Esempio n. 1
0
File: args.c Progetto: paud/d2x-xl
char *GetIniFileName (char *fnIni, int bDebug)
{
	int	i;

if ((i = FindArg ("-ini")))
	strncpy (fnIni, Args [i + 1], sizeof (fnIni) - 1);
else {
#if defined(__unix__)
	FFS		ffs;
	strcpy (fnIni, gameFolders.szHomeDir);
	if (bDebug)
		strcat (fnIni, "/.d2x-xl-dbg");
	else
		strcat (fnIni, "/.d2x-xl");
	if (FFF (fnIni, &ffs, 0) <= 0) {
#endif
	strcpy (fnIni, gameFolders.szConfigDir);
	if (*fnIni)
		strcat (fnIni, "/");
	if (bDebug)
		strcat (fnIni, "d2xdebug.ini");
	else
		strcat (fnIni, "d2x.ini");
#if defined(__unix__)
   }
#endif //!__unix__
	}
return fnIni;
}
Esempio n. 2
0
int CfgCountHashs (char *pszFilter, char *pszFolder)
{
	FFS	ffs;
	char	szTag [FILENAME_LEN];

hashList.nHashs = 0;
sprintf (szTag, "%s/%s", pszFolder, pszFilter);
if (!FFF (szTag, &ffs, 0)) {
	hashList.nHashs++;
	while (!FFN (&ffs, 0))
		hashList.nHashs++;
	}
FFC (&ffs);
return hashList.nHashs;
}
Esempio n. 3
0
File: cfile.c Progetto: paud/d2x-xl
int GetAppFolder (char *szRootDir, char *szFolder, char *szName, char *szFilter)
{
    FFS	ffs;
    char	szDir [FILENAME_LEN];
    int	i;

    if (!(szName && *szName))
        return 1;
    LogErr ("GetAppFolder ('%s', '%s', '%s', '%s')\n", szRootDir, szFolder, szName, szFilter);
    sprintf (szDir, "%s%s%s%s%s", szRootDir, *szRootDir ? "/" : "", szName, *szFilter ? "/" : "", szFilter);
    if (!(i = FFF (szDir, &ffs, *szFilter == '\0')))
        sprintf (szFolder, "%s%s%s", szRootDir, *szRootDir ? "/" : "", szName);
    else if (*szRootDir)
        strcpy (szFolder, szRootDir);
    LogErr ("GetAppFolder (%s) = '%s' (%d)\n", szName, szFolder, i);
    FFC (&ffs);
    return i;
}
Esempio n. 4
0
int GetAppFolder (const char *szRootDir, char *szFolder, const char *szName, const char *szFilter)
{
	FFS	ffs;
	char	szDir [FILENAME_LEN];
	int	i, bAddSlash;

if (!(szName && *szName))
	return 1;
i = (int) strlen (szRootDir);
bAddSlash = i && (szRootDir [i-1] != '\\') && (szRootDir [i-1] != '/');
PrintLog ("GetAppFolder ('%s', '%s', '%s', '%s')\n", szRootDir, szFolder, szName, szFilter);
sprintf (szDir, "%s%s%s%s%s", szRootDir, bAddSlash ? "/" : "", szName, *szFilter ? "/" : "", szFilter);
if (! (i = FFF (szDir, &ffs, *szFilter == '\0'))) {
	if (szFolder != szName)
		sprintf (szFolder, "%s%s%s", szRootDir, bAddSlash ? "/" : "", szName);
	}
else if (*szRootDir)
	strcpy (szFolder, szRootDir);
PrintLog ("GetAppFolder (%s) = '%s' (%d)\n", szName, szFolder, i);
FFC (&ffs);
return i;
}
Esempio n. 5
0
int CfgLoadHashs (char *pszFilter, char *pszFolder)
{
nDefaultHash = Crc32 (0, (unsigned char *) "m4d1", 4);
if (hashList.nHashs)
	return hashList.nHashs;
if (!CfgCountHashs (pszFilter, pszFolder))
	return 0;
hashList.hashs = (uint *) D2_ALLOC (hashList.nHashs * sizeof (int));

	FFS	ffs;
	char	szTag [FILENAME_LEN];
	int	i = 0;

sprintf (szTag, "%s/%s", pszFolder, pszFilter);
for (i = 0; i ? !FFN (&ffs, 0) : !FFF (szTag, &ffs, 0); i++) {
	ffs.name [4] = '\0';
	strlwr (ffs.name);
	strcompress (ffs.name);
	hashList.hashs [i] = Crc16 (0, (const unsigned char *) &ffs.name [0], 4);
	}
return i;
}
Esempio n. 6
0
//------------------------------------------------------------------------------
//copies a pigfile from the CD to the current dir
//retuns file handle of new pig
int CopyPigFileFromCD (CFile& cf, char *filename)
{
return cf.Open (filename, gameFolders.szDataDir, "rb", 0);
#if 0
	char name [80];
	FFS ffs;
	int ret;

