Пример #1
0
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	LoadALSALibrary();
	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		SDL_memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				SDL_malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			SDL_free(this);
		}
		return(0);
	}
	SDL_memset(this->hidden, 0, (sizeof *this->hidden));

	/* Set the function pointers */
	this->OpenAudio = ALSA_OpenAudio;
	this->WaitAudio = ALSA_WaitAudio;
	this->PlayAudio = ALSA_PlayAudio;
	this->GetAudioBuf = ALSA_GetAudioBuf;
	this->CloseAudio = ALSA_CloseAudio;

	this->free = Audio_DeleteDevice;

	return this;
}
Пример #2
0
static int Audio_Available(void)
{
	int available;
	int status;
	snd_pcm_t *handle;

	available = 0;
	if (LoadALSALibrary() < 0) {
		return available;
	}
	status = SDL_NAME(snd_pcm_open)(&handle, get_audio_device(2), SND_PCM_STREAM_PLAYBACK, SND_PCM_NONBLOCK);
	if ( status >= 0 ) {
		available = 1;
        	SDL_NAME(snd_pcm_close)(handle);
	}
	UnloadALSALibrary();
	return(available);
}
Пример #3
0
static int
ALSA_Init(SDL_AudioDriverImpl * impl)
{
    if (LoadALSALibrary() < 0) {
        return 0;
    }

    /* Set the function pointers */
    impl->OpenDevice = ALSA_OpenDevice;
    impl->WaitDevice = ALSA_WaitDevice;
    impl->GetDeviceBuf = ALSA_GetDeviceBuf;
    impl->PlayDevice = ALSA_PlayDevice;
    impl->CloseDevice = ALSA_CloseDevice;
    impl->Deinitialize = ALSA_Deinitialize;
    impl->OnlyHasDefaultOutputDevice = 1;       /* !!! FIXME: Add device enum! */

    return 1;                   /* !!! FIXME: return 2 once device enum is implemented. */
}