Exemplo n.º 1
0
static void R_SkySphere(void)
{
	double speedscale;
	static qboolean skysphereinitialized = false;
	matrix4x4_t scroll1matrix, scroll2matrix;
	if (!skysphereinitialized)
	{
		skysphereinitialized = true;
		skyspherecalc();
	}

	// wrap the scroll values just to be extra kind to float accuracy

	// scroll speed for upper layer
	speedscale = r_refdef.scene.time*r_skyscroll1.value*8.0/128.0;
	speedscale -= floor(speedscale);
	Matrix4x4_CreateTranslate(&scroll1matrix, speedscale, speedscale, 0);
	// scroll speed for lower layer (transparent layer)
	speedscale = r_refdef.scene.time*r_skyscroll2.value*8.0/128.0;
	speedscale -= floor(speedscale);
	Matrix4x4_CreateTranslate(&scroll2matrix, speedscale, speedscale, 0);

	RSurf_ActiveCustomEntity(&skymatrix, &skyinversematrix, 0, 0, 1, 1, 1, 1, skysphere_numverts, skysphere_vertex3f, skysphere_texcoord2f, NULL, NULL, NULL, NULL, skysphere_numtriangles, skysphere_element3i, skysphere_element3s, false, false);
	R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.solidskyskinframe, &scroll1matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST                                            , 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
	R_DrawCustomSurface(r_refdef.scene.worldmodel->brush.alphaskyskinframe, &scroll2matrix, MATERIALFLAG_SKY | MATERIALFLAG_FULLBRIGHT | MATERIALFLAG_NOCULLFACE | MATERIALFLAG_NODEPTHTEST | MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED, 0, skysphere_numverts, 0, skysphere_numtriangles, false, false);
}
Exemplo n.º 2
0
void Matrix4x4_ConcatTranslate( matrix4x4 out, float x, float y, float z )
{
	matrix4x4 base, temp;

	Matrix4x4_Copy( base, out );
	Matrix4x4_CreateTranslate( temp, x, y, z );
	Matrix4x4_Concat( out, base, temp );
}
Exemplo n.º 3
0
trace_t CL_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, qboolean hitnetworkbrushmodels, qboolean hitnetworkplayers, int *hitnetworkentity, qboolean hitcsqcentities)
#endif
{
	vec3_t hullmins, hullmaxs;
	int i, bodysupercontents;
	int passedictprog;
	qboolean pointtrace;
	prvm_edict_t *traceowner, *touch;
	trace_t trace;
	// bounding box of entire move area
	vec3_t clipboxmins, clipboxmaxs;
	// size of the moving object
	vec3_t clipmins, clipmaxs;
	// size when clipping against monsters
	vec3_t clipmins2, clipmaxs2;
	// start and end origin of move
	vec3_t clipstart, clipend;
	// trace results
	trace_t cliptrace;
	// matrices to transform into/out of other entity's space
	matrix4x4_t matrix, imatrix;
	// model of other entity
	dp_model_t *model;
	// list of entities to test for collisions
	int numtouchedicts;
	static prvm_edict_t *touchedicts[MAX_EDICTS];
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
	vec3_t end;
	vec_t len = 0;

	if (VectorCompare(mins, maxs))
	{
		vec3_t shiftstart, shiftend;
		VectorAdd(start, mins, shiftstart);
		VectorAdd(pEnd, mins, shiftend);
		if (VectorCompare(start, pEnd))
			trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
		else
			trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities, false);
		VectorSubtract(trace.endpos, mins, trace.endpos);
		return trace;
	}

	if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
	{
		// TRICK: make the trace 1 qu longer!
		VectorSubtract(pEnd, start, end);
		len = VectorNormalizeLength(end);
		VectorMA(pEnd, collision_endposnudge.value, end, end);
	}
	else
		VectorCopy(pEnd, end);
#else
	if (VectorCompare(mins, maxs))
	{
		vec3_t shiftstart, shiftend;
		VectorAdd(start, mins, shiftstart);
		VectorAdd(end, mins, shiftend);
		if (VectorCompare(start, end))
			trace = CL_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
		else
			trace = CL_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, hitnetworkbrushmodels, hitnetworkplayers, hitnetworkentity, hitcsqcentities);
		VectorSubtract(trace.endpos, mins, trace.endpos);
		return trace;
	}
#endif

	if (hitnetworkentity)
		*hitnetworkentity = 0;

