示例#1
0
// GFX thread
void GFXDebuggerCheckAndPause(bool update)
{
  if (GFXDebuggerPauseFlag)
  {
    g_pdebugger->OnPause();
    while (GFXDebuggerPauseFlag)
    {
      if (update)
        GFXDebuggerUpdateScreen();
      Common::SleepCurrentThread(5);
    }
    g_pdebugger->OnContinue();
  }
}
示例#2
0
// GFX thread
void GFXDebuggerCheckAndPause(bool update)
{
	if (GFXDebuggerPauseFlag)
	{
		g_pdebugger->OnPause();
		while ( GFXDebuggerPauseFlag )
		{
			g_video_backend->UpdateFPSDisplay("Paused by Video Debugger");

			if (update) GFXDebuggerUpdateScreen();
			SLEEP(5);
		}
		g_pdebugger->OnContinue();
	}
}
示例#3
0
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
{
	wxMessageBox(_("Not implemented"), _("Error"), wxOK);
	GFXDebuggerUpdateScreen();
}
示例#4
0
void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
{
	WxUtils::ShowErrorDialog(_("Not implemented"));
	GFXDebuggerUpdateScreen();
}