messageBox.Show ("Copying bitmap data from CD...");
paletteManager.LoadEffect ();    //I don't think this line is really needed
//First, delete all PIG files currently in the directory
if (!FFF ("*.pig", &ffs, 0)) {
	do {
		cf.Delete (ffs.name, "");
	} while (!FFN  (&ffs, 0));
	FFC (&ffs);
}
//Now, copy over new pig
redbook.Stop ();           //so we can read off the cd
//new code to unarj file
strcpy (name, CDROM_dir);
strcat (name, "descent2.sow");
do {
//	ret = unarj_specific_file (name,filename,filename);
// DPH:FIXME
	ret = !EXIT_SUCCESS;
	if (ret != EXIT_SUCCESS) {
		//delete file, so we don't leave partial file
		cf.Delete (filename, "");
		if (RequestCD () == -1)
			//NOTE LINK TO ABOVE IF
			Error ("Cannot load file <%s> from CD", filename);
		}
	} while (ret != EXIT_SUCCESS);
mb.Clear ();
return cfPiggy [gameStates.app.bD1Data].Open (filename, gameFolders.szDataDir, "rb", 0);
#endif
}
Esempio n. 7
0
static int  rmd128_compress(hash_state *md, unsigned char *buf)
#endif
{
   ulong32 aa,bb,cc,dd,aaa,bbb,ccc,ddd,X[16];
   int i;
   
   /* load words X */
   for (i = 0; i < 16; i++){
      LOAD32L(X[i], buf + (4 * i));
   }

   /* load state */
   aa = aaa = md->rmd128.state[0];
   bb = bbb = md->rmd128.state[1];
   cc = ccc = md->rmd128.state[2];
   dd = ddd = md->rmd128.state[3];

   /* round 1 */
   FF(aa, bb, cc, dd, X[ 0], 11);
   FF(dd, aa, bb, cc, X[ 1], 14);
   FF(cc, dd, aa, bb, X[ 2], 15);
   FF(bb, cc, dd, aa, X[ 3], 12);
   FF(aa, bb, cc, dd, X[ 4],  5);
   FF(dd, aa, bb, cc, X[ 5],  8);
   FF(cc, dd, aa, bb, X[ 6],  7);
   FF(bb, cc, dd, aa, X[ 7],  9);
   FF(aa, bb, cc, dd, X[ 8], 11);
   FF(dd, aa, bb, cc, X[ 9], 13);
   FF(cc, dd, aa, bb, X[10], 14);
   FF(bb, cc, dd, aa, X[11], 15);
   FF(aa, bb, cc, dd, X[12],  6);
   FF(dd, aa, bb, cc, X[13],  7);
   FF(cc, dd, aa, bb, X[14],  9);
   FF(bb, cc, dd, aa, X[15],  8);
                             
   /* round 2 */
   GG(aa, bb, cc, dd, X[ 7],  7);
   GG(dd, aa, bb, cc, X[ 4],  6);
   GG(cc, dd, aa, bb, X[13],  8);
   GG(bb, cc, dd, aa, X[ 1], 13);
   GG(aa, bb, cc, dd, X[10], 11);
   GG(dd, aa, bb, cc, X[ 6],  9);
   GG(cc, dd, aa, bb, X[15],  7);
   GG(bb, cc, dd, aa, X[ 3], 15);
   GG(aa, bb, cc, dd, X[12],  7);
   GG(dd, aa, bb, cc, X[ 0], 12);
   GG(cc, dd, aa, bb, X[ 9], 15);
   GG(bb, cc, dd, aa, X[ 5],  9);
   GG(aa, bb, cc, dd, X[ 2], 11);
   GG(dd, aa, bb, cc, X[14],  7);
   GG(cc, dd, aa, bb, X[11], 13);
   GG(bb, cc, dd, aa, X[ 8], 12);

   /* round 3 */
   HH(aa, bb, cc, dd, X[ 3], 11);
   HH(dd, aa, bb, cc, X[10], 13);
   HH(cc, dd, aa, bb, X[14],  6);
   HH(bb, cc, dd, aa, X[ 4],  7);
   HH(aa, bb, cc, dd, X[ 9], 14);
   HH(dd, aa, bb, cc, X[15],  9);
   HH(cc, dd, aa, bb, X[ 8], 13);
   HH(bb, cc, dd, aa, X[ 1], 15);
   HH(aa, bb, cc, dd, X[ 2], 14);
   HH(dd, aa, bb, cc, X[ 7],  8);
   HH(cc, dd, aa, bb, X[ 0], 13);
   HH(bb, cc, dd, aa, X[ 6],  6);
   HH(aa, bb, cc, dd, X[13],  5);
   HH(dd, aa, bb, cc, X[11], 12);
   HH(cc, dd, aa, bb, X[ 5],  7);
   HH(bb, cc, dd, aa, X[12],  5);

