char *GetIniFileName (char *fnIni, int bDebug) { int i; if ((i = FindArg ("-ini"))) strncpy (fnIni, Args [i + 1], sizeof (fnIni) - 1); else { #if defined(__unix__) FFS ffs; strcpy (fnIni, gameFolders.szHomeDir); if (bDebug) strcat (fnIni, "/.d2x-xl-dbg"); else strcat (fnIni, "/.d2x-xl"); if (FFF (fnIni, &ffs, 0) <= 0) { #endif strcpy (fnIni, gameFolders.szConfigDir); if (*fnIni) strcat (fnIni, "/"); if (bDebug) strcat (fnIni, "d2xdebug.ini"); else strcat (fnIni, "d2x.ini"); #if defined(__unix__) } #endif //!__unix__ } return fnIni; }
int CfgCountHashs (char *pszFilter, char *pszFolder) { FFS ffs; char szTag [FILENAME_LEN]; hashList.nHashs = 0; sprintf (szTag, "%s/%s", pszFolder, pszFilter); if (!FFF (szTag, &ffs, 0)) { hashList.nHashs++; while (!FFN (&ffs, 0)) hashList.nHashs++; } FFC (&ffs); return hashList.nHashs; }
int GetAppFolder (char *szRootDir, char *szFolder, char *szName, char *szFilter) { FFS ffs; char szDir [FILENAME_LEN]; int i; if (!(szName && *szName)) return 1; LogErr ("GetAppFolder ('%s', '%s', '%s', '%s')\n", szRootDir, szFolder, szName, szFilter); sprintf (szDir, "%s%s%s%s%s", szRootDir, *szRootDir ? "/" : "", szName, *szFilter ? "/" : "", szFilter); if (!(i = FFF (szDir, &ffs, *szFilter == '\0'))) sprintf (szFolder, "%s%s%s", szRootDir, *szRootDir ? "/" : "", szName); else if (*szRootDir) strcpy (szFolder, szRootDir); LogErr ("GetAppFolder (%s) = '%s' (%d)\n", szName, szFolder, i); FFC (&ffs); return i; }
int GetAppFolder (const char *szRootDir, char *szFolder, const char *szName, const char *szFilter) { FFS ffs; char szDir [FILENAME_LEN]; int i, bAddSlash; if (!(szName && *szName)) return 1; i = (int) strlen (szRootDir); bAddSlash = i && (szRootDir [i-1] != '\\') && (szRootDir [i-1] != '/'); PrintLog ("GetAppFolder ('%s', '%s', '%s', '%s')\n", szRootDir, szFolder, szName, szFilter); sprintf (szDir, "%s%s%s%s%s", szRootDir, bAddSlash ? "/" : "", szName, *szFilter ? "/" : "", szFilter); if (! (i = FFF (szDir, &ffs, *szFilter == '\0'))) { if (szFolder != szName) sprintf (szFolder, "%s%s%s", szRootDir, bAddSlash ? "/" : "", szName); } else if (*szRootDir) strcpy (szFolder, szRootDir); PrintLog ("GetAppFolder (%s) = '%s' (%d)\n", szName, szFolder, i); FFC (&ffs); return i; }
int CfgLoadHashs (char *pszFilter, char *pszFolder) { nDefaultHash = Crc32 (0, (unsigned char *) "m4d1", 4); if (hashList.nHashs) return hashList.nHashs; if (!CfgCountHashs (pszFilter, pszFolder)) return 0; hashList.hashs = (uint *) D2_ALLOC (hashList.nHashs * sizeof (int)); FFS ffs; char szTag [FILENAME_LEN]; int i = 0; sprintf (szTag, "%s/%s", pszFolder, pszFilter); for (i = 0; i ? !FFN (&ffs, 0) : !FFF (szTag, &ffs, 0); i++) { ffs.name [4] = '\0'; strlwr (ffs.name); strcompress (ffs.name); hashList.hashs [i] = Crc16 (0, (const unsigned char *) &ffs.name [0], 4); } return i; }
