Remove all children and components first in case this is not a fresh load
    RemoveAllChildren();
    RemoveAllComponents();
    
    if (!Serializable::LoadXML(source))
        return false;
    
    XMLElement compElem = source.GetChild("component");
    while (compElem)
    {
        String typeName = compElem.GetAttribute("type");
        unsigned compID = compElem.GetInt("id");
        Component* newComponent = CreateComponent(ShortStringHash(typeName),
            (mode == REPLICATED && compID < FIRST_LOCAL_ID) ? REPLICATED : LOCAL, rewriteIDs ? 0 : compID);
        if (newComponent)
        {
            resolver.AddComponent(compID, newComponent);
            if (!newComponent->LoadXML(compElem))
                return false;
        }
        
        compElem = compElem.GetNext("component");
    }
    
    if (!readChildren)
        return true;
    
    XMLElement childElem = source.GetChild("node");
    while (childElem)
    {
        unsigned nodeID = childElem.GetInt("id");
        Node* newNode = CreateChild(rewriteIDs ? 0 : nodeID, (mode == REPLICATED && nodeID < FIRST_LOCAL_ID) ? REPLICATED :
            LOCAL);
        resolver.AddNode(nodeID, newNode);
        if (!newNode->LoadXML(childElem, resolver, readChildren, rewriteIDs, mode))
            return false;
        
        childElem = childElem.GetNext("node");
    }
    
    return true;
}
Esempio n. 17
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bool Node::Load(Deserializer& source, SceneResolver& resolver, bool readChildren, bool rewriteIDs, CreateMode mode)
{
    // Remove all children and components first in case this is not a fresh load
    RemoveAllChildren();
    RemoveAllComponents();
    
    // ID has been read at the parent level
    if (!Serializable::Load(source))
        return false;
    
    unsigned numComponents = source.ReadVLE();
    for (unsigned i = 0; i < numComponents; ++i)
    {
        VectorBuffer compBuffer(source, source.ReadVLE());
        ShortStringHash compType = compBuffer.ReadShortStringHash();
        unsigned compID = compBuffer.ReadUInt();
        Component* newComponent = CreateComponent(compType,
            (mode == REPLICATED && compID < FIRST_LOCAL_ID) ? REPLICATED : LOCAL, rewriteIDs ? 0 : compID);
        if (newComponent)
        {
            resolver.AddComponent(compID, newComponent);
            if (!newComponent->Load(compBuffer))
                return false;
        }
    }
    
    if (!readChildren)
        return true;
    
    unsigned numChildren = source.ReadVLE();
    for (unsigned i = 0; i < numChildren; ++i)
    {
        unsigned nodeID = source.ReadUInt();
        Node* newNode = CreateChild(rewriteIDs ? 0 : nodeID, (mode == REPLICATED && nodeID < FIRST_LOCAL_ID) ? REPLICATED :
            LOCAL);
        resolver.AddNode(nodeID, newNode);
        if (!newNode->Load(source, resolver, readChildren, rewriteIDs, mode))
            return false;
    }
    
    return true;
}
Esempio n. 18
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void ActorFactory::CreateActor(const tinyxml2::XMLElement* i_pActor, MGDVector<Component*>& o_vNewComponents)
{
	if(i_pActor)
	{
		const char* pActorName = i_pActor->Attribute("Name");

		for (const tinyxml2::XMLElement* pNode = i_pActor->FirstChildElement(); pNode; pNode = pNode->NextSiblingElement())
		{
			Component* pComponent = CreateComponent(pNode, pActorName);
#if defined(_DEBUG)
			++NumComponents;
#endif
			MGD_ASSERT(pComponent);
			if (pComponent)
			{
				SystemManager::GetSingleton().AddComponent(pComponent, ObjectId(pActorName));
				o_vNewComponents.push_back(pComponent);
			}
		}
	}
}
Esempio n. 19
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int ClearComponentsList(ComponentsList* list)
{
	int ret;
	Component *temp;
	CreateComponent(&temp, 0);

	if (list == NULL)
	{
		printf("ClearComponentsList: List is not initialised...\n");
		return -1;
	}

	while (list->count>0)
	{
		if ((ret = PopComponent(list, temp)) != 0)
		{
			printf("ClearComponentsList, PopComponent error \n");
			return -1;
		}
	}

	return 0;
}
//need to differentiate between ships and projectiles
void CEntitiesFactory::AddComponents(CEntity * const entity, const SEntityParams * params) {
	if(params->GetType() == EET_SHIP) {
		/* JSON COMPONENTS */
		const rapidjson::Value &ship = m_doc[static_cast<const SShipParams *>
			(params)->GetShipName().c_str()];
		const rapidjson::Value &parameters = ship.FindMember("parameters")->value;

