bool CUnitHandler::FactoryBuilderAdd(int builder) {
	BuilderTracker* builderTracker = GetBuilderTracker(builder);
	return FactoryBuilderAdd(builderTracker);
}
示例#2
0
bool CUnitHandler::FactoryBuilderAdd(int builderID) {
	CUNIT* unit = ai->GetUnit(builderID);
	BuilderTracker* builderTracker = GetBuilderTracker(builderID);
	return ((unit->def()->canAssist) && FactoryBuilderAdd(builderTracker));
}
示例#3
0
bool CUnitHandler::FactoryBuilderAdd(int builderID) {
	bool b = (ai->MyUnits[builderID]->def())->canAssist;
	BuilderTracker* builderTracker = GetBuilderTracker(builderID);
	return (b && FactoryBuilderAdd(builderTracker));
}