	VectorCopy(start, clipstart);
	VectorCopy(end, clipend);
	VectorCopy(mins, clipmins);
	VectorCopy(maxs, clipmaxs);
	VectorCopy(mins, clipmins2);
	VectorCopy(maxs, clipmaxs2);
#if COLLISIONPARANOID >= 3
	Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
#endif

	// clip to world
	Collision_ClipToWorld(&cliptrace, cl.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);
	cliptrace.bmodelstartsolid = cliptrace.startsolid;
	if (cliptrace.startsolid || cliptrace.fraction < 1)
		cliptrace.ent = prog ? prog->edicts : NULL;
	if (type == MOVE_WORLDONLY)
		goto finished;

	if (type == MOVE_MISSILE)
	{
		// LordHavoc: modified this, was = -15, now -= 15
		for (i = 0;i < 3;i++)
		{
			clipmins2[i] -= 15;
			clipmaxs2[i] += 15;
		}
	}

	// get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
	if (cl.worldmodel && cl.worldmodel->brush.RoundUpToHullSize)
		cl.worldmodel->brush.RoundUpToHullSize(cl.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
	else
	{
		VectorCopy(clipmins, hullmins);
		VectorCopy(clipmaxs, hullmaxs);
	}

	// create the bounding box of the entire move
	for (i = 0;i < 3;i++)
	{
		clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
		clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
	}

	// debug override to test against everything
	if (sv_debugmove.integer)
	{
		clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = -999999999;
		clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] =  999999999;
	}

	// if the passedict is world, make it NULL (to avoid two checks each time)
	// this checks prog because this function is often called without a CSQC
	// VM context
	if (prog == NULL || passedict == prog->edicts)
		passedict = NULL;
	// precalculate prog value for passedict for comparisons
	passedictprog = prog != NULL ? PRVM_EDICT_TO_PROG(passedict) : 0;
	// figure out whether this is a point trace for comparisons
	pointtrace = VectorCompare(clipmins, clipmaxs);
	// precalculate passedict's owner edict pointer for comparisons
	traceowner = passedict ? PRVM_PROG_TO_EDICT(passedict->fields.client->owner) : NULL;

	// collide against network entities
	if (hitnetworkbrushmodels)
	{
		for (i = 0;i < cl.num_brushmodel_entities;i++)
		{
			entity_render_t *ent = &cl.entities[cl.brushmodel_entities[i]].render;
			if (!BoxesOverlap(clipboxmins, clipboxmaxs, ent->mins, ent->maxs))
				continue;
			Collision_ClipToGenericEntity(&trace, ent->model, ent->frameblend, ent->skeleton, vec3_origin, vec3_origin, 0, &ent->matrix, &ent->inversematrix, start, mins, maxs, end, hitsupercontentsmask);
			if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
				*hitnetworkentity = cl.brushmodel_entities[i];
			Collision_CombineTraces(&cliptrace, &trace, NULL, true);
		}
	}

	// collide against player entities
	if (hitnetworkplayers)
	{
		vec3_t origin, entmins, entmaxs;
		matrix4x4_t entmatrix, entinversematrix;

		if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
		{
			// don't hit network players, if we are a nonsolid player
			if(cl.scores[cl.playerentity-1].frags == -666 || cl.scores[cl.playerentity-1].frags == -616)
				goto skipnetworkplayers;
		}

		for (i = 1;i <= cl.maxclients;i++)
		{
			entity_render_t *ent = &cl.entities[i].render;

			// don't hit ourselves
			if (i == cl.playerentity)
				continue;

