static void R_SkySphere(void) { double speedscale; static qboolean skysphereinitialized = false; matrix4x4_t scroll1matrix, scroll2matrix; if (!skysphereinitialized) { skysphereinitialized = true; skyspherecalc(); } // wrap the scroll values just to be extra kind to float accuracy // scroll speed for upper layer speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0; speedscale -= floor(speedscale); Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0); // scroll speed for lower layer (transparent layer) speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0; speedscale -= floor(speedscale); Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0); RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false); R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false); R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false); }
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z ) { matrix4x4 base, temp; Matrix4x4_Copy( base, out ); Matrix4x4_CreateTranslate( temp, x, y, z ); Matrix4x4_Concat( out, base, temp ); }
trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities) #endif { vec3_t hullmins, hullmaxs; int i, bodysupercontents; int passedictprog; qboolean pointtrace; prvm_edict_t *traceowner, *touch; trace_t trace; // bounding box of entire move area vec3_t clipboxmins, clipboxmaxs; // size of the moving object vec3_t clipmins, clipmaxs; // size when clipping against monsters vec3_t clipmins2, clipmaxs2; // start and end origin of move vec3_t clipstart, clipend; // trace results trace_t cliptrace; // matrices to transform into/out of other entity's space matrix4x4_t matrix, imatrix; // model of other entity dp_model_t *model; // list of entities to test for collisions int numtouchedicts; static prvm_edict_t *touchedicts[MAX_EDICTS]; #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND vec3_t end; vec_t len = 0; if (VectorCompare(mins, maxs)) { vec3_t shiftstart, shiftend; VectorAdd(start, mins, shiftstart); VectorAdd(pEnd, mins, shiftend); if (VectorCompare(start, pEnd)) trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities); else trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false); VectorSubtract(trace.endpos, mins, trace.endpos); return trace; } if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0) { // TRICK: make the trace 1 qu longer! VectorSubtract(pEnd, start, end); len = VectorNormalizeLength(end); VectorMA(pEnd, collision_endposnudge.value, end, end); } else VectorCopy(pEnd, end); #else if (VectorCompare(mins, maxs)) { vec3_t shiftstart, shiftend; VectorAdd(start, mins, shiftstart); VectorAdd(end, mins, shiftend); if (VectorCompare(start, end)) trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities); else trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities); VectorSubtract(trace.endpos, mins, trace.endpos); return trace; } #endif if (hitnetworkentity) *hitnetworkentity = 0; VectorCopy(start, clipstart); VectorCopy(end, clipend); VectorCopy(mins, clipmins); VectorCopy(maxs, clipmaxs); VectorCopy(mins, clipmins2); VectorCopy(maxs, clipmaxs2); #if COLLISIONPARANOID >= 3 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]); #endif // clip to world Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); cliptrace.bmodelstartsolid = cliptrace.startsolid; if (cliptrace.startsolid || cliptrace.fraction < 1) cliptrace.ent = prog ? prog->edicts : NULL; if (type == MOVE_WORLDONLY) goto finished; if (type == MOVE_MISSILE) { // LordHavoc: modified this, was = -15, now -= 15 for (i = 0;i < 3;i++) { clipmins2[i] -= 15; clipmaxs2[i] += 15; } } // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize) cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs); else { VectorCopy(clipmins, hullmins); VectorCopy(clipmaxs, hullmaxs); } // create the bounding box of the entire move for (i = 0;i < 3;i++) { clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1; clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1; } // debug override to test against everything if (sv_debugmove.integer) { clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999; clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = 999999999; } // if the passedict is world, make it NULL (to avoid two checks each time) // this checks prog because this function is often called without a CSQC // VM context if (prog == NULL || passedict == prog->edicts) passedict = NULL; // precalculate prog value for passedict for comparisons passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0; // figure out whether this is a point trace for comparisons pointtrace = VectorCompare(clipmins, clipmaxs); // precalculate passedict's owner edict pointer for comparisons traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL; // collide against network entities if (hitnetworkbrushmodels) { for (i = 0;i < cl.num_brushmodel_entities;i++) { entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render; if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs)) continue; Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask); if (cliptrace.realfraction > trace.realfraction && hitnetworkentity) *hitnetworkentity = cl.brushmodel_entities[i]; Collision_CombineTraces(&cliptrace, &trace, NULL, true); } } // collide against player entities if (hitnetworkplayers) { vec3_t origin, entmins, entmaxs; matrix4x4_t entmatrix, entinversematrix; if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) { // don't hit network players, if we are a nonsolid player if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616) goto skipnetworkplayers; } for (i = 1;i <= cl.maxclients;i++) { entity_render_t *ent = &cl.entities[i].render; // don't hit ourselves if (i == cl.playerentity) continue; // don't hit players that don't exist if (!cl.scores[i-1].name[0]) continue; if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC) { // don't hit spectators or nonsolid players if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616) continue; } Matrix4x4_OriginFromMatrix(&ent->matrix, origin); VectorAdd(origin, cl.playerstandmins, entmins); VectorAdd(origin, cl.playerstandmaxs, entmaxs); if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs)) continue; Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]); Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]); Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask); if (cliptrace.realfraction > trace.realfraction && hitnetworkentity) *hitnetworkentity = i; Collision_CombineTraces(&cliptrace, &trace, NULL, false); } skipnetworkplayers: ; } // clip to entities // because this uses World_EntitiestoBox, we know all entity boxes overlap // the clip region, so we can skip culling checks in the loop below // note: if prog is NULL then there won't be any linked entities numtouchedicts = 0; if (hitcsqcentities && prog != NULL) { numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts); if (numtouchedicts > MAX_EDICTS) { // this never happens Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS); numtouchedicts = MAX_EDICTS; } } for (i = 0;i < numtouchedicts;i++) { touch = touchedicts[i]; if (touch->fields.client->solid < SOLID_BBOX) continue; if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP) continue; if (passedict) { // don't clip against self if (passedict == touch) continue; // don't clip owned entities against owner if (traceowner == touch) continue; // don't clip owner against owned entities if (passedictprog == touch->fields.client->owner) continue; // don't clip points against points (they can't collide) if (pointtrace && VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER))) continue; } bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY; // might interact, so do an exact clip model = NULL; if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL) model = CL_GetModelFromEdict(touch); if (model) Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1); else Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]); Matrix4x4_Invert_Simple(&imatrix, &matrix); if ((int)touch->fields.client->flags & FL_MONSTER) Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask); else Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask); if (cliptrace.realfraction > trace.realfraction && hitnetworkentity) *hitnetworkentity = 0; Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP); } finished: #ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0) Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd); #endif return cliptrace; }