Esempio n. 1
0
boolean F_Responder (event_t *event)
{
    if (finalestage == F_STAGE_CAST)
	return F_CastResponder (event);
	
    return false;
}
Esempio n. 2
0
BOOL F_Responder (event_t *event)
{
	if (finalestage == 2)
		return F_CastResponder (event);

	return false;
}
Esempio n. 3
0
OVERLAY boolean F_Responder (event_t *event)
{
  if (finalestage == 2)
    return F_CastResponder (event);
        
  return false;
}
Esempio n. 4
0
bool F_Responder (event_t* event)
{
  if (finalestage == 2)
  {
    return F_CastResponder (event);
  }

  return false;
}
Esempio n. 5
0
boolean F_Responder (event_t *event)
{
#ifndef HEXEN
  if (FinaleStage == 2)
    return F_CastResponder (event);
#endif

  return FALSE;
}
qboolean F_Responder (event_t *event)
{
	if( !common->IsMultiplayer() && event->type == ev_keydown && event->data1 == KEY_ESCAPE ) {
		startButtonPressed = true;
		return true;
	}

	if (::g->finalestage == 2)
		return F_CastResponder (event);

    return false;
}