//------------------------------------------------------------------------------ //copies a pigfile from the CD to the current dir //retuns file handle of new pig int CopyPigFileFromCD (CFile& cf, char *filename) { return cf.Open (filename, gameFolders.szDataDir, "rb", 0); #if 0 char name [80]; FFS ffs; int ret; messageBox.Show ("Copying bitmap data from CD..."); paletteManager.LoadEffect (); //I don't think this line is really needed //First, delete all PIG files currently in the directory if (!FFF ("*.pig", &ffs, 0)) { do { cf.Delete (ffs.name, ""); } while (!FFN (&ffs, 0)); FFC (&ffs); } //Now, copy over new pig redbook.Stop (); //so we can read off the cd //new code to unarj file strcpy (name, CDROM_dir); strcat (name, "descent2.sow"); do { // ret = unarj_specific_file (name,filename,filename); // DPH:FIXME ret = !EXIT_SUCCESS; if (ret != EXIT_SUCCESS) { //delete file, so we don't leave partial file cf.Delete (filename, ""); if (RequestCD () == -1) //NOTE LINK TO ABOVE IF Error ("Cannot load file <%s> from CD", filename); } } while (ret != EXIT_SUCCESS); mb.Clear (); return cfPiggy [gameStates.app.bD1Data].Open (filename, gameFolders.szDataDir, "rb", 0); #endif }
static int rmd128_compress(hash_state *md, unsigned char *buf) #endif { ulong32 aa,bb,cc,dd,aaa,bbb,ccc,ddd,X[16]; int i; /* load words X */ for (i = 0; i < 16; i++){ LOAD32L(X[i], buf + (4 * i)); } /* load state */ aa = aaa = md->rmd128.state[0]; bb = bbb = md->rmd128.state[1]; cc = ccc = md->rmd128.state[2]; dd = ddd = md->rmd128.state[3]; /* round 1 */ FF(aa, bb, cc, dd, X[ 0], 11); FF(dd, aa, bb, cc, X[ 1], 14); FF(cc, dd, aa, bb, X[ 2], 15); FF(bb, cc, dd, aa, X[ 3], 12); FF(aa, bb, cc, dd, X[ 4], 5); FF(dd, aa, bb, cc, X[ 5], 8); FF(cc, dd, aa, bb, X[ 6], 7); FF(bb, cc, dd, aa, X[ 7], 9); FF(aa, bb, cc, dd, X[ 8], 11); FF(dd, aa, bb, cc, X[ 9], 13); FF(cc, dd, aa, bb, X[10], 14); FF(bb, cc, dd, aa, X[11], 15); FF(aa, bb, cc, dd, X[12], 6); FF(dd, aa, bb, cc, X[13], 7); FF(cc, dd, aa, bb, X[14], 9); FF(bb, cc, dd, aa, X[15], 8); /* round 2 */ GG(aa, bb, cc, dd, X[ 7], 7); GG(dd, aa, bb, cc, X[ 4], 6); GG(cc, dd, aa, bb, X[13], 8); GG(bb, cc, dd, aa, X[ 1], 13); GG(aa, bb, cc, dd, X[10], 11); GG(dd, aa, bb, cc, X[ 6], 9); GG(cc, dd, aa, bb, X[15], 7); GG(bb, cc, dd, aa, X[ 3], 15); GG(aa, bb, cc, dd, X[12], 7); GG(dd, aa, bb, cc, X[ 0], 12); GG(cc, dd, aa, bb, X[ 9], 15); GG(bb, cc, dd, aa, X[ 5], 9); GG(aa, bb, cc, dd, X[ 2], 11); GG(dd, aa, bb, cc, X[14], 