		//ship params
		int16 linearSpeed = static_cast<int16>(parameters["linearSpeed"].GetInt());
		int16 angularSpeed = static_cast<int16>(parameters["angularSpeed"].GetInt());
		uint16 energy = static_cast<uint16>(parameters["energy"].GetInt());
		float energyChargeRate = static_cast<float>(parameters["energyChargeRate"].GetFloat());
		int16 hitpoints = static_cast<int16>(parameters["hitpoints"].GetInt());
		
		CCompShipParams * shipParamsComp = new CCompShipParams(entity, linearSpeed, angularSpeed,
			energy, energyChargeRate, hitpoints);
		entity->AddComponent(shipParamsComp);

		//components
		const rapidjson::Value &components = ship.FindMember("components")->value;

		for (rapidjson::Value::ConstMemberIterator itr = components.MemberBegin();
		itr != components.MemberEnd(); ++itr) {
			if (!strcmp(itr->name.GetString(), "ai")
			&& static_cast<const SShipParams *>(params)->IsAI()) {
				CComponent * comp = CreateAI(entity, itr->value["name"].GetString());
				entity->AddComponent(comp);
				//entity already has CCompShipParams, so set it's isAI to true
				SSetAIMsg setAIMsg(true);
				entity->ReceiveMessage(setAIMsg);
			} else if(!strcmp(itr->name.GetString(), "primaryWeapon")) {
				CComponent * comp = CreateWeapon(entity, 0, itr);
				entity->AddComponent(comp);
			} else if(!strcmp(itr->name.GetString(), "secondaryWeapon")) {
				CComponent * comp = CreateWeapon(entity, 1, itr);
				entity->AddComponent(comp);
			} else {
				CComponent * newComp = CreateComponent(entity, itr);
				if (newComp != nullptr) {
					entity->AddComponent(newComp);
				}
			}
		}
	} else if(params->GetType() == EET_PROJECTILE) {
		const SProjectileParams * projParams = static_cast<const SProjectileParams *>(params);

		CCompTransform * transformComp = new CCompTransform(entity, 0, 0, 0);
		entity->AddComponent(transformComp);

		Sprite * sprt = new Sprite(projParams->GetImage());
		CCompRender * renderComp = new CCompRender(entity, sprt);

		entity->AddComponent(renderComp);
		SGetLinSpeedMsg getLinSpeedMsg;
		entity->ReceiveMessage(getLinSpeedMsg);
		SGetAngSpeedMsg getAngSpeedMsg;
		entity->ReceiveMessage(getAngSpeedMsg);

		CCompProjectileMove * projMoveComp = new CCompProjectileMove(entity,
			getLinSpeedMsg.GetLinSpeed(), getAngSpeedMsg.GetAngSpeed());
		entity->AddComponent(projMoveComp);

		CCompProjParams * projParamsComp = new CCompProjParams(entity, projParams->GetDamage());
		entity->AddComponent(projParamsComp);

		SSetRotMsg setRotMsg(projParams->GetRot());
		entity->ReceiveMessage(setRotMsg);
		SSetPosMsg setPosMsg(projParams->GetX(), projParams->GetY());
		entity->ReceiveMessage(setPosMsg);
	} else if (params->GetType() == EET_EXPLOSION) {
		const SExplosionParams * explParams = static_cast<const SExplosionParams *>(params);

		const rapidjson::Value &explosion = m_doc[static_cast<const SExplosionParams *>
			(params)->GetExplName().c_str()];

		//ship params
		Image * img = ResourceManager::Instance().LoadImage(explosion["image"].GetString(), 4, 4);
		img->SetMidHandle();
		float lifeTime = static_cast<float>(explosion["lifetime"].GetFloat());
		int16 fps = static_cast<int16>(explosion["fps"].GetInt());

