Esempio n. 1
0
void OBSProjector::mousePressEvent(QMouseEvent *event)
{
	OBSQTDisplay::mousePressEvent(event);

	if (event->button() == Qt::RightButton) {
		QMenu popup(this);
		popup.addAction(QTStr("Close"), this, SLOT(EscapeTriggered()));
		popup.exec(QCursor::pos());
	}

	if (!mouseSwitching)
		return;

	if (event->button() == Qt::LeftButton) {
		int pos = getSourceByPosition(event->x(), event->y(), ratio);
		if (pos < 0 || pos >= (int)numSrcs)
			return;
		OBSSource src = OBSGetStrongRef(multiviewScenes[pos]);
		if (!src)
			return;

		OBSBasic *main = (OBSBasic*)obs_frontend_get_main_window();
		if (main->GetCurrentSceneSource() != src)
			main->SetCurrentScene(src, false);
	}
}
Esempio n. 2
0
void OBSProjector::Init(int monitor, bool window, QString title)
{
	QScreen *screen = QGuiApplication::screens()[monitor];

	if (!window)
		setGeometry(screen->geometry());

	bool alwaysOnTop = config_get_bool(GetGlobalConfig(),
			"BasicWindow", "ProjectorAlwaysOnTop");
	if (alwaysOnTop && !window)
		SetAlwaysOnTop(this, true);

	if (window)
		setWindowTitle(title);

	show();

	if (source)
		obs_source_inc_showing(source);

	if (!window) {
		QAction *action = new QAction(this);
		action->setShortcut(Qt::Key_Escape);
		addAction(action);
		connect(action, SIGNAL(triggered()), this,
				SLOT(EscapeTriggered()));
	}

	savedMonitor = monitor;
	isWindow = window;
}
Esempio n. 3
0
void OBSProjector::mousePressEvent(QMouseEvent *event)
{
	OBSQTDisplay::mousePressEvent(event);

	if (event->button() == Qt::RightButton) {
		QMenu popup(this);
		popup.addAction(QTStr("Close"), this, SLOT(EscapeTriggered()));
		popup.exec(QCursor::pos());
	}
}
Esempio n. 4
0
void OBSProjector::Init(int monitor)
{
	std::vector<MonitorInfo> monitors;
	GetMonitors(monitors);
	MonitorInfo &mi = monitors[monitor];

	setGeometry(mi.x, mi.y, mi.cx, mi.cy);

	show();

	if (source)
		obs_source_inc_showing(source);

	QAction *action = new QAction(this);
	action->setShortcut(Qt::Key_Escape);
	addAction(action);

	connect(action, SIGNAL(triggered()), this, SLOT(EscapeTriggered()));
}
Esempio n. 5
0
OBSProjector::OBSProjector(QWidget *widget, obs_source_t *source_, int monitor,
		QString title, ProjectorType type_)
	: OBSQTDisplay                 (widget,
	                                Qt::Window),
	  source                       (source_),
	  removedSignal                (obs_source_get_signal_handler(source),
	                                "remove", OBSSourceRemoved, this)
{
	projectorTitle = std::move(title);
	savedMonitor   = monitor;
	isWindow       = savedMonitor < 0;
	type           = type_;

	if (isWindow) {
		setWindowIcon(QIcon::fromTheme("obs",
				QIcon(":/res/images/obs.png")));

		UpdateProjectorTitle(projectorTitle);
		windowedProjectors.push_back(this);

		resize(480, 270);
	} else {
		setWindowFlags(Qt::FramelessWindowHint |
				Qt::X11BypassWindowManagerHint);

		QScreen *screen = QGuiApplication::screens()[savedMonitor];
		setGeometry(screen->geometry());

		QAction *action = new QAction(this);
		action->setShortcut(Qt::Key_Escape);
		addAction(action);
		connect(action, SIGNAL(triggered()), this,
				SLOT(EscapeTriggered()));
	}

	SetAlwaysOnTop(this, config_get_bool(GetGlobalConfig(),
			"BasicWindow", "ProjectorAlwaysOnTop"));

	setAttribute(Qt::WA_DeleteOnClose, true);

	//disable application quit when last window closed
	setAttribute(Qt::WA_QuitOnClose, false);

	installEventFilter(CreateShortcutFilter());

	auto addDrawCallback = [this] ()
	{
		bool isMultiview = type == ProjectorType::Multiview;
		obs_display_add_draw_callback(GetDisplay(),
				isMultiview ? OBSRenderMultiview : OBSRender,
				this);
		obs_display_set_background_color(GetDisplay(), 0x000000);
	};

	connect(this, &OBSQTDisplay::DisplayCreated, addDrawCallback);

	bool hideCursor = config_get_bool(GetGlobalConfig(),
			"BasicWindow", "HideProjectorCursor");
	if (hideCursor && !isWindow) {
		QPixmap empty(16, 16);
		empty.fill(Qt::transparent);
		setCursor(QCursor(empty));
	}

	if (type == ProjectorType::Multiview) {
		obs_enter_graphics();

		// All essential action should be placed inside this area
		gs_render_start(true);
		gs_vertex2f(actionSafePercentage, actionSafePercentage);
		gs_vertex2f(actionSafePercentage, 1 - actionSafePercentage);
		gs_vertex2f(1 - actionSafePercentage, 1 - actionSafePercentage);
		gs_vertex2f(1 - actionSafePercentage, actionSafePercentage);
		gs_vertex2f(actionSafePercentage, actionSafePercentage);
		actionSafeMargin = gs_render_save();

		// All graphics should be placed inside this area
		gs_render_start(true);
		gs_vertex2f(graphicsSafePercentage, graphicsSafePercentage);
		gs_vertex2f(graphicsSafePercentage, 1 - graphicsSafePercentage);
		gs_vertex2f(1 - graphicsSafePercentage,
				1 - graphicsSafePercentage);
		gs_vertex2f(1 - graphicsSafePercentage, graphicsSafePercentage);
		gs_vertex2f(graphicsSafePercentage, graphicsSafePercentage);
		graphicsSafeMargin = gs_render_save();

		// 4:3 safe area for widescreen
		gs_render_start(true);
		gs_vertex2f(fourByThreeSafePercentage, graphicsSafePercentage);
		gs_vertex2f(1 - fourByThreeSafePercentage,
				graphicsSafePercentage);
		gs_vertex2f(1 - fourByThreeSafePercentage, 1 -
				graphicsSafePercentage);
		gs_vertex2f(fourByThreeSafePercentage,
				1 - graphicsSafePercentage);
		gs_vertex2f(fourByThreeSafePercentage, graphicsSafePercentage);
		fourByThreeSafeMargin = gs_render_save();

		gs_render_start(true);
		gs_vertex2f(0.0f, 0.5f);
		gs_vertex2f(lineLength, 0.5f);
		leftLine = gs_render_save();

		gs_render_start(true);
		gs_vertex2f(0.5f, 0.0f);
		gs_vertex2f(0.5f, lineLength);
		topLine = gs_render_save();

		gs_render_start(true);
		gs_vertex2f(1.0f, 0.5f);
		gs_vertex2f(1 - lineLength, 0.5f);
		rightLine = gs_render_save();
		obs_leave_graphics();

		solid = obs_get_base_effect(OBS_EFFECT_SOLID);
		color = gs_effect_get_param_by_name(solid, "color");

		UpdateMultiview();

		multiviewProjectors.push_back(this);
	}

	App()->IncrementSleepInhibition();

	if (source)
		obs_source_inc_showing(source);

	ready = true;

	show();

	// We need it here to allow keyboard input in X11 to listen to Escape
	if (!isWindow)
		activateWindow();
}