static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadALSALibrary(); this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = ALSA_OpenAudio; this->WaitAudio = ALSA_WaitAudio; this->PlayAudio = ALSA_PlayAudio; this->GetAudioBuf = ALSA_GetAudioBuf; this->CloseAudio = ALSA_CloseAudio; this->free = Audio_DeleteDevice; return this; }
static int Audio_Available(void) { int available; int status; snd_pcm_t *handle; available = 0; if (LoadALSALibrary() < 0) { return available; } status = SDL_NAME(snd_pcm_open)(&handle, get_audio_device(2), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK); if ( status >= 0 ) { available = 1; SDL_NAME(snd_pcm_close)(handle); } UnloadALSALibrary(); return(available); }
static int ALSA_Init(SDL_AudioDriverImpl * impl) { if (LoadALSALibrary() < 0) { return 0; } /* Set the function pointers */ impl->OpenDevice = ALSA_OpenDevice; impl->WaitDevice = ALSA_WaitDevice; impl->GetDeviceBuf = ALSA_GetDeviceBuf; impl->PlayDevice = ALSA_PlayDevice; impl->CloseDevice = ALSA_CloseDevice; impl->Deinitialize = ALSA_Deinitialize; impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME: Add device enum! */ return 1; /* !!! FIXME: return 2 once device enum is implemented. */ }