		Sprite * sprt = new Sprite(img);
		sprt->SetFrameRange(0, 15);
		CCompRender * renderComp = new CCompRender(entity, sprt);
		entity->AddComponent(renderComp);

		entity->AddComponent(new CCompTransform(entity,
			explParams->GetX(), explParams->GetY(), explParams->GetRot()));

		entity->AddComponent(new CCompExplParams(entity, fps, lifeTime));

		SSetRotMsg setRotMsg(explParams->GetRot());
		entity->ReceiveMessage(setRotMsg);
		SSetPosMsg setPosMsg(explParams->GetX(), explParams->GetY());
		entity->ReceiveMessage(setPosMsg);
		SSetFPSMsg setFPSMsg(fps);
		entity->ReceiveMessage(setFPSMsg);
	} else if (params->GetType() == EET_DECOY) {
		const SDecoyParams * decoyParams = static_cast<const SDecoyParams *>(params);

		Sprite * sprt = new Sprite(decoyParams->GetImg());
		CCompRender * compRender = new CCompRender(entity, sprt);
		entity->AddComponent(compRender);

		CCompTransform * transfComp = new CCompTransform(entity, decoyParams->GetX(),
			decoyParams->GetY(), decoyParams->GetRot());
		entity->AddComponent(transfComp);

		CCompDecoyParams * decoyComp = new CCompDecoyParams(entity,	decoyParams->GetLifeTime(),
			decoyParams->GetDamage(), decoyParams->GetAttractFactor());
		entity->AddComponent(decoyComp);

		CCompTractorDecoy * tractorDecoyComp = new CCompTractorDecoy(entity,
			decoyParams->GetLifeTime());
		entity->AddComponent(tractorDecoyComp);

		SSetRotMsg setRotMsg(decoyParams->GetRot());
		entity->ReceiveMessage(setRotMsg);
		SSetPosMsg setPosMsg(decoyParams->GetX(), decoyParams->GetY());
		entity->ReceiveMessage(setPosMsg);
	} else if (params->GetType() == EET_BOT) {
		const SBotParams * botParams = static_cast<const SBotParams *>(params);

		Sprite * sprt = new Sprite(botParams->GetImg());
		CCompRender * compRender = new CCompRender(entity, sprt);
		entity->AddComponent(compRender);
		SSetFPSMsg setFpsMsg(20);
		compRender->ReceiveMessage(setFpsMsg);

		CCompTransform * transfComp = new CCompTransform(entity, botParams->GetX(),
			botParams->GetY(), 0.f);
		entity->AddComponent(transfComp);

		CCompBotParams * botParamsComp = new CCompBotParams(entity,
			botParams->GetLifeTime(), botParams->GetDamage(), botParams->GetSpeed());
		entity->AddComponent(botParamsComp);

		CCompAIBot * botAIComp = new CCompAIBot(entity, botParams->GetLifeTime());
		entity->AddComponent(botAIComp);

		SSetRotMsg setRotMsg(0.f);
		entity->ReceiveMessage(setRotMsg);
		SSetPosMsg setPosMsg(botParams->GetX(), botParams->GetY());
		entity->ReceiveMessage(setPosMsg);
	}
	CCompCollision * colComp = new CCompCollision(entity);
	entity->AddComponent(colComp);
}
Esempio n. 21
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   bool EntityManager::CloneEntity(EntityId target, EntityId origin)
   {
      bool success = true;
      std::vector<Component*> comps;

      for(EntitySystemStore::iterator i = mEntitySystemStore.begin();
          i != mEntitySystemStore.end(); ++i)
      {
         EntitySystem* sys = i->second;

         if(sys->AllowComponentCreationBySpawner())
         {
            Component* c;
            if(sys->GetComponent(origin, c))
            {
               comps.push_back(c);
            }
         }
      }

      // first create all components in target
      for(std::vector<Component*>::iterator i = comps.begin(); i != comps.end(); ++i)
      {
         Component* origincomp = *i;
         Component* newcomp;
         if(!CreateComponent(target, origincomp->GetType(), newcomp))
         {
            LOG_ERROR("Could not clone component " << GetStringFromSID(origincomp->GetType()));
            success = false;
         }
      }