7); GG(cc, dd, aa, bb, X[11], 13); GG(bb, cc, dd, aa, X[ 8], 12); /* round 3 */ HH(aa, bb, cc, dd, X[ 3], 11); HH(dd, aa, bb, cc, X[10], 13); HH(cc, dd, aa, bb, X[14], 6); HH(bb, cc, dd, aa, X[ 4], 7); HH(aa, bb, cc, dd, X[ 9], 14); HH(dd, aa, bb, cc, X[15], 9); HH(cc, dd, aa, bb, X[ 8], 13); HH(bb, cc, dd, aa, X[ 1], 15); HH(aa, bb, cc, dd, X[ 2], 14); HH(dd, aa, bb, cc, X[ 7], 8); HH(cc, dd, aa, bb, X[ 0], 13); HH(bb, cc, dd, aa, X[ 6], 6); HH(aa, bb, cc, dd, X[13], 5); HH(dd, aa, bb, cc, X[11], 12); HH(cc, dd, aa, bb, X[ 5], 7); HH(bb, cc, dd, aa, X[12], 5); /* round 4 */ II(aa, bb, cc, dd, X[ 1], 11); II(dd, aa, bb, cc, X[ 9], 12); II(cc, dd, aa, bb, X[11], 14); II(bb, cc, dd, aa, X[10], 15); II(aa, bb, cc, dd, X[ 0], 14); II(dd, aa, bb, cc, X[ 8], 15); II(cc, dd, aa, bb, X[12], 9); II(bb, cc, dd, aa, X[ 4], 8); II(aa, bb, cc, dd, X[13], 9); II(dd, aa, bb, cc, X[ 3], 14); II(cc, dd, aa, bb, X[ 7], 5); II(bb, cc, dd, aa, X[15], 6); II(aa, bb, cc, dd, X[14], 8); II(dd, aa, bb, cc, X[ 5], 6); II(cc, dd, aa, bb, X[ 6], 5); II(bb, cc, dd, aa, X[ 2], 12); /* parallel round 1 */ III(aaa, bbb, ccc, ddd, X[ 5], 8); III(ddd, aaa, bbb, ccc, X[14], 9); III(ccc, ddd, aaa, bbb, X[ 7], 9); III(bbb, ccc, ddd, aaa, X[ 0], 11); III(aaa, bbb, ccc, ddd, X[ 9], 13); III(ddd, aaa, bbb, ccc, X[ 2], 15); III(ccc, ddd, aaa, bbb, X[11], 15); III(bbb, ccc, ddd, aaa, X[ 4], 5); III(aaa, bbb, ccc, ddd, X[13], 7); III(ddd, aaa, bbb, ccc, X[ 6], 7); III(ccc, ddd, aaa, bbb, X[15], 8); III(bbb, ccc, ddd, aaa, X[ 8], 11); III(aaa, bbb, ccc, ddd, X[ 1], 14); III(ddd, aaa, bbb, ccc, X[10], 14); III(ccc, ddd, aaa, bbb, X[ 3], 12); III(bbb, ccc, ddd, aaa, X[12], 6); /* parallel round 2 */ HHH(aaa, bbb, ccc, ddd, X[ 6], 9); HHH(ddd, aaa, bbb, ccc, X[11], 13); HHH(ccc, ddd, aaa, bbb, X[ 3], 15); HHH(bbb, ccc, ddd, aaa, X[ 7], 7); HHH(aaa, bbb, ccc, ddd, X[ 0], 12); HHH(ddd, aaa, bbb, ccc, X[13], 8); HHH(ccc, ddd, aaa, bbb, X[ 5], 9); HHH(bbb, ccc, ddd, aaa, X[10], 11); HHH(aaa, bbb, ccc, ddd, X[14], 7); HHH(ddd, aaa, bbb, ccc, X[15], 7); HHH(ccc, ddd, aaa, bbb, X[ 8], 12); HHH(bbb, ccc, ddd, aaa, X[12], 7); HHH(aaa, bbb, ccc, ddd, X[ 4], 6); HHH(ddd, aaa, bbb, ccc, X[ 9], 15); HHH(ccc, ddd, aaa, bbb, X[ 1], 13); HHH(bbb, ccc, ddd, aaa, X[ 2], 11); /* parallel round 3 */ GGG(aaa, bbb, ccc, ddd, X[15], 9); GGG(ddd, aaa, bbb, ccc, X[ 5], 7); GGG(ccc, ddd, aaa, bbb, X[ 1], 15); GGG(bbb, ccc, ddd, aaa, X[ 3], 11); GGG(aaa, bbb, ccc, ddd, X[ 7], 8); GGG(ddd, aaa, bbb, ccc, X[14], 6); GGG(ccc, ddd, aaa, bbb, X[ 6], 6); GGG(bbb, ccc, ddd, aaa, X[ 9], 14); GGG(aaa, bbb, ccc, ddd, X[11], 12); GGG(ddd, aaa, bbb, ccc, X[ 8], 