   /* round 4 */
   II(aa, bb, cc, dd, X[ 1], 11);
   II(dd, aa, bb, cc, X[ 9], 12);
   II(cc, dd, aa, bb, X[11], 14);
   II(bb, cc, dd, aa, X[10], 15);
   II(aa, bb, cc, dd, X[ 0], 14);
   II(dd, aa, bb, cc, X[ 8], 15);
   II(cc, dd, aa, bb, X[12],  9);
   II(bb, cc, dd, aa, X[ 4],  8);
   II(aa, bb, cc, dd, X[13],  9);
   II(dd, aa, bb, cc, X[ 3], 14);
   II(cc, dd, aa, bb, X[ 7],  5);
   II(bb, cc, dd, aa, X[15],  6);
   II(aa, bb, cc, dd, X[14],  8);
   II(dd, aa, bb, cc, X[ 5],  6);
   II(cc, dd, aa, bb, X[ 6],  5);
   II(bb, cc, dd, aa, X[ 2], 12);

   /* parallel round 1 */
   III(aaa, bbb, ccc, ddd, X[ 5],  8); 
   III(ddd, aaa, bbb, ccc, X[14],  9);
   III(ccc, ddd, aaa, bbb, X[ 7],  9);
   III(bbb, ccc, ddd, aaa, X[ 0], 11);
   III(aaa, bbb, ccc, ddd, X[ 9], 13);
   III(ddd, aaa, bbb, ccc, X[ 2], 15);
   III(ccc, ddd, aaa, bbb, X[11], 15);
   III(bbb, ccc, ddd, aaa, X[ 4],  5);
   III(aaa, bbb, ccc, ddd, X[13],  7);
   III(ddd, aaa, bbb, ccc, X[ 6],  7);
   III(ccc, ddd, aaa, bbb, X[15],  8);
   III(bbb, ccc, ddd, aaa, X[ 8], 11);
   III(aaa, bbb, ccc, ddd, X[ 1], 14);
   III(ddd, aaa, bbb, ccc, X[10], 14);
   III(ccc, ddd, aaa, bbb, X[ 3], 12);
   III(bbb, ccc, ddd, aaa, X[12],  6);

   /* parallel round 2 */
   HHH(aaa, bbb, ccc, ddd, X[ 6],  9);
   HHH(ddd, aaa, bbb, ccc, X[11], 13);
   HHH(ccc, ddd, aaa, bbb, X[ 3], 15);
   HHH(bbb, ccc, ddd, aaa, X[ 7],  7);
   HHH(aaa, bbb, ccc, ddd, X[ 0], 12);
   HHH(ddd, aaa, bbb, ccc, X[13],  8);
   HHH(ccc, ddd, aaa, bbb, X[ 5],  9);
   HHH(bbb, ccc, ddd, aaa, X[10], 11);
   HHH(aaa, bbb, ccc, ddd, X[14],  7);
   HHH(ddd, aaa, bbb, ccc, X[15],  7);
   HHH(ccc, ddd, aaa, bbb, X[ 8], 12);
   HHH(bbb, ccc, ddd, aaa, X[12],  7);
   HHH(aaa, bbb, ccc, ddd, X[ 4],  6);
   HHH(ddd, aaa, bbb, ccc, X[ 9], 15);
   HHH(ccc, ddd, aaa, bbb, X[ 1], 13);
   HHH(bbb, ccc, ddd, aaa, X[ 2], 11);

   /* parallel round 3 */   
   GGG(aaa, bbb, ccc, ddd, X[15],  9);
   GGG(ddd, aaa, bbb, ccc, X[ 5],  7);
   GGG(ccc, ddd, aaa, bbb, X[ 1], 15);
   GGG(bbb, ccc, ddd, aaa, X[ 3], 11);
   GGG(aaa, bbb, ccc, ddd, X[ 7],  8);
   GGG(ddd, aaa, bbb, ccc, X[14],  6);
   GGG(ccc, ddd, aaa, bbb, X[ 6],  6);
   GGG(bbb, ccc, ddd, aaa, X[ 9], 14);
   GGG(aaa, bbb, ccc, ddd, X[11], 12);
   GGG(ddd, aaa, bbb, ccc, X[ 8], 13);
   GGG(ccc, ddd, aaa, bbb, X[12],  5);
   GGG(bbb, ccc, ddd, aaa, X[ 2], 14);
   GGG(aaa, bbb, ccc, ddd, X[10], 13);
   GGG(ddd, aaa, bbb, ccc, X[ 0], 13);
   GGG(ccc, ddd, aaa, bbb, X[ 4],  7);
   GGG(bbb, ccc, ddd, aaa, X[13],  5);

