void BasicOverhead (void) { int x, y, z, offx, offy; z = 128/MAPSIZE; // zoom scale offx = 320/2; offy = (160-MAPSIZE*z)/2; #ifdef MAPBORDER int temp = viewsize; NewViewSize(16); DrawPlayBorder(); #endif // right side (raw) for(x=0;x<MAPSIZE;x++) for(y=0;y<MAPSIZE;y++) VWB_Bar(x*z+offx, y*z+offy,z,z,(unsigned)(uintptr_t)actorat[x][y]); // left side (filtered) uintptr_t tile; int color; offx -= 128; for(x=0;x<MAPSIZE;x++) { for(y=0;y<MAPSIZE;y++) { tile = (uintptr_t)actorat[x][y]; if (ISPOINTER(tile) && ((objtype *)tile)->flags&FL_SHOOTABLE) color = 72; // enemy else if (!tile || ISPOINTER(tile)) { if (spotvis[x][y]) color = 111; // visable else color = 0; // nothing } else if (MAPSPOT(x,y,1) == PUSHABLETILE) color = 171; // pushwall else if (tile == 64) color = 158; // solid obj else if (tile < 128) color = 154; // walls else if (tile < 256) color = 146; // doors VWB_Bar(x*z+offx, y*z+offy,z,z,color); } } VWB_Bar(player->tilex*z+offx,player->tiley*z+offy,z,z,15); // player // resize the border to match VW_UpdateScreen(); IN_Ack(); #ifdef MAPBORDER NewViewSize(temp); DrawPlayBorder(); #endif }
static void InitGame(void) { #ifndef SPEARDEMO boolean didjukebox=false; #endif /* initialize SDL */ if(LR_Init(0) < 0) exit(1); atexit(LR_Quit); SignonScreen (); VH_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); CA_Startup (); US_Startup (); /* TODO: Will any memory checking be needed someday?? */ /* build some tables */ InitDigiMap (); ReadConfig (); SetupSaveGames(); /* HOLDING DOWN 'M' KEY? */ #ifndef SPEARDEMO if (Keyboard[sc_M]) { DoJukebox(); didjukebox=true; } else #endif /* draw intro screen stuff */ IntroScreen (); /* load in and lock down some basic chunks */ CA_CacheGrChunk(STARTFONT); CA_CacheGrChunk(STATUSBARPIC); LoadLatchMem (); BuildTables (); /* trig tables */ SetupWalls (); NewViewSize (viewsize); /* initialize variables */ InitRedShifts (); #ifndef SPEARDEMO if(!didjukebox) #endif FinishSignon(); }
//------------------------------------------------------------------------ // InitGame() //------------------------------------------------------------------------ void InitGame (void) { Sint16 i,x,y; Uint16 *blockstart; //long mmsize; MM_Startup (); // so the signon screen can be freed #if IN_DEVELOPMENT || GEORGE_CHEAT || SHOW_CHECKSUM if (MS_CheckParm("checksum")) { ShowChecksums(); MM_Shutdown(); exit(0); } #endif CA_Startup (); // Any problems with this version of the game? // #if IN_DEVELOPMENT || TECH_SUPPORT_VERSION if (!MS_CheckParm("nochex")) #endif #if !SKIP_CHECKSUMS CheckValidity("MAPTEMP.",MAPTEMP_CHECKSUM); #if GAME_VERSION != SHAREWARE_VERSION if (ChecksumFile("FILE_ID.DIZ",0) != DIZFILE_CHECKSUM) gamestate.flags |= GS_BAD_DIZ_FILE; #endif #endif VL_SetVGAPlaneMode (); VL_SetPalette (0,256,vgapal); VW_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); US_Startup (); if (CheckForSpecialCode(POWERBALLTEXT)) #if IN_DEVELOPMENT DebugOk = true; #else PowerBall = true; #endif if (CheckForSpecialCode(TICSTEXT)) gamestate.flags |= GS_TICS_FOR_SCORE; if (CheckForSpecialCode(MUSICTEXT)) gamestate.flags |= GS_MUSIC_TEST; if (CheckForSpecialCode(RADARTEXT)) gamestate.flags |= GS_SHOW_OVERHEAD; #if IN_DEVELOPMENT // // Clear Monocrome // _fmemset(MK_FP(0xb000,0x0000),0,4000); #endif // // build some tables // InitDigiMap (); for (i=0;i<MAPSIZE;i++) { nearmapylookup[i] = &tilemap[0][0]+MAPSIZE*i; farmapylookup[i] = i*64; } for (i=0;i<PORTTILESHIGH;i++) uwidthtable[i] = UPDATEWIDE*i; blockstart = &blockstarts[0]; for (y=0;y<UPDATEHIGH;y++) for (x=0;x<UPDATEWIDE;x++) *blockstart++ = SCREENWIDTH*16*y+x*TILEWIDTH; updateptr = &update[0]; bufferofs = 0; displayofs = 0; ReadConfig (); // // draw intro screen stuff // // if (!(gamestate.flags & GS_QUICKRUN)) // IntroScreen (); // // load in and lock down some basic chunks // LoadFonts(); LoadLatchMem (); BuildTables (); // trig tables SetupWalls (); NewViewSize (); // // initialize variables // InitRedShifts (); }
