bool CUnitHandler::FactoryBuilderAdd(int builder) { BuilderTracker* builderTracker = GetBuilderTracker(builder); return FactoryBuilderAdd(builderTracker); }
bool CUnitHandler::FactoryBuilderAdd(int builderID) { CUNIT* unit = ai->GetUnit(builderID); BuilderTracker* builderTracker = GetBuilderTracker(builderID); return ((unit->def()->canAssist) && FactoryBuilderAdd(builderTracker)); }
bool CUnitHandler::FactoryBuilderAdd(int builderID) { bool b = (ai->MyUnits[builderID]->def())->canAssist; BuilderTracker* builderTracker = GetBuilderTracker(builderID); return (b && FactoryBuilderAdd(builderTracker)); }