   /* parallel round 4 */
   FFF(aaa, bbb, ccc, ddd, X[ 8], 15);
   FFF(ddd, aaa, bbb, ccc, X[ 6],  5);
   FFF(ccc, ddd, aaa, bbb, X[ 4],  8);
   FFF(bbb, ccc, ddd, aaa, X[ 1], 11);
   FFF(aaa, bbb, ccc, ddd, X[ 3], 14);
   FFF(ddd, aaa, bbb, ccc, X[11], 14);
   FFF(ccc, ddd, aaa, bbb, X[15],  6);
   FFF(bbb, ccc, ddd, aaa, X[ 0], 14);
   FFF(aaa, bbb, ccc, ddd, X[ 5],  6);
   FFF(ddd, aaa, bbb, ccc, X[12],  9);
   FFF(ccc, ddd, aaa, bbb, X[ 2], 12);
   FFF(bbb, ccc, ddd, aaa, X[13],  9);
   FFF(aaa, bbb, ccc, ddd, X[ 9], 12);
   FFF(ddd, aaa, bbb, ccc, X[ 7],  5);
   FFF(ccc, ddd, aaa, bbb, X[10], 15);
   FFF(bbb, ccc, ddd, aaa, X[14],  8);

   /* combine results */
   ddd += cc + md->rmd128.state[1];               /* final result for MDbuf[0] */
   md->rmd128.state[1] = md->rmd128.state[2] + dd + aaa;
   md->rmd128.state[2] = md->rmd128.state[3] + aa + bbb;
   md->rmd128.state[3] = md->rmd128.state[0] + bb + ccc;
   md->rmd128.state[0] = ddd;

   return CRYPT_OK;
}
Esempio n. 8
0
static int  rmd256_compress(hash_state *md, unsigned char *buf)
#endif
{
   ulong32 aa,bb,cc,dd,aaa,bbb,ccc,ddd,tmp,X[16];
   int i;

   /* load words X */
   for (i = 0; i < 16; i++){
      LOAD32L(X[i], buf + (4 * i));
   }

   /* load state */
   aa = md->rmd256.state[0];
   bb = md->rmd256.state[1];
   cc = md->rmd256.state[2];
   dd = md->rmd256.state[3];
   aaa = md->rmd256.state[4];
   bbb = md->rmd256.state[5];
   ccc = md->rmd256.state[6];
   ddd = md->rmd256.state[7];

   /* round 1 */
   FF(aa, bb, cc, dd, X[ 0], 11);
   FF(dd, aa, bb, cc, X[ 1], 14);
   FF(cc, dd, aa, bb, X[ 2], 15);
   FF(bb, cc, dd, aa, X[ 3], 12);
   FF(aa, bb, cc, dd, X[ 4],  5);
   FF(dd, aa, bb, cc, X[ 5],  8);
   FF(cc, dd, aa, bb, X[ 6],  7);
   FF(bb, cc, dd, aa, X[ 7],  9);
   FF(aa, bb, cc, dd, X[ 8], 11);
   FF(dd, aa, bb, cc, X[ 9], 13);
   FF(cc, dd, aa, bb, X[10], 14);
   FF(bb, cc, dd, aa, X[11], 15);
   FF(aa, bb, cc, dd, X[12],  6);
   FF(dd, aa, bb, cc, X[13],  7);
   FF(cc, dd, aa, bb, X[14],  9);
   FF(bb, cc, dd, aa, X[15],  8);

   /* parallel round 1 */
   III(aaa, bbb, ccc, ddd, X[ 5],  8);
   III(ddd, aaa, bbb, ccc, X[14],  9);
   III(ccc, ddd, aaa, bbb, X[ 7],  9);
   III(bbb, ccc, ddd, aaa, X[ 0], 11);
   III(aaa, bbb, ccc, ddd, X[ 9], 13);
   III(ddd, aaa, bbb, ccc, X[ 2], 15);
   III(ccc, ddd, aaa, bbb, X[11], 15);
   III(bbb, ccc, ddd, aaa, X[ 4],  5);
   III(aaa, bbb, ccc, ddd, X[13],  7);
   III(ddd, aaa, bbb, ccc, X[ 6],  7);
   III(ccc, ddd, aaa, bbb, X[15],  8);
   III(bbb, ccc, ddd, aaa, X[ 8], 11);
   III(aaa, bbb, ccc, ddd, X[ 1], 14);
   III(ddd, aaa, bbb, ccc, X[10], 14);
   III(ccc, ddd, aaa, bbb, X[ 3], 12);
   III(bbb, ccc, ddd, aaa, X[12],  6);

   tmp = aa; aa = aaa; aaa = tmp;

   /* round 2 */
   GG(aa, bb, cc, dd, X[ 7],  7);
   GG(dd, aa, bb, cc, X[ 4],  6);
   GG(cc, dd, aa, bb, X[13],  8);
   GG(bb, cc, dd, aa, X[ 1], 13);
   GG(aa, bb, cc, dd, X[10], 11);
   GG(dd, aa, bb, cc, X[ 6],  9);
   GG(cc, dd, aa, bb, X[15],  7);
   GG(bb, cc, dd, aa, X[ 3], 15);
   GG(aa, bb, cc, dd, X[12],  7);
   GG(dd, aa, bb, cc, X[ 0], 12);
   GG(cc, dd, aa, bb, X[ 9], 15);
   GG(bb, cc, dd, aa, X[ 5],  9);
   GG(aa, bb, cc, dd, X[ 2], 11);
   GG(dd, aa, bb, cc, X[14],  7);
   GG(cc, dd, aa, bb, X[11], 13);
   GG(bb, cc, dd, aa, X[ 8], 12);