      // then configure them
      for(std::vector<Component*>::iterator i = comps.begin(); i != comps.end(); ++i)
      {
         Component* origincomp = *i;
         Component* clonecomp;
         if(!GetComponent(target, origincomp->GetType(), clonecomp))
         {
            LOG_ERROR("Error in clone entity, could not find cloned component?!?");
            success = false;
            continue;
         }

         const PropertyGroup& props = origincomp->Get();

         for(PropertyGroup::const_iterator i = props.begin(); i != props.end(); ++i)
         {
            Property* prp = clonecomp->Get(i->first);
            if(prp)
            {
               prp->SetFrom(*i->second);
#if CALL_ONPROPERTYCHANGED_METHOD
               clonecomp->OnPropertyChanged(i->first, *prp);
#endif
            }
            else
            {
               LOG_ERROR("Error cloning: Property does not exist in target");
               success = false;
            }
         }
      }

      // then configure them
      for(std::vector<Component*>::iterator i = comps.begin(); i != comps.end(); ++i)
      {
         Component* origincomp = *i;
         Component* clonecomp;
         if(!GetComponent(target, origincomp->GetType(), clonecomp))
         {
            LOG_ERROR("Error in clone entity, could not find cloned component?!?");
            success = false;
            continue;
         }

         clonecomp->Finished();
      }

      return success;
   }
Esempio n. 22
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ECEditorWindow::ECEditorWindow(Framework* fw, QWidget *parent) :
    QWidget(parent),
    framework(fw),
    ecBrowser(0),
    hasFocus(true)
{
    /// @todo Create UI fully in code (very simple UI file).
    setupUi(this);
    installEventFilter(this);

    Scene *scene = fw->Scene()->MainCameraScene();
    assert(scene);
    undoManager_ = new UndoManager(scene->shared_from_this(), this);
    transformEditor = new TransformEditor(scene->shared_from_this(), undoManager_);

    undoButton->setDisabled(true);
    redoButton->setDisabled(true);

    undoButton->setIcon(QIcon(Application::InstallationDirectory() + "data/ui/images/icon/undo-icon.png"));
    redoButton->setIcon(QIcon(Application::InstallationDirectory() + "data/ui/images/icon/redo-icon.png"));

    undoButton->setMenu(undoManager_->UndoMenu());
    redoButton->setMenu(undoManager_->RedoMenu());

    entityWidget->hide();

    ecBrowser = new ECBrowser(framework, this, browserWidget);
    ecBrowser->setMinimumWidth(100);
    browserWidget->layout()->addWidget(ecBrowser);

    // signals from attribute browser to editor window.
    connect(ecBrowser, SIGNAL(ShowXmlEditorForComponent(const QString &)), SLOT(ShowXmlEditorForComponent(const QString &)));
    connect(ecBrowser, SIGNAL(CreateNewComponent()), SLOT(CreateComponent()));
    connect(ecBrowser, SIGNAL(SelectionChanged(const QString&, const QString &, const QString&, const QString&)),
        SLOT(HighlightEntities(const QString&, const QString&)));
    connect(ecBrowser, SIGNAL(SelectionChanged(const QString&, const QString &, const QString&, const QString&)),
        SIGNAL(SelectionChanged(const QString&, const QString&, const QString&, const QString&)), Qt::UniqueConnection);

    ECEditorModule *ecEditorModule = framework->Module<ECEditorModule>();
    ecBrowser->SetItemExpandMemory(ecEditorModule->ExpandMemory());

    entityList->setSelectionMode(QAbstractItemView::ExtendedSelection);
    connect(entityList, SIGNAL(itemSelectionChanged()), this, SLOT(Refresh()));
    connect(entityList, SIGNAL(customContextMenuRequested(const QPoint &)), this, SLOT(ShowEntityContextMenu(const QPoint &)));

    connect(toggleEntitiesButton, SIGNAL(pressed()), this, SLOT(ToggleEntityList()));
    connect(expandOrCollapseButton, SIGNAL(clicked()), ecBrowser, SLOT(ExpandOrCollapseAll()));

    connect(scene, SIGNAL(EntityRemoved(Entity*, AttributeChange::Type)), SLOT(RemoveEntity(Entity*)), Qt::UniqueConnection);
    connect(scene, SIGNAL(ActionTriggered(Entity *, const QString &, const QStringList &, EntityAction::ExecTypeField)),
        SLOT(OnActionTriggered(Entity *, const QString &, const QStringList &)), Qt::UniqueConnection);