13); GGG(ccc, ddd, aaa, bbb, X[12], 5); GGG(bbb, ccc, ddd, aaa, X[ 2], 14); GGG(aaa, bbb, ccc, ddd, X[10], 13); GGG(ddd, aaa, bbb, ccc, X[ 0], 13); GGG(ccc, ddd, aaa, bbb, X[ 4], 7); GGG(bbb, ccc, ddd, aaa, X[13], 5); /* parallel round 4 */ FFF(aaa, bbb, ccc, ddd, X[ 8], 15); FFF(ddd, aaa, bbb, ccc, X[ 6], 5); FFF(ccc, ddd, aaa, bbb, X[ 4], 8); FFF(bbb, ccc, ddd, aaa, X[ 1], 11); FFF(aaa, bbb, ccc, ddd, X[ 3], 14); FFF(ddd, aaa, bbb, ccc, X[11], 14); FFF(ccc, ddd, aaa, bbb, X[15], 6); FFF(bbb, ccc, ddd, aaa, X[ 0], 14); FFF(aaa, bbb, ccc, ddd, X[ 5], 6); FFF(ddd, aaa, bbb, ccc, X[12], 9); FFF(ccc, ddd, aaa, bbb, X[ 2], 12); FFF(bbb, ccc, ddd, aaa, X[13], 9); FFF(aaa, bbb, ccc, ddd, X[ 9], 12); FFF(ddd, aaa, bbb, ccc, X[ 7], 5); FFF(ccc, ddd, aaa, bbb, X[10], 15); FFF(bbb, ccc, ddd, aaa, X[14], 8); /* combine results */ ddd += cc + md->rmd128.state[1]; /* final result for MDbuf[0] */ md->rmd128.state[1] = md->rmd128.state[2] + dd + aaa; md->rmd128.state[2] = md->rmd128.state[3] + aa + bbb; md->rmd128.state[3] = md->rmd128.state[0] + bb + ccc; md->rmd128.state[0] = ddd; return CRYPT_OK; }
static int rmd256_compress(hash_state *md, unsigned char *buf) #endif { ulong32 aa,bb,cc,dd,aaa,bbb,ccc,ddd,tmp,X[16]; int i; /* load words X */ for (i = 0; i < 16; i++){ LOAD32L(X[i], buf + (4 * i)); } /* load state */ aa = md->rmd256.state[0]; bb = md->rmd256.state[1]; cc = md->rmd256.state[2]; dd = md->rmd256.state[3]; aaa = md->rmd256.state[4]; bbb = md->rmd256.state[5]; ccc = md->rmd256.state[6]; ddd = md->rmd256.state[7]; /* round 1 */ FF(aa, bb, cc, dd, X[ 0], 11); FF(dd, aa, bb, cc, X[ 1], 14); FF(cc, dd, aa, bb, X[ 2], 15); FF(bb, cc, dd, aa, X[ 3], 12); FF(aa, bb, cc, dd, X[ 4], 5); FF(dd, aa, bb, cc, X[ 5], 8); FF(cc, dd, aa, bb, X[ 6], 7); FF(bb, cc, dd, aa, X[ 7], 9); FF(aa, bb, cc, dd, X[ 8], 11); FF(dd, aa, bb, cc, X[ 9], 13); FF(cc, dd, aa, bb, X[10], 14); FF(bb, cc, dd, aa, X[11], 15); FF(aa, bb, cc, dd, X[12], 6); FF(dd, aa, bb, cc, X[13], 7); FF(cc, dd, aa, bb, X[14], 9); FF(bb, cc, dd, aa, X[15], 8); /* parallel round 1 */ III(aaa, bbb, ccc, ddd, X[ 5], 8); III(ddd, aaa, bbb, ccc, X[14], 9); III(ccc, ddd, aaa, bbb, X[ 7], 9); III(bbb, ccc, ddd, aaa, X[ 0], 11); III(aaa, bbb, ccc, ddd, X[ 9], 13); III(ddd, aaa, bbb, ccc, X[ 2], 15); III(ccc, ddd, aaa, bbb, X[11], 15); III(bbb, ccc, ddd, aaa, X[ 4], 5); III(aaa, bbb, ccc, ddd, X[13], 7); III(ddd, aaa, bbb, ccc, X[ 6], 7); III(ccc, ddd, aaa, bbb, X[15], 8); III(bbb, ccc, ddd, aaa, X[ 8], 11); III(aaa, bbb, ccc, ddd, X[ 1], 14); III(ddd, aaa, bbb, ccc, X[10], 14); III(ccc, ddd, aaa, bbb, X[ 3], 12); III(bbb, ccc, ddd, aaa, X[12], 6); tmp = aa; aa = aaa; aaa = tmp; /* round 2 */ GG(aa, bb, cc, dd, X[ 7], 7); GG(dd, aa, bb, cc, X[ 4], 6); GG(cc, dd, aa, bb, X[13], 8); GG(bb, cc, dd, aa, X[ 1], 13); GG(aa, bb, cc, dd, X[10], 11); GG(dd, aa, bb, cc, X[ 6], 9); GG(cc, dd, aa, bb, X[15], 7); GG(bb, cc, dd, aa, X[ 3], 15); GG(aa, bb, cc, dd, X[12], 7); GG(dd, aa, bb, cc, X[ 0], 12); GG(cc, dd, aa, bb, X[ 9], 15); GG(bb, cc, dd, aa, X[ 5], 9); GG(aa, bb, cc, dd, X[ 2], 11); GG(dd, aa, bb, cc, X[14], 7); GG(cc, dd, aa, bb, X[11], 13); GG(bb, cc, dd, aa, X[ 8], 12); /* parallel round 2 */ HHH(aaa, bbb, ccc, ddd, X[ 6], 9); HHH(ddd, aaa, bbb, ccc, X[11], 13); HHH(ccc, ddd, aaa, bbb, X[ 3], 15); HHH(bbb, ccc, ddd, aaa, X[ 7], 7); HHH(aaa, bbb, ccc, ddd, X[ 0], 12); HHH(ddd, aaa, bbb, ccc, X[13], 8); HHH(ccc, ddd, aaa, bbb, X[ 5], 9); HHH(bbb, ccc, ddd, aaa, X[10], 11); HHH(aaa, bbb, ccc, ddd, X[14], 7); HHH(ddd, aaa, bbb, ccc, X[15], 7); HHH(ccc, ddd, aaa, bbb, X[ 8], 12); HHH(bbb, ccc, ddd, aaa, X[12], 7); HHH(aaa, bbb, ccc, ddd, X[ 4], 6); HHH(ddd, aaa, bbb, ccc, X[ 9], 15); HHH(ccc, ddd, aaa, bbb, X[ 1], 13); HHH(bbb, ccc, ddd, aaa, X[ 2], 11); tmp = bb; bb = bbb; bbb = tmp; /* round 3 */ HH(aa, bb, cc, dd, X[ 3], 11); HH(dd, aa, bb, cc, X[10], 13); HH(cc, dd, aa, bb, X[14], 6); HH(bb, cc, dd, aa, X[ 4], 7); HH(aa, bb, cc, dd, X[ 9], 14); HH(dd, aa, bb, cc, X[15], 9); HH(cc, dd, aa, bb, X[ 8], 13); HH(bb, cc, dd, aa, X[ 1], 15); HH(aa, bb, cc, dd, X[ 2], 14); HH(dd, aa, bb, cc, X[ 7], 8); HH(cc, dd, aa, bb, X[ 0], 13); HH(bb, cc, dd, aa, X[ 6], 6); HH(aa, bb, cc, dd, X[13], 5); HH(dd, aa, bb, cc, X[11], 12); HH(cc, dd, aa, bb, X[ 5], 7); HH(bb, cc, dd, aa, X[12], 5); /* parallel round 3 */ GGG(aaa, bbb, ccc, ddd, X[15], 9); GGG(ddd, aaa, bbb, ccc, X[ 5], 7); GGG(ccc, ddd, aaa, bbb, X[ 1], 15); GGG(bbb, ccc, ddd, aaa, X[ 3], 11); GGG(aaa, bbb, ccc, ddd, X[ 7], 8); GGG(ddd, aaa, bbb, ccc, X[14], 6); GGG(ccc, ddd, aaa, bbb, X[ 6], 6); GGG(bbb, ccc, ddd, aaa, X[ 9], 14); GGG(aaa, bbb, ccc, ddd, X[11], 12); GGG(ddd, aaa, bbb, ccc, X[ 8], 13); GGG(ccc, ddd, aaa, bbb, X[12], 5); GGG(bbb, ccc, ddd, aaa, X[ 2], 14); GGG(aaa, bbb, ccc, ddd, X[10], 13); GGG(ddd, aaa, bbb, ccc, X[ 0], 13); GGG(ccc, ddd, aaa, bbb, X[ 4], 7); GGG(bbb, ccc, ddd, aaa, X[13], 5); tmp = cc; cc = ccc; ccc = tmp; /* round 4 */ II(aa, bb, cc, dd, X[ 1], 11); II(dd, aa, bb, cc, X[ 9], 12); II(cc, dd, aa, bb, X[11], 14); II(bb, cc, dd, aa, X[10], 15); II(aa, bb, cc, dd, X[ 0], 14); II(dd, aa, bb, cc, X[ 8], 15); II(cc, dd, aa, bb, X[12], 9); II(bb, cc, dd, aa, X[ 4], 8); II(aa, bb, cc, dd, X[13], 9); II(dd, aa, bb, cc, X[ 3], 14); II(cc, dd, aa, bb, X[ 7], 5); II(bb, cc, dd, aa, X[15], 