Esempio n. 1
0
qboolean NPC_CheckEnemyExt( qboolean checkAlerts )
{
	//Make sure we're ready to think again
/*
	if ( NPCInfo->enemyCheckDebounceTime > level.time )
		return qfalse;

	//Get our next think time
	NPCInfo->enemyCheckDebounceTime = level.time + NPC_GetCheckDelta();

	//Attempt to find an enemy
	return NPC_FindEnemy();
*/
	return NPC_FindEnemy( checkAlerts );
}
Esempio n. 2
0
qboolean NPC_CheckEnemyExt( qboolean checkAlerts )
{
	return NPC_FindEnemy( checkAlerts );
}