    connect(this, SIGNAL(FocusChanged(ECEditorWindow *)), ecEditorModule, SLOT(ECEditorFocusChanged(ECEditorWindow*)));
    connect(this, SIGNAL(EditEntityXml(const QList<EntityPtr> &)), ecEditorModule, SLOT(CreateXmlEditor(const QList<EntityPtr> &)));
    connect(this, SIGNAL(EditComponentXml(const QList<ComponentPtr> &)), ecEditorModule, SLOT(CreateXmlEditor(const QList<ComponentPtr> &)));
    //connect(this, SIGNAL(AttributeAboutToBeEdited(IAttribute *)), this, SLOT(OnAboutToEditAttribute(IAttribute* )));
    connect(undoManager_, SIGNAL(CanUndoChanged(bool)), this, SLOT(OnUndoChanged(bool)));
    connect(undoManager_, SIGNAL(CanRedoChanged(bool)), this, SLOT(OnRedoChanged(bool)));
    connect(undoButton, SIGNAL(clicked()), undoManager_, SLOT(Undo()));
    connect(redoButton, SIGNAL(clicked()), undoManager_, SLOT(Redo()));

    connect(framework->Input()->TopLevelInputContext(), SIGNAL(KeyPressed(KeyEvent*)), SLOT(OnKeyEvent(KeyEvent*)));

    // Make sure the editor is cleared if the scene is cleared or removed.
    connect(scene, SIGNAL(SceneCleared(Scene *)), SLOT(OnSceneRemoved(Scene *)));
    connect(framework->Scene(), SIGNAL(SceneAboutToBeRemoved(Scene *, AttributeChange::Type)), SLOT(OnSceneRemoved(Scene *)));
}
void CComponentProxyManager::LoadFile(uint32_t uFileId, std::vector<CComponentBase*>* pComponentContainer)
{
    const TString& strFilePath = m_pProject->GetComponentFileName(uFileId);
    BEATS_ASSERT(strFilePath.length() > 0);
    if (CFilePathTool::GetInstance()->Exists(strFilePath.c_str()))
    {
        rapidxml::file<> fdoc(strFilePath.c_str());
        rapidxml::xml_document<> doc;
        try
        {
            doc.parse<rapidxml::parse_default>(fdoc.data());
            doc.m_pszFilePath = strFilePath.c_str();
        }
        catch (rapidxml::parse_error &e)
        {
            TCHAR info[MAX_PATH];
            _stprintf(info, _T("Load file :%s Failed! error :%s"), strFilePath.c_str(), e.what());
            MessageBox(BEYONDENGINE_HWND, info, _T("Load File Failed"), MB_OK | MB_ICONERROR);
        }
        BEATS_ASSERT(std::find(m_loadedFiles.begin(), m_loadedFiles.end(), uFileId) == m_loadedFiles.end());
        m_loadedFiles.push_back(uFileId);

