示例#1
0
bool CGameServerDlg::LoadAllKnights(bool bIsSlient)
{
	Guard lock(m_KnightsArray.m_lock);
	LOAD_TABLE(CKnightsSet, g_DBAgent.m_GameDB, &m_KnightsArray,true, bIsSlient);
}
示例#2
0
bool CGameServerDlg::LoadAllKnightsUserData(bool bIsSlient)
{
	LOAD_TABLE(CKnightsUserSet, g_DBAgent.m_GameDB, nullptr,true, bIsSlient);
}
示例#3
0
bool CEbenezerDlg::LoadQuestMonsterTable()
{
    LOAD_TABLE(CQuestMonsterSet, g_DBAgent.m_GameDB, &m_QuestMonsterArray, true);
}
示例#4
0
bool CGameServerDlg::LoadLevelUpTable()
{
	LOAD_TABLE(CLevelUpTableSet, g_DBAgent.m_GameDB, &m_LevelUpArray, false, false);
}
示例#5
0
bool CGameServerDlg::LoadServerResourceTable()
{
	LOAD_TABLE(CServerResourceSet, g_DBAgent.m_GameDB, &m_ServerResourceArray, false, false);
}
示例#6
0
bool CGameServerDlg::LoadQuestMonsterTable()
{
	LOAD_TABLE(CQuestMonsterSet, g_DBAgent.m_GameDB, &m_QuestMonsterArray,true, false);
}
示例#7
0
bool CEbenezerDlg::LoadItemExchangeTable()
{
    LOAD_TABLE(CItemExchangeSet, g_DBAgent.m_GameDB, &m_ItemExchangeArray, true);
}
示例#8
0
bool CGameServerDlg::LoadItemUpgradeTable()
{
	LOAD_TABLE(CItemUpgradeSet, g_DBAgent.m_GameDB, &m_ItemUpgradeArray, false, false);
}
示例#9
0
bool CEbenezerDlg::LoadKnightsAllianceTable()
{
    LOAD_TABLE(CKnightsAllianceSet, g_DBAgent.m_GameDB, &m_KnightsAllianceArray, true);
}
示例#10
0
bool CEbenezerDlg::LoadItemTable()
{
    LOAD_TABLE(CItemTableSet, g_DBAgent.m_GameDB, &m_ItemtableArray, false);
}
示例#11
0
bool CEbenezerDlg::LoadAllKnightsUserData()
{
    LOAD_TABLE(CKnightsUserSet, g_DBAgent.m_GameDB, nullptr, true);
}
示例#12
0
bool CEbenezerDlg::LoadAllKnights()
{
    FastGuard lock(m_KnightsArray.m_lock);
    LOAD_TABLE(CKnightsSet, g_DBAgent.m_GameDB, &m_KnightsArray, true);
}
示例#13
0
bool CEbenezerDlg::LoadRentalList()
{
    LOAD_TABLE(CRentalItemSet, g_DBAgent.m_GameDB, &m_RentalItemArray, true);
}
示例#14
0
bool CGameServerDlg::LoadKnightsAllianceTable(bool bIsSlient)
{
	LOAD_TABLE(CKnightsAllianceSet, g_DBAgent.m_GameDB, &m_KnightsAllianceArray,true, bIsSlient);
}
示例#15
0
bool CGameServerDlg::LoadMagicTable()
{
	LOAD_TABLE(CMagicTableSet, g_DBAgent.m_GameDB, &m_MagictableArray, false, false);
}
示例#16
0
bool CGameServerDlg::LoadSetItemTable()
{
	LOAD_TABLE(CSetItemTableSet, g_DBAgent.m_GameDB, &m_SetItemArray,true, false);
}
示例#17
0
bool CGameServerDlg::LoadMagicType8()
{
	LOAD_TABLE(CMagicType8Set, g_DBAgent.m_GameDB, &m_Magictype8Array, false, false);
}
示例#18
0
bool CGameServerDlg::LoadItemOpTable()
{
	LOAD_TABLE(CItemOpSet, g_DBAgent.m_GameDB, &m_ItemOpArray,true, false);
}
示例#19
0
bool CGameServerDlg::LoadRentalList()
{
	LOAD_TABLE(CRentalItemSet, g_DBAgent.m_GameDB, &m_RentalItemArray,true, false);
}
示例#20
0
bool CGameServerDlg::LoadQuestHelperTable()
{
	Guard lock(m_questNpcLock);
	m_QuestNpcList.clear();
	LOAD_TABLE(CQuestHelperSet, g_DBAgent.m_GameDB, &m_QuestHelperArray,true, false);
}
示例#21
0
bool CGameServerDlg::LoadCoefficientTable()
{
	LOAD_TABLE(CCoefficientSet, g_DBAgent.m_GameDB, &m_CoefficientArray, false, false);
}
bool CEbenezerDlg::LoadMagicType9()
{
	LOAD_TABLE(CMagicType9Set, g_DBAgent.m_GameDB, &m_Magictype9Array, false);
}
示例#23
0
bool CEbenezerDlg::LoadQuestHelperTable()
{
    m_QuestNpcList.clear();
    LOAD_TABLE(CQuestHelperSet, g_DBAgent.m_GameDB, &m_QuestHelperArray, true);
}