bool ShowIntermission(const IntermissionInfo *intermission, bool demoMode) { exitOnAck = demoMode; bool gototitle = false; bool acked = false; // For a cast call we want the bar area to display the names if(viewsize > 20) { const int oldviewsize = viewsize; NewViewSize(20); viewsize = oldviewsize; } do { for(unsigned int i = 0;i < intermission->Actions.Size();++i) { switch(intermission->Actions[i].type) { default: case IntermissionInfo::IMAGE: acked = ShowImage(intermission->Actions[i].action, false); break; case IntermissionInfo::CAST: acked = gototitle = ShowCast((CastIntermissionAction*)intermission->Actions[i].action); break; case IntermissionInfo::FADER: ShowFader((FaderIntermissionAction*)intermission->Actions[i].action); break; case IntermissionInfo::GOTOTITLE: gototitle = true; break; case IntermissionInfo::TEXTSCREEN: acked = ShowTextScreen((TextScreenIntermissionAction*)intermission->Actions[i].action, demoMode); break; case IntermissionInfo::VICTORYSTATS: Victory(true); break; } if(demoMode ? acked : gototitle) goto EscSequence; } if(intermission->Link != NAME_None) intermission = IntermissionInfo::Find(intermission->Link); else break; } while(intermission); EscSequence: // If we changed the view size, we should reset it now. if(viewsize > 20) NewViewSize(viewsize); if(!gototitle && !demoMode) { // Hold at the final page until esc is pressed IN_ClearKeysDown(); ControlInfo ci; do { LastScan = 0; ReadAnyControl(&ci); } while(LastScan != sc_Escape && LastScan != sc_Enter && !ci.button1); } if(demoMode) { if(acked) { VW_FadeOut(); VL_ReadPalette(gameinfo.GamePalette); return false; } else return true; } else { VL_ReadPalette(gameinfo.GamePalette); return !gototitle; } }
static void InitGame() { #ifndef SPEARDEMO boolean didjukebox=false; #endif // initialize SDL #if defined _WIN32 putenv("SDL_VIDEODRIVER=directx"); #endif if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK) < 0) { printf("Unable to init SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); int numJoysticks = SDL_NumJoysticks(); if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks)) { if(!numJoysticks) printf("No joysticks are available to SDL!\n"); else printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1); exit(1); } #if defined(GP2X_940) GP2X_MemoryInit(); #endif SignonScreen (); #if defined _WIN32 if(!fullscreen) { struct SDL_SysWMinfo wmInfo; SDL_VERSION(&wmInfo.version); if(SDL_GetWMInfo(&wmInfo) != -1) { HWND hwndSDL = wmInfo.window; DWORD style = GetWindowLong(hwndSDL, GWL_STYLE) & ~WS_SYSMENU; SetWindowLong(hwndSDL, GWL_STYLE, style); SetWindowPos(hwndSDL, NULL, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED); } } #endif VW_UpdateScreen(); VH_Startup (); IN_Startup (); PM_Startup (); SD_Startup (); CA_Startup (); US_Startup (); // TODO: Will any memory checking be needed someday?? #ifdef NOTYET #ifndef SPEAR if (mminfo.mainmem < 235000L) #else if (mminfo.mainmem < 257000L && !MS_CheckParm("debugmode")) #endif { byte *screen; CA_CacheGrChunk (ERRORSCREEN); screen = grsegs[ERRORSCREEN]; ShutdownId(); /* memcpy((byte *)0xb8000,screen+7+7*160,17*160); gotoxy (1,23);*/ exit(1); } #endif // // build some tables // InitDigiMap (); ReadConfig (); SetupSaveGames(); // // HOLDING DOWN 'M' KEY? // IN_ProcessEvents(); #ifndef SPEARDEMO if (Keyboard[sc_M]) { DoJukebox(); didjukebox=true; } else #endif // // draw intro screen stuff // IntroScreen (); #ifdef _arch_dreamcast //TODO: VMU Selection Screen #endif // // load in and lock down some basic chunks // CA_CacheGrChunk(STARTFONT); CA_CacheGrChunk(STATUSBARPIC); LoadLatchMem (); BuildTables (); // trig tables SetupWalls (); NewViewSize (viewsize); // // initialize variables // InitRedShifts (); #ifndef SPEARDEMO if(!didjukebox) #endif FinishSignon(); #ifdef NOTYET vdisp = (byte *) (0xa0000+PAGE1START); vbuf = (byte *) (0xa0000+PAGE2START); #endif }