   /* parallel round 2 */
   HHH(aaa, bbb, ccc, ddd, X[ 6],  9);
   HHH(ddd, aaa, bbb, ccc, X[11], 13);
   HHH(ccc, ddd, aaa, bbb, X[ 3], 15);
   HHH(bbb, ccc, ddd, aaa, X[ 7],  7);
   HHH(aaa, bbb, ccc, ddd, X[ 0], 12);
   HHH(ddd, aaa, bbb, ccc, X[13],  8);
   HHH(ccc, ddd, aaa, bbb, X[ 5],  9);
   HHH(bbb, ccc, ddd, aaa, X[10], 11);
   HHH(aaa, bbb, ccc, ddd, X[14],  7);
   HHH(ddd, aaa, bbb, ccc, X[15],  7);
   HHH(ccc, ddd, aaa, bbb, X[ 8], 12);
   HHH(bbb, ccc, ddd, aaa, X[12],  7);
   HHH(aaa, bbb, ccc, ddd, X[ 4],  6);
   HHH(ddd, aaa, bbb, ccc, X[ 9], 15);
   HHH(ccc, ddd, aaa, bbb, X[ 1], 13);
   HHH(bbb, ccc, ddd, aaa, X[ 2], 11);

   tmp = bb; bb = bbb; bbb = tmp;

   /* round 3 */
   HH(aa, bb, cc, dd, X[ 3], 11);
   HH(dd, aa, bb, cc, X[10], 13);
   HH(cc, dd, aa, bb, X[14],  6);
   HH(bb, cc, dd, aa, X[ 4],  7);
   HH(aa, bb, cc, dd, X[ 9], 14);
   HH(dd, aa, bb, cc, X[15],  9);
   HH(cc, dd, aa, bb, X[ 8], 13);
   HH(bb, cc, dd, aa, X[ 1], 15);
   HH(aa, bb, cc, dd, X[ 2], 14);
   HH(dd, aa, bb, cc, X[ 7],  8);
   HH(cc, dd, aa, bb, X[ 0], 13);
   HH(bb, cc, dd, aa, X[ 6],  6);
   HH(aa, bb, cc, dd, X[13],  5);
   HH(dd, aa, bb, cc, X[11], 12);
   HH(cc, dd, aa, bb, X[ 5],  7);
   HH(bb, cc, dd, aa, X[12],  5);

   /* parallel round 3 */
   GGG(aaa, bbb, ccc, ddd, X[15],  9);
   GGG(ddd, aaa, bbb, ccc, X[ 5],  7);
   GGG(ccc, ddd, aaa, bbb, X[ 1], 15);
   GGG(bbb, ccc, ddd, aaa, X[ 3], 11);
   GGG(aaa, bbb, ccc, ddd, X[ 7],  8);
   GGG(ddd, aaa, bbb, ccc, X[14],  6);
   GGG(ccc, ddd, aaa, bbb, X[ 6],  6);
   GGG(bbb, ccc, ddd, aaa, X[ 9], 14);
   GGG(aaa, bbb, ccc, ddd, X[11], 12);
   GGG(ddd, aaa, bbb, ccc, X[ 8], 13);
   GGG(ccc, ddd, aaa, bbb, X[12],  5);
   GGG(bbb, ccc, ddd, aaa, X[ 2], 14);
   GGG(aaa, bbb, ccc, ddd, X[10], 13);
   GGG(ddd, aaa, bbb, ccc, X[ 0], 13);
   GGG(ccc, ddd, aaa, bbb, X[ 4],  7);
   GGG(bbb, ccc, ddd, aaa, X[13],  5);

   tmp = cc; cc = ccc; ccc = tmp;

   /* round 4 */
   II(aa, bb, cc, dd, X[ 1], 11);
   II(dd, aa, bb, cc, X[ 9], 12);
   II(cc, dd, aa, bb, X[11], 14);
   II(bb, cc, dd, aa, X[10], 15);
   II(aa, bb, cc, dd, X[ 0], 14);
   II(dd, aa, bb, cc, X[ 8], 15);
   II(cc, dd, aa, bb, X[12],  9);
   II(bb, cc, dd, aa, X[ 4],  8);
   II(aa, bb, cc, dd, X[13],  9);
   II(dd, aa, bb, cc, X[ 3], 14);
   II(cc, dd, aa, bb, X[ 7],  5);
   II(bb, cc, dd, aa, X[15],  6);
   II(aa, bb, cc, dd, X[14],  8);
   II(dd, aa, bb, cc, X[ 5],  6);
   II(cc, dd, aa, bb, X[ 6],  5);
   II(bb, cc, dd, aa, X[ 2], 12);

