/** Missions() will draw the future missions among other things * * \param plr Player * \param X screen coord for mission name string * \param Y screen coord for mission name string * \param val mission number * \param bub if set to 0 or 3 the function will not draw stuff */ void Missions(char plr,int X,int Y,int val,char bub) { TRACE5("->Missions(plr, X %d, Y %d, val %d, bub %c)", X, Y, val, bub); if (bub==1 || bub==3) { PianoKey(val); Bub_Count=0; // set the initial bub_count ClearDisplay(); RectFill(6,31,182,46,3); RectFill(80,25,175,30,3);grSetColor(5); PrintAt(55,30,"TYPE: ");DispNum(0,0,val); grSetColor(5); if (V[val].E>0) { if (F5 > V[val].E && Mis.Dur==1) DurPri(F5); else DurPri(V[val].E);} else DurPri(F5); } else grSetColor(1); MissionName(val,X,Y,24); if (bub==3) GetMinus(plr); if (bub==0 || bub==3) {return;} MSteps=sOpen("missSteps.dat","r",FT_DATA); if (fgets(missStep, 1024, MSteps) == NULL) memset (missStep, 0, sizeof missStep); while (!feof(MSteps)&&((missStep[0]-0x30)*10+(missStep[1]-0x30))!=val) { if (fgets(missStep, 1024, MSteps) == NULL) break; } fclose(MSteps); int n; for (n=2;missStep[n]!='Z';n++) switch (missStep[n]) { case 'A': Draw_IJ (B_Mis(++n)); break; case 'B': Draw_IJV (B_Mis(++n)); break; case 'C': OrbOut (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3)); n+=3; break; case 'D': LefEarth (B_Mis(n+1),B_Mis(n+2)); n+=2; break; case 'E': OrbIn (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3)); n+=3; break; case 'F': OrbMid (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3),B_Mis(n+4)); n+=4; break; case 'G': LefOrb (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3),B_Mis(n+4)); n+=4; break; case 'H': Draw_LowS (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3),B_Mis(n+4),B_Mis(n+5),B_Mis(n+6)); n+=6; break; case 'I': Fly_By (); break; case 'J': VenMarMerc (B_Mis(++n)); break; case 'K': Draw_PQR (); break; case 'L': Draw_PST (); break; case 'M': Draw_GH (B_Mis(n+1),B_Mis(n+2)); n+=2; break; case 'N': Q_Patch (); break; case 'O': RghtMoon (B_Mis(n+1),B_Mis(n+2)); n+=2; break; case 'P': DrawLunPas (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3),B_Mis(n+4)); n+=4; break; case 'Q': DrawLefMoon (B_Mis(n+1),B_Mis(n+2)); n+=2; break; case 'R': DrawSTUV (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3),B_Mis(n+4)); n+=4; break; case 'S': Draw_HighS (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3)); n+=3; break; case 'T': DrawMoon (B_Mis(n+1),B_Mis(n+2),B_Mis(n+3),B_Mis(n+4),B_Mis(n+5),B_Mis(n+6),B_Mis(n+7)); n+=7; break; case 'U': LefGap (B_Mis(++n)); break; case 'V': S_Patch (B_Mis(++n)); break; case 'W': DrawZ (); break; default : break; } gr_sync (); MissionCodes(plr,MisType,Pad); TRACE1("<-Missions()"); } // end function missions
void PadDraw(char plr, char pad) { int i, j, k, l; int missions; // Variable for how many missions each 'naut has flown FadeOut(2, 10, 0, 0); display::graphics.screen()->clear(); ShBox(0, 0, 319, 22); ShBox(0, 24, 319, 198); InBox(3, 3, 30, 19); IOBox(243, 3, 316, 19); InBox(167, 27, 316, 176); fill_rectangle(168, 28, 315, 175, 0); IOBox(167, 179, 316, 195); ShBox(4, 28, 162, 43); InBox(6, 30, 160, 41); ShBox(4, 46, 162, 61); InBox(6, 48, 160, 59); ShBox(4, 68, 162, 97); InBox(6, 70, 160, 95); ShBox(56, 64, 110, 74); InBox(57, 65, 109, 73); ShBox(4, 180, 162, 195); InBox(6, 182, 160, 193); //sched. duration InBox(6, 99, 160, 178); display::graphics.setForegroundColor(9); draw_string(18, 190, "SCHEDULED DURATION: "); display::graphics.setForegroundColor(7); int MisCod; MisCod = Data->P[plr].Mission[pad].MissionCode; if ((MisCod > 24 && MisCod < 37) || MisCod == 40 || MisCod == 41 || MisCod == 43 || MisCod == 44 || MisCod > 45) // Show Duration level for manned missions with Duration steps (this keeps the Mission[pad].Duration // variable from continuing to show Duration level if mission is scrubbed or downgraded) - Leon { switch (Data->P[plr].Mission[pad].Duration) { case 1: draw_string(0, 0, "A"); break; case 2: draw_string(0, 0, "B"); break; case 3: draw_string(0, 0, "C"); break; case 4: draw_string(0, 0, "D"); break; case 5: draw_string(0, 0, "E"); break; case 6: draw_string(0, 0, "F"); break; default: draw_string(0, 0, "NONE"); break; } } else { if (Data->P[plr].Mission[pad].PCrew - 1 >= 0 || Data->P[plr].Mission[pad].BCrew - 1 >= 0) { draw_string(0, 0, "A"); } else { draw_string(0, 0, "NONE"); } } display::graphics.setForegroundColor(7); draw_string(65, 71, "MISSION"); draw_small_flag(plr, 4, 4); if (Data->P[plr].LaunchFacility[pad] == 1 && Data->P[plr].Mission[pad].MissionCode) { PadPict(2 + plr); } else if (Data->P[plr].LaunchFacility[pad] == 1 && Data->P[plr].Mission[pad].MissionCode == Mission_None) { PadPict(4 + plr); } else if (Data->P[plr].LaunchFacility[pad] > 1) { PadPict(0 + plr); } display::graphics.setForegroundColor(1); draw_string(15, 37, "STATUS: "); display::graphics.setForegroundColor(9); if (Data->P[plr].LaunchFacility[pad] == 1) { draw_string(0, 0, "OPERATIONAL"); } else { draw_string(0, 0, "DESTROYED"); } display::graphics.setForegroundColor(1); if (Data->P[plr].LaunchFacility[pad] > 1) { draw_string(15, 56, "REPAIR COST: "); display::graphics.setForegroundColor(9); draw_number(0, 0, Data->P[plr].LaunchFacility[pad]); draw_string(0, 0, "MB"); if (Data->P[plr].Cash < Data->P[plr].LaunchFacility[pad]) { InBox(169, 181, 314, 193); } } else { display::graphics.setForegroundColor(9); if (Data->P[plr].Mission[pad].MissionCode == Mission_None) { draw_string(15, 56, "NO LAUNCH SCHEDULED"); InBox(169, 181, 314, 193); } else { draw_string(15, 56, "PRE-MISSION CHECK"); } } display::graphics.setForegroundColor(1); draw_string(258, 13, "CONTINUE"); if (Data->P[plr].LaunchFacility[pad] == 1) { display::graphics.setForegroundColor(9); draw_string(210, 189, "S"); display::graphics.setForegroundColor(1); draw_string(0, 0, "CRUB MISSION"); } else { display::graphics.setForegroundColor(9); draw_string(205, 189, "F"); display::graphics.setForegroundColor(1); draw_string(0, 0, "IX LAUNCH PAD"); } draw_heading(37, 5, "LAUNCH FACILITY", 0, -1); switch (pad) { case 0: draw_heading(201, 5, "A", 0, -1); break; case 1: draw_heading(201, 5, "B", 0, -1); break; case 2: draw_heading(201, 5, "C", 0, -1); break; } display::graphics.setForegroundColor(6); MissionName(Data->P[plr].Mission[pad].MissionCode, 11, 81, 20); display::graphics.setForegroundColor(1); // joint mission part if (Data->P[plr].Mission[pad].Joint == 1) { ShBox(38, 91, 131, 101); InBox(39, 92, 130, 100); display::graphics.setForegroundColor(1); if (Data->P[plr].Mission[pad].part == 0) { draw_string(53, 98, "PRIMARY PART"); } else { draw_string(44, 98, "SECONDARY PART"); } } // Hardware to Use i = Data->P[plr].Mission[pad].Prog; j = Data->P[plr].Mission[pad].PCrew - 1; l = Data->P[plr].Mission[pad].BCrew - 1; // Crews display::graphics.setForegroundColor(7); draw_string(13, 107, "PRIMARY CREW "); if (j >= 0) { display::graphics.setForegroundColor(11); // Now display the crew number, for player's easy reference - Leon if (j == 0) { draw_string(0, 0, "(CREW I)"); } if (j == 1) { draw_string(0, 0, "(CREW II)"); } if (j == 2) { draw_string(0, 0, "(CREW III)"); } if (j == 3) { draw_string(0, 0, "(CREW IV)"); } if (j == 4) { draw_string(0, 0, "(CREW V)"); } if (j == 5) { draw_string(0, 0, "(CREW VI)"); } if (j == 6) { draw_string(0, 0, "(CREW VII)"); } if (j == 7) { draw_string(0, 0, "(CREW VIII)"); } for (k = 0; k < Data->P[plr].CrewCount[i][j]; k++) { // Draw a morale box for each crew member - Leon display::graphics.setForegroundColor(1); fill_rectangle(13, 110 + 7 * k, 20, 110 + 7 * k, 2); // Top fill_rectangle(13, 110 + 7 * k, 13, 116 + 7 * k, 2); // Left fill_rectangle(13, 116 + 7 * k, 20, 116 + 7 * k, 4); // Bottom fill_rectangle(21, 110 + 7 * k, 21, 116 + 7 * k, 4); // Right if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood >= 65) { fill_rectangle(14, 111 + 7 * k, 20, 115 + 7 * k, 16); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood < 65 && Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood >= 40) { fill_rectangle(14, 