// GFX thread void GFXDebuggerCheckAndPause(bool update) { if (GFXDebuggerPauseFlag) { g_pdebugger->OnPause(); while (GFXDebuggerPauseFlag) { if (update) GFXDebuggerUpdateScreen(); Common::SleepCurrentThread(5); } g_pdebugger->OnContinue(); } }
// GFX thread void GFXDebuggerCheckAndPause(bool update) { if (GFXDebuggerPauseFlag) { g_pdebugger->OnPause(); while ( GFXDebuggerPauseFlag ) { g_video_backend->UpdateFPSDisplay("Paused by Video Debugger"); if (update) GFXDebuggerUpdateScreen(); SLEEP(5); } g_pdebugger->OnContinue(); } }
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event) { wxMessageBox(_("Not implemented"), _("Error"), wxOK); GFXDebuggerUpdateScreen(); }
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event) { WxUtils::ShowErrorDialog(_("Not implemented")); GFXDebuggerUpdateScreen(); }