   /* parallel round 4 */
   FFF(aaa, bbb, ccc, ddd, X[ 8], 15);
   FFF(ddd, aaa, bbb, ccc, X[ 6],  5);
   FFF(ccc, ddd, aaa, bbb, X[ 4],  8);
   FFF(bbb, ccc, ddd, aaa, X[ 1], 11);
   FFF(aaa, bbb, ccc, ddd, X[ 3], 14);
   FFF(ddd, aaa, bbb, ccc, X[11], 14);
   FFF(ccc, ddd, aaa, bbb, X[15],  6);
   FFF(bbb, ccc, ddd, aaa, X[ 0], 14);
   FFF(aaa, bbb, ccc, ddd, X[ 5],  6);
   FFF(ddd, aaa, bbb, ccc, X[12],  9);
   FFF(ccc, ddd, aaa, bbb, X[ 2], 12);
   FFF(bbb, ccc, ddd, aaa, X[13],  9);
   FFF(aaa, bbb, ccc, ddd, X[ 9], 12);
   FFF(ddd, aaa, bbb, ccc, X[ 7],  5);
   FFF(ccc, ddd, aaa, bbb, X[10], 15);
   FFF(bbb, ccc, ddd, aaa, X[14],  8);

   tmp = dd; dd = ddd; ddd = tmp;

   /* combine results */
   md->rmd256.state[0] += aa;
   md->rmd256.state[1] += bb;
   md->rmd256.state[2] += cc;
   md->rmd256.state[3] += dd;
   md->rmd256.state[4] += aaa;
   md->rmd256.state[5] += bbb;
   md->rmd256.state[6] += ccc;
   md->rmd256.state[7] += ddd;

   return CRYPT_OK;
}
Esempio n. 9
0
static void rmd128_compress(ccdigest_state_t state, unsigned long nblocks, const void *in)
{
    uint32_t aa,bb,cc,dd,aaa,bbb,ccc,ddd,X[16];
    int i;
    uint32_t *s = ccdigest_u32(state);
    const unsigned char *buf = in;

    while(nblocks--) {

        /* load words X */
        for (i = 0; i < 16; i++){
            CC_LOAD32_LE(X[i], buf + (4 * i));
        }

        /* load state */
        aa = aaa = s[0];
        bb = bbb = s[1];
        cc = ccc = s[2];
        dd = ddd = s[3];

        /* round 1 */
        FF(aa, bb, cc, dd, X[ 0], 11);
        FF(dd, aa, bb, cc, X[ 1], 14);
        FF(cc, dd, aa, bb, X[ 2], 15);
        FF(bb, cc, dd, aa, X[ 3], 12);
        FF(aa, bb, cc, dd, X[ 4],  5);
        FF(dd, aa, bb, cc, X[ 5],  8);
        FF(cc, dd, aa, bb, X[ 6],  7);
        FF(bb, cc, dd, aa, X[ 7],  9);
        FF(aa, bb, cc, dd, X[ 8], 11);
        FF(dd, aa, bb, cc, X[ 9], 13);
        FF(cc, dd, aa, bb, X[10], 14);
        FF(bb, cc, dd, aa, X[11], 15);
        FF(aa, bb, cc, dd, X[12],  6);
        FF(dd, aa, bb, cc, X[13],  7);
        FF(cc, dd, aa, bb, X[14],  9);
        FF(bb, cc, dd, aa, X[15],  8);

        /* round 2 */
        GG(aa, bb, cc, dd, X[ 7],  7);
        GG(dd, aa, bb, cc, X[ 4],  6);
        GG(cc, dd, aa, bb, X[13],  8);
        GG(bb, cc, dd, aa, X[ 1], 13);
        GG(aa, bb, cc, dd, X[10], 11);
        GG(dd, aa, bb, cc, X[ 6],  9);
        GG(cc, dd, aa, bb, X[15],  7);
        GG(bb, cc, dd, aa, X[ 3], 15);
        GG(aa, bb, cc, dd, X[12],  7);
        GG(dd, aa, bb, cc, X[ 0], 12);
        GG(cc, dd, aa, bb, X[ 9], 15);
        GG(bb, cc, dd, aa, X[ 5],  9);
        GG(aa, bb, cc, dd, X[ 2], 11);
        GG(dd, aa, bb, cc, X[14],  7);
        GG(cc, dd, aa, bb, X[11], 13);
        GG(bb, cc, dd, aa, X[ 8], 12);