			// don't hit players that don't exist
			if (!cl.scores[i-1].name[0])
				continue;

			if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
			{
				// don't hit spectators or nonsolid players
				if(cl.scores[i-1].frags == -666 || cl.scores[i-1].frags == -616)
					continue;
			}

			Matrix4x4_OriginFromMatrix(&ent->matrix, origin);
			VectorAdd(origin, cl.playerstandmins, entmins);
			VectorAdd(origin, cl.playerstandmaxs, entmaxs);
			if (!BoxesOverlap(clipboxmins, clipboxmaxs, entmins, entmaxs))
				continue;
			Matrix4x4_CreateTranslate(&entmatrix, origin[0], origin[1], origin[2]);
			Matrix4x4_CreateTranslate(&entinversematrix, -origin[0], -origin[1], -origin[2]);
			Collision_ClipToGenericEntity(&trace, NULL, NULL, NULL, cl.playerstandmins, cl.playerstandmaxs, SUPERCONTENTS_BODY, &entmatrix, &entinversematrix, start, mins, maxs, end, hitsupercontentsmask);
			if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
				*hitnetworkentity = i;
			Collision_CombineTraces(&cliptrace, &trace, NULL, false);
		}

skipnetworkplayers:
		;
	}

	// clip to entities
	// because this uses World_EntitiestoBox, we know all entity boxes overlap
	// the clip region, so we can skip culling checks in the loop below
	// note: if prog is NULL then there won't be any linked entities
	numtouchedicts = 0;
	if (hitcsqcentities && prog != NULL)
	{
		numtouchedicts = World_EntitiesInBox(&cl.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
		if (numtouchedicts > MAX_EDICTS)
		{
			// this never happens
			Con_Printf("CL_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
			numtouchedicts = MAX_EDICTS;
		}
	}
	for (i = 0;i < numtouchedicts;i++)
	{
		touch = touchedicts[i];

		if (touch->fields.client->solid < SOLID_BBOX)
			continue;
		if (type == MOVE_NOMONSTERS && touch->fields.client->solid != SOLID_BSP)
			continue;

		if (passedict)
		{
			// don't clip against self
			if (passedict == touch)
				continue;
			// don't clip owned entities against owner
			if (traceowner == touch)
				continue;
			// don't clip owner against owned entities
			if (passedictprog == touch->fields.client->owner)
				continue;
			// don't clip points against points (they can't collide)
			if (pointtrace && VectorCompare(touch->fields.client->mins, touch->fields.client->maxs) && (type != MOVE_MISSILE || !((int)touch->fields.client->flags & FL_MONSTER)))
				continue;
		}

		bodysupercontents = touch->fields.client->solid == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;

		// might interact, so do an exact clip
		model = NULL;
		if ((int) touch->fields.client->solid == SOLID_BSP || type == MOVE_HITMODEL)
			model = CL_GetModelFromEdict(touch);
		if (model)
			Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2], touch->fields.client->angles[0], touch->fields.client->angles[1], touch->fields.client->angles[2], 1);
		else
			Matrix4x4_CreateTranslate(&matrix, touch->fields.client->origin[0], touch->fields.client->origin[1], touch->fields.client->origin[2]);
		Matrix4x4_Invert_Simple(&imatrix, &matrix);
		if ((int)touch->fields.client->flags & FL_MONSTER)
			Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask);
		else
			Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touch->fields.client->mins, touch->fields.client->maxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask);

		if (cliptrace.realfraction > trace.realfraction && hitnetworkentity)
			*hitnetworkentity = 0;
		Collision_CombineTraces(&cliptrace, &trace, (void *)touch, touch->fields.client->solid == SOLID_BSP);
	}

finished:
#ifdef COLLISION_STUPID_TRACE_ENDPOS_IN_SOLID_WORKAROUND
	if(!VectorCompare(start, pEnd) && collision_endposnudge.value > 0)
		Collision_ShortenTrace(&cliptrace, len / (len + collision_endposnudge.value), pEnd);
#endif
	return cliptrace;
}