void MapObjectsLoadAmmoAndGunSpawners( MapObjects *classes, const AmmoClasses *ammo, const GunClasses *guns) { LoadAmmoSpawners(classes, &ammo->Ammo); LoadAmmoSpawners(classes, &ammo->CustomAmmo); LoadGunSpawners(classes, &guns->Guns); LoadGunSpawners(classes, &guns->CustomGuns); }
void MapObjectsLoadAmmoAndGunSpawners( MapObjects *classes, const AmmoClasses *ammo, const GunClasses *guns, const bool isCustom) { if (isCustom) { LoadAmmoSpawners(&classes->CustomClasses, &ammo->CustomAmmo); LoadGunSpawners(&classes->CustomClasses, &guns->CustomGuns); } else { // Load built-in classes LoadAmmoSpawners(&classes->Classes, &ammo->Ammo); LoadGunSpawners(&classes->Classes, &guns->Guns); } }