        /* round 3 */
        HH(aa, bb, cc, dd, X[ 3], 11);
        HH(dd, aa, bb, cc, X[10], 13);
        HH(cc, dd, aa, bb, X[14],  6);
        HH(bb, cc, dd, aa, X[ 4],  7);
        HH(aa, bb, cc, dd, X[ 9], 14);
        HH(dd, aa, bb, cc, X[15],  9);
        HH(cc, dd, aa, bb, X[ 8], 13);
        HH(bb, cc, dd, aa, X[ 1], 15);
        HH(aa, bb, cc, dd, X[ 2], 14);
        HH(dd, aa, bb, cc, X[ 7],  8);
        HH(cc, dd, aa, bb, X[ 0], 13);
        HH(bb, cc, dd, aa, X[ 6],  6);
        HH(aa, bb, cc, dd, X[13],  5);
        HH(dd, aa, bb, cc, X[11], 12);
        HH(cc, dd, aa, bb, X[ 5],  7);
        HH(bb, cc, dd, aa, X[12],  5);

        /* round 4 */
        II(aa, bb, cc, dd, X[ 1], 11);
        II(dd, aa, bb, cc, X[ 9], 12);
        II(cc, dd, aa, bb, X[11], 14);
        II(bb, cc, dd, aa, X[10], 15);
        II(aa, bb, cc, dd, X[ 0], 14);
        II(dd, aa, bb, cc, X[ 8], 15);
        II(cc, dd, aa, bb, X[12],  9);
        II(bb, cc, dd, aa, X[ 4],  8);
        II(aa, bb, cc, dd, X[13],  9);
        II(dd, aa, bb, cc, X[ 3], 14);
        II(cc, dd, aa, bb, X[ 7],  5);
        II(bb, cc, dd, aa, X[15],  6);
        II(aa, bb, cc, dd, X[14],  8);
        II(dd, aa, bb, cc, X[ 5],  6);
        II(cc, dd, aa, bb, X[ 6],  5);
        II(bb, cc, dd, aa, X[ 2], 12);

        /* parallel round 1 */
        III(aaa, bbb, ccc, ddd, X[ 5],  8);
        III(ddd, aaa, bbb, ccc, X[14],  9);
        III(ccc, ddd, aaa, bbb, X[ 7],  9);
        III(bbb, ccc, ddd, aaa, X[ 0], 11);
        III(aaa, bbb, ccc, ddd, X[ 9], 13);
        III(ddd, aaa, bbb, ccc, X[ 2], 15);
        III(ccc, ddd, aaa, bbb, X[11], 15);
        III(bbb, ccc, ddd, aaa, X[ 4],  5);
        III(aaa, bbb, ccc, ddd, X[13],  7);
        III(ddd, aaa, bbb, ccc, X[ 6],  7);
        III(ccc, ddd, aaa, bbb, X[15],  8);
        III(bbb, ccc, ddd, aaa, X[ 8], 11);
        III(aaa, bbb, ccc, ddd, X[ 1], 14);
        III(ddd, aaa, bbb, ccc, X[10], 14);
        III(ccc, ddd, aaa, bbb, X[ 3], 12);
        III(bbb, ccc, ddd, aaa, X[12],  6);

        /* parallel round 2 */
        HHH(aaa, bbb, ccc, ddd, X[ 6],  9);
        HHH(ddd, aaa, bbb, ccc, X[11], 13);
        HHH(ccc, ddd, aaa, bbb, X[ 3], 15);
        HHH(bbb, ccc, ddd, aaa, X[ 7],  7);
        HHH(aaa, bbb, ccc, ddd, X[ 0], 12);
        HHH(ddd, aaa, bbb, ccc, X[13],  8);
        HHH(ccc, ddd, aaa, bbb, X[ 5],  9);
        HHH(bbb, ccc, ddd, aaa, X[10], 11);
        HHH(aaa, bbb, ccc, ddd, X[14],  7);
        HHH(ddd, aaa, bbb, ccc, X[15],  7);
        HHH(ccc, ddd, aaa, bbb, X[ 8], 12);
        HHH(bbb, ccc, ddd, aaa, X[12],  7);
        HHH(aaa, bbb, ccc, ddd, X[ 4],  6);
        HHH(ddd, aaa, bbb, ccc, X[ 9], 15);
        HHH(ccc, ddd, aaa, bbb, X[ 1], 13);
        HHH(bbb, ccc, ddd, aaa, X[ 2], 11);

        /* parallel round 3 */
        GGG(aaa, bbb, ccc, ddd, X[15],  9);
        GGG(ddd, aaa, bbb, ccc, X[ 5],  7);
        GGG(ccc, ddd, aaa, bbb, X[ 1], 15);
        GGG(bbb, ccc, ddd, aaa, X[ 3], 11);
        GGG(aaa, bbb, ccc, ddd, X[ 7],  8);
        GGG(ddd, aaa, bbb, ccc, X[14],  6);
        GGG(ccc, ddd, aaa, bbb, X[ 6],  6);
        GGG(bbb, ccc, ddd, aaa, X[ 9], 14);
        GGG(aaa, bbb, ccc, ddd, X[11], 12);
        GGG(ddd, aaa, bbb, ccc, X[ 8], 13);
        GGG(ccc, ddd, aaa, bbb, X[12],  5);
        GGG(bbb, ccc, ddd, aaa, X[ 2], 14);
        GGG(aaa, bbb, ccc, ddd, X[10], 13);
        GGG(ddd, aaa, bbb, ccc, X[ 0], 13);
        GGG(ccc, ddd, aaa, bbb, X[ 4],  7);
        GGG(bbb, ccc, ddd, aaa, X[13],  5);