111 + 7 * k, 20, 115 + 7 * k, 11); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood < 40 && Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood >= 20) { fill_rectangle(14, 111 + 7 * k, 20, 115 + 7 * k, 8); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood < 20) { fill_rectangle(14, 111 + 7 * k, 20, 115 + 7 * k, 0); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Mood == 0) { fill_rectangle(14, 111 + 7 * k, 20, 115 + 7 * k, 3); } display::graphics.setForegroundColor(1); if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Sex == 1) { display::graphics.setForegroundColor(5); // Show female 'nauts in blue } if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].RetirementDelay > 0) { display::graphics.setForegroundColor(0); // Show anyone who's announced retirement in black } if (Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Sex == 1 && Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].RetirementDelay > 0) { display::graphics.setForegroundColor(7); } // Show name in purple if 'naut is female AND has announced retirement draw_string(25, 115 + 7 * k, &Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Name[0]); missions = Data->P[plr].Pool[Data->P[plr].Crew[i][j][k] - 1].Missions; if (missions > 0) { draw_string(0, 0, " ("); draw_number(0, 0, missions); draw_string(0, 0, ")"); } } if (l == -1) { draw_string(25, 174, "UNAVAILABLE"); } } display::graphics.setForegroundColor(7); draw_string(13, 145, "BACKUP CREW "); if (l >= 0) { display::graphics.setForegroundColor(11); // Now display the crew number, for player's easy reference - Leon if (l == 0) { draw_string(0, 0, "(CREW I)"); } if (l == 1) { draw_string(0, 0, "(CREW II)"); } if (l == 2) { draw_string(0, 0, "(CREW III)"); } if (l == 3) { draw_string(0, 0, "(CREW IV)"); } if (l == 4) { draw_string(0, 0, "(CREW V)"); } if (l == 5) { draw_string(0, 0, "(CREW VI)"); } if (l == 6) { draw_string(0, 0, "(CREW VII)"); } if (l == 7) { draw_string(0, 0, "(CREW VIII)"); } for (k = 0; k < Data->P[plr].CrewCount[i][l]; k++) { // Draw a morale box for each crew member - Leon display::graphics.setForegroundColor(1); fill_rectangle(13, 148 + 7 * k, 20, 148 + 7 * k, 2); // Top fill_rectangle(13, 148 + 7 * k, 13, 154 + 7 * k, 2); // Left fill_rectangle(13, 154 + 7 * k, 20, 154 + 7 * k, 4); // Bottom fill_rectangle(21, 148 + 7 * k, 21, 154 + 7 * k, 4); // Right if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood >= 65) { fill_rectangle(14, 149 + 7 * k, 20, 153 + 7 * k, 16); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood < 65 && Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood >= 40) { fill_rectangle(14, 149 + 7 * k, 20, 153 + 7 * k, 11); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood < 40 && Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood >= 20) { fill_rectangle(14, 149 + 7 * k, 20, 153 + 7 * k, 8); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood < 20) { fill_rectangle(14, 149 + 7 * k, 20, 153 + 7 * k, 0); } if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Mood == 0) { fill_rectangle(14, 149 + 7 * k, 20, 153 + 7 * k, 3); } display::graphics.setForegroundColor(1); if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Sex == 1) { display::graphics.setForegroundColor(5); // Show female 'nauts in blue } if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].RetirementDelay > 0) { display::graphics.setForegroundColor(0); // But show anyone who's announced retirement in black } if (Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Sex == 1 && Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].RetirementDelay > 0) { display::graphics.setForegroundColor(7); } // Show name in purple if 'naut is female AND has announced retirement draw_string(25, 153 + 7 * k, &Data->P[plr].Pool[Data->P[plr].Crew[i][l][k] - 1].Name[0]); } if (j == -1) { draw_string(25, 136, "UNAVAILABLE"); } } if (Data->P[plr].Mission[pad].Prog > 0) PatchMe(plr, 126, 40, Data->P[plr].Mission[pad].Prog - 1, Data->P[plr].Mission[pad].Patch, 32); FadeIn(2, 10, 0, 0); return; }