6); II(aa, bb, cc, dd, X[14], 8); II(dd, aa, bb, cc, X[ 5], 6); II(cc, dd, aa, bb, X[ 6], 5); II(bb, cc, dd, aa, X[ 2], 12); /* parallel round 4 */ FFF(aaa, bbb, ccc, ddd, X[ 8], 15); FFF(ddd, aaa, bbb, ccc, X[ 6], 5); FFF(ccc, ddd, aaa, bbb, X[ 4], 8); FFF(bbb, ccc, ddd, aaa, X[ 1], 11); FFF(aaa, bbb, ccc, ddd, X[ 3], 14); FFF(ddd, aaa, bbb, ccc, X[11], 14); FFF(ccc, ddd, aaa, bbb, X[15], 6); FFF(bbb, ccc, ddd, aaa, X[ 0], 14); FFF(aaa, bbb, ccc, ddd, X[ 5], 6); FFF(ddd, aaa, bbb, ccc, X[12], 9); FFF(ccc, ddd, aaa, bbb, X[ 2], 12); FFF(bbb, ccc, ddd, aaa, X[13], 9); FFF(aaa, bbb, ccc, ddd, X[ 9], 12); FFF(ddd, aaa, bbb, ccc, X[ 7], 5); FFF(ccc, ddd, aaa, bbb, X[10], 15); FFF(bbb, ccc, ddd, aaa, X[14], 8); tmp = dd; dd = ddd; ddd = tmp; /* combine results */ md->rmd256.state[0] += aa; md->rmd256.state[1] += bb; md->rmd256.state[2] += cc; md->rmd256.state[3] += dd; md->rmd256.state[4] += aaa; md->rmd256.state[5] += bbb; md->rmd256.state[6] += ccc; md->rmd256.state[7] += ddd; return CRYPT_OK; }
static void rmd128_compress(ccdigest_state_t state, unsigned long nblocks, const void *in) { uint32_t aa,bb,cc,dd,aaa,bbb,ccc,ddd,X[16]; int i; uint32_t *s = ccdigest_u32(state); const unsigned char *buf = in; while(nblocks--) { /* load words X */ for (i = 0; i < 16; i++){ CC_LOAD32_LE(X[i], buf + (4 * i)); } /* load state */ aa = aaa = s[0]; bb = bbb = s[1]; cc = ccc = s[2]; dd = ddd = s[3]; /* round 1 */ FF(aa, bb, cc, dd, X[ 0], 11); FF(dd, aa, bb, cc, X[ 1], 14); FF(cc, dd, aa, bb, X[ 2], 15); FF(bb, cc, dd, aa, X[ 3], 12); FF(aa, bb, cc, dd, X[ 4], 5); FF(dd, aa, bb, cc, X[ 5], 8); FF(cc, dd, aa, bb, X[ 6], 7); FF(bb, cc, dd, aa, X[ 7], 9); FF(aa, bb, cc, dd, X[ 8], 11); FF(dd, aa, bb, cc, X[ 9], 13); FF(cc, dd, aa, bb, X[10], 14); FF(bb, cc, dd, aa, X[11], 15); FF(aa, bb, cc, dd, X[12], 6); FF(dd, aa, bb, cc, X[13], 7); FF(cc, dd, aa, bb, X[14], 9); FF(bb, cc, dd, aa, X[15], 8); /* round 2 */ GG(aa, bb, cc, dd, X[ 7], 7); GG(dd, aa, bb, cc, X[ 4], 6); GG(cc, dd, aa, bb, X[13], 8); GG(bb, cc, dd, aa, X[ 1], 13); GG(aa, bb, cc, dd, X[10], 11); GG(dd, aa, bb, cc, X[ 6], 9); GG(cc, dd, aa, bb, X[15], 7); GG(bb, cc, dd, aa, X[ 3], 15); GG(aa, bb, cc, dd, X[12], 7); GG(dd, aa, bb, cc, X[ 0], 12); GG(cc, dd, aa, bb, X[ 9], 15); GG(bb, cc, dd, aa, X[ 5], 9); GG(aa, bb, cc, dd, X[ 2], 11); GG(dd, aa, bb, cc, X[14], 7); GG(cc, dd, aa, bb, X[11], 13); GG(bb, cc, dd, aa, X[ 8], 12); /* round 3 */ HH(aa, bb, cc, dd, X[ 3], 11); HH(dd, aa, bb, cc, X[10], 13); HH(cc, dd, aa, bb, X[14], 6); HH(bb, cc, dd, aa, X[ 4], 7); HH(aa, bb, cc, dd, X[ 9], 14); HH(dd, aa, bb, cc, X[15], 9); HH(cc, dd, aa, bb, X[ 8], 