qboolean NPC_CheckEnemyExt( qboolean checkAlerts ) { //Make sure we're ready to think again /* if ( NPCInfo->enemyCheckDebounceTime > level.time ) return qfalse; //Get our next think time NPCInfo->enemyCheckDebounceTime = level.time + NPC_GetCheckDelta(); //Attempt to find an enemy return NPC_FindEnemy(); */ return NPC_FindEnemy( checkAlerts ); }
qboolean NPC_CheckEnemyExt( qboolean checkAlerts ) { return NPC_FindEnemy( checkAlerts ); }