void ende() { g_Player.exit(); g_tex.release(); DR_SAVE_DELETE(g_Font); g_terrain.release(); GlobalRenderer::getSingleton().exit(); ShaderManager::getSingleton().exit(); DRGeometrieManager::getSingleton().exit(); g_RenderBlockLoader.exit(); Server::freeAllServer(); EnExit(); }
void exit() { SpriteManager::Instance().exit(); EnExit(); }