13); HH(bb, cc, dd, aa, X[ 1], 15); HH(aa, bb, cc, dd, X[ 2], 14); HH(dd, aa, bb, cc, X[ 7], 8); HH(cc, dd, aa, bb, X[ 0], 13); HH(bb, cc, dd, aa, X[ 6], 6); HH(aa, bb, cc, dd, X[13], 5); HH(dd, aa, bb, cc, X[11], 12); HH(cc, dd, aa, bb, X[ 5], 7); HH(bb, cc, dd, aa, X[12], 5); /* round 4 */ II(aa, bb, cc, dd, X[ 1], 11); II(dd, aa, bb, cc, X[ 9], 12); II(cc, dd, aa, bb, X[11], 14); II(bb, cc, dd, aa, X[10], 15); II(aa, bb, cc, dd, X[ 0], 14); II(dd, aa, bb, cc, X[ 8], 15); II(cc, dd, aa, bb, X[12], 9); II(bb, cc, dd, aa, X[ 4], 8); II(aa, bb, cc, dd, X[13], 9); II(dd, aa, bb, cc, X[ 3], 14); II(cc, dd, aa, bb, X[ 7], 5); II(bb, cc, dd, aa, X[15], 6); II(aa, bb, cc, dd, X[14], 8); II(dd, aa, bb, cc, X[ 5], 6); II(cc, dd, aa, bb, X[ 6], 5); II(bb, cc, dd, aa, X[ 2], 12); /* parallel round 1 */ III(aaa, bbb, ccc, ddd, X[ 5], 8); III(ddd, aaa, bbb, ccc, X[14], 9); III(ccc, ddd, aaa, bbb, X[ 7], 9); III(bbb, ccc, ddd, aaa, X[ 0], 11); III(aaa, bbb, ccc, ddd, X[ 9], 13); III(ddd, aaa, bbb, ccc, X[ 2], 15); III(ccc, ddd, aaa, bbb, X[11], 15); III(bbb, ccc, ddd, aaa, X[ 4], 5); III(aaa, bbb, ccc, ddd, X[13], 7); III(ddd, aaa, bbb, ccc, X[ 6], 7); III(ccc, ddd, aaa, bbb, X[15], 8); III(bbb, ccc, ddd, aaa, X[ 8], 11); III(aaa, bbb, ccc, ddd, X[ 1], 14); III(ddd, aaa, bbb, ccc, X[10], 14); III(ccc, ddd, aaa, bbb, X[ 3], 12); III(bbb, ccc, ddd, aaa, X[12], 6); /* parallel round 2 */ HHH(aaa, bbb, ccc, ddd, X[ 6], 9); HHH(ddd, aaa, bbb, ccc, X[11], 13); HHH(ccc, ddd, aaa, bbb, X[ 3], 15); HHH(bbb, ccc, ddd, aaa, X[ 7], 7); HHH(aaa, bbb, ccc, ddd, X[ 0], 12); HHH(ddd, aaa, bbb, ccc, X[13], 8); HHH(ccc, ddd, aaa, bbb, X[ 5], 9); HHH(bbb, ccc, ddd, aaa, X[10], 11); HHH(aaa, bbb, ccc, ddd, X[14], 7); HHH(ddd, aaa, bbb, ccc, X[15], 7); HHH(ccc, ddd, aaa, bbb, X[ 8], 12); HHH(bbb, ccc, ddd, aaa, X[12], 7); HHH(aaa, bbb, ccc, ddd, X[ 4], 6); HHH(ddd, aaa, bbb, ccc, X[ 9], 15); HHH(ccc, ddd, aaa, bbb, X[ 1], 13); HHH(bbb, ccc, ddd, aaa, X[ 2], 11); /* parallel round 3 */ GGG(aaa, bbb, ccc, ddd, X[15], 9); GGG(ddd, aaa, bbb, ccc, X[ 5], 7); GGG(ccc, ddd, aaa, bbb, X[ 1], 15); GGG(bbb, ccc, ddd, aaa, X[ 3], 11); GGG(aaa, bbb, ccc, ddd, X[ 7], 8); GGG(ddd, aaa, bbb, ccc, X[14], 6); GGG(ccc, ddd, aaa, bbb, X[ 6], 6); GGG(bbb, ccc, ddd, aaa, X[ 9], 14); GGG(aaa, bbb, ccc, ddd, X[11], 12); GGG(ddd, aaa, bbb, ccc, X[ 8], 13); GGG(ccc, ddd, aaa, bbb, X[12], 5); GGG(bbb, ccc, ddd, aaa, X[ 2], 14); GGG(aaa, bbb, ccc, ddd, X[10], 13); GGG(ddd, aaa, bbb, ccc, X[ 0], 13); GGG(ccc, ddd, aaa, bbb, X[ 4], 7); GGG(bbb, ccc, ddd, aaa, X[13], 5); /* parallel round 4 */ FFF(aaa, bbb, ccc, ddd, X[ 8], 15); FFF(ddd, aaa, bbb, ccc, X[ 6], 