        rapidxml::xml_node<>* pRootElement = doc.first_node("Root");
        rapidxml::xml_node<>* pComponentListNode = pRootElement->first_node("Components");
        if (pComponentListNode != NULL)
        {
            bool bRestoreLoadingPhase = CComponentInstanceManager::GetInstance()->IsInLoadingPhase();
            CComponentInstanceManager::GetInstance()->SetLoadPhaseFlag(true);
            std::vector<CComponentProxy*> loadedProxyList;
            rapidxml::xml_node<>* pComponentElement = pComponentListNode->first_node("Component");
            while (pComponentElement != NULL)
            {
                const char* pGuidStr = pComponentElement->first_attribute("GUID")->value();
                char* pStopPos = NULL;
                int guid = strtoul(pGuidStr, &pStopPos, 16);
                BEATS_ASSERT(*pStopPos == 0, _T("Guid value %s is not a 0x value at file %s."), pGuidStr, strFilePath.c_str());
                if (GetComponentTemplate(guid) == NULL)
                {
                    CComponentProxyManager::GetInstance()->GetRefreshFileList().insert(uFileId);
                    BEATS_ASSERT(false, _T("Can't create component with \nGUID 0x%x\nName %s\nFile id:%d Name:%s\nHave you removed this component class?"), guid, pComponentElement->first_attribute("Name")->value(), uFileId, strFilePath.c_str());
                }
                else
                {
                    rapidxml::xml_node<>* pInstanceElement = pComponentElement->first_node();
                    while (pInstanceElement != NULL)
                    {
                        int id = atoi(pInstanceElement->first_attribute("Id")->value());
                        BEATS_ASSERT(id != -1);
                        CComponentProxy* pComponentProxy = NULL;
                        if (strcmp(pInstanceElement->name(), "Instance") == 0)
                        {
                            pComponentProxy = down_cast<CComponentProxy*>(CreateComponent(guid, false, false, id, false, NULL, false));
                        }
                        pComponentProxy->LoadFromXML(pInstanceElement);
                        loadedProxyList.push_back(pComponentProxy);
                        if (pComponentContainer != nullptr)
                        {
                            pComponentContainer->push_back(pComponentProxy);
                        }
                        pInstanceElement = pInstanceElement->next_sibling();
                    }
                }
                pComponentElement = pComponentElement->next_sibling("Component");
            }
            ResolveDependency();
            CComponentInstanceManager::GetInstance()->SetLoadPhaseFlag(bRestoreLoadingPhase);
            if (!CComponentProxyManager::GetInstance()->IsExporting())
            {
                // Call component proxy's initialize means we have sync all value to host component, so we call host component's load function.
                for (size_t i = 0; i < loadedProxyList.size(); ++i)
                {
                    loadedProxyList[i]->Initialize();
                }
                for (size_t i = 0; i < loadedProxyList.size(); ++i)
                {
                    CComponentInstance* pHostComponent = static_cast<CComponentProxy*>(loadedProxyList[i])->GetHostComponent();
                    if (pHostComponent != nullptr)
                    {
                        pHostComponent->Load();
                    }
                    else
                    {
                        BEATS_ASSERT(m_bCreateInstanceWithProxy == false, "Only when m_bCreateInstanceWithProxy is set to false, we can't get the host component");
                    }
                }
            }
        }
    }
}
Esempio n. 24
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AudioComponent AudioComponentInstanceGetComponent(AudioComponentInstance inInstance)
{
	return CreateComponent(kComponentTypeAudioUnit, inInstance->cardIndex());
}
Esempio n. 25
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ECEditorWindow::ECEditorWindow(Framework* fw, QWidget *parent) :
    QWidget(parent),
    framework(fw),
    toggleEntitiesButton(0),
    entityList(0),
    ecBrowser(0),
    hasFocus(true)
{
    QUiLoader loader;
    loader.setLanguageChangeEnabled(true);
    QFile file(Application::InstallationDirectory() + "data/ui/eceditor.ui");
    file.open(QFile::ReadOnly);
    if (!file.exists())
    {
        LogError("Cannot find " + Application::InstallationDirectory() + "data/ui/eceditor.ui file.");
        return;
    }

    QWidget *contents = loader.load(&file, this);
    if (!contents)
    {
        LogError("Could not load editor layout");
        return;
    }
    contents->installEventFilter(this);
    file.close();

    Scene *scene = fw->Scene()->MainCameraScene();
    assert(scene);
    undoManager_ = new UndoManager(scene->shared_from_this(), this);
    transformEditor = new TransformEditor(scene->shared_from_this(), undoManager_);

    QVBoxLayout *layout = new QVBoxLayout(this);
    undoButton_ = findChild<QToolButton *>("undoButton");
    undoButton_->setDisabled(true);
    redoButton_ = findChild<QToolButton *>("redoButton");
    redoButton_->setDisabled(true);

    undoButton_->setIcon(QIcon(Application::InstallationDirectory() + "data/ui/images/icon/undo-icon.png"));
    redoButton_->setIcon(QIcon(Application::InstallationDirectory() + "data/ui/images/icon/redo-icon.png"));

    undoButton_->setMenu(undoManager_->UndoMenu());
    redoButton_->setMenu(undoManager_->RedoMenu());

    layout->addWidget(contents);
    layout->setContentsMargins(0,0,0,0);
    setLayout(layout);
    setWindowTitle(contents->windowTitle());
    resize(contents->size());

    toggleEntitiesButton = findChild<QPushButton *>("but_show_entities");
    entityList = findChild<QListWidget*>("list_entities");
    QWidget *entity_widget = findChild<QWidget*>("entity_widget");
    if(entity_widget)
        entity_widget->hide();

