void OBSProjector::mousePressEvent(QMouseEvent *event) { OBSQTDisplay::mousePressEvent(event); if (event->button() == Qt::RightButton) { QMenu popup(this); popup.addAction(QTStr("Close"), this, SLOT(EscapeTriggered())); popup.exec(QCursor::pos()); } if (!mouseSwitching) return; if (event->button() == Qt::LeftButton) { int pos = getSourceByPosition(event->x(), event->y(), ratio); if (pos < 0 || pos >= (int)numSrcs) return; OBSSource src = OBSGetStrongRef(multiviewScenes[pos]); if (!src) return; OBSBasic *main = (OBSBasic*)obs_frontend_get_main_window(); if (main->GetCurrentSceneSource() != src) main->SetCurrentScene(src, false); } }
void OBSProjector::Init(int monitor, bool window, QString title) { QScreen *screen = QGuiApplication::screens()[monitor]; if (!window) setGeometry(screen->geometry()); bool alwaysOnTop = config_get_bool(GetGlobalConfig(), "BasicWindow", "ProjectorAlwaysOnTop"); if (alwaysOnTop && !window) SetAlwaysOnTop(this, true); if (window) setWindowTitle(title); show(); if (source) obs_source_inc_showing(source); if (!window) { QAction *action = new QAction(this); action->setShortcut(Qt::Key_Escape); addAction(action); connect(action, SIGNAL(triggered()), this, SLOT(EscapeTriggered())); } savedMonitor = monitor; isWindow = window; }
void OBSProjector::mousePressEvent(QMouseEvent *event) { OBSQTDisplay::mousePressEvent(event); if (event->button() == Qt::RightButton) { QMenu popup(this); popup.addAction(QTStr("Close"), this, SLOT(EscapeTriggered())); popup.exec(QCursor::pos()); } }
void OBSProjector::Init(int monitor) { std::vector<MonitorInfo> monitors; GetMonitors(monitors); MonitorInfo &mi = monitors[monitor]; setGeometry(mi.x, mi.y, mi.cx, mi.cy); show(); if (source) obs_source_inc_showing(source); QAction *action = new QAction(this); action->setShortcut(Qt::Key_Escape); addAction(action); connect(action, SIGNAL(triggered()), this, SLOT(EscapeTriggered())); }
OBSProjector::OBSProjector(QWidget *widget, obs_source_t *source_, int monitor, QString title, ProjectorType type_) : OBSQTDisplay (widget, Qt::Window), source (source_), removedSignal (obs_source_get_signal_handler(source), "remove", OBSSourceRemoved, this) { projectorTitle = std::move(title); savedMonitor = monitor; isWindow = savedMonitor < 0; type = type_; if (isWindow) { setWindowIcon(QIcon::fromTheme("obs", QIcon(":/res/images/obs.png"))); UpdateProjectorTitle(projectorTitle); windowedProjectors.push_back(this); resize(480, 270); } else { setWindowFlags(Qt::FramelessWindowHint | Qt::X11BypassWindowManagerHint); QScreen *screen = QGuiApplication::screens()[savedMonitor]; setGeometry(screen->geometry()); QAction *action = new QAction(this); action->setShortcut(Qt::Key_Escape); addAction(action); connect(action, SIGNAL(triggered()), this, SLOT(EscapeTriggered())); } SetAlwaysOnTop(this, config_get_bool(GetGlobalConfig(), "BasicWindow", "ProjectorAlwaysOnTop")); setAttribute(Qt::WA_DeleteOnClose, true); //disable application quit when last window closed setAttribute(Qt::WA_QuitOnClose, false); installEventFilter(CreateShortcutFilter()); auto addDrawCallback = [this] () { bool isMultiview = type == ProjectorType::Multiview; obs_display_add_draw_callback(GetDisplay(), isMultiview ? OBSRenderMultiview : OBSRender, this); obs_display_set_background_color(GetDisplay(), 0x000000); }; connect(this, &OBSQTDisplay::DisplayCreated, addDrawCallback); bool hideCursor = config_get_bool(GetGlobalConfig(), "BasicWindow", "HideProjectorCursor"); if (hideCursor && !isWindow) { QPixmap empty(16, 16); empty.fill(Qt::transparent); setCursor(QCursor(empty)); } if (type == ProjectorType::Multiview) { obs_enter_graphics(); // All essential action should be placed inside this area gs_render_start(true); gs_vertex2f(actionSafePercentage, actionSafePercentage); gs_vertex2f(actionSafePercentage, 1 - actionSafePercentage); gs_vertex2f(1 - actionSafePercentage, 1 - actionSafePercentage); gs_vertex2f(1 - actionSafePercentage, actionSafePercentage); gs_vertex2f(actionSafePercentage, actionSafePercentage); actionSafeMargin = gs_render_save(); // All graphics should be placed inside this area gs_render_start(true); gs_vertex2f(graphicsSafePercentage, graphicsSafePercentage); gs_vertex2f(graphicsSafePercentage, 1 - graphicsSafePercentage); gs_vertex2f(1 - graphicsSafePercentage, 1 - graphicsSafePercentage); gs_vertex2f(1 - graphicsSafePercentage, graphicsSafePercentage); gs_vertex2f(graphicsSafePercentage, graphicsSafePercentage); graphicsSafeMargin = gs_render_save(); // 4:3 safe area for widescreen gs_render_start(true); gs_vertex2f(fourByThreeSafePercentage, graphicsSafePercentage); gs_vertex2f(1 - fourByThreeSafePercentage, graphicsSafePercentage); gs_vertex2f(1 - fourByThreeSafePercentage, 1 - graphicsSafePercentage); gs_vertex2f(fourByThreeSafePercentage, 1 - graphicsSafePercentage); gs_vertex2f(fourByThreeSafePercentage, graphicsSafePercentage); fourByThreeSafeMargin = gs_render_save(); gs_render_start(true); gs_vertex2f(0.0f, 0.5f); gs_vertex2f(lineLength, 0.5f); leftLine = gs_render_save(); gs_render_start(true); gs_vertex2f(0.5f, 0.0f); gs_vertex2f(0.5f, lineLength); topLine = gs_render_save(); gs_render_start(true); gs_vertex2f(1.0f, 0.5f); gs_vertex2f(1 - lineLength, 0.5f); rightLine = gs_render_save(); obs_leave_graphics(); solid = obs_get_base_effect(OBS_EFFECT_SOLID); color = gs_effect_get_param_by_name(solid, "color"); UpdateMultiview(); multiviewProjectors.push_back(this); } App()->IncrementSleepInhibition(); if (source) obs_source_inc_showing(source); ready = true; show(); // We need it here to allow keyboard input in X11 to listen to Escape if (!isWindow) activateWindow(); }