bool CGameServerDlg::LoadAllKnights(bool bIsSlient) { Guard lock(m_KnightsArray.m_lock); LOAD_TABLE(CKnightsSet, g_DBAgent.m_GameDB, &m_KnightsArray,true, bIsSlient); }
bool CGameServerDlg::LoadAllKnightsUserData(bool bIsSlient) { LOAD_TABLE(CKnightsUserSet, g_DBAgent.m_GameDB, nullptr,true, bIsSlient); }
bool CEbenezerDlg::LoadQuestMonsterTable() { LOAD_TABLE(CQuestMonsterSet, g_DBAgent.m_GameDB, &m_QuestMonsterArray, true); }
bool CGameServerDlg::LoadLevelUpTable() { LOAD_TABLE(CLevelUpTableSet, g_DBAgent.m_GameDB, &m_LevelUpArray, false, false); }
bool CGameServerDlg::LoadServerResourceTable() { LOAD_TABLE(CServerResourceSet, g_DBAgent.m_GameDB, &m_ServerResourceArray, false, false); }
bool CGameServerDlg::LoadQuestMonsterTable() { LOAD_TABLE(CQuestMonsterSet, g_DBAgent.m_GameDB, &m_QuestMonsterArray,true, false); }
bool CEbenezerDlg::LoadItemExchangeTable() { LOAD_TABLE(CItemExchangeSet, g_DBAgent.m_GameDB, &m_ItemExchangeArray, true); }
bool CGameServerDlg::LoadItemUpgradeTable() { LOAD_TABLE(CItemUpgradeSet, g_DBAgent.m_GameDB, &m_ItemUpgradeArray, false, false); }
bool CEbenezerDlg::LoadKnightsAllianceTable() { LOAD_TABLE(CKnightsAllianceSet, g_DBAgent.m_GameDB, &m_KnightsAllianceArray, true); }
bool CEbenezerDlg::LoadItemTable() { LOAD_TABLE(CItemTableSet, g_DBAgent.m_GameDB, &m_ItemtableArray, false); }
bool CEbenezerDlg::LoadAllKnightsUserData() { LOAD_TABLE(CKnightsUserSet, g_DBAgent.m_GameDB, nullptr, true); }
bool CEbenezerDlg::LoadAllKnights() { FastGuard lock(m_KnightsArray.m_lock); LOAD_TABLE(CKnightsSet, g_DBAgent.m_GameDB, &m_KnightsArray, true); }
bool CEbenezerDlg::LoadRentalList() { LOAD_TABLE(CRentalItemSet, g_DBAgent.m_GameDB, &m_RentalItemArray, true); }
bool CGameServerDlg::LoadKnightsAllianceTable(bool bIsSlient) { LOAD_TABLE(CKnightsAllianceSet, g_DBAgent.m_GameDB, &m_KnightsAllianceArray,true, bIsSlient); }
bool CGameServerDlg::LoadMagicTable() { LOAD_TABLE(CMagicTableSet, g_DBAgent.m_GameDB, &m_MagictableArray, false, false); }
bool CGameServerDlg::LoadSetItemTable() { LOAD_TABLE(CSetItemTableSet, g_DBAgent.m_GameDB, &m_SetItemArray,true, false); }
bool CGameServerDlg::LoadMagicType8() { LOAD_TABLE(CMagicType8Set, g_DBAgent.m_GameDB, &m_Magictype8Array, false, false); }
bool CGameServerDlg::LoadItemOpTable() { LOAD_TABLE(CItemOpSet, g_DBAgent.m_GameDB, &m_ItemOpArray,true, false); }
bool CGameServerDlg::LoadRentalList() { LOAD_TABLE(CRentalItemSet, g_DBAgent.m_GameDB, &m_RentalItemArray,true, false); }
bool CGameServerDlg::LoadQuestHelperTable() { Guard lock(m_questNpcLock); m_QuestNpcList.clear(); LOAD_TABLE(CQuestHelperSet, g_DBAgent.m_GameDB, &m_QuestHelperArray,true, false); }
bool CGameServerDlg::LoadCoefficientTable() { LOAD_TABLE(CCoefficientSet, g_DBAgent.m_GameDB, &m_CoefficientArray, false, false); }
bool CEbenezerDlg::LoadMagicType9() { LOAD_TABLE(CMagicType9Set, g_DBAgent.m_GameDB, &m_Magictype9Array, false); }
bool CEbenezerDlg::LoadQuestHelperTable() { m_QuestNpcList.clear(); LOAD_TABLE(CQuestHelperSet, g_DBAgent.m_GameDB, &m_QuestHelperArray, true); }