5); FFF(ccc, ddd, aaa, bbb, X[ 4], 8); FFF(bbb, ccc, ddd, aaa, X[ 1], 11); FFF(aaa, bbb, ccc, ddd, X[ 3], 14); FFF(ddd, aaa, bbb, ccc, X[11], 14); FFF(ccc, ddd, aaa, bbb, X[15], 6); FFF(bbb, ccc, ddd, aaa, X[ 0], 14); FFF(aaa, bbb, ccc, ddd, X[ 5], 6); FFF(ddd, aaa, bbb, ccc, X[12], 9); FFF(ccc, ddd, aaa, bbb, X[ 2], 12); FFF(bbb, ccc, ddd, aaa, X[13], 9); FFF(aaa, bbb, ccc, ddd, X[ 9], 12); FFF(ddd, aaa, bbb, ccc, X[ 7], 5); FFF(ccc, ddd, aaa, bbb, X[10], 15); FFF(bbb, ccc, ddd, aaa, X[14], 8); /* combine results */ ddd += cc + s[1]; /* final result for MDbuf[0] */ s[1] = s[2] + dd + aaa; s[2] = s[3] + aa + bbb; s[3] = s[0] + bb + ccc; s[0] = ddd; buf+=CCRMD_BLOCK_SIZE; } }
void AddMissionsToList (int *count, int anarchy_mode, int bD1Mission, int bSubFolder, int bHaveSubFolders, int nLocation) { FFS ffs; int c = *count; char lvlName [255]; char searchName [255]; char *lvlExt = ".hog"; char *altLvlExt [2] = {".rdl", ".rl2"}; int bFindDirs; #ifdef _WIN32 static char *pszExt [2][2] = {{"*.mn2", "*.msn"},{"*", "*"}}; #else static char *pszExt [2][2] = {{"*.mn2", "*.msn"},{"*", "*"}}; #endif if (c + bSubFolder >= MAX_MISSIONS) return; if (bSubFolder && !bHaveSubFolders && !nLocation) { gameData.missions.list [c].nDescentVersion = 0; //directory *gameData.missions.list [c].filename = '\0'; strcpy (gameData.missions.list [c].szMissionName, "[..]"); c++; } for (bFindDirs = !bHaveSubFolders && (c == nBuiltIns + bSubFolder); bFindDirs >= 0; bFindDirs--) { sprintf (searchName, "%s%s", gameFolders.szMissionDirs [nLocation], pszExt [bFindDirs][bD1Mission]); if (!FFF (searchName, &ffs, bFindDirs)) { do { if (!(strcmp (ffs.name, ".") && strcmp (ffs.name, ".."))) continue; if (bFindDirs) { gameData.missions.list [c].nDescentVersion = 0; //directory *gameData.missions.list [c].filename = '\0'; sprintf (gameData.missions.list [c].szMissionName, "[%s]", ffs.name); c++; } else { sprintf (lvlName, "%s%s", gameFolders.szMissionDirs [nLocation], ffs.name); memcpy (lvlName + strlen (lvlName) - 4, lvlExt, sizeof (lvlExt)); if (CFExist (lvlName, "", 0)) memcpy (lvlName + strlen (lvlName) - 4, altLvlExt [bD1Mission], sizeof (altLvlExt [bD1Mission])); if (!CFExist (lvlName, "", 0)) { if (ReadMissionFile (ffs.name, c, nLocation) && (anarchy_mode || !gameData.missions.list [c].bAnarchyOnly)) c++; } } } while ((c < MAX_MISSIONS) && !FFN (&ffs, bFindDirs)); FFC (&ffs); if (c >= MAX_MISSIONS) { gameData.missions.list [c].nDescentVersion = 0; //directory strcpy (gameData.missions.list [c].filename, TXT_MSN_OVERFLOW); #if TRACE con_printf (CONDBG, "Warning: more missions than D2X-XL can handle\n"); #endif } } *count = c; } }