    QWidget *browserWidget = findChild<QWidget*>("browser_widget");
    if (browserWidget)
    {
        ecBrowser = new ECBrowser(framework, this, browserWidget);
        ecBrowser->setMinimumWidth(100);
        QVBoxLayout *property_layout = dynamic_cast<QVBoxLayout *>(browserWidget->layout());
        if (property_layout)
            property_layout->addWidget(ecBrowser);
    }

    ECEditorModule *ecEditorModule = framework->GetModule<ECEditorModule>();
    if (ecBrowser)
    {
        // signals from attribute browser to editor window.
        connect(ecBrowser, SIGNAL(ShowXmlEditorForComponent(const QString &)), SLOT(ShowXmlEditorForComponent(const QString &)));
        connect(ecBrowser, SIGNAL(CreateNewComponent()), SLOT(CreateComponent()));
        connect(ecBrowser, SIGNAL(SelectionChanged(const QString&, const QString &, const QString&, const QString&)),
            SLOT(HighlightEntities(const QString&, const QString&)));
        connect(ecBrowser, SIGNAL(SelectionChanged(const QString&, const QString &, const QString&, const QString&)),
            SIGNAL(SelectionChanged(const QString&, const QString&, const QString&, const QString&)), Qt::UniqueConnection);

        ecBrowser->SetItemExpandMemory(ecEditorModule->ExpandMemory());
    }

    if (entityList)
    {
        entityList->setSelectionMode(QAbstractItemView::ExtendedSelection);
        connect(entityList, SIGNAL(itemSelectionChanged()), this, SLOT(RefreshPropertyBrowser()));
        connect(entityList, SIGNAL(customContextMenuRequested(const QPoint &)), this, SLOT(ShowEntityContextMenu(const QPoint &)));
    }

    if (toggleEntitiesButton)
        connect(toggleEntitiesButton, SIGNAL(pressed()), this, SLOT(ToggleEntityList()));

    QPushButton *expandOrCollapseButton = findChild<QPushButton *>("expandOrCollapseButton");
    if (expandOrCollapseButton && ecBrowser)
        connect(expandOrCollapseButton, SIGNAL(clicked()), ecBrowser, SLOT(ExpandOrCollapseAll()));

    connect(scene, SIGNAL(EntityRemoved(Entity*, AttributeChange::Type)), SLOT(RemoveEntity(Entity*)), Qt::UniqueConnection);
    connect(scene, SIGNAL(ActionTriggered(Entity *, const QString &, const QStringList &, EntityAction::ExecTypeField)),
        SLOT(OnActionTriggered(Entity *, const QString &, const QStringList &)), Qt::UniqueConnection);

    connect(this, SIGNAL(FocusChanged(ECEditorWindow *)), ecEditorModule, SLOT(ECEditorFocusChanged(ECEditorWindow*)));
    connect(this, SIGNAL(EditEntityXml(const QList<EntityPtr> &)), ecEditorModule, SLOT(CreateXmlEditor(const QList<EntityPtr> &)));
    connect(this, SIGNAL(EditComponentXml(const QList<ComponentPtr> &)), ecEditorModule, SLOT(CreateXmlEditor(const QList<ComponentPtr> &)));
    //connect(this, SIGNAL(AttributeAboutToBeEdited(IAttribute *)), this, SLOT(OnAboutToEditAttribute(IAttribute* )));
    connect(undoManager_, SIGNAL(CanUndoChanged(bool)), this, SLOT(OnUndoChanged(bool)));
    connect(undoManager_, SIGNAL(CanRedoChanged(bool)), this, SLOT(OnRedoChanged(bool)));
    connect(undoButton_, SIGNAL(clicked()), undoManager_, SLOT(Undo()));
    connect(redoButton_, SIGNAL(clicked()), undoManager_, SLOT(Redo()));
}
Esempio n. 26
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ComponentPtr Entity::CreateLocalComponent(const QString &type_name, const QString &name)
{
    return CreateComponent(type_name, name, AttributeChange::LocalOnly, false);
}