bool KX_LightObject::HasShadowBuffer() { GPULamp *lamp; if((lamp = GetGPULamp())) return GPU_lamp_has_shadow_buffer(lamp); else return false; }
bool RAS_OpenGLLight::HasShadowBuffer() { GPULamp *lamp; if ((lamp = GetGPULamp())) return GPU_lamp_has_shadow_buffer(lamp); else return false; }