        /* parallel round 4 */
        FFF(aaa, bbb, ccc, ddd, X[ 8], 15);
        FFF(ddd, aaa, bbb, ccc, X[ 6],  5);
        FFF(ccc, ddd, aaa, bbb, X[ 4],  8);
        FFF(bbb, ccc, ddd, aaa, X[ 1], 11);
        FFF(aaa, bbb, ccc, ddd, X[ 3], 14);
        FFF(ddd, aaa, bbb, ccc, X[11], 14);
        FFF(ccc, ddd, aaa, bbb, X[15],  6);
        FFF(bbb, ccc, ddd, aaa, X[ 0], 14);
        FFF(aaa, bbb, ccc, ddd, X[ 5],  6);
        FFF(ddd, aaa, bbb, ccc, X[12],  9);
        FFF(ccc, ddd, aaa, bbb, X[ 2], 12);
        FFF(bbb, ccc, ddd, aaa, X[13],  9);
        FFF(aaa, bbb, ccc, ddd, X[ 9], 12);
        FFF(ddd, aaa, bbb, ccc, X[ 7],  5);
        FFF(ccc, ddd, aaa, bbb, X[10], 15);
        FFF(bbb, ccc, ddd, aaa, X[14],  8);

        /* combine results */
        ddd += cc + s[1];               /* final result for MDbuf[0] */
        s[1] = s[2] + dd + aaa;
        s[2] = s[3] + aa + bbb;
        s[3] = s[0] + bb + ccc;
        s[0] = ddd;

        buf+=CCRMD_BLOCK_SIZE;
    }
}
Esempio n. 10
0
void AddMissionsToList 
	(int *count, int anarchy_mode, int bD1Mission, int bSubFolder, int bHaveSubFolders, int nLocation)
{
	FFS	ffs;
	int 	c = *count;
	char lvlName [255];
	char searchName [255];
	char *lvlExt = ".hog";
	char *altLvlExt [2] = {".rdl", ".rl2"};
	int	bFindDirs;

#ifdef _WIN32
	static char *pszExt [2][2] = {{"*.mn2", "*.msn"},{"*", "*"}};
#else
	static char *pszExt [2][2] = {{"*.mn2", "*.msn"},{"*", "*"}};
#endif

	if (c + bSubFolder >= MAX_MISSIONS) 
		return;
	if (bSubFolder && !bHaveSubFolders && !nLocation) {
		gameData.missions.list [c].nDescentVersion = 0;	//directory
		*gameData.missions.list [c].filename = '\0';
		strcpy (gameData.missions.list [c].szMissionName, "[..]");
		c++;
		}
	for (bFindDirs = !bHaveSubFolders && (c == nBuiltIns + bSubFolder); bFindDirs >= 0; bFindDirs--) {
		sprintf (searchName, "%s%s", gameFolders.szMissionDirs [nLocation], pszExt [bFindDirs][bD1Mission]);
		if (!FFF (searchName, &ffs, bFindDirs)) {
			do	{
				if (!(strcmp (ffs.name, ".") && strcmp (ffs.name, "..")))
					continue;
				if (bFindDirs) {
						gameData.missions.list [c].nDescentVersion = 0;	//directory
						*gameData.missions.list [c].filename = '\0';
						sprintf (gameData.missions.list [c].szMissionName, "[%s]", ffs.name);
						c++;
						}
				else {
					sprintf (lvlName, "%s%s", gameFolders.szMissionDirs [nLocation], ffs.name);
					memcpy (lvlName + strlen (lvlName) - 4, lvlExt, sizeof (lvlExt));
					if (CFExist (lvlName, "", 0))
						memcpy (lvlName + strlen (lvlName) - 4, altLvlExt [bD1Mission], sizeof (altLvlExt [bD1Mission]));
					if (!CFExist (lvlName, "", 0)) {
						if (ReadMissionFile (ffs.name, c, nLocation) &&
							 (anarchy_mode || !gameData.missions.list [c].bAnarchyOnly))
							c++;
						}
					}
			} while ((c < MAX_MISSIONS) && !FFN (&ffs, bFindDirs));
			FFC (&ffs);
			if (c >= MAX_MISSIONS) {
				gameData.missions.list [c].nDescentVersion = 0;	//directory
				strcpy (gameData.missions.list [c].filename, TXT_MSN_OVERFLOW);

	#if TRACE
				con_printf (CONDBG, "Warning: more missions than D2X-XL can handle\n");
	#endif		